Horror Land: Difference between revisions

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At the end of the game, a red [[Koopa Troopa]] comes and alerts the players that the villain of the board, [[Bowser|Wizard Bowser]], is out causing havoc in the forest. A cutscene then shows a green Koopa wandering the woods at night. He gets surprised by a Boo, who quickly leaves. A cloaked figure then comes to help, but it turns out to be Wizard Bowser. He turns the Koopa into a [[frog]], but at that moment, the winner of the game comes to the rescue. He or she turns the Koopa back to normal (using the Magic of Truth) and then engages in a power struggle against Bowser. Bowser loses, getting turned into a frog himself, and hops away. This leaves the winner to be congratulated by the other players, [[Toad]], Koopa, and the [[Power Star|Star]].
At the end of the game, a red [[Koopa Troopa]] comes and alerts the players that the villain of the board, [[Bowser|Wizard Bowser]], is out causing havoc in the forest. A cutscene then shows a green Koopa wandering the woods at night. He gets surprised by a Boo, who quickly leaves. A cloaked figure then comes to help, but it turns out to be Wizard Bowser. He turns the Koopa into a [[frog]], but at that moment, the winner of the game comes to the rescue. He or she turns the Koopa back to normal (using the Magic of Truth) and then engages in a power struggle against Bowser. Bowser loses, getting turned into a frog himself, and hops away. This leaves the winner to be congratulated by the other players, [[Toad]], Koopa, and the [[Power Star|Star]].


===Space count===
== Spaces ==
*Blue Spaces: 59
The following table shows how many spaces there are on the board, and how many there are of a certain type.
*Red Spaces: 8
{|class="wikitable"
*Happening Spaces: 8
|-
*Item Spaces: 6
!Type of Space
*Chance Time Spaces: 2
!Number of Spaces
*Bowser Spaces: 5
|-
*Battle Spaces: 4
![[File:BlueSpace MP1.png|50px]]<br>[[Blue Space]]s
*Total: 92
|59
<!--Correct me if I'm wrong.-->
|-
![[File:RedSpace MP1.png|50px]]<br>[[Red Space]]s
|8
|-
![[File:Happening Space.JPG|50px]]<br>[[Event Space|Happening Space]]s
|8
|-
![[File:BattleSpace_MP2.png|50px]]<br>[[Battle Space]]s
|4
|-
![[File:ChanceTimeSpace MP2.png|50px]]<br>[[Chance Space]]s
|2
|-
![[File:ItemSpace MP2.png|50px]]<br>[[Item Space]]s
|6
|-
![[File:Bank Space.JPG|50px]]<br>[[Bank Space]]s
|2
|-
![[File:BowserSpace MP1.png|50px]]<br>[[Bowser Space]]s
|5
|-
!Total of Spaces
|94
|}


==Gallery==
==Gallery==

Revision as of 16:28, November 23, 2016

Template:Board-infobox

File:Horlogo.gif
Horror Land logo.

Horror Land is a haunted forest in Mario Land in Mario Party 2. Players are dressed as wizards and have "Wizard" in their names. The gimmick of this board is that it alternates between night and day every two turns. There are more Boos here than on any other board, including the difficult-to-reach Big Boo (who steals coins and stars from all the other players for three times the normal price of the average Boo). The time of day determines which Boos are available. Whomps guard three separate junctions, and players who wish to take the path Whomp is blocking have to pay him 5 coins. Players that take the path Whomp is not guarding makes him move to that pathway (these Whomps are similar to the ones from DK's Jungle Adventure). At nighttime, the Whomps are under a spell that makes them unable to move.

When players come to Mr. I's warp spot, he appears to them asking if they want to see his magic. If they accept, Mr. I takes them, any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day and 5 at night. There are other ways of changing the time of day rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a Happening Space also changes the time too. At nighttime, players that come by a dancing floor are asked by a few Boos and Mr. I's if they want to dance with them for 20 coins. Accepting this makes night become day. During the daytime, players that come by the "Mystery Mansion" at the top of the board is visited by Kamek the Magikoopa. He asks players if they want him to light the "Darkness Lamp" for 10 coins. If accepted, The lamp is lit, and day becomes night. The Item Minigame is Coffin Congestion, and the Duel minigame is Mushroom Brew.

At the end of the game, a red Koopa Troopa comes and alerts the players that the villain of the board, Wizard Bowser, is out causing havoc in the forest. A cutscene then shows a green Koopa wandering the woods at night. He gets surprised by a Boo, who quickly leaves. A cloaked figure then comes to help, but it turns out to be Wizard Bowser. He turns the Koopa into a frog, but at that moment, the winner of the game comes to the rescue. He or she turns the Koopa back to normal (using the Magic of Truth) and then engages in a power struggle against Bowser. Bowser loses, getting turned into a frog himself, and hops away. This leaves the winner to be congratulated by the other players, Toad, Koopa, and the Star.

Spaces

The following table shows how many spaces there are on the board, and how many there are of a certain type.

Type of Space Number of Spaces
Blue Space
Blue Spaces
59
Red Space
Red Spaces
8
File:Happening Space.JPG
Happening Spaces
8
Battle Space
Battle Spaces
4
Chance Time Space
Chance Spaces
2
Item Space
Item Spaces
6
File:Bank Space.JPG
Bank Spaces
2
Bowser Space
Bowser Spaces
5
Total of Spaces 94

Gallery

Names in other languages

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Trivia

  • The day and night-mechanic used in this board would later be used for all Party Mode boards in Mario Party 6.
  • Mad Piano makes a cameo in this course, but only at night.
  • This name is from a horror-themed amusement park from the Goosebumps television show, but is one word: Horrorland.

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