Super Mario Advance: Difference between revisions

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Undo revision 3903507 by 173.63.202.134 (talk)
m (Undo revision 3903507 by 173.63.202.134 (talk))
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The game was re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 16, 2014, in North America on November 6 of the same year, and in Europe and Australia in March 2016.
The game was re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 16, 2014, in North America on November 6 of the same year, and in Europe and Australia in March 2016.
==Story==
==Story==
The story is the same as in the original release of ''Super Mario Bros. 2'', written in the North American manual as follows:<ref>https://vimm.net/manual/?p=details&id=2913 ''Super Mario Advance'' Instruction Booklet (US), page 13</ref>
The story is the same as in the original release of ''Super Mario Bros. 2'', written in the North American manual as follows:<ref>https://vimm.net/manual/?p=details&id=2913 ''Super Mario Advance'' Instruction Booklet (US), page 13</ref>
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==List of changes==
==List of changes==
===Changes to ''Super Mario Bros. 2'' from the previous editions===
===Changes to ''Super Mario Bros. 2'' from the previous editions===
====Graphical changes====
====Graphical changes====
The developers reduced the display resolution to fit better on the GBA screen, and brightened most of the original color palettes to combat the handheld's lack of a backlight.<ref>The extent to which color palettes were brightened is inconsistent and varies widely throughout the game. Some palettes, such as those used for the tilesets in the ending cutscenes, were not brightened at all.</ref> In the process, [[Subspace]] lost its ''[[Super Mario All-Stars]]'' dark blue tint, and is now only slightly darker than [[Subcon]]. Additionally, many sprites are stretched, shrunk, recolored, and rotated, due to the GBA's technical powers.
The developers reduced the display resolution to fit better on the GBA screen, and brightened most of the original color palettes to combat the handheld's lack of a backlight.<ref>The extent to which color palettes were brightened is inconsistent and varies widely throughout the game. Some palettes, such as those used for the tilesets in the ending cutscenes, were not brightened at all.</ref> In the process, [[Subspace]] lost its ''[[Super Mario All-Stars]]'' dark blue tint, and is now only slightly darker than [[Subcon]]. Additionally, many sprites are stretched, shrunk, recolored, and rotated, due to the GBA's technical powers.
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*A "static" effect appears when the player touches a [[Spark]].
*A "static" effect appears when the player touches a [[Spark]].
*Characters, items, and enemies fall in front of the water in [[World 4 (Super Mario Bros. 2)|World 4]], as in the NES version.
*Characters, items, and enemies fall in front of the water in [[World 4 (Super Mario Bros. 2)|World 4]], as in the NES version.
Along with the character and enemy sprites, many of the scenes and background have also been updated, altered, or modified for the GBA's hardware. While some have been small graphical updates, others added/removed major things to/from the game.
Along with the character and enemy sprites, many of the scenes and background have also been updated, altered, or modified for the GBA's hardware. While some have been small graphical updates, others added/removed major things to/from the game.
*The ''Super Mario Bros. 2'' title/story screen is removed. Instead, there is a brand new introduction sequence, which appears as soon as the player turns on the game.
*The ''Super Mario Bros. 2'' title/story screen is removed. Instead, there is a brand new introduction sequence, which appears as soon as the player turns on the game.
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====Textual changes====
====Textual changes====
[[Princess Peach|Princess Toadstool]] is now referred to as "Peach" (her original Japanese name and the current universal standard, as introduced to Western territories in ''[[Yoshi's Safari]]'' and re-introduced and popularized by ''[[Super Mario 64]]'' onwards) as opposed to just simply "Princess". Toad is now referred to as "Kinopio", his original Japanese name in that country's version. The [[Ostro]]/Birdo error is corrected in the cast list, in addition to the many misspellings in the international version.
[[Princess Peach|Princess Toadstool]] is now referred to as "Peach" (her original Japanese name and the current universal standard, as introduced to Western territories in ''[[Yoshi's Safari]]'' and re-introduced and popularized by ''[[Super Mario 64]]'' onwards) as opposed to just simply "Princess". Toad is now referred to as "Kinopio", his original Japanese name in that country's version. The [[Ostro]]/Birdo mix-up is corrected in the cast list, in addition to misspellings in the international version.


Additionally, some text on the screens has also been changed.
Additionally, some text on the screens has also been changed.
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*Toad only runs faster if he's holding a normal-sized [[POW Block]] or [[Mushroom Block]].
*Toad only runs faster if he's holding a normal-sized [[POW Block]] or [[Mushroom Block]].
*The game can be saved at any time. It saves the current level, like the ''Super Mario All-Stars'' version of ''[[Super Mario Bros.: The Lost Levels]]'', as opposed to just the current world.  
*The game can be saved at any time. It saves the current level, like the ''Super Mario All-Stars'' version of ''[[Super Mario Bros.: The Lost Levels]]'', as opposed to just the current world.  
The levels have had many updates to their designs, and many levels have had their objects relocated. Some features and items have been added or changed from the original, while others have had their functions slightly changed.
The levels have had many updates to their designs, and many levels have had their objects relocated. Some features and items have been added or changed from the original, while others have had their functions slightly changed.
*An extra Mushroom was added to all levels except for 4-1, raising the maximum hit points per level to five.
*An extra Mushroom was added to all levels except for 4-1, raising the maximum hit points per level to five.
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**A jar was added in [[World 2-2 (Super Mario Bros. 2)|World 2-2]] to prevent players from [[unwinnable state|softlocking]] themselves after digging through all the [[soft sand]] above them.
**A jar was added in [[World 2-2 (Super Mario Bros. 2)|World 2-2]] to prevent players from [[unwinnable state|softlocking]] themselves after digging through all the [[soft sand]] above them.
*Most glitches have been fixed.
*Most glitches have been fixed.
Some of the enemies are easier to beat compared to the original NES version.
Some of the enemies are easier to beat compared to the original NES version.
*Generally, enemies do not respawn unless the player leaves and reenters the area.
*Generally, enemies do not respawn unless the player leaves and reenters the area.
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*Whenever the player enters a boss room, a new foreboding track plays, switching to the boss theme once the battle begins.
*Whenever the player enters a boss room, a new foreboding track plays, switching to the boss theme once the battle begins.
*The final levels of Worlds 2 through 5 use the boss theme for the rooms immediately preceding the bosses' arenas (as in the NES version).  
*The final levels of Worlds 2 through 5 use the boss theme for the rooms immediately preceding the bosses' arenas (as in the NES version).  
*[[World 4-2 (Super Mario Bros. 2)|World 4-2]] now plays the ground theme in its first room (as in the NES version), even though the underground background wasn't changed.
*[[World 4-2 (Super Mario Bros. 2)|World 4-2]] now plays the ground theme in its first room (as in the NES version), even though the underground background was not changed.
*Jar interiors have new music, instead of the underground theme.
*Jar interiors have new music, instead of the underground theme.
Digital voice acting is added for the four playable characters (who are given voice samples for such situations as being chosen, picking up items like Mushrooms or [[Crystal Ball]]s, gaining an extra life, clearing a level, and losing a life) and the bosses, who are given lines of dialogue for when they begin their respective battles and when they are defeated. An announcer also shouts "Choose a player!" at the character select screen.
Digital voice acting is added for the four playable characters (who are given voice samples for such situations as being chosen, picking up items like Mushrooms or [[Crystal Ball]]s, gaining an extra life, clearing a level, and losing a life) and the bosses, who are given lines of dialogue for when they begin their respective battles and when they are defeated. An announcer also shouts "Choose a player!" at the character select screen.


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