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[[Image:PMTTYD2.jpg|thumb|The '''audience''' in ''[[Paper Mario: The Thousand-Year Door]]''.]]
[[File:PMTTYD2.png|thumb|500px|All possible audience members in ''[[Paper Mario: The Thousand-Year Door]]'']]
The '''Audience''' (or '''Crowd''') are minor characters that appear in every battle sequence in ''[[Paper Mario: The Thousand-Year Door]]'' and in ''[[Super Paper Mario]]'' when the player performs a [[Stylish Move]]. A small Audience also appears in [[Chuck Quizmo]]'s shows in ''[[Paper Mario]]''.
{{quote|If you can get the audience excited, you'll build up more [[Star Power]].|Professor Frankly|Paper Mario: The Thousand-Year Door}}
The '''audience''' (or '''crowd''') are minor characters that appear in every battle sequence in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Paper Mario: The Origami King]]'', as well as in ''[[Super Paper Mario]]'' when the player performs a [[stylish move]].


In ''Paper Mario: The Thousand-Year Door'', every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. They appear in the bottom of the screen, giving Mario [[Star Power (Paper Mario)|SP]] when he attacks enemies, except when the audience is made up of [[Dry Bones]]. [[SP]] is used to refill Mario's [[Star Power]] he needs to use [[Crystal Star]] powers.
==History==
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves.


Audience members are not merely there to watch, however. Some will interact with the combatants or other audience members. For example, a [[Crazee Dayzee]] may sing to put all audience members around it to sleep, preventing them from refilling Mario's SP. A [[Bulky Bob-omb]] may light its fuse and explode, taking out the audience members around it. [[Puni]]es will run away from a loud sound, such as a [[Bob-omb]] exploding. Bosses such as [[Hooktail]] may use the audience as a power source, restoring HP upon eating the audience members. [[Magnus von Grapple 2.0]] will even suck up members of the audience and launch them at Mario and his partner.
However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as [[Hooktail]] may use the members as a power source, restoring [[Heart Point|HP]] upon eating the members. [[Magnus von Grapple 2.0]] even sucks up members of the audience and launch them at Mario and his partners as an attack.


The crowd may also throw objects at Mario. It can either be an item that will aid Mario, or hurt him. The items that will aid him can range from one [[Coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and Mario's inventory is full, the item will simply fall on the stage and disappear. The items that will hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning will flash before an audience member is about to throw something at Mario. The player has a few seconds to press the X button to attack the offending member and have them flee the theater. Alternatively, the player can choose to do nothing if he or she wishes to receive the item. The warning does not differentiate between good and bad items and will appear regardless. It is possible to attack an audience member offering a helpful item.
The audience may also throw objects at Mario. It can either be an item that assists him or injures him. The items that aid Mario can range from one [[coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.


[[Luigi]], [[Puni]]s, and [[Toad (species)|Toads]] often appear in the crowd. They will never do anything to hurt Mario or his partners and will throw helpful items such as [[coin]]s and [[Mushroom]]s, with Luigi often giving extremely helpful items such as Jammin' Jellies. Toads especially are good to have in the audience; they give much more [[Star Power]] than other members. [[X-Naut]]s refuse to give Mario helpful items, and instead always throw rocks. [[Shy Guy]]s will sometimes jump on to the stage, go backstage, and drop objects such as stage lights or buckets onto the enemies, [[Mario]] and his partners, or even the audience itself during battle; in the latter case, many audience members will flee. Alternatively, they will activate the stage jets if they run back and forth on the stage. [[Boo]]s can fly up to the stage, making a character or enemy [[invisible]].
Getting a [[Shine Sprite]] "[[Bingo!]]" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the [[Poison Mushroom]], fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, [[Flower Point|FP]], and SP are cut in half. Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters.


The maximum capacity of the crowd depends on Mario's level. The bigger the crowd, the more SP Mario and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
*Rising Star: 50
*Rising Star: 50
*B-List Star: 100
*B-List Star: 100
*A-List Star: 150
*A-List Star: 150
*Superstar: 200
*Superstar: 200
[[Image:SPM_Audience.jpg|thumb|250px|''Super Paper Mario''<nowiki>'</nowiki>s audience.]]


The different ranks also introduce changes to the stage itself with each one. At B-List Star, jets may point at Mario or his enemies, spraying them with ice doing minor damage and possibly [[Frozen|freezing]] them. Fog may also obscure the stage, lowering the accuracy of both Mario and his enemies. At A-List Star, firecrackers are introduced, doing some explosive damage. The chance of any of these things happening in any battle is random. At the Superstar rank, statues and rocks can fall to do damage and cause [[Confusion]] or [[Dizzy|Dizziness]], and fire streams spurt out, causing damage and burns..
===''Super Paper Mario''===
[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience]]
In ''[[Super Paper Mario]]'', an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when [[stomp]]ing on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher [[Point|score]] than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.


Getting a [[Shine Sprite]] "[[Bingo!]]" will cause every seat in the crowd to fill. Any other "Bingo!" with the exception of the Poison Mushroom one will fill half the capacity of the Audience. If three Poison Mushrooms are matched, every Audience member will run away, and Mario and his current partner's [[Heart Point|HP]], [[Flower Point|FP]] and [[Star Power|SP]] will be cut in half. No audience means Mario and his partners will not be able to restore their SP, as there is no one to give it to them. However, players can always attract audience members again by doing well in the battle and the next battle will always have a fresh audience.
===''Paper Mario: The Origami King''===
In ''[[Paper Mario: The Origami King]]'', the audience plays a more active role. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.


In ''Super Paper Mario'', an Audience of sorts will appear whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the [[Wii Remote]] when stomping on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the Crowd gives the player a higher score than if they had just jumped on an enemy. The audience in this game only has a handful of species from the previous game, taking out most of the species.
==Characters in the audience==
===''Paper Mario: The Thousand-Year Door''===
In this game, characters do not appear in the audience until the Chapter they are introduced in. For example, Punies do not appear until [[Paper Mario: The Thousand-Year Door#Chapter 2: The Great Boggly Tree|Chapter 2]], Bulky Bob-ombs do not appear until [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]] (with the exception of the [[Macho Grubba]] and second [[Doopliss]] fight, which only applies in the Gamecube version), and so on. The only exception is inside the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone [[Spiked Goomba|Spiky Goomba]] in [[Rogueport Sewers]] can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences.
{| class="wikitable"
! Character !! Description !! Possible Thrown Objects
|-
|align=center|[[File:PMTTYD Boo Audience Sprite.png]]<br>[[Boo]]s
|Randomly turns a character in the battle [[Invisible]] for 1 turn.
|align=center|[[Repel Cape]]<br>[[Boo's Sheet]]<br>[[Spite Pouch]]<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Bulky Bob-Omb Audience Sprite.png]]<br>[[Bulky Bob-omb]]s
|Randomly ignites their fuse, exploding 5 turns later and causing many audience members to run away.<br>Each one takes up two seats.
|align=center|Nothing
|-
|align=center|[[File:PMTTYD Crazee Dayzee Audience Sprite.png]]<br>[[Crazee Dayzee]]s
|Randomly sings, causing most of the audience to fall asleep for 3 turns, preventing them from<br>providing Star Power.
|align=center|Nothing
|-
|align=center|[[File:PMTTYD Dull Bones Audience Sprite.png]]<br>[[Dull Bones]]
|Provides Star Power only when using the [[Appeal]] command.
|align=center|Bones<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Goomba Audience Sprite.png]]<br>[[Goomba]]s
|No unique behavior.
|align=center|Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Hammer Bro Audience Sprite.png]]<br>[[Hammer Bro]]s.
|Throws a hammer at [[Mario]] if he fails a hammer attack.
|align=center|Hammers<br>
|-
|align=center|[[File:PMTTYD Green Koopa Troopa Audience Sprite.png]]<br>[[Koopa Troopa]]s
|Randomly hides in their shell for 5 turns. When a Koopa Troopa is in its shell, it won't provide Star Power until it comes back out.
|align=center|[[Coin]]s<br>[[Heart (item)|Hearts]]<br>[[Flower Point]]s<br>[[Courage Shell]]<br>[[POW Block]]<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Luigi Audience Sprite.png]]<br>[[Luigi]]
|(GCN) Will not be ejected from the audience if he's attacked by mistake. <br><br>(Switch) No unique behavior.
|align=center|[[Coin]]s<br>[[Heart (item)|Hearts]]<br>[[Flower Point]]s<br>[[Mushroom]]s<br>[[Super Shroom]]s<br>[[Ultra Shroom]]s<br>[[Honey Syrup]]<br>[[Maple Syrup]]<br>[[Jammin' Jelly]]<br>[[Shooting Star (item)|Shooting Star]]<br>Rocks
|-
|align=center|[[File:PMTTYD Piranha Plant Audience Sprite.png]]<br>[[Piranha Plant]]s
|Randomly eats an adjacent audience member.
|align=center|Nothing
|-
|align=center|[[File:PMTTYD Puni Audience Sprite.png]]<br>[[Puni]]es
|May swarm the audience if Mario uses a [[Stylish move]]. Flees upon hearing certain loud noises.
|align=center|[[Coin]]s<br>[[Heart (item)|Hearts]]<br>[[Flower Point]]s<br>[[Dried Shroom]]s<br>[[Honey Syrup]]<br>[[Maple Syrup]]<br>[[Jammin' Jelly]]<br>[[Tasty Tonic]]<br>[[Slow Shroom]]s<br>[[Gradual Syrup]]
|-
|align=center|[[File:PMTTYD Shy Guy Audience Sprite.png]]<br>[[Shy Guy]]s
|Randomly jumps on the stage, triggering a random event, such as causing a prop to drop or stage<br>jets to fire.
|align=center|[[Ice Storm]]<br>[[Earth Quake]]<br>[[Volt Shroom]]<br>[[Sleepy Sheep]]<br>[[Dizzy Dial]]<br>[[Ruin Powder]]<br>[[Power Punch]]<br>[[Stopwatch]]<br>[[Mini Mr. Mini]]<br>[[Mr. Softener]]<br>[[Point Swap]]<br>[[Fright Mask]]<br>[[Mystery]]<br>[[HP Drain (item)|HP Drain]]<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Toad Audience Sprite.png]]<br>[[Toad (species)|Toad]]s
|Provides three times as much Star Power as other audience members.
|align=center|[[Coins]]<br>[[Heart (item)|Hearts]]<br> [[Flower Point]]s<br>[[Mushroom]]s<br>[[Super Shroom]]s<br>[[Ultra Shroom]]s<br>[[Life Shroom]]s<br>[[Honey Syrup]]<br>[[Fire Flower]]s<br>[[Thunder Rage]]<br>[[Shooting Star]]
|-
|align=center|[[File:PMTTYD X-Naut Audience Sprite.png]]<br>[[X-Naut]]s
|May team up with other X-Nauts to throw a flurry of rocks at Mario if he lands an attack that does nothing<br>or receives contact damage.<br>May throw a rock at Mario if the battle drags on for too long.
|align=center|Rocks<br>Cans
|-
|}


==Characters in the Audience==
===''Super Paper Mario''===
===''Paper Mario''===
When Mario does one of [[Chuck Quizmo]]'s quiz questions, an audience will be watching. This audience includes:
*[[Luigi]]
*[[Toad]]
*[[Goomba]]s
*[[Goomba]]s
*[[Koopa Troopa]]s
*[[Shy Guy]]s
*[[Shy Guy]]s
*[[Lakitu]]s
*[[Toad (species)|Toad]]s
*[[Yoshi (species)|Yoshi]]s
*[[Jr. Troopa]]
*[[Koopa Bros.]]
*[[Bumpty|Bumpties]]
*[[Monty Mole]]s
 
===''Paper Mario: The Thousand Year Door''===
In this game, enemies will not appear in the audience until the Chapter they are introduced in. For example, Punies will not appear until Chapter 2, Bulky Bob-ombs will not appear until Chapter 5 (with the exception of the [[Macho Grubba]] fight), and so on. The only exception is inside the [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]], where all possible types of audience members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience they originally had - for example, the lone [[Spiked Goomba|Spiky Goomba]] in [[Rogueport Sewers]] can only ever have Toads, Goombas, Shy Guys and/or Luigi in its battles' audiences. * means they always help the player, ** means they always harm the player. *** means they can do both.


*[[Boo]]s ***
===''Paper Mario: The Origami King''===
*[[Bulky Bob-omb]]s **
*[[Toad (species)|Toad]]s
*[[Crazee Dayzee]]s **
*[[Shy Guy]]s (during ''[[Shy Guys Finish Last]]'')
*[[Dry Bones]] **
*[[Goomba]]s **
*[[Hammer Bros.]]**
*[[Koopa]]s ***
*[[Luigi]] *
*[[Piranha Plant]]s (Doesn't throw anything)
*[[Puni]]es *
*[[Shy Guy]]s ***
*[[Toad]]s *
*[[X-Naut]]s **
 
===''Super Paper Mario''===
*[[Goomba]]s
*[[Koopa]]s
*[[Shy Guy]]s
*[[Toad]]s


== In Other Mario Games ==
==Names in other languages==
In ''[[Super Smash Bros. Melee]]'' as well as ''[[Super Smash Bros. Brawl]]'', an unseen audience will occasionally cheer for the human player, or in the case of a multi-player battle, the character who is winning the match. This does not affect the match, however. In almost all Mario sports and racing series, the audience is part of the background. Notably, in ''[[Mario Strikers Charged Football]]'', the audience will cheer for a player when they get their [[Super Ability]]. This can alert the player that he or she has a Super Ability. Also the same applies for ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'' when an character gets a run or a home run. ''[[New Super Mario Bros. Wii]]'' features an unseen audience that applauds for Mario and his friends if they perform a notable feat (such as a getting an [[Extra Life]] after KO-ing enough enemies or collecting all [[Blue Coins]] from a P-Switch or getting all [[Star Coin]]s in a level). ''[[Super Mario Galaxy 2]]'' also has an unseen audience and again, it claps for the player if they successfully get all of the coins and earn an extra life, or hitting a target in [[Bowser Jr.'s Boom Bunker]]. In ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', an audience claps for Mario and company if they land the ball on the fairway or green.
{{foreign names
|Jap=観客
|JapR=Kankyaku
|JapM=Audience
}}


[[Category:Characters]]
{{PMTTYD}}
{{SPM}}
[[Category:Allies]]
[[Category:Allies]]
[[Category:Minor NPCs]]
[[Category:Projectiles]]
[[Category:Paper Mario Series Characters]]
[[Category:Paper Mario characters]]
[[Category:Paper Mario: The Thousand-Year Door Characters]]
[[Category:Paper Mario: The Thousand-Year Door characters]]
[[Category:Super Paper Mario Characters]]
[[Category:Super Paper Mario characters]]
[[Category:RPG Characters]]
[[de:Publikum]]
[[it:Pubblico]]

Latest revision as of 02:56, May 24, 2024

Sprites of various characters and enemies in Paper Mario: The Thousand-Year Door.
All possible audience members in Paper Mario: The Thousand-Year Door
“If you can get the audience excited, you'll build up more Star Power.”
Professor Frankly, Paper Mario: The Thousand-Year Door

The audience (or crowd) are minor characters that appear in every battle sequence in Paper Mario: The Thousand-Year Door and Paper Mario: The Origami King, as well as in Super Paper Mario when the player performs a stylish move.

History[edit]

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario SP when he attacks enemies, except when they are made up of Dull Bones. SP is used to refill Mario's Star Power which he needs to use Crystal Star moves.

However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as Hooktail may use the members as a power source, restoring HP upon eating the members. Magnus von Grapple 2.0 even sucks up members of the audience and launch them at Mario and his partners as an attack.

The audience may also throw objects at Mario. It can either be an item that assists him or injures him. The items that aid Mario can range from one coin to items such as the Boo's Sheet. Even powerful items such as Jammin' Jellies can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press X Button to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.

Getting a Shine Sprite "Bingo!" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the Poison Mushroom, fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, FP, and SP are cut in half. Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters.

The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.

  • Rising Star: 50
  • B-List Star: 100
  • A-List Star: 150
  • Superstar: 200

Super Paper Mario[edit]

A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Super Paper Mario's audience

In Super Paper Mario, an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher score than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.

Paper Mario: The Origami King[edit]

In Paper Mario: The Origami King, the audience plays a more active role. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.

Characters in the audience[edit]

Paper Mario: The Thousand-Year Door[edit]

In this game, characters do not appear in the audience until the Chapter they are introduced in. For example, Punies do not appear until Chapter 2, Bulky Bob-ombs do not appear until Chapter 5 (with the exception of the Macho Grubba and second Doopliss fight, which only applies in the Gamecube version), and so on. The only exception is inside the Pit of 100 Trials, where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone Spiky Goomba in Rogueport Sewers can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences.

Character Description Possible Thrown Objects
Sprite of a Boo from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Boos
Randomly turns a character in the battle Invisible for 1 turn. Repel Cape
Boo's Sheet
Spite Pouch
Rocks
Cans
Sprite of a Bulky Bob-omb from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Bulky Bob-ombs
Randomly ignites their fuse, exploding 5 turns later and causing many audience members to run away.
Each one takes up two seats.
Nothing
Sprite of a Crazee Dayzee from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Crazee Dayzees
Randomly sings, causing most of the audience to fall asleep for 3 turns, preventing them from
providing Star Power.
Nothing
Sprite of a Dull Bones from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Dull Bones
Provides Star Power only when using the Appeal command. Bones
Rocks
Cans
Sprite of a Goomba from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Goombas
No unique behavior. Rocks
Cans
Sprite of a Hammer Bro from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Hammer Bros.
Throws a hammer at Mario if he fails a hammer attack. Hammers
Sprite of a Koopa Troopa from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Koopa Troopas
Randomly hides in their shell for 5 turns. When a Koopa Troopa is in its shell, it won't provide Star Power until it comes back out. Coins
Hearts
Flower Points
Courage Shell
POW Block
Rocks
Cans
Sprite of Luigi from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Luigi
(GCN) Will not be ejected from the audience if he's attacked by mistake.

(Switch) No unique behavior.
Coins
Hearts
Flower Points
Mushrooms
Super Shrooms
Ultra Shrooms
Honey Syrup
Maple Syrup
Jammin' Jelly
Shooting Star
Rocks
Sprite of a Piranha Plant from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Piranha Plants
Randomly eats an adjacent audience member. Nothing
Sprite of a Puni from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Punies
May swarm the audience if Mario uses a Stylish move. Flees upon hearing certain loud noises. Coins
Hearts
Flower Points
Dried Shrooms
Honey Syrup
Maple Syrup
Jammin' Jelly
Tasty Tonic
Slow Shrooms
Gradual Syrup
Sprite of a Shy Guy from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Shy Guys
Randomly jumps on the stage, triggering a random event, such as causing a prop to drop or stage
jets to fire.
Ice Storm
Earth Quake
Volt Shroom
Sleepy Sheep
Dizzy Dial
Ruin Powder
Power Punch
Stopwatch
Mini Mr. Mini
Mr. Softener
Point Swap
Fright Mask
Mystery
HP Drain
Rocks
Cans
Sprite of a Toad from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Toads
Provides three times as much Star Power as other audience members. Coins
Hearts
Flower Points
Mushrooms
Super Shrooms
Ultra Shrooms
Life Shrooms
Honey Syrup
Fire Flowers
Thunder Rage
Shooting Star
Sprite of an X-Naut from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
X-Nauts
May team up with other X-Nauts to throw a flurry of rocks at Mario if he lands an attack that does nothing
or receives contact damage.
May throw a rock at Mario if the battle drags on for too long.
Rocks
Cans

Super Paper Mario[edit]

Paper Mario: The Origami King[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 観客
Kankyaku
Audience