User:Yoshi155: Difference between revisions

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Tag: Mobile edit
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[[File:M&L BIS+BJJ Box art.jpg|thumb]]
[[File:M&L BIS+BJJ Box art.jpg|thumb]]
This game is… kind of disappointing. The new music is, in my opinion, mostly worse than the original game's soundtrack. Obviously higher quality, but it just isn’t nearly as good. It’s still good, like, I really like the remix of Deep Castle and Grasslands, All The Way, I even think they’re better than the originals, but with a lot of them, I tend to prefer the originals. Another thing I don’t like is that they changed the title music. And no, adding all of those new themes doesn't make up for it. Let's stop talking about music for a second. The new side mode is just the one from [[Superstar Saga DX]] but with [[Bowser Jr.]], and the one from that game isn't even that good to begin with. They also skipped [[Partners in Time]] for some reason. But there is one thing that is just awful about the game. Why would they release it on the [[3DS]] when [[DS]] games can literally already work on it? It's not like Superstar Saga Deluxe, because that game actually originated on a console that isn’t compatible with the 3DS. It's even worse because the [[Switch]] was almost two years old, so it would have made so much sense to release it there instead. Even though I like the 3DS more, the Switch was so much more popular than it, especially during this time period. This game is usually blamed for being the leading cause of Alphadream's bankruptcy, and I can kind of see why. But I’ve been way too harsh on this game. After all, it is the way I experienced this game for the first time, and that does make it pretty good. There's a lot of things that are improved, such as being able to leave battles whenever you want, or polishing things, like making the carrot minigame actually possible. And the graphics are obviously way better, especially now that Giant Bowser battles actually use 3D models (and don't require you to blow into the mic to breathe fire). This game is a 5.5/10. Why couldn’t they just release it on the console that wasn't already on its way out?
This game is… kind of disappointing. The new music is, in my opinion, mostly worse than the original game's soundtrack. Obviously higher quality, but it just isn’t nearly as good. It’s still good, like, I really like the remix of Deep Castle and Grasslands, All The Way, I even think they’re better than the originals, but with a lot of them, I tend to prefer the originals. Another thing I don’t like is that they changed the title music. And no, adding all of those new themes doesn't make up for it. Let's stop talking about music for a second. The new side mode is just the one from [[Superstar Saga DX]] but with [[Bowser Jr.]], and the one from that game isn't even that good to begin with. They also skipped [[Partners in Time]] for some reason. But there is one thing that is just awful about the game. Why would they release it on the [[3DS]] when [[DS]] games can literally already work on it? It's not like Superstar Saga Deluxe, because that game actually originated on a console that isn’t compatible with the 3DS. It's even worse because the [[Switch]] was almost two years old, so it would have made so much sense to release it there instead. Even though I like the 3DS more, the Switch was so much more popular than it, especially during this time period. This game is usually blamed for being the leading cause of Alphadream's bankruptcy, and I can kind of see why. But I’ve been way too harsh on this game. After all, it is the way I experienced this game for the first time, and that does make it pretty good. There's a lot of things that are improved, such as being able to leave battles whenever you want, or polishing things, like making the carrot minigame actually possible. And the graphics are obviously way better, especially now that Giant Bowser battles actually use 3D models (and don't require you to blow into the mic to breathe fire). This game is a 6.5/10. Why couldn’t they just release it on the console that wasn't already on its way out?


[[File:SMM2 Box Art.png|thumb]]
[[File:SMM2 Box Art.png|thumb]]
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[[File:SM3DWBF Box NA Final.png|thumb]]
[[File:SM3DWBF Box NA Final.png|thumb]]
You may remember that at the beginning this, in the Super Mario 3D Land segment, I said "How will its sequel hold up, though?". And now that we're at said sequel, I can say, it holds up very well. It's kind of a direct follow up in terms of gameplay. It's basically the same besides a few changes other than graphics. One major change is multiplayer, and the ability to use more characters than just the bros. There's even [[Rosalina|a secret character]] that you unlock after beating [[Super Galaxy]]. There's more power ups, more movement options, and more music. There's a remix of the snow theme from Super Mario 3D Land, except it sounds more wintertime. There's even [[Super Block Land|a stage]] in reference to that game. There's a lot of changes, but obviously there's a page on this site where you can see that for yourself, so I'll just say that [[Champion's Road]] is this game's version of the hard endgame challenge. But there's one thing I haven't said about this game. [[Bowser's Fury]]. The side mode that was added in the Switch remake, the version I played. Aaaaaaand… it's okay. I mean, I didn't play it that much so maybe I don't have much room to talk, but I don't think it's anything special. This entire game gets a 10/10. It takes everything that made Super Mario 3D Land amazing and made it 10x better. Which should make it an 80/10, but whatever.
You may remember that at the beginning this, in the Super Mario 3D Land segment, I said "How will its sequel hold up, though?". And now that we're at said sequel, I can say, it holds up very well. It's kind of a direct follow up in terms of gameplay. It's basically the same besides a few changes other than graphics. One major change is multiplayer, and the ability to use more characters than just the bros. There's even [[Rosalina|a secret character]] that you unlock after beating [[Super Galaxy]]. There's more power ups, more movement options, and more music. There's a remix of the snow theme from Super Mario 3D Land, except it sounds more wintertime. There's even [[Super Block Land|a stage]] in reference to that game. There's a lot of changes, but obviously there's a page on this site where you can see that for yourself, so I'll just say that [[Champion's Road]] is this game's version of the hard endgame challenge. But there's one thing I haven't said about this game. [[Bowser's Fury]]. The side mode that was added in the Switch remake, the version I played. Aaaaaaand… it's okay. I mean, I didn't play it that much so maybe I don't have much room to talk, but I don't think it's anything special. This entire game gets a 10/10. It takes everything that made Super Mario 3D Land amazing and made it 10x better. Which should make it an 80/10, but whatever.
[[File:Mario & Luigi Superstar Saga Box NA.png|thumb]]
In November, I started playing this game. At the time, the only Mario & Luigi games I played were the ones I’ve already listed. I only just beat the final boss a week ago, but this game is amazing. The gameplay is good. I haven’t played the remake, but it seems a lot more convenient that you have a screen to switch through the different overworld moves. Anyway, the Bros. Attacks are really cool in this game, I like how the Bros use each other for Bros. Attacks, even though I prefer what happens in later games, where they use items. Another thing I like are the [[Super Attack|advanced Bros. Attacks]]. They’re difficult at first, but eventually, all of them just become muscle memory. It was really fun learning how to use the super attacks and unlocking them. I almost wish later games had something like that. The only issue I have with the gameplay is the difficulty. The bosses that were challenging for me were [[Queen Bean]], [[Chuckolator]], [[Trunkle]], and the [[Bowletta|final]] [[Cackletta|boss]]. Everything besides that was either easy or not hard, but not easy. It’s not just the bosses that aren’t that challenging. A lot of areas weren’t the hardest, either. The thing is, nothing after [[Joke's End]] was challenging for me. That’s not that good of a sign when that’s the second to last area of the game. With every boss after that, I would intentionally not use my strongest moves, like, instead of using the advanced version of [[Swing Bros.]], I would use [[Splash Bros.]] or [[Bounce Bros.|Advanced Bounce Bros.]] The Koopalings and [[Fawful]] were big reasons why I did that. Again, the final boss ''is'' hard, but the majority of the game is fairly easy. There’s also not much post game content, besides a few things you can go back to do after unlocking new skills. Anyway, the music is really good. [[Teehee Valley]] is very catchy, I actually went there to grind a little specifically because of the music (and also because the enemies are pretty strong, but still), and [[Bowser's Castle]] is a stand out. Every other song is good, too, and tends to fit well. Finally, the writing is good, too. I never noticed before how funny Mario RPGs are before, but this game had a decent amount of moments that made me laugh. The game gets an 8/10. The best Mario & Luigi game is the original [[Mario & Luigi: Bowser's Inside Story|Bowser’s Inside Story]], but this is high up there.