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*A Magikoopa appears to be a playable character in [[List of Mario Kart 64 pre-release and unused content|early screenshots]] of ''[[Mario Kart 64]]'', although this being '''[[Kamek]]''', but it was canceled for no reason, and he was eventually replaced by [[Donkey Kong]]. Similarly in ''[[Mario Kart 8]]'', an isMagikoopa emblem appears in the coding, possibly indicating that Kamek was originally a playable character in that game as well.
*In the ''[[Mario Kart 7]]'' version of '''[[Rainbow Road]]''' ''(pictured)'', there are three Item Boxes floating under the rings of the Saturn-like planetoid. It is possible to get one of the Item Boxes in question by gliding, but the player must get back on the track after getting it in order to use their item.
*In '''''[[Super Mario Sunshine]]''''', the shine on the boxart of the North American, Japanese, and UK English versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all to sprinkle<sup>NTSC</sup> / spray<sup>PAL</sup> water in the sunshine." All the other European boxarts have this sentence as well, but they are translated.
*'''''[[Super Mario 64]]''''' was one of the games featured at ''[[Wikipedia:The Art of Video Games|The Art of Video Games]]'', an exhibition held at the Smithsonian American Art Museum in 2012. The game won the voting in the "action" category for the [[Nintendo 64]], beating out ''[[Banjo]]-Kazooie'' and ''[[wikipedia:Star Wars: Shadows of the Empire|Star Wars: Shadows of the Empire]]''.
*All of the Pokémon that appear in Poké Balls in ''Super Smash Bros. Melee'' are based on their design in ''[[bulbapedia:Pokémon Stadium 2|Pokémon Stadium 2]]''. Additionally, in ''Super Smash Bros. Brawl'', the [[bulbapedia:Generation III|3rd generation]] Pokémon and [[bulbapedia:Generation IV|4th generation]] Pokémon that pop out of Poké Balls are based on their designs from ''[[bulbapedia:Pokémon Colosseum|Pokémon Colosseum]]'' and ''[[bulbapedia:Pokémon Battle Revolution|Pokémon Battle Revolution]]''.
*Since ''[[New Super Mario Bros.]]'', if the player stomps on a '''[[Dry Bones]]''', and the head falls into a pit or [[lava]], it still comes back out and joins the rest of the body, although it takes longer to do so.
*In '''''[[Mario vs. Donkey Kong 2: March of the Minis]]''''', in the [[Construction Zone]], it is possible to have only one Mini - it is an all or nothing deal (Mini in (1,000) + all in (5,000) + perfect chain (5,000) = 11,000 points OR Mini out = failed level, 0 points). The G/S/B is 18200/13200/7200, so the player is guaranteed a bronze star at least if they complete the level.
*In '''''[[Mario vs. Donkey Kong 2: March of the Minis]]''''', in the [[Construction Zone]], it is possible to have only one Mini - it is an all or nothing deal (Mini in (1,000) + all in (5,000) + perfect chain (5,000) = 11,000 points OR Mini out = failed level, 0 points). The G/S/B is 18200/13200/7200, so the player is guaranteed a bronze star at least if they complete the level.
*''Super Mario 3D Land'' is the first installment in the ''Mario'' series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian, even though '''[[Mario & Sonic at the Olympic Winter Games]]'' is actually the first game with Mario officially localized to Dutch. However, it is a crossover game, as it is localized and published by [[Sega]]. Nintendo also stated on its official news update: "''SUPER MARIO 3D LAND™'' and ''[[Mario Kart 7]]'' include for the first time (in the ''Mario'' series) fully Dutch screen texts."

Revision as of 20:10, August 30, 2019

MarioKartDriversPreRelease.jpg
  • A Magikoopa appears to be a playable character in early screenshots of Mario Kart 64, although this being Kamek, but it was canceled for no reason, and he was eventually replaced by Donkey Kong. Similarly in Mario Kart 8, an isMagikoopa emblem appears in the coding, possibly indicating that Kamek was originally a playable character in that game as well.
  • In Super Mario Sunshine, the shine on the boxart of the North American, Japanese, and UK English versions of this game roughly says, "Mario has more moves than ever, you'll have to master them all to sprinkleNTSC / sprayPAL water in the sunshine." All the other European boxarts have this sentence as well, but they are translated.
  • All of the Pokémon that appear in Poké Balls in Super Smash Bros. Melee are based on their design in Pokémon Stadium 2. Additionally, in Super Smash Bros. Brawl, the 3rd generation Pokémon and 4th generation Pokémon that pop out of Poké Balls are based on their designs from Pokémon Colosseum and Pokémon Battle Revolution.
  • In Mario vs. Donkey Kong 2: March of the Minis, in the Construction Zone, it is possible to have only one Mini - it is an all or nothing deal (Mini in (1,000) + all in (5,000) + perfect chain (5,000) = 11,000 points OR Mini out = failed level, 0 points). The G/S/B is 18200/13200/7200, so the player is guaranteed a bronze star at least if they complete the level.
  • Super Mario 3D Land is the first installment in the Mario series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian, even though 'Mario & Sonic at the Olympic Winter Games is actually the first game with Mario officially localized to Dutch. However, it is a crossover game, as it is localized and published by Sega. Nintendo also stated on its official news update: "SUPER MARIO 3D LAND™ and Mario Kart 7 include for the first time (in the Mario series) fully Dutch screen texts."