Jinx: Difference between revisions

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{{quote|I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.|Jinx|Super Mario RPG: Legend of the Seven Stars}}
{{quote|I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.|Jinx|Super Mario RPG: Legend of the Seven Stars}}


'''Jinx''' is a sensei and operates a dojo in [[Monstro Town]] during ''[[Super Mario RPG: Legend of the Seven Stars]]''. Although he is extremely small, he is also enormously powerful. When [[Mario]] first arrives at the dojo, he challenges Jinx's student [[Jagger]] to a fight. After beating Jagger, Mario can fight the martial arts master Jinx.  Jinx will fight Mario three times, getting exponentially stronger with each fight. After Mario wins the third fight, Jinx rewards him with the [[Jinx Belt]], the symbol of his power. Jinx also declares Mario the new sensei of the dojo. Jagger and Jinx then begin to train in Mario's style of martial arts. Their first training assignment is to [[Jump]] one thousand times.
'''Jinx''' is a sensei and operates a dojo in [[Monstro Town]] during ''[[Super Mario RPG: Legend of the Seven Stars]]''. Although he is extremely small, he is also enormously powerful. When [[Mario]] first arrives at the dojo, he challenges Jinx's student [[Jagger]] to a fight. After beating Jagger, Mario can fight the martial arts master Jinx.  Jinx will fight Mario three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After Mario wins the third fight, Jinx rewards him with the [[Jinx Belt]], the symbol of his power. Jinx also declares Mario the new sensei of the dojo. Jagger and Jinx then begin to train in Mario's style of martial arts. Their first training assignment is to [[Jump]] one thousand times.


Jinx also has clone forms of himself named [[Jinx Clone]]s.  They were created by the brainwashed [[Magikoopa]] of the [[Smithy Gang]] to stop Mario and his party's advance through [[Bowser's Keep]].
Jinx also has clone forms of himself named [[Jinx Clone]]s.  They were created by the brainwashed [[Magikoopa]] of the [[Smithy Gang]] to stop Mario and his party's advance through [[Bowser's Keep]].

Revision as of 02:19, June 23, 2009

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“I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
Jinx, Super Mario RPG: Legend of the Seven Stars

Jinx is a sensei and operates a dojo in Monstro Town during Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. When Mario first arrives at the dojo, he challenges Jinx's student Jagger to a fight. After beating Jagger, Mario can fight the martial arts master Jinx. Jinx will fight Mario three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After Mario wins the third fight, Jinx rewards him with the Jinx Belt, the symbol of his power. Jinx also declares Mario the new sensei of the dojo. Jagger and Jinx then begin to train in Mario's style of martial arts. Their first training assignment is to Jump one thousand times.

Jinx also has clone forms of himself named Jinx Clones. They were created by the brainwashed Magikoopa of the Smithy Gang to stop Mario and his party's advance through Bowser's Keep.

Names in Other Languages

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Trivia

  • Jinx's Japanese name, Jackie, may be a reference to famous actor and martial artist Jackie Chan.

References

Retrieved on 2008-6-10


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