Mario: Difference between revisions

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After ''Donkey Kong Jr.'', Mario's next arcade appearance is ''[[Mario Bros. (game)|Mario Bros.]]'' in 1983. Only Mario's physical appearance is taken from earlier titles; Mario is now a plumber in the sewers of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> ([[Mario Bros.' House|his house]] according to Atari<ref>"''Mario the carpenter and his brother Luigi{{hover| <nowiki/>|* [2600/5200]}}are hopping mad! The water pipes in their house are blocked with{{hover| <nowiki/>|nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can’t get rid of them{{hover| <nowiki/>|, [5200/7800/8-bit]}}they’ll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref>) and fights an endless number of creatures, such as [[Shellcreeper]]s and [[Sidestepper]]s. Unlike in later games, Mario cannot jump on enemies. Instead, he must jump against the ceiling of a platform from below to stun all enemies walking on top of it. When Mario approaches the stunned enemies, he kicks them out of the screen, rendering them defeated. In the two-player mode, the second player plays as [[Luigi]], here portrayed as a green palette swap of Mario.
After ''Donkey Kong Jr.'', Mario's next arcade appearance is ''[[Mario Bros. (game)|Mario Bros.]]'' in 1983. Only Mario's physical appearance is taken from earlier titles; Mario is now a plumber in the sewers of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref name=Snider></ref> ([[Mario Bros.' House|his house]] according to Atari<ref>"''Mario the carpenter and his brother Luigi{{hover| <nowiki/>|* [2600/5200]}}are hopping mad! The water pipes in their house are blocked with{{hover| <nowiki/>|nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can’t get rid of them{{hover| <nowiki/>|, [5200/7800/8-bit]}}they’ll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref>) and fights an endless number of creatures, such as [[Shellcreeper]]s and [[Sidestepper]]s. Unlike in later games, Mario cannot jump on enemies. Instead, he must jump against the ceiling of a platform from below to stun all enemies walking on top of it. When Mario approaches the stunned enemies, he kicks them out of the screen, rendering them defeated. In the two-player mode, the second player plays as [[Luigi]], here portrayed as a green palette swap of Mario.


The brothers reprise their role in two Japan-only sequels for home computers, ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'' In ''Mario Bros. Special'', Mario has to stun enemies by jumping on shared trampolines before dispatching them. In ''Punch Ball Mario Bros.'', he needs to hit them with a [[Punch Ball]] first.
The brothers reprise their role in two Japan-only sequels for home computers, ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'' In ''Mario Bros. Special'', Mario has to stun enemies by jumping on shared trampolines before dispatching them. In ''Punch Ball Mario Bros.'', he needs to hit them with a [[Punch Ball]] first.
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