Sunshine Airport: Difference between revisions

Tag: Mobile edit
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[[File:MK8 Sunshine Airport Starting Line.png|thumb|250px|left|The course as seen from the starting line]]
[[File:MK8 Sunshine Airport Starting Line.png|thumb|250px|left|The course as seen from the starting line]]
The course begins in the terminal. After a hairpin turn, players will exit the terminal by taking a jump onto the apron. After this, there is a small jump over a [[conveyor belt]], after which the track proceeds under a plane. Once passing under it, a ramp leads to a raised track which then turns left. The track then splits into two alternate paths; one where a jump can be taken onto the wing of another plane, proceed through it and come out on the other wing, or one where the jump is not taken, leading the player to drive under the plane. Shortly after, players will take a left turn, and then hit some [[Dash Panel]]s leading to a [[Glide Ramp]], where a plane flies over the lead racer. This plane changes every lap. The gilding section travels up into an anti-gravity platform suspended in the air, which loops around a three-quarter turn. Several [[Spin Boost Pillar]]s are present here. Afterwards, racers hit a Glide Ramp and enter another gliding section. Players descend, land on a helicopter pad outside the terminal, then turn left and re-enter the terminal. There is one last right turn to the finish line.
The course begins in the terminal. After a hairpin turn, players will exit the terminal by taking a jump onto the apron. After this, there is a small jump over a [[conveyor belt]], after which the track proceeds under a plane. Once passing under it, a ramp leads to a raised track which then turns left. The track then splits into two alternate paths; one where a jump can be taken onto the wing of another plane, proceed through it and come out on the other wing, or one where the jump is not taken, leading the player to drive under the plane. Shortly after, players will take a left turn, and then hit some [[Dash Panel]]s leading to a [[Glide Ramp]], where a plane flies over the lead racer. This plane changes every lap. The gilding section travels up into an anti-gravity platform suspended in the air, which loops around a three-quarter turn. Several [[Spin Boost Pillar]]s are present here. Afterwards, racers hit a Glide Ramp and enter another gliding section. Players descend, land on a helicopter pad outside the terminal, then turn left and re-enter the terminal. There is one last right turn to the finish line.
When [[Lakitu]] is holding the start signal, he is shown on the right side of the player. When crossing the finish line to start another lap, he’s also shown on the right side of the player, holding the lap count signs.


At the finish, a departure board can be seen on the right, including names of various other tracks. Posters of [[Water Park]], [[GCN Dry Dry Desert|Dry Dry Desert]] and [[Sweet Sweet Canyon]] can also be seen.
At the finish, a departure board can be seen on the right, including names of various other tracks. Posters of [[Water Park]], [[GCN Dry Dry Desert|Dry Dry Desert]] and [[Sweet Sweet Canyon]] can also be seen.
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