World 3-Fortress 2: Difference between revisions

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{{Levelbox
{{level infobox
|title={{World|3|fort}} 2
|title={{World|3|fort}} 2
|image=[[File:Firemariopipe.png]]
|image=[[File:SMAS SMB3 World 3-F2 Screenshot.png]]
|code=World 3-Fortress 2
|code=World 3-Fortress 2
|world=[[Water Land]]
|world=[[Water Land]]
Line 10: Line 10:
|after=[[World 3-8 (Super Mario Bros. 3)|>>]]
|after=[[World 3-8 (Super Mario Bros. 3)|>>]]
}}
}}
'''{{World|3|fort}} 2''' is the ninth overall and second fortress level of [[Water Land]] in ''[[Super Mario Bros. 3]]''. This level can be played after completing [[World 3-7 (Super Mario Bros. 3)|World 3-7]], and beating this level unlocks [[World 3-8 (Super Mario Bros. 3)|World 3-8]].
'''{{World|3|fort}} 2''' is the ninth overall and second [[fortress]] level of [[Water Land]] in ''[[Super Mario Bros. 3]]''. This level can be played after completing [[World 3-7 (Super Mario Bros. 3)|World 3-7]], and beating this level unlocks [[World 3-8 (Super Mario Bros. 3)|World 3-8]].
 
==Layout==
==Layout==
This level spawns [[Mario]] on a platform next to water and a [[Warp Pipe]] at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a [[Roto-disc]] and two [[Cheep Cheep|Cheep-Cheep]]s. A power-up-holding [[? Block]] lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-disc and another Warp Pipe. Between the Roto-disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two [[Stretch]]es, marking the enemy's first appearance in the [[Mario (franchise)|''Mario'' franchise]]. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to [[Boom Boom]]'s arena.  
[[File:Firemariopipe.png|thumb|left|200px]]
This level spawns [[Mario]] on a platform next to water and a [[Warp Pipe]] at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a [[Roto-Disc]] and two [[Cheep Cheep|Cheep-Cheep]]s. A power-up holding [[? Block]] lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-Disc and another Warp Pipe. Between the Roto-Disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-Disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two [[Stretch]]es, marking the enemy's first appearance in the [[Super Mario (franchise)|''Super Mario'' franchise]]. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to [[Boom Boom]]'s arena.
{{br}}


==Enemies==
==Enemies==
*[[Roto-disc]]s (2)
{| class="wikitable" style="text-align: center"
*[[Cheep Cheep|Cheep-Cheep]]s (3 green)
! Name !! Count
*[[Stretch]]es (9)
|-
*[[Boom Boom]] (boss)
|[[File:Rotodisc.gif]]<br>[[Roto-Disc]]
|2
|-
|[[File:SMB3 Cheep Cheep green.png]]<br>[[Cheep Cheep|Cheep-Cheep]]
|3
|-
|[[File:StretchSMB3.gif]]<br>[[Stretch]]
|9
|-
| style="background: black" | [[File:Boomboom.gif]]<br>{{color-link|white|Boom Boom}}
|1 (boss)
|}


==Level statistics==
==Level statistics==
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*Due to the typical green palette being replaced with cyan in fortresses in the NES version, the Cheep-Cheeps appear cyan instead of their normal green. This is not present in remakes.
*Due to the typical green palette being replaced with cyan in fortresses in the NES version, the Cheep-Cheeps appear cyan instead of their normal green. This is not present in remakes.


{{SMB3 Levels}}
{{SMB3 levels}}
[[Category:Fortresses]]
[[Category:Fortresses]]
[[Category:Super Mario Bros. 3 Levels]]
[[Category:Aquatic areas]]
[[Category:Haunted areas]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 12:12, June 6, 2024

Level
World 3-Fortress 2
SMAS SMB3 World 3-F2 Screenshot.png
Level code World 3-Fortress 2
World Water Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Boom Boom
<< Directory of levels >>

World 3-Fortress 2 is the ninth overall and second fortress level of Water Land in Super Mario Bros. 3. This level can be played after completing World 3-7, and beating this level unlocks World 3-8.

Layout[edit]

Fire Mario entering a Warp Pipe.

This level spawns Mario on a platform next to water and a Warp Pipe at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a Roto-Disc and two Cheep-Cheeps. A power-up holding ? Block lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-Disc and another Warp Pipe. Between the Roto-Disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-Disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two Stretches, marking the enemy's first appearance in the Super Mario franchise. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to Boom Boom's arena.

Enemies[edit]

Name Count
Roto-Disc
Roto-Disc
2
A Green Cheep Cheep from Super Mario Bros. 3
Cheep-Cheep
3
StretchSMB3.gif
Stretch
9
Boom Boom
Boom Boom
1 (boss)

Level statistics[edit]

Trivia[edit]

  • Due to the typical green palette being replaced with cyan in fortresses in the NES version, the Cheep-Cheeps appear cyan instead of their normal green. This is not present in remakes.