Super Mario Sunshine: Difference between revisions

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(→‎Objects: Integrated in-game names for some objects, per [https://gamefaqs.gamespot.com/gamecube/533287-super-mario-sunshine/faqs/62289 APlusle on GameFaqs]. Removed a couple of objects that could probably be considered environmental elements.)
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|Pink flowers. Spraying one with water causes its petals to open up and release a coin. Some flowers are arranged in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Sanbo Head]]s that emerge from the earth when sprayed.
|Spraying a flower causes its petals to open and release a coin. Some are rooted in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Pokey Head|Sanbo Head]]s that emerge from the earth when sprayed.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|100x100px]]<br>Fruit vat<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.52.</ref>
|Large tanks that contain fruits. [[Ground Pound|Ground pound]]ing the top of one causes a fruit to be released from its pipe.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Jar.png|100x100px]]<br>[[Jar]]
|Old jars. Spraying one with water makes it release a blue coin.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|100x100px]]<br>Jumbo juicer
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|100x100px]]<br>Jumbo juicer
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|100x100px]][[File:SMS Screenshot Paired Graffiti (X).png|100x100px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|100x100px]]<br>[[Graffiti|Paired Graffiti]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|100x100px]][[File:SMS Screenshot Paired Graffiti (X).png|100x100px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|100x100px]]<br>[[Graffiti|Paired Graffiti]]
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|100x100px]]<br>[[Picture Match|Puzzle]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.84.</ref>
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|100x100px]]<br>[[Red Coin Switch|Red Switch Plate]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|100x100px]]<br>[[Red Coin Switch|Red Switch Plate]]
|Red switches. When ground pounded, eight Red coins appear for a limited period of time.
|Red switches. When ground pounded, eight Red coins appear for a limited period of time.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|100x100px]]<br>[[Slots|Slot machine]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.88.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|100x100px]]<br>[[Slots]]
|Spraying a roll on the machine causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
|Spraying a roll on the machine causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
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|A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
|A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|100x100px]]<br>[[Picture Match|Puzzle]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.84.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|100x100px]]<br>[[tank (Super Mario Sunshine)|Tank]]
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
|Large vats that contain fruits. [[Ground Pound|Ground pound]]ing the top of one causes a fruit to be released from its pipe.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|100x100px]]<br>[[Turbo-bashable doors]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|100x100px]]<br>[[Turbo-bashable doors]]
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|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|100x100px]]<br>Wanted poster
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|100x100px]]<br>[[Wanted poster]]
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
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!colspan=3 style="background:#FF7733; color:black;"|Climbable objects
!colspan=3 style="background:#FF7733; color:black;"|Climbable objects
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Chain-Link 2.png|100x100px]]<br>[[gate (Super Mario Sunshine)|Gate]]
|Bamboo [[Chain-Link|panels]] hanging from [[track]]s underneath [[Pianta Village]]. Smacking a gate with {{button|gcn|B}} while clinging to it pushes it along the track, but it falls if Mario clings to it for too long.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|100x100px]]<br>Green panel<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.72.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|100x100px]]<br>Green panel<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.72.</ref>
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|100x100px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on. The finish line for footraces against [[Il Piantissimo]] is marked by a [[Goal Pole|flagpole]] that operates the same way.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on. The finish line for footraces against [[Il Piantissimo]] is marked by a flagpole that operates the same way.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|100x100px]]<br>[[Flip Panel (Chain-Link)|Revolving Gate]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|100x100px]]<br>[[Flip Panel (Chain-Link)|Revolving Gate]]
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|100x100px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|100x100px]]<br>[[Tree]]
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear fruit, like [[coconut]]s or [[banana]]s, that fall when sprayed. An unclimbable deciduous tree in [[Pianta Village]] bears all six [[fruit]]s.
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear fruit, like [[coconut]]s or [[banana]]s, that fall when sprayed. An unclimbable deciduous tree in Pianta Village bears all six [[fruit]]s.
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!colspan=3 style="background:#FF7733; color:black;"|Blocks and platforms
!colspan=3 style="background:#FF7733; color:black;"|Blocks and platforms
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|100x100px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|100x100px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Windmill.png|100x100px]]<br>[[Big Windmill]]
|A set of [[lift]]s in the form of a windmill. The windmill perpetually spins around its pivot point.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Blue and Yellow Blocks.png|100x100px]]<br>{{conjectural|Blue and yellow blocks}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Blue and Yellow Blocks.png|100x100px]]<br>{{conjectural|Blue and yellow blocks}}
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes that contain items. They release their contents when ground pounded.
|Wooden boxes that contain items. They release their contents when ground pounded.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ferris Wheel.png|100x100px]]<br>[[Pinna Park#Ferris Wheel|Ferris Wheel]]
|A ride at Pinna Park. Each arm has a cart that can be boarded.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|100x100px]]<br>[[Rotating Panel|Flipping platforms]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|100x100px]]<br>[[Rotating Panel|Flipping platforms]]
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|Ice cubes. They melt when sprayed with water.
|Ice cubes. They melt when sprayed with water.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|100x100px]]<br>Mirror
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|100x100px]]<br>[[mirror (platform)|Mirror]]
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Multicolored Block.png|100x100px]]<br>[[Bomp|Multicolored block]]<ref name=Guide96/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Multicolored Block.png|100x100px]]<br>Multicolored block<ref name=Guide96/>
|Long, rectangular platforms that slide in and out of walls.
|Long, rectangular platforms that slide in and out of walls.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|100x100px]]<br>[[Scale Lift|Scale]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|100x100px]]<br>[[Scale Lift|Scale]]
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spinning Block.png|100x100px]]<br>Spinning block<ref name=Guide49>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.49.</ref>
|A knobbed wooden block floating in empty space. It rotates.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gear.png|100x100px]]<br>Spinning gear<ref name=Guide49/>
|Wooden gears that move back and forth in empty space. They spin like wheels.
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|100x100px]]<br>[[Egg Block|Spotted block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|100x100px]]<br>[[Egg Block|Spotted block]]