Paper Mario Badges: Difference between revisions

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This is a complete list of every badge found in ''[[Paper Mario]]''.
#Redirect [[List of Badges in Paper Mario]]
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="5%"|Badge Points Needed
!width="20%"|Found In
!width="20%"|Effect
|-
| All or Nothing
| 4
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX A
| 0
| Traded from Merlow for 1 Star Piece
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX B
| 0
| Pleasant Path
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX C
| 0
| Dry Dry Desert
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX D
| 0
| From Pop Diva in Toad Town after giving the Lyricist the Melody
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX E
| 0
| Shiver City
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX F
| 0
| -Dummied Out-
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Bump Attack
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Chill Out
| 2
| Traded from Merlow for 3 Star Pieces
| Prevents enemies from making First Strikes.
|-
| Close Call
| 1
| Goomba Road
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| D-Down Jump
| 2
| Tubba Blubba's Castle
| For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|-
| D-Down Pound
| 2
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|-
| Damage Dodge
| 3
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|-
| Deep Focus
| 1
| Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
| When using the "Focus" command, more Star Power is refilled than normal.
|-
| Defend Plus
| 6
| Shy Guy's Toybox
| Reduces the damage Mario receives per attack by 1.
|-
| Dizzy Attack
| 2
| Pleasant Path
| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|-
| Dizzy Stomp
| 1
| Mt. Lavalava
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|-
| Dodge Master
| 2
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| With this badge, the action command will work a little more frequently.
|-
| Double Dip
| 1
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| For 3 FP, it lets you use 2 items in 1 round, if you want.
|-
| Feeling Fine
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Shield
| 2
| Mt. Lavalava
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
| First Attack
| 1
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| 3
| Traded from Merlow for 12 Star Pieces
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| 6
| Flower Fields; Traded from Merlow for 25 Star Pieces
| All abilities cost 1 FP less than they normally would.
|-
| FP Plus
| 3
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum FP to go up by 5, as long as it's equipped.
|-
| Group Focus
| 2
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
| Allows Mario's partners to also use the "Focus" command.
|-
| Hammer Throw
| 2
| Goomba Road
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Happy Flower
| 3
| Traded from Merlow for 8 Star Pieces; Flower Fields
| Mario slowly regains FP as he battles enemies.
|-
| Happy Heart
| 3
| Traded from Merlow for 8 Star Pieces; Jade Jungle
| Mario slowly regains HP as he battles enemies.
|-
| Heart Finder
| 3
| Traded from Merlow for 12 Star Pieces
| You win more hearts than usual after winning battles.
|-
| HP Drain
| 3
| Traded from Merlow for 15 Star Pieces
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Plus
| 3
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| I Spy
| 1
| Given by Rowf after returning his Calculator
| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
|-
| Ice Power
| 2
| Shy Guy's Toybox
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|-
| Jump Charge
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
|-
| Last Stand
| 1
| Princess Peach's Castle
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| 7
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
| Mega Jump
| 3
| Shiver Mountain
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|-
| Mega Quake
| 3
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Mega Rush
| 1
| Tubba Blubba's Castle
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|-
| Mega Smash
| 3
| Flower Fields
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|-
| Money Money
| 7
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| 2
| Crystal Palace
| Your attack power goes down by 1, but your defense power goes up by 1.
|-
| P-Up, D-Down
| 2
| Crystal Palace
| Your attack power goes up by 1, but your defense power goes down by 1.
|-
| Pay-Off
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| 3
| Traded by Merlow for 10 Star Pieces
| Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
|-
| Power Jump
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| 6
| Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| 1
| Mt. Rugged
| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| 4
| Toad Town (Merlon's place. Spin Jump twice to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| 1
| Koopa Bros. Fortress
| If you use an item in battle, you'll be given some coins.
|-
| Runaway Pay
| 2
| Dry Dry Desert
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
|-
| S. Jump Chg.
| 2
| Cloudy Climb
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
|-
| S. Smash Chg.
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
|-
| Shrink Stomp
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Sleep Stomp
| 1
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| 0
| Dry Dry Ruins
| Prevents Mario from running.
|-
| Smash Charge
| 1
| Koopa Bros. Fortress
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
| Speedy Spin
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
| Spike Shield
| 2
| Dry Dry Ruins
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Spin Attack
| 3
| Dry Dry Desert
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
| Spin Smash
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
| Triple Dip
| 3
| Crystal Palace
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
| Zap Tap
| 4
| Traded from Merlow for 10 Star Pieces
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies.
|}

Latest revision as of 21:54, May 23, 2024