Chaos Castle: Difference between revisions

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'''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. [[Lava Bubble]]s and [[Charvaargh]]s also appear on the board. If the player land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s. The second half of the board has the vehicle ascend walls with [[Skewer|Skewers]] as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall and the captain will lose ten Mini Stars. The final section involves the players having to approach Bowser whilst avoiding Bowser's fireballs which will deduct half of the current captains' Mini Stars. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies. Another gimmick of the board is, instead of Bowser being locked away on the {{button|wiiu|GamePad}}, the Yellow Toad is trapped. The player who frees him is rewarded with twenty Mini Stars.
'''Chaos Castle''' is one of the five boards in ''[[Mario Party 10]]''. It is set in [[Bowser's Castle]] which is surrounded by [[lava]]. The mid-boss fort is home to a [[Mechakoopa]], while [[Bowser]] (and by extension, [[Dry Bowser]]) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.


In Bowser Party, the rules are mostly the same as usual. However, when Team Mario gets to the final area of the stage, Bowser bursts into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room) and grows huge. At this point, he uses a single large die that replaces one side with a Bowser icon; if Bowser rolls the Bowser icon, he will catch up to Team Mario no matter how far away the team is. Team Mario's objective is the same as usual, but Bowser is able to roll his die after each team member's roll (instead of waiting until everyone rolls the die). If Bowser wins, he will revert to his normal size and celebrate his victory with [[Bowser Jr.]] and a [[Hammer Bro]]. If Team Mario wins, the 4 teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot in frustration.  
==Gameplay==
Chaos Castle features three distinct sections. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding [[Lava Bubble]]s and [[Charvaargh]]s. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose some Mini Stars. If the players land on an [[Unlucky Space]], a [[Charvaargh]] will appear and steal five [[Mini Star]]s from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.
 
The second section of the board has two splits in the path that lead up walls with [[Skewer|Skewers]] as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall as the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.
 
The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars. When the players reach the end of the walkway, they will face off with Bowser in a final boss minigame.
 
Unlike other boards, Chaos Castle features the Yellow Toad locked away on the {{button|wiiu|GamePad}} instead of Bowser; The player who frees him is rewarded with twenty Mini Stars.
 
===Bowser Party Changes===
Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario.
 
In the first area, Lava Bubbles and Charvaarghs deplete half of the current captain's hearts if they get hit. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts.
 
The Skewers in the second area are replaced with [[Rocket Engine|Rocket Engines]] that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Rocket Engines will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has less Dice Block and Heart Spaces, but also less Rocket Engines).
 
If Team Mario reaches the third and final area, a scene shows Bowser bursts into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into a single large die. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag - on the other hand, he enters a permanent state of Anger, ensuring that Team Mario will have to endure his most difficult and damaging minigames if he catches them.
 
Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with [[Bowser Jr.]] and a [[Hammer Bro]]. If Team Mario wins, the 4 teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot in frustration wherever he was when the Super Star was claimed.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*Chaos Castle is the first board since [[Infernal Tower]] in ''[[Mario Party 6]]'' to be a Bowser-themed board which does not have Bowser's name in the title.
*Chaos Castle is the first Bowser-themed board since ''[[Mario Party 6]]'''s [[Infernal Tower]] to lack Bowser's name in the title.
*In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when they're climbing the walls in the second area, and another when he's giant in the final area.
   
   
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Revision as of 02:25, March 24, 2015

Template:Newsubject Template:Board-infobox Chaos Castle is one of the five boards in Mario Party 10. It is set in Bowser's Castle which is surrounded by lava. The mid-boss fort is home to a Mechakoopa, while Bowser (and by extension, Dry Bowser) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.

Gameplay

Chaos Castle features three distinct sections. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding Lava Bubbles and Charvaarghs. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose some Mini Stars. If the players land on an Unlucky Space, a Charvaargh will appear and steal five Mini Stars from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.

The second section of the board has two splits in the path that lead up walls with Skewers as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall as the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.

The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars. When the players reach the end of the walkway, they will face off with Bowser in a final boss minigame.

Unlike other boards, Chaos Castle features the Yellow Toad locked away on the GamePad instead of Bowser; The player who frees him is rewarded with twenty Mini Stars.

Bowser Party Changes

Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario.

In the first area, Lava Bubbles and Charvaarghs deplete half of the current captain's hearts if they get hit. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts.

The Skewers in the second area are replaced with Rocket Engines that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Rocket Engines will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has less Dice Block and Heart Spaces, but also less Rocket Engines).

If Team Mario reaches the third and final area, a scene shows Bowser bursts into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into a single large die. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from Bowser Jr. at the "Almost There" flag - on the other hand, he enters a permanent state of Anger, ensuring that Team Mario will have to endure his most difficult and damaging minigames if he catches them.

Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a Hammer Bro. If Team Mario wins, the 4 teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot in frustration wherever he was when the Super Star was claimed.

Names in other languages

Template:Foreignname

Trivia

  • Chaos Castle is the first Bowser-themed board since Mario Party 6's Infernal Tower to lack Bowser's name in the title.
  • In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when they're climbing the walls in the second area, and another when he's giant in the final area.

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