Mario's Super Picross: Difference between revisions

m
Reverted edits by 72.92.56.171 (talk) to last revision by PorpleBot
m (Reverted edits by 72.92.56.171 (talk) to last revision by PorpleBot)
Tag: Rollback
Line 300: Line 300:
*Mario's Super Picross utilizes a "high resolution SD mode". While still constrained to the 224 lines of standard definition TVs, the horizontal definition of the images is doubled to 512 so that pixels twice as thin can be displayed. In order to better show such images on modern displays with square pixels, the horizontal lines need to be doubled to restore the apparent aspect ratio. This mode is only used for screens that use text to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard Super Famicom resolution, 256x224.
*Mario's Super Picross utilizes a "high resolution SD mode". While still constrained to the 224 lines of standard definition TVs, the horizontal definition of the images is doubled to 512 so that pixels twice as thin can be displayed. In order to better show such images on modern displays with square pixels, the horizontal lines need to be doubled to restore the apparent aspect ratio. This mode is only used for screens that use text to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard Super Famicom resolution, 256x224.
*The solutions of the first eight puzzles spell out "マリオのピクロス" (ma-ri-o-no-pi-ku-ro-su), which translates to "Mario's Picross."
*The solutions of the first eight puzzles spell out "マリオのピクロス" (ma-ri-o-no-pi-ku-ro-su), which translates to "Mario's Picross."
*Wario's in-game sprite shows that he is wearing brown shoes (similar to Mario and Luigi's) instead of green. However, in the official artwork, his shoes are green.


==External links==
==External links==