Haunted Hall: Difference between revisions

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|image=[[Image:Huantedhall.jpg|250px]]
|image=[[Image:Huantedhall.jpg|250px]]
|code=5 - 2
|code=5 - 2
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]
|notes=In this level. the Kongs must touch the + barrels to have more time. It is also the only haunted library level in the game.
|notes=In this level. the Kongs must touch the + barrels to have more time. It is also the only haunted library level in the game.
|before=[[Ghostly Grove|<<]]
|before=[[Ghostly Grove|<<]]
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==Level Layout==
==Level Layout==
===Donkey Kong Country 2===
===''Donkey Kong Country 2===
 
From the start of the level, the Kongs must travel east and cross a large abyss, with the aid of a few hooks. Then, they will land on a [[Skull Cart]] and begin riding. Soon, the heroes will pass a gate, and a Kackle will start to chase them. They must hit all the + Barrels they see to stop this foes, or he'll attack them without remorse. Each + Barrel will add quite a bit of time to the lock, so the monkeys shouldn't worry about Kackle this time. After jumping over two - Barrels, they will finally pass another gate, and the ghost will stop chasing them. They Kongs need to continue across the track and soon have to hop over a few Zingers right above the track. After that, they will pass through the next gate and meet the second Kackle. It will chase them a farther distance this time. To make things harder, there is only 8 seconds given on the timer, and each + Barrel only fill about a second to it when hit. Luckily, though, there are no - Barrels around this area, so they do not have to avoid any of those hazards. Eventually, the monkeys will dodge the ghost and race through the fourth gate. Right after this, they will hit into the [[Star Barrel]].  
From the start of the level, the Kongs must travel east and cross a large abyss, with the aid of a few hooks. Then, they will land on a [[Skull Cart]] and begin riding. Soon, the heroes will pass a gate, and a Kackle will start to chase them. They must hit all the + Barrels they see to stop this foes, or he'll attack them without remorse. Each + Barrel will add quite a bit of time to the lock, so the monkeys shouldn't worry about Kackle this time. After jumping over two - Barrels, they will finally pass another gate, and the ghost will stop chasing them. They Kongs need to continue across the track and soon have to hop over a few Zingers right above the track. After that, they will pass through the next gate and meet the second Kackle. It will chase them a farther distance this time. To make things harder, there is only 8 seconds given on the timer, and each + Barrel only fill about a second to it when hit. Luckily, though, there are no - Barrels around this area, so they do not have to avoid any of those hazards. Eventually, the monkeys will dodge the ghost and race through the fourth gate. Right after this, they will hit into the [[Star Barrel]].  


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===DK Coin===
===DK Coin===
At the end of the level before the Kongs hit the Ending Pad, they should walk under the tunnel to the left. When they go in, they'll grab the [[DK Coin]], and then be shot out of the tunnel from a barrel. In the Game Boy Advance port, the coin was moved from it's original spot. Instead, it is hidden behind the Kongs in the doorway at the end of the level. They must jump up to grab it.
At the end of the level before the Kongs hit the Ending Pad, they should walk under the tunnel to the left. When they go in, they'll grab the [[DK Coin]], and then be shot out of the tunnel from a barrel. In the Game Boy Advance port, the coin was moved from it's original spot. Instead, it is hidden behind the Kongs in the doorway at the end of the level. They must jump up to grab it.


===Golden Feather (GBA Only)===
===Golden Feather (GBA Only)===
When the heroes begin the level, they should jump through the abyss before getting on the Skull Cart. If Dixie Kong is in the lead, she will land into a hidden [[Dixie Barrel]] and be shot to the [[Golden Feather]].
When the heroes begin the level, they should jump through the abyss before getting on the Skull Cart. If Dixie Kong is in the lead, she will land into a hidden [[Dixie Barrel]] and be shot to the [[Golden Feather]].


==Gallery==
==Gallery==
<center>
<center><gallery>
<gallery>
Image:KackleScene.jpg|Article of Haunted Hall.
Image:KackleScene.jpg|Article of Haunted Hall.
Image:Huantedhall.jpg|The Kongs being chased by a Kackle.
Image:Huantedhall.jpg|The Kongs being chased by a Kackle.
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Image:Haunted Hall GBA 3 65.jpg|Passing through one of the gates.
Image:Haunted Hall GBA 3 65.jpg|Passing through one of the gates.
Image:Haunted Hall GBA 65.jpg|The heroes collecting some bananas.
Image:Haunted Hall GBA 65.jpg|The heroes collecting some bananas.
</gallery>
</gallery></center>
</center>


==Trivia==
==Trivia==
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*The music of haunted hall is called "Haunted Chase".
*The music of haunted hall is called "Haunted Chase".
<br clear=all>
<br clear=all>
{{DKC2}}
{{DKC2}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Levels]]
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[[Category:Railways]]
[[Category:Railways]]
[[Category:Buildings]]
[[Category:Buildings]]
[[category:Levels]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]