Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 17: Line 17:
In 2005, a [[Reissue#Remakes|remake]] of the game was released for [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]]. The ''Dixie Kong's Double Trouble!'' subtitle was omitted from the remake, thus simplifying the title to '''''Donkey Kong Country 3'''''.
In 2005, a [[Reissue#Remakes|remake]] of the game was released for [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]]. The ''Dixie Kong's Double Trouble!'' subtitle was omitted from the remake, thus simplifying the title to '''''Donkey Kong Country 3'''''.


In 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the previous two ''Donkey Kong Country'' games were delisted from the Wii Virtual Console;<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all Donkey Kong Country games from Virtual Console - Gimme Gimme Games]</ref> on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan in November 2014, and in the United States and Canada in February 2015. For handhelds, the game was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.
In 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and the previous two ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.


A similar game was released for the [[Game Boy]] in 1997, ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
A similar game was released for the [[Game Boy]] in 1997, ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
Line 42: Line 42:
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.


Unlike the first two ''Donkey Kong Country'' games, the Game Boy Advance remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''. The whole backstory is described from the manual in both versions. The Game Boy Advance version's start-up sequence might show how Donkey Kong and Diddy were kidnapped, because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
Unlike the first two ''Donkey Kong Country'' games, the [[Game Boy Advance]] remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''. The whole backstory is described from the manual in both versions. The Game Boy Advance version's start-up sequence might show how Donkey Kong and Diddy were kidnapped, because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.


{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave (or Wrinkly's Retreat in the Game Boy Advance remake). During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears.}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave (or Wrinkly's Retreat in the Game Boy Advance remake). During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears.}}
Line 147: Line 147:
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[Quawks]]
|style="text-align:center"|[[Quawks]]
|Quawks is the purple counterpart of Squawks. Unlike him, Quawks cannot spit coconuts but is able to carry a barrel in its talons.
|Quawks is the purple counterpart of Squawks. Unlike him, Quawks cannot spit coconuts, but is able to carry a barrel in its talons.
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Buzzer Barrage]]
Line 520: Line 520:
|style="text-align:center"|[[File:Cog.png]]
|style="text-align:center"|[[File:Cog.png]]
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|Each level in [[Krematoa]] gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|-
|-
|style="text-align:center"|[[File:Bear Coin.png]]
|style="text-align:center"|[[File:Bear Coin.png]]
Line 560: Line 560:


===Brothers Bear items===
===Brothers Bear items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the Game Boy Advance version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the [[Game Boy Advance]] version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.


{|class="dktable-brown" style="width:100%"
{|class="dktable-brown" style="width:100%"
Line 616: Line 616:


===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''Donkey Kong Country'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  


{|class="dktable-brown" style="width:100%"
{|class="dktable-brown" style="width:100%"
Line 709: Line 709:


==Levels==
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the SNES version of the game.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the [[Super Nintendo Entertainment System|SNES]] version of the game.


{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
Line 928: Line 928:


==Codes==
==Codes==
Players can enter [[Cheat code|codes]] in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes.
Players can enter [[Cheat code|codes]] in both the Super Nintendo and Game Boy Advance versions of the game, resulting in gameplay changes.


===Super Nintendo version===
===Super Nintendo version===
Line 936: Line 936:
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[Mirror (item)|Mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
Line 942: Line 942:
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files.
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the [[DK Barrel]]s will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.


===Game Boy Advance version===
===Game Boy Advance version===
Line 1,041: Line 1,041:
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return.
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie the Elephant]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[spirit (Super Smash Bros. Ultimate)|spirit]]s.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie the Elephant]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.


==Development==
==Development==
Line 1,047: Line 1,047:


===Game Boy Advance version===
===Game Boy Advance version===
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The Donkey Kong Country GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie the Elephant]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>
As with the other ''Donkey Kong Country'' remakes on the [[Game Boy Advance]], the ''Donkey Kong Country 3'' remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. [[Ellie the Elephant]]'s and the toboggan controls were specifically cited by [[Rare Ltd.|Rare]] employee Paul Rahme as elements the team tried to improve.<ref name="DK Vine"></ref>


At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
At one point, [[Eveline Fischer]]'s original soundtrack was meant to be included alongside [[David Wise]]'s score. However, time and space limitations prevented it from being included.<ref name="DK Vine"></ref>
Line 1,070: Line 1,070:
|Frank Provo, [https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot]
|Frank Provo, [https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot]
|7.8/10
|7.8/10
|align="left"|"''On the whole, Donkey Kong Country 3 doesn't make the same leap that Donkey Kong Country 2 did over the first Donkey Kong Country. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces.''"
|align="left"|"''On the whole, Donkey Kong Country 3 doesn't make the same leap that [[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]] did over the first [[Donkey Kong Country]]. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces.''"
|-
|-
|[[Wii]]
|[[Wii]]
Line 1,129: Line 1,129:
==Trivia==
==Trivia==
*The game was placed 23rd in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.
*The game was placed 23rd in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.
*This is the only ''Donkey Kong Country'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy.
*This is the only ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original ''Donkey Kong Country'' trilogy.
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series.
*After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave [[Mekanos]], similar to the way pipes are used in the ''[[Super Mario Bros.]]'' series.
*Even though the [[Extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from [[Donkey Kong Country 2: Diddy's Kong Quest|the previous game]].
*Even though the [[Extra life|lives]] counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from [[Donkey Kong Country 2: Diddy's Kong Quest|the previous game]].
Line 1,148: Line 1,148:
{{VirtualConsole}}
{{VirtualConsole}}


[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:Games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Game Boy Advance Games]]
[[Category:Game Boy Advance Games]]
[[Category:Games]]
[[Category:Virtual Console Games]]
[[Category:Virtual Console Games]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:1996 games]]
[[Category:1996 games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Platforming Games]]
[[Category:Platforming Games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[it:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[de:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
Anonymous user