Gloomy Gulch: Difference between revisions

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! Level !! Description !! Enemies
! Level !! Description !! Enemies !! Animal Friends
|-
|-
|align="center"|[[File:GhostlyGroveSNES1.png|256px]]<br>'''[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]'''
|align="center"|[[File:GhostlyGroveSNES1.png|256px]]<br>'''[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]'''
|In this level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] need to get to the other side of a dense forest. [[Kloak]]s appear at various points and throw items at the duo. [[Rope (species)|Rope]]s occasionally appear to help the Kongs transverse long gaps. These gaps mainly have [[Zinger]]s patrolling around the gaps.
|In this level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] need to get to the other side of a dense forest. [[Kloak]]s appear at various points and throw items at the duo. [[Rope (species)|Rope]]s occasionally appear to help the Kongs transverse long gaps. These gaps mainly have [[Zinger]]s patrolling around the gaps.
|[[Kloak]]<br />[[Klomp]]<br />[[Spiny]]<br />[[Klampon]]<br />[[Klobber]]<br />[[Flitter]]<br />[[Kruncha]]
|[[Kloak]]<br />[[Klomp]]<br />[[Spiny]]<br />[[Klampon]]<br />[[Klobber]]<br />[[Flitter]]<br />[[Kruncha]]
|None
|-
|-
|align="center"|[[File:HauntedHallSNES1.png|256px]]<br>'''[[Haunted Hall]]'''  
|align="center"|[[File:HauntedHallSNES1.png|256px]]<br>'''[[Haunted Hall]]'''  
|Haunted Hall is the second level of Gloomy Gulch. It is set in a an abandoned library, where the heroes must ride a [[Skull Cart]] to the end. Haunted Hall is home to [[Kackle]], the ghost of the hall who chases after intruders, including the Kongs. There is a timer in the level during the time when Kackle pursues Diddy and Dixie. The timer can be adjusted with the use of [[Plus and Minus Barrels]]; the Plus Barrel adding time, and the Minus Barrel decreasing time. When the timer runs out, Kackle injures the lead Kong. The Kongs must try to avoid Kackle, and reach gates that Kackle cannot bypass. After a gate, there is usually another gate where a dormant Kackle waits for the Kongs.
|Haunted Hall is the second level of Gloomy Gulch. It is set in a an abandoned library, where the heroes must ride a [[Skull Cart]] to the end. Haunted Hall is home to [[Kackle]], the ghost of the hall who chases after intruders, including the Kongs. There is a timer in the level during the time when Kackle pursues Diddy and Dixie. The timer can be adjusted with the use of [[Plus and Minus Barrels]]; the Plus Barrel adding time, and the Minus Barrel decreasing time. When the timer runs out, Kackle injures the lead Kong. The Kongs must try to avoid Kackle, and reach gates that Kackle cannot bypass. After a gate, there is usually another gate where a dormant Kackle waits for the Kongs.
|[[Kackle]]<br />[[Zinger]]
|[[Kackle]]<br />[[Zinger]]
|None
|-
|-
|align="center"|[[File:Gusty GladeSNES1.png|256px]]<br>'''[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]'''
|align="center"|[[File:Gusty GladeSNES1.png|256px]]<br>'''[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]'''
|Gusty Glade is a dense forest level much like Ghostly Grove, but with a twist; heavy gusts and winds interfere with the Kong's way of getting to the end of the level. The wind blows normally at the start of the level, and strongly blows left or right later in the level. The wind has some advantages and disadvantages; the wind allows the Kongs to perform large jumps, but also may blow them into pits or at enemies in the direction it gusts. [[Rattly the Rattlesnake|Rattly]] can be found at the start of the level if the Kongs use their [[Team-up]] move to reach a hidden area with an [[Animal Crate]] of Rattly.
|Gusty Glade is a dense forest level much like Ghostly Grove, but with a twist; heavy gusts and winds interfere with the Kong's way of getting to the end of the level. The wind blows normally at the start of the level, and strongly blows left or right later in the level. The wind has some advantages and disadvantages; the wind allows the Kongs to perform large jumps, but also may blow them into pits or at enemies in the direction it gusts. [[Rattly the Rattlesnake|Rattly]] can be found at the start of the level if the Kongs use their [[Team-up]] move to reach a hidden area with an [[Animal Crate]] of Rattly.
|[[Klampon]]<br />[[Click-Clack]]<br />[[Spiny]]<br />[[Kutlass]]<br />[[Neek]]<br />[[Flitter]] (bonus game)<br />[[Kannon]]<br />[[Zinger]]
|[[Klampon]]<br />[[Click-Clack]]<br />[[Spiny]]<br />[[Kutlass]]<br />[[Neek]]<br />[[Flitter]] (bonus game)<br />[[Kannon]]<br />[[Zinger]]
|[[Rattly the Rattlesnake|Rattly]]
|-
|-
|align="center"|[[File:Parrot Chute Panic.png|256px]]<br>'''[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]'''
|align="center"|[[File:Parrot Chute Panic.png|256px]]<br>'''[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]'''
|The level takes place inside a beehive. The Kongs must carefully glide the level by grabbing onto [[Quawks]]' talons. This Animal Friend cannot fly upwards, hence the pun, "parachute panic". There are many [[Zinger]]s throughout the level.
|The level takes place inside a beehive. The Kongs must carefully glide the level by grabbing onto [[Quawks]]' talons. This Animal Friend cannot fly upwards, hence the pun, "parachute panic". There are many [[Zinger]]s throughout the level.
|[[Zinger]]<br />[[Klampon]]<br />[[Spiny]]
|[[Zinger]]<br />[[Klampon]]<br />[[Spiny]]
|[[Quawks]]<br>[[Squawks the Parrot|Squawks]]
|-
|-
|align="center"|[[File:WebWoodsSNES.png|256px]]<br>'''[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]'''
|align="center"|[[File:WebWoodsSNES.png|256px]]<br>'''[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]'''
|The final level of the area is another dense forest but with a mist in the foreground. Diddy and Dixie are played as in the start of the level, but [[Squitter the Spider|Squitter]]'s [[Animal Barrel]] can be found in a small room shortly after the level's start. Squitter is now the playable character in the rest of the level, utilizing the ability to defeat enemies with webs, and create web platforms that are temporary.
|The final level of the area is another dense forest but with a mist in the foreground. Diddy and Dixie are played as in the start of the level, but [[Squitter the Spider|Squitter]]'s [[Animal Barrel]] can be found in a small room shortly after the level's start. Squitter is now the playable character in the rest of the level, utilizing the ability to defeat enemies with webs, and create web platforms that are temporary.
|[[Neek]]<br />[[Kutlass]]<br />[[Kruncha]]<br />[[Klobber]]<br />[[Zinger]]<br />[[Kaboing]]<br />[[Krook]]<br />[[Mini-Necky]]<br />[[Kannon]]
|[[Neek]]<br />[[Kutlass]]<br />[[Kruncha]]<br />[[Klobber]]<br />[[Zinger]]<br />[[Kaboing]]<br />[[Krook]]<br />[[Mini-Necky]]<br />[[Kannon]]
|[[Squitter the Spider|Squitter]]
|-
|-
|align="center"|[[File:Kreepy Krow battle.png|256px]]<br>'''Boss level: [[Kreepy Krow (level)|Kreepy Krow]]'''
|align="center"|[[File:Kreepy Krow battle.png|256px]]<br>'''Boss level: [[Kreepy Krow (level)|Kreepy Krow]]'''
|The Kongs fight the world boss, [[Kreepy Krow]], on a three-floored crow's nest
|The Kongs fight the world boss, [[Kreepy Krow]], on a three-floored crow's nest
|[[Mini-Necky]]
|[[Mini-Necky]]
|None
|}
|}
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