Donkey Kong (Game & Watch): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(rewriting parts; maintenance)
m (Added Donkey Kong series template)
Line 43: Line 43:
<br clear=all>
<br clear=all>
{{Game & Watch}}
{{Game & Watch}}
{{DKGames}}
[[Category:Game & Watch Games]]
[[Category:Game & Watch Games]]

Revision as of 17:37, December 10, 2010

The Game & Watch system Donkey Kong
Game & Watch Donkey Kong.

Donkey Kong is a dual-screen Game & Watch version of the classic arcade game, which was released June 3, 1982 and has the model number: DK-52[1].

The game was later ported to Game & Watch Gallery 2 and Game & Watch Gallery 4. The Classic version maintains the presence of two screens, but since the Game Boy systems only had one screen, the player had to press B to toggle which screen is minimized off to the side and which is the "main" screen. The Modern version has Peach substituting for Pauline, and Koopas and Paratroopas also make appearances. A more recent port of Donkey Kong was released in Game & Watch Collection for the dual-screened Nintendo DS, allowing for an exact replication of the original gameplay.

Story

As in the arcade game, Donkey Kong has kidnapped Pauline and carried her to the top of a skyscraper. Mario has to climb to the top of the skyscraper, dodging rolling barrels, and knock the girder out from under the ape.

Gameplay

The game takes place over two screens. Mario starts at the bottom left of the bottom screen. Move right and dodge Donkey Kong's barrels by pressing the jump button. When Mario reaches the ladder, press Up to climb to the second girder and move back to the left. When he climbs the next ladder he will appear on the top screen.

Once on the top screen, press Left to activate the crane, then move to the right dodging more barrels. When the crane swings all the way to the left, press Jump to grab it and cut one of the wires holding Donkey Kong's girder. Mario will then return to the beginning of the level. Cut all four wires to clear the level and receive a score bonus.

Notes
  • Mario can only jump over barrels if there is no girder above his head.
  • Barrels become faster the more of them Mario jumps over in a single run. If Mario doesn't reach Donkey Kong quickly then barrels will move too fast for Mario to jump over.
  • After activating the crane, it will swing left and right twice and then stop. Mario will then have to reactivate it for another chance.
Miss
  • If Mario is hit by a barrel.
  • If Mario jumps and hits a moving iron girder.
  • If Mario jumps and misses the crane.

If Mario gets a miss, he will return to the starting point.

Scoring
  • 1pt for jumping over a barrel on the first girder.
  • 2pts for jumping over a barrel on the second girder.
  • 5-20pts for cutting one of Donkey Kong's wires (depending on how fast Mario reached it)
  • 20pts when all four wires are cut.
  • Maximum score is 999pts. Get a higher score and the score tally will reset to 0pts.
  • For every 300pts Mario gains, he earns an extra life. Mario can have up to three extra lives. If he gains 300pts with no misses, Mario will begin "Chance Time": the score will flash and all points will be worth double until Mario gets a miss.
Game Modes
  • Game A starts easy and is for beginners.
  • Game B is faster and more difficult. For experts.

Trivia

  • Donkey Kong was one of the most popular Game & Watch titles, selling over 1,000,000 copies worldwide[1]
  • This is the first ever game to use a cross-shaped directional pad for movementTemplate:Refneeded.

References


Template:DKGames