Fourth wall: Difference between revisions

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{{more images}}
{{More images|Can we get an image of every instance? If not, at least one per game would also work.}}
{{quote|What's this {{button|wii|1}}, you say? You need not worry. The great being that watches us will know what it is.|Thoreau|Super Paper Mario}}
{{Quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}}
Sometimes, characters from the ''[[Mario (franchise)|Mario]]'' franchise perform an action that implies that they are aware of being fictional characters in a video game; this is known as breaking the '''fourth wall'''. The reason it is called "fourth wall" is because the term originated from plays in theaters, when actors would look at the audience, talk to them, or do anything else that involved the audience or the camera. Because the stage would generally have a wall at the back and both sides, this concept involves the actors becoming involved with the audience who are at the front, which can be considered an invisible wall, making it the fourth one.
Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it's experienced by the audience. As such, when the former acknowledges the latter, the metaphorical fourth wall is broken.
 
'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (i.e. "Press A to jump"). These instances are not to be recorded here, unless the characters are aware they are in a video game due to the remark.''


'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.''
==Games==
==Games==
===''Super Mario'' series===
===''Super Mario'' series===
====''[[Super Mario Bros.: The Lost Levels]]''====
====''[[Super Mario Bros.: The Lost Levels]]''====
[[File:SMAS LL World 9-4 Thank You Screenshot.png|thumb|right|250px|アリガトウ!, the message.]]
[[File:SMAS LL World 9-4 Thank You Screenshot.png|thumb|250px|アリガトウ!, the message.]]
In the final level of [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]], group of tile blocks can be found spelling out "アリガトウ!" (''Arigato!'', meaning "Thank You" in Japanese). Also, the opening of World 9-1 features a message saying "WE PRESENT FANTASY WORLD. LET'S TRY '9' WORLD WITH ONE GAME.", and the [[Game Over]] screen for World 9 has a message saying "YOU'RE A SUPER PLAYER! WE HOPE WE'LL SEE YOU AGAIN. MARIO & STAFF."
In the final level of [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]], groups of tile blocks can be found spelling out "アリガトウ!" (''Arigato!'', meaning "Thank You" in Japanese). Also, the opening of World 9-1 features a message saying "WE PRESENT FANTASY WORLD. LET'S TRY '9' WORLD WITH ONE GAME.", and the [[Game Over]] screen for World 9 has a message saying "YOU'RE A SUPER PLAYER! WE HOPE WE'LL SEE YOU AGAIN. MARIO & STAFF."
<gallery>
Special Game Over.png|World 9 Game Over screen
</gallery>


====''[[Super Mario World]]''====
====''[[Super Mario World]]''====
[[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']]
[[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']]
After the [[Yoshi Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version, the "A" is absent.
After the [[Yoshi Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version, the "A" is absent.
<gallery>
SMWend.png|The ending sequence
</gallery>


====''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]''====
====''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]''====
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In the case of ''Super Mario 64 DS'', upon closing the [[Nintendo DS]] while playing, Mario says "''Buh-bye!''" to the player, after which the system goes into standby. When the system is opened, he says "''It's-a me, Mario!''" This also happens in ''[[New Super Mario Bros.]]''
In the case of ''Super Mario 64 DS'', upon closing the [[Nintendo DS]] while playing, Mario says "''Buh-bye!''" to the player, after which the system goes into standby. When the system is opened, he says "''It's-a me, Mario!''" This also happens in ''[[New Super Mario Bros.]]''


When the player defeats the [[King Bob-omb|Big Bob-omb]] in [[Bob-omb Battlefield]], the Big Bob-omb says, "''Just select this Star from the menu. For now, farewell.''"
When the player defeats the [[King Bob-omb|Big Bob-omb]] in [[Bob-omb Battlefield]], the Big Bob-omb says, "''Just select this Star from the menu.''"
 
In ''Super Mario 64 DS'', if the player talks to [[Koopa the Quick]] after a race, he tells the player, "''If you want to race me again, come back later. All you have to do is press START to pause and then select Exit Course.''"


====''[[Super Mario Sunshine]]''====
====''[[Super Mario Sunshine]]''====
[[File:Pianta breaking fourth wall.png|thumb|A Pianta ponders whether this is the end of the game.]]
[[File:Pianta breaking fourth wall.png|thumb|A Pianta ponders whether this is the end of the game or not.]]
In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].
In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].


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Similar to ''Super Mario 64 DS'', Mario also says "Buh-bye!" to the player when closing the [[Nintendo DS]]. He also says "It's-a me! Mario!" when the player opens the DS and resumes the game, similar to the opening title screen in ''[[Super Mario 64]]'' and similar to that in [[Super Mario 64 DS|its remake]].
Similar to ''Super Mario 64 DS'', Mario also says "Buh-bye!" to the player when closing the [[Nintendo DS]]. He also says "It's-a me! Mario!" when the player opens the DS and resumes the game, similar to the opening title screen in ''[[Super Mario 64]]'' and similar to that in [[Super Mario 64 DS|its remake]].


The enemies and power-ups do a small dance when there is a little "[[bah]]" vocal (or a windchime when underwater) in the music, such as Goombas jumping up in the air and Koopa Troopas turn to the screen for a split second and rock their fists.
The enemies and power-ups do a small dance when there is a little "[[Paah]]" vocal (or a windchime when underwater) in the music, such as Goombas jumping up in the air and Koopa Troopas turn to the screen for a split second and rock their fists.


====''[[Super Mario Galaxy]]''====
====''[[Super Mario Galaxy]]''====
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====''[[New Super Mario Bros. Wii]]''====
====''[[New Super Mario Bros. Wii]]''====
In the credits, the players play a minigame where they break blocks to earn coins. These blocks have the credits written on them. If less than four players are playing, the characters not controlled dance to the music.
In the credits, the players play a minigame where they break blocks to earn coins. These blocks have the credits written on them. If less than four players are playing, the characters not controlled will dance to the music.


The enemies still do a dance to the "bah" vocals in the music, along with the items and flowers bouncing and blooming to the beat. Also, when underwater, the [[Cheep Cheep]]s do a spin whenever there is a windchime in the music and [[Dry Bones]] rotate their head when a xylophone sound plays in the [[Tower|fortresses]].
The enemies still do a dance to the "Paah" vocals in the music, along with the items and flowers bouncing and blooming to the beat. Also, when underwater, the [[Cheep Cheep]]s do a spin whenever there is a windchime in the music and [[Dry Bones]] rotate their head when a xylophone sound plays in the [[Tower|fortresses]].


====''[[Super Mario Galaxy 2]]''====
====''[[Super Mario Galaxy 2]]''====
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After Bowser's battle in the [[Gold Classics Pack|Gold Classics]] [[Coin Rush]] pack, many coins form the sentence "THANK YOU!!" once again.  
After Bowser's battle in the [[Gold Classics Pack|Gold Classics]] [[Coin Rush]] pack, many coins form the sentence "THANK YOU!!" once again.  


The enemies still do a dance at the "bah" vocals.
The enemies still do a dance at the "Paah" vocals.


====''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]'' / ''[[New Super Mario Bros. U Deluxe]]''====
====''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]'' / ''[[New Super Mario Bros. U Deluxe]]''====
[[File:NSMBU Mario Looking at the Player.png|thumb|250px|Early screenshot showing Mario staring at the screen.]]
[[File:NSMBU Mario Looking at the Player.png|thumb|250px|Early screenshot showing Mario staring at the screen.]]
On the title screen, the characters ground pound to make the title and two [[Super Acorn]]s appear.
On the title screen, the characters ground pound to make the title and two [[Super Acorn]]s appear.
 
During a level, if any of the characters are left idle when the player does not pause the game, after a certain amount of time, they will turn and stare at them.
 
The enemies still do a dance to the vocals in the music. [[Baby Yoshi]]s have an added choir to all the music that they mouth to.


In the credits, the characters not being played dance to the music, and when a character being played runs near the credit letters, they spin around.
In the credits, the characters not being played dance to the music, and when a character being played runs near the credit letters, they spin around.
The enemies still do a dance to the vocals. [[Baby Yoshi]]s have an added choir to all the music that they mouth to.


====''[[Super Mario 3D World]]'' / ''[[Super Mario 3D World + Bowser's Fury]]''====
====''[[Super Mario 3D World]]'' / ''[[Super Mario 3D World + Bowser's Fury]]''====
When the player starts up the game, [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] yell out the game's name, followed by one of them saying, "Meow!".  
When the player starts up the game, [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] yell out the game's name, followed by one of them saying, "Meow!", along with [[Rosalina]] if the player has unlocked her.  


The flowers and bushes move along to the music.<ref>[https://www.youtube.com/watch?v=q1XoHPJSAbQ]</ref>
The flowers and bushes move along to the music.<ref>[https://www.youtube.com/watch?v=q1XoHPJSAbQ]</ref>
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After the credits that appear after the player completes the main game, Mario says, "Thank you so much for playing my game!" like several other games in the series.
After the credits that appear after the player completes the main game, Mario says, "Thank you so much for playing my game!" like several other games in the series.
====''[[Super Mario Bros. Wonder]]''====
If the player reaches [[WONDER?]], the final level, the message inside thanks them for playing and calls them a "super wonder".
[[Talking Flower]]s also break the fourth wall periodically:
*If the player turns off their voice in the menu, a flower will exclaim, ''"Oh! Was it something I said?"''
*In the [[Badge House in Pipe-Rock Plateau]], one of the Talking Flowers instructs the player on how to use the [[Badge (Super Mario Bros. Wonder)#Action Badges|Parachute Cap badge]] by saying "''Press {{button|switch|R}} in midair!''" before commenting "''What is {{button|switch|R}}, anyway?''"
*After the end credits, a Talking Flower can be heard saying ''"Come back again sometime, huh?"''
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.


===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]===
===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]===
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[[File:DKC3 Blunder fourth wall break.png|thumb|left|Blunder breaks the fourth wall.]]
[[File:DKC3 Blunder fourth wall break.png|thumb|left|Blunder breaks the fourth wall.]]
If the [[Kong]]s manage to find [[Krematoa]] without speaking with [[Blunder]], he says "''I can't believe you found the Lost World on your own! I bet you cheeky so and so's used [[Nintendo Power]]'s guide! I know I did!''"
If the [[Kong]]s manage to find [[Krematoa]] without speaking with [[Blunder]], he says "''I can't believe you found the Lost World on your own! I bet you cheeky so and so's used [[Nintendo Power]]'s guide! I know I did!''"
====''[[Donkey Kong 64]]''====
If the player highlights on [[Chunky Kong|Chunky]] in the [[Tag Barrel]], he'll shake his head and point to [[Tiny Kong|Tiny]], telling the player to not select him.


====''[[Donkey Kong Barrel Blast]]''====
====''[[Donkey Kong Barrel Blast]]''====
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====''[[Super Mario World 2: Yoshi's Island]]''====
====''[[Super Mario World 2: Yoshi's Island]]''====
In a secret area in [[Jungle Rhythm...]], there is a [[Message Block]] that gives the message "''We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!"'' In the [[Game Boy Advance]] [[remake]], the message is changed to "''How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious.''"
In a secret area in [[Jungle Rhythm...]], there is a [[Message Block]] that gives the message "''We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!"'' In the [[Game Boy Advance]] [[remake]], the message is changed to "''How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious.''"
In a secret area in [[Sluggy the Unshaven's Fort]], there is a Message Block mentioning a secret code for a [[Mini Battle]] select screen. The message reads as follows, "This is Top Secret so LISTEN UP! On the Level Selection screen, hold {{button|snes|select}} and press {{button|snes|X}}, {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|B}} and {{button|snes|A}}!!" (This code is changed to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}} and {{button|gba|R}} in ''Yoshi's Island: Super Mario Advance 3''.)


====''[[Yoshi's Island: Super Mario Advance 3]]''====
====''[[Yoshi's Island: Super Mario Advance 3]]''====
If the player gets a perfect score in every stage, a message comes up saying "''Congratulations! What an amazing job! You are the [''nth''] Yoshi to adventure on Yoshi's Island.''" The number to be shown here is the number of lives spent before the game's completion plus one (for example, if the player has lost 300 lives before completing the game, the message says that they are the 301st Yoshi).
If the player gets a perfect score in every stage, a message comes up saying "''Congratulations! What an amazing job! You are the [''number''] Yoshi to adventure on Yoshi's Island.''" The number to be shown here is the number of lives spent before the game's completion plus one (for example, if the player has lost 300 lives before completing the game, the message says that they are the 301st Yoshi).


====''[[Yoshi's Story]]''====
====''[[Yoshi's Story]]''====
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====''[[Yoshi's New Island]]''====
====''[[Yoshi's New Island]]''====
[[File:YNI 4th Wall.png|thumb|right|130px|Yellow Yoshi breaking the fourth wall]]
[[File:YNI 4th Wall.png|thumb|130px|Yellow Yoshi breaking the fourth wall]]
If [[Yoshi (species)|Yellow Yoshi]] is hit by a hammer in [[Fort Bucket Booby Trap]], he is knocked into the screen and slides down it, resulting in the player losing a life.
If [[Yoshi (species)|Yellow Yoshi]] is hit by a hammer in [[Fort Bucket Booby Trap]], he is knocked into the screen and slides down it, resulting in the player losing a life.


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In the microgame [[High-Speed Chase]], if the player fails to run from the chasing object, Wario is sent towards the screen, breaking it.
In the microgame [[High-Speed Chase]], if the player fails to run from the chasing object, Wario is sent towards the screen, breaking it.
In the microgame [[Robotomy]], letting a red robot run into the screen will cause it to crack.


=====''[[WarioWare: Touched!]]''=====
=====''[[WarioWare: Touched!]]''=====
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=====''[[WarioWare: Smooth Moves]]''=====
=====''[[WarioWare: Smooth Moves]]''=====
In [[Kat & Ana]]'s stage, losing a microgame causes a turtle to be hit by a cannonball and fly into the screen.
In [[Kat & Ana]]'s stage, losing a microgame causes a turtle to be hit by a bowling ball and fly into the screen.


In the second level of the microgame "[[Skip It]]", if the player successfully makes the hippo jump over the rope, she kisses the screen, leaving a lipstick stain on it.
In the second level of the microgame "[[Skip It]]", if the player successfully makes the hippo jump over the rope, she kisses the screen, leaving a lipstick stain on it.
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In the microgame "[[Roll Model]]", if the player makes [[Wario]] dodge the spears, he jumps towards the player.
In the microgame "[[Roll Model]]", if the player makes [[Wario]] dodge the spears, he jumps towards the player.
In the microgame "[[Not the Face!]]", letting a projectile hit the screen will cause the screen to crack.
In the microgame "[[Helping Hand]]", letting a person fall will cause the screen to crack as it screams.


=====''[[WarioWare: D.I.Y.]]''=====
=====''[[WarioWare: D.I.Y.]]''=====
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=====''[[Game & Wario]]''=====
=====''[[Game & Wario]]''=====
In the minigame [[Ashley (minigame)|Ashley]], [[Ashley & Red|Ashley]] tells the player, "You with the GamePad! You're gonna have to guide me."
In the minigame [[Ashley (minigame)|Ashley]], [[Ashley]] tells the player, "You with the GamePad! You're gonna have to guide me."


Also, if the player blows on the GamePad, Ashley tries to cover her skirt as it goes up and gives the player an angry look.
Also, if the player blows on the GamePad, Ashley tries to cover her skirt as it goes up and gives the player an angry look.
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In the microgame "[[I Came, I Saw]]", there are a few scenarios in which the worm is surprised and looks at the player, complete with an exclamation mark over its head.  
In the microgame "[[I Came, I Saw]]", there are a few scenarios in which the worm is surprised and looks at the player, complete with an exclamation mark over its head.  


In [[5-Volt]]'s stage, if the player fails a [[microgame]], she may ask, "Did your hand slip?" If the same thing occurs in [[Ashley & Red]]'s stage, Ashley may say, "You must be cursed..." Additionally, there are several other voice clips whether the player wins or loses a microgame, like Wario saying, "Aw, what you do?!" after the player loses three times in a row and Mona occasionally saying, "Aren't you clever?" when the player avoids a trick.  
In [[5-Volt]]'s stage, if the player fails a [[microgame]], she may ask, "Did your hand slip?" If the same occurs in Ashley & [[Red (WarioWare series)|Red]]'s stage, Ashley may say, "You must be cursed..." Additionally, there are several other voice clips whether the player wins or loses a microgame, like Wario saying, "Aw, what you do?!" after the player loses three times in a row and Mona occasionally saying, "Aren't you clever?" when the player avoids a trick.


During the [[Wario Deluxe]] stage, Wario asks if the player is ready to collect their reward, and turns into Wario Deluxe. He then says, "Do your worst. Next to me, you're all number 2!" He eventually starts using his powers to hide the control hints, before saying "Getting too tough, kid? You can always give up!" After that, [[Lulu]] pops some balloons on his hot air balloon and jumps on him to grab the gold potty, after which she looks at the screen and says, "Hey! Hey you! I'll take care of Wario here. You go and win this thing!"
During the [[Wario Deluxe]] stage, Wario asks if the player is ready to collect their reward, and turns into Wario Deluxe. He then tells the player they will "always be number 2". He eventually starts using his powers to hide the control hints, before telling the player that they could always give up. After that, [[Lulu]] pops some balloons on his hot air balloon and jumps on him to grab the gold potty, after which she looks at the screen and tells the player to "win this thing."


After completing any of the stages in any of the leagues, a message appears from the character that hosts the stage, mostly warning them about the next stage.
After completing any of the stages in any of the leagues, a message appears from the character that hosts the stage, mostly warning them about the next stage.
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Most crew members warn the player that they are on their last life when the player loses the first three. They also thank the player when they give them [[Prezzy|Prezzies]].
Most crew members warn the player that they are on their last life when the player loses the first three. They also thank the player when they give them [[Prezzy|Prezzies]].
[[Master Mantis]] might say "You chose well." when selected.


In the opening cutscene for Penny's Mix, as Penny flies into the WarioWare Inc. building, some water from her [[Jet Tank One]] splashes on the screen.
In the opening cutscene for Penny's Mix, as Penny flies into the WarioWare Inc. building, some water from her [[Jet Tank One]] splashes on the screen.
=====''[[WarioWare: Move It!]]''=====
In the microgame "[[Cheers!]]", if the player fails to touch their cup with the other person's, the drink will splatter all over the screen.
In the microgame "[[Octoblocker]]", if the player doesn't whack the tentacle in time, doesn't smack the Wario Octopus in time, or doesn't knock back the cannonball, the screen will crack.
With the exception of Wario, due to having [[Kevin Afghani|a new voice actor]], many voice clips from ''WarioWare Gold'' are reused when the player wins or loses a microgame in this game.
After the Volcano Wario stage is cleared, Wario responds to the narrator's claim that "everyone" lived happily ever after.


====''[[Wario Land 4]]''====
====''[[Wario Land 4]]''====
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=====''[[Mario Golf: Toadstool Tour]]''=====
=====''[[Mario Golf: Toadstool Tour]]''=====
[[File:Waluigi camelot.png|thumb|Waluigi, holding up the Camelot sign in the opening to ''Mario Golf: Toadstool Tour'']]
[[File:Waluigi camelot.png|thumb|Waluigi holding up the Camelot sign in the opening to ''Mario Golf: Toadstool Tour'']]
Most celebrations have the characters facing the screen at the end of each hole. For example, if [[Waluigi]] gets an [[eagle]] or better, he dances and spins all across the green until he points to the player, turning around upon realizing he is pointing the wrong way. Prior to the opening, Wario and Waluigi hold up signs for both [[Nintendo]] and [[Camelot Software Planning|Camelot]], respectively. This also occurs at the start of ''[[Mario Power Tennis]]''.
Most celebrations have the characters facing the screen at the end of each hole. For example, if [[Waluigi]] gets an [[eagle]] or better, he dances and spins all across the green until he points to the player, turning around upon realizing he is pointing the wrong way. Prior to the opening, Wario and Waluigi hold up signs for both [[Nintendo]] and [[Camelot Software Planning|Camelot]], respectively. This also occurs at the start of ''[[Mario Power Tennis]]''.


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This is done in the same manner as in the previous game. For example, if [[Bowser]] gets an eagle or better, he runs to the screen and [[Fire Breath|breathes fire]], or punches the screen if he gets a [[List of golfing terms#Bogey|bogey]] or worse.
This is done in the same manner as in the previous game. For example, if [[Bowser]] gets an eagle or better, he runs to the screen and [[Fire Breath|breathes fire]], or punches the screen if he gets a [[List of golfing terms#Bogey|bogey]] or worse.


[[Birdo]] breaks the fourth wall by kissing the screen if she gets an eagle or better, or shoots eggs at the screen if she gets worse than a bogey. [[Yoshi]] breaks the fourth wall by turning into an egg and rolling into the screen if he gets worse than a bogey. [[Bowser Jr.]] breaks the fourth wall by using his [[Magic Paintbrush]] to paint the screen if he gets an eagle, albatross, hole in one, or bogey.
[[Birdo]] breaks the fourth wall by kissing the screen if she gets an eagle or better, or shoots eggs at the screen if she gets worse than a bogey. [[Yoshi]] breaks the fourth wall by turning into an egg and rolling into the screen if he gets worse than a bogey. [[Bowser Jr.]] breaks the fourth wall by using his [[magic brush]] to paint the screen if he gets an eagle, albatross, hole in one, or bogey.
<gallery>
<gallery>
BirdoEagle.jpg|Birdo after kissing the camera in her eagle animation
BirdoEagle.jpg|Birdo after kissing the camera in her eagle animation
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If the player completes Story Mode with all S's, the [[Millennium Star]] tells the player, "''You're spectacular. Truly spectacular. I imagine the development staff of Mario Party 3 is pleased as well. Keep up the good work.''"
If the player completes Story Mode with all S's, the [[Millennium Star]] tells the player, "''You're spectacular. Truly spectacular. I imagine the development staff of Mario Party 3 is pleased as well. Keep up the good work.''"


On the character select screen, each character say "Good choice!" when chosen (except Yoshi and Donkey Kong). They say this again in ''[[Mario Party 4]]''.
On the character select screen, each character says "Good choice!" when chosen (except Yoshi and Donkey Kong). They say this again in ''[[Mario Party 4]]''.


=====''[[Mario Party 5]]''=====
=====''[[Mario Party 5]]''=====
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After MC Ballyhoo is concerned with Bowser having stolen the [[Star Rod (Mario Party 8)|Star Rod]], he says, "''But wait! We have YOU!''", referring to the player.
After MC Ballyhoo is concerned with Bowser having stolen the [[Star Rod (Mario Party 8)|Star Rod]], he says, "''But wait! We have YOU!''", referring to the player.


On the [[Star Carnival Stage]], there are two screens which shows an 8-bit sprite of the words "MARIO PARTY 8."
On the [[Star Carnival Stage]], there are two screens that show an 8-bit sprite of the words "MARIO PARTY 8."


=====''[[Mario Party 9]]''=====
=====''[[Mario Party 9]]''=====
On the main menu, [[Yellow Toad]] speaks to the player.
On the main menu, [[Yellow Toad]] speaks to the player.


When [[Toad]] or [[Wario]] are chosen on the character selection screen, Wario might say "Good choice!" and Toad might also say "Good choice!"
When [[Wario]] or [[Toad]] are chosen on the character selection screen, they might say "Good choice!"


When the players land on a [[Bowser Space]], [[Bowser]] roars, and it breaks the screen. This does not happen on [[Bowser Station]].
When the players land on a [[Bowser Space]], [[Bowser]] roars, and it breaks the screen. This does not happen on [[Bowser Station]].
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=====''[[Mario Party: Star Rush]]''=====
=====''[[Mario Party: Star Rush]]''=====
[[File:Bowser's Fence Fury.png|thumb|[[Donkey Kong]] hitting the screen in Bowser's Fence Fury.]]
[[File:Bowser's Fence Fury.png|thumb|[[Donkey Kong]] and [[Wario]] hitting the screen in Bowser's Fence Fury.]]
In [[Bowser's Fence Fury]], players who get knocked by Bowser hit and crack the screen.
In [[Bowser's Fence Fury]], players who get knocked by Bowser hit and crack the screen.


During the minigame [[Rolls for Moles]], if the player scores a Perfect in the minigame, the last [[Monty Mole]] hit by the ball bumps into the top screen and slide down it.
During the minigame [[Rolls for Moles]], if the player scores a Perfect in the minigame, the last [[Monty Mole]] hit by the ball bumps into the top screen and slides down it.


=====''[[Super Mario Party]]''=====
=====''[[Super Mario Party]]''=====
After the end credits, [[Toad]], [[Toadette]], and [[Kamek]] wave to the player and eventually, all of the other characters from this game also wave to the player along with a text that reads "Thanks for playing!" similar to the scene after the staff credits in ''[[Mario Party: Island Tour]]''.
After the end credits, [[Toad]], [[Toadette]], and [[Kamek]] wave to the player and eventually, all of the playable characters also wave to the player along with a text that reads "Thanks for playing!" similar to the scene after the staff credits in ''[[Mario Party: Island Tour]]''.


====[[Mario Kart (series)|''Mario Kart'' series]]====
====[[Mario Kart (series)|''Mario Kart'' series]]====
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=====''[[Mario Kart 7]]''=====
=====''[[Mario Kart 7]]''=====
[[File:MK7 endscreen.png|thumb|right|The ending screen of ''[[Mario Kart 7]]'', with all of the characters.]]
[[File:MK7 endscreen.png|thumb|The ending screen of ''[[Mario Kart 7]]'', with all of the characters.]]
After the credits, Mario shouts "Thanks for playing! Way to go!" or "Thanks for playing! You're the best! Ha ha!" depending on how much the player has progressed during the game, and the default characters or all of the characters wave to the player, including their own [[Mii]].
After the credits, Mario shouts "Thanks for playing! Way to go!" or "Thanks for playing! You're the best! Ha ha!" depending on how much the player has progressed during the game, and the default characters or all of the characters wave to the player, including their own [[Mii]].


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While Mario is fighting [[Bowser???]], the [[Koopa Bros.]] try to lower his confidence by telling him that the phony Bowser is invincible. One of the things they say is "''The sequel should be called '''Paper Bowser!'''''"
While Mario is fighting [[Bowser???]], the [[Koopa Bros.]] try to lower his confidence by telling him that the phony Bowser is invincible. One of the things they say is "''The sequel should be called '''Paper Bowser!'''''"


[[File:PM Jr Troopa Fourth Wall.png|thumb|right|Jr. Troopa noticing his depleted HP]]
[[File:PM Jr Troopa Fourth Wall.png|thumb|Jr. Troopa noticing his depleted HP]]
At the beginning of the fourth fight against [[Jr. Troopa]], he actually notices his HP bar when it has dropped to half, and comments that he lost his HP due to swimming across the ocean.
At the beginning of the fourth fight against [[Jr. Troopa]], he actually notices his HP bar when it has dropped to half, and comments that he lost his HP due to swimming across the ocean.


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If Mario gets in the [[Danger]] status while fighting [[Gus]], he breaks the fourth wall by acknowledging that "''…it'll be Game Over for you!''" and that the player can choose their Tactics menu. After Mario defeats [[Gus]], he shouts, "''CRUD! You dumb video-game heroes always do this!''"
If Mario gets in the [[Danger]] status while fighting [[Gus]], he breaks the fourth wall by acknowledging that "''…it'll be Game Over for you!''" and that the player can choose their Tactics menu. After Mario defeats [[Gus]], he shouts, "''CRUD! You dumb video-game heroes always do this!''"


A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem: Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[NES|Famicom]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>[http://legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement/ Legit Translation… or Clever Fire Emblem Advertisement?]</ref>
A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem:Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[Family Computer]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>[http://legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement/ Legit Translation… or Clever Fire Emblem Advertisement?]</ref>


After rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"
After rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"
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While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.
While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.


In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats [[the Koopinator]]. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  
In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats [[the Koopinator]]. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Super Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  


The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
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[[Koops]] breaks the fourth wall after the fight with [[Doopliss]] where he says "''Sort of easy for a boss battle as it were."'' Unlike Goombella though, he does not seem to notice that he broke the fourth wall. Doopliss also breaks the fourth wall during the chapter by removing the [[the letter "p"|lowercase p]] from the naming screen.
[[Koops]] breaks the fourth wall after the fight with [[Doopliss]] where he says "''Sort of easy for a boss battle as it were."'' Unlike Goombella though, he does not seem to notice that he broke the fourth wall. Doopliss also breaks the fourth wall during the chapter by removing the [[the letter "p"|lowercase p]] from the naming screen.


[[File:PMTTYD Lord Crump fourth wall.png|thumb|right|[[Lord Crump]] (disguised) referring to the person "in front of the TV"]]
[[File:PMTTYD Lord Crump fourth wall.png|thumb|[[Lord Crump]] (disguised) referring to the person "in front of the TV"]]
Just before Mario begins [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]], [[Professor Frankly]] is about to tell them very important and long information concerning [[the Thousand-Year Door]]. He asks if they are ready to hear it, and then says, "''And you there! In front of the TV! You listen up, too!''". Mario's current partner out questions Professor Frankly (for example, [[Mini-Yoshi|Yoshi]] says to him, "''Did someone pile-drive your head, or what? I don't see any TV here, nutjob!''". [[Vivian]] remarks, "''What to say... ARE YOU TALKING TO NO ONE?!?''" Goombella even says, "''Yeesh. First me, then you! Why do we always have to break through the fourth wall?''") Frankly yells at them, saying to disregard it as he continues. Later during the chapter, [[Lord Crump]] (under his alias, "Four Eyes") tells the player that they'd better not tell Mario who he really is, though it is impossible to even use Mario to attack him until the end of the chapter. Outside of the room which contains the [[black chest]], Goombella says in her tattle, "We're inside Pirate's Grotto. There's a sunken ship here.
Just before Mario begins [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]], [[Professor Frankly]] is about to tell them very important and long information concerning [[the Thousand-Year Door]]. He asks if they are ready to hear it, and then says, "''And you there! In front of the TV! You listen up, too!''". Mario's current partner out questions Professor Frankly statement:
Something good inside? 'Cause that's how it always is in video games... right?"
*[[Goombella]]: "''TV? You don't have a TV! What in the world are you talking about?''"
*[[Koops]]: "''Ummm... Who are you talking to, sir?''"
*[[Flurrie]]: "''I declare, you've gone batty. What TV? To whom are you speaking, Frankly?''"
*[[Mini-Yoshi|Yoshi]]: "''Did someone pile-drive your head, or what? I don't see any TV here, nutjob!''"
*[[Vivian]]: "''Maybe I'm missing something... Are you talking to no one?''"
*[[Ms. Mowz]]: "''You strange, strange man. What did THAT mean?''"
Frankly then yells at them, saying to disregard it as he continues. Later during the chapter, [[Lord Crump]] (under his alias, "Four Eyes") tells the player that they had better not tell Mario who he really is, though it is impossible to even use Mario to attack him until the end of the chapter. Outside of the room which contains the [[black chest]], Goombella says in her tattle, "''We're inside Pirate's Grotto. There's a sunken ship here. Something good inside? 'Cause that's how it always is in video games... right? ♥''"


After [[Paper Mario: The Thousand-Year Door#Chapter 6: 3 Days of Excess|Chapter 6]], when Bowser makes it to [[Rawk Hawk]]'s secret training facility, Rawk Hawk appears. As soon as he appears, he points at the camera insultingly asking the player if they forgot him. If the player returns to the [[Excess Express]], a young [[Toad (species)|Toad]] appears in Cabin 007. Should the player talk to him, he asks Mario a quiz: "What did [[Bowser]] nab in the last ''[[Paper Mario]]''?" The options are "The Star Cookie", "The [[Star Rod (Paper Mario)|Star Rod]]", and "Someone's Lunch".
After [[Paper Mario: The Thousand-Year Door#Chapter 6: 3 Days of Excess|Chapter 6]], when Bowser makes it to [[Rawk Hawk]]'s secret training facility, Rawk Hawk appears. As soon as he appears, he points at the camera insultingly asking the player if they forgot him. If the player returns to the [[Excess Express]], a young [[Toad (species)|Toad]] appears in Cabin 007. Should the player talk to him, he asks Mario a quiz: "''What did [[Bowser]] nab in the last [[Paper Mario]]''?" The options are "The Star Cookie", "The [[Star Rod (Paper Mario)|Star Rod]]", and "Someone's Lunch".


In the [[Palace of Shadow]], if Mario allows the [[Dry Bones]] to force him to the center of the room, Mario's partner warns him that the floor will swallow them up. If Mario does not move to prevent this, his partner screams that they are doomed. If [[Mini-Yoshi|Yoshi]] is Mario's partner at the time, he says, "''Awww, game over, man! WHOOOOOOOOOOOAAAAAAA!''"
In the [[Palace of Shadow]], if Mario allows the [[Dry Bones]] to force him to the center of the room, Mario's partner warns him that the floor will swallow them up. If Mario does not move to prevent this, his partner screams that they are doomed. If [[Mini-Yoshi|Yoshi]] is Mario's partner at the time, he says, "''Awww, game over, man! WHOOOOOOOOOOOAAAAAAA!''" However, this one may be a reference to a famous line from ''{{wp|Aliens (film)|Aliens}}''.


=====''[[Super Paper Mario]]''=====
=====''[[Super Paper Mario]]''=====
[[File:SPM Swoon exe.png|thumb|right|Swoon.exe]]
[[File:SPM Swoon exe.png|thumb|Swoon.exe]]
Several characters, the first one being [[Bestovius]], refer to a certain button when explaining how to perform an action. When Mario asks what they mean by pressing that certain button, the [[List of characters|character]] assures them not to worry, and that the great being that watches them (the player) will know what it means. For example, when encountered, [[Thoreau]] says: "''What's this {{button|wii|1}}, you say? You need not worry. The great being that watches us will know what it is.''" However, during [[Garson]]'s story "Stylish Moves," he states that Mario can perform one by shaking the Wii Remote; when Mario asks what the remote is, Garson replies, "''What? What's a {{button|wii|Wiimote}}? ...Don't worry. As long as the player gets it, we're fine,''" outright stating the existence of the player instead of alluding to them.
Several characters, the first one being [[Bestovius]], refer to a certain button when explaining how to perform an action. When Mario asks what they mean by pressing that certain button, the [[List of characters|character]] assures them not to worry, and that the great being that watches them (the player) will know what it means. For example, when encountered, [[Thoreau]] says: "''What's this {{button|wii|1}}, you say? You need not worry. The great being that watches us will know what it is.''" However, during [[Garson]]'s story "Stylish Moves," he states that Mario can perform one by shaking the Wii Remote; when Mario asks what the remote is, Garson replies, "''What? What's a {{button|wii|Wiimote}}? ...Don't worry. As long as the player gets it, we're fine,''" outright stating the existence of the player rather than alluding to them.


Before fighting him in [[The Bitlands|Chapter 3-1]], [[Bowser]] shouts to Mario, "''No more sequels!''" and that he will finish him off, describing himself as "''Grade A, 100% prime-cut final boss.''" Later, during [[Fort Francis|Chapter 3-4]], the last option for Princess Peach on the [[Swoon.exe]] results in her angrily demanding to know who is picking these answers for her.
Before fighting him in [[The Bitlands|Chapter 3-1]], [[Bowser]] shouts to Mario, "''No more sequels!''" and that he will finish him off, describing himself as "''Grade A, 100% prime-cut final boss.''" Later, during [[Fort Francis|Chapter 3-4]], the last option for Princess Peach on the [[Swoon.exe]] results in her angrily demanding to know who is picking these answers for her.
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=====''[[Mario & Luigi: Superstar Saga]]'' / ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''=====
=====''[[Mario & Luigi: Superstar Saga]]'' / ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''=====
[[File:FourthWallSuperstarSagaScreenBreak.png|thumb|Bowser breaking the screen at the end of the game.]]
[[File:FourthWallSuperstarSagaScreenBreak.png|thumb|Bowser breaking the screen at the end of the game.]]
[[File:FourthWallSuperstarSagaBowsersMinionsScreenBreak.jpg|thumb|Bowser hitting the screen in the remake.]]
[[File:MLSSBM Bowser fourth wall.png|thumb|Bowser hitting the screen in the remake.]]
When [[Bowser's Castle]] plunges into the ocean (GBA) or explodes (3DS), [[Bowser]] hits the screen, cracking it, and slides down (he sticks onto it in the 3DS version). The same thing happens at the end of [[Believe in Bowser]] in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions#Minion Quest: The Search for Bowser|Minion Quest: The Search for Bowser]]'', but with [[Captain Goomba (Mario & Luigi series)|Captain Goomba]], [[Captain Koopa Troopa]], [[Captain Boo]], and [[Captain Shy Guy (Mario & Luigi series)|Captain Shy Guy]].
When [[Bowser's Castle]] plunges into the ocean (GBA) or explodes (3DS), [[Bowser]] hits the screen, cracking it, and slides down (he sticks onto it in the 3DS version). The same thing happens at the end of [[Believe in Bowser]] in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions#Minion Quest: The Search for Bowser|Minion Quest: The Search for Bowser]]'', but with [[Captain Goomba (Mario & Luigi series)|Captain Goomba]], [[Captain Koopa Troopa]], [[Captain Boo]], and [[Captain Shy Guy (Mario & Luigi series)|Captain Shy Guy]].


In Mushroom Plaza, when [[Mario]] talks to the [[Toad (species)|Toad]] by the fountain he asks [[Mario]] if he wants to hear about Action Commands. If [[Mario]] says no every time, the [[Toad (species)|Toad]] says "''Action Commands are... Well go read the instruction booklet!''"
In Mushroom Plaza, when [[Mario]] talks to the [[Toad (species)|Toad]] by the fountain, he asks him if he wants to hear about Action Commands. If the player selects "No" every time, the Toad tells them, "''Action Commands are... Well... Go read the Instruction Booklet.''"


In an area of the [[Woohoo Hooniversity]] that contains no [[List of enemies|enemies]], but several objects to be studied, there is a room with four blocks in it: one from ''[[Super Mario Bros.]]'', one from ''[[Super Mario World]]'', one from ''[[Super Mario 64]]'', and one from ''[[Paper Mario]]''. If Mario or Luigi strikes the block, they read a description of the block, which says what game it is from. (i.e. Block used in ''Super Mario Bros.'')
In an area of the [[Woohoo Hooniversity]] that contains no [[List of enemies|enemies]], but several objects to be studied, there is a room with four blocks in it: one from ''[[Super Mario Bros.]]'', one from ''[[Super Mario World]]'', one from ''[[Super Mario 64]]'', and one from ''[[Paper Mario]]''. If Mario or Luigi strikes the block, they read a description of the block, which says what game it is from. (i.e. Block used in ''Super Mario Bros.'')
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In the remake, Mario and Luigi's stats are displayed on the touch screen in battle. When fighting Iggy, he casts a spell on the display that switches the stats around.
In the remake, Mario and Luigi's stats are displayed on the touch screen in battle. When fighting Iggy, he casts a spell on the display that switches the stats around.
=====''[[Mario & Luigi: Partners in Time]]''=====
When the player opens up the {{button|ds|Start}} menu after getting a [[bean]] the first time, [[Stuffwell]] will say to the player, "Sorry to disturb you!"


=====''[[Mario & Luigi: Bowser's Inside Story]]'' / ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''=====
=====''[[Mario & Luigi: Bowser's Inside Story]]'' / ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''=====
After beating the game and after the cake picture, [[Chakron]] directly compliments the player.
After beating the game and after the cake picture, [[Chakron]] directly compliments the player.


The last one of [[Bowser]]'s ranks is "Final Boss", referencing that Bowser is the final boss in most ''Mario'' games.
The last one of [[Bowser]]'s ranks is "Final Boss", referencing that Bowser is the final boss in most ''Super Mario'' games.


If the player talks to Toadbert after beating Junker, he mentions a dream where he hears the "{{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} {{button|ds|L}} {{button|ds|R}} {{button|ds|Y}} {{button|ds|X}} {{button|ds|B}} {{button|ds|A}}" buttons being pressed. Inputting this code speeds up the timer in the scene in the Lumbar Nook.
If the player talks to Toadbert after beating Junker, he mentions a dream where he hears the "{{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} {{button|ds|L}} {{button|ds|R}} {{button|ds|Y}} {{button|ds|X}} {{button|ds|B}} {{button|ds|A}}" buttons being pressed. Inputting this code speeds up the timer in the scene in the Lumbar Nook.
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=====''[[Mario & Luigi: Paper Jam]]''=====
=====''[[Mario & Luigi: Paper Jam]]''=====
After [[Nabbit]] has stolen [[Bros. Attack]]s, [[Toad]] laments that, if Bros. Attacks were lost, it is over for not only for Toad himself, but also for Mario and Luigi, for [[Mushroom Kingdom]], and the game itself. He then says that it is going to be "[[Game Over]] for all of us".
After [[Nabbit]] has stolen [[Bros. Attack]]s, [[Toad]] laments that, if Bros. Attacks were lost, it is over for not only for Toad himself, but also for Mario and Luigi, the [[Mushroom Kingdom]], and the game as a whole. He then breaks into tears and says that it is going to be "[[Game Over]] for all of us".


After Paper Mario uses the [[Copy Block]] for the first time, Starlow reads the number of copies on the UI and says that there are six of him.
After Paper Mario uses the [[Copy Block]] for the first time, Starlow reads the number of copies on the UI and says that there are six of him.
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=====''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''=====
=====''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''=====
When closing the Nintendo DS or Nintendo 3DS, Mario says the same things he did in the previous game, along with some new ones, including "''Ow, my head!''" and "''Whatta' you doing?''" After the credits of the second ending, Pauline says, "''Bye-bye! Thanks for playing!''" and Mario says, "''Well, that was a fun game!''"
When closing the Nintendo DS or Nintendo 3DS, Mario says the same things he did in the previous game, along with some new ones, including "''Ow, my head!''" and "''Whatta' you doing?''" After the credits of the second ending, Pauline says, "''Bye-bye! Thanks for playing!''" and Mario says, "''Well, that was a fun game!''"
====[[Mario & Sonic (series)|''Mario & Sonic'' series]]====
=====''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''=====
In the game's intro, [[Silver the Hedgehog]] attacks Donkey Kong during a match of [[Dream Karate]], causing the latter to fly into the screen and fall down.


===[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]===
===[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]===
[[File:Mario & Little Mac K.O.!.jpg|thumb|right|[[Mario]] and [[Little Mac]], having been screen KO'd.]]
[[File:Mario & Little Mac K.O.!.jpg|thumb|[[Mario]] and [[Little Mac]], having been screen KO'd.]]
When a character is KO'd by being sent off the top blast line, they may occasionally hit the screen before falling and losing one of their stocks. This is called a screen KO.
When a character is KO'd by being sent off the top blast line, they may occasionally hit the screen before falling and losing one of their stocks. This is called a screen KO.


A few [[Assist Trophy|Assist Trophies]] interfere with the display, such as Devil who moves the screen by pointing in a certain direction, and Nintendog, which blocks the screen to prevent players from viewing the battlefield and their characters.  
A few [[Assist Trophy|Assist Trophies]] interfere with the display, such as Devil who moves the screen by pointing in a certain direction, and Nintendog, which blocks the screen to prevent players from viewing the battlefield and their characters.  


Just like in his original games, one of [[Sonic the Hedgehog|Sonic]]'s idle animations has him looking at the player tapping his foot impatiently. His other animation has him turning to the camera and waving his finger in a patronizing manner.
Just like in his original games, one of [[Sonic]]'s idle animations has him looking at the player tapping his foot impatiently. His other animation has him turning to the camera and waving his finger in a patronizing manner.


====''[[Super Smash Bros. Brawl]]''====
====''[[Super Smash Bros. Brawl]]''====
When [[Mr. Resetti]] is released from an Assist Trophy, he may tell the players to stop resetting, as he considers it to be a form of cheating in the ''Animal Crossing'' games. Additionally, if the game is being played late at night, he may tell the player to "get some shut-eye".
When [[Mr. Resetti]] is released from an Assist Trophy, he may tell the players to stop resetting, as he considers it to be a form of cheating in the ''Animal Crossing'' games. Additionally, if the game is being played late at night, he may tell the player to "get some shut-eye".


When using [[Solid Snake]]'s codec on [[Sonic the Hedgehog]] on [[Shadow Moses Island]], [[Otacon]] says that people are excited that he is in ''Super Smash Bros. Brawl''. In the codec on Mario, [[List of Smash Taunt characters#Colonel Roy Campbell|Colonel Roy Campbell]] says that Mario made his first appearance in [[List of games by date#1981|1981]], and in [[Jigglypuff]]'s codec, he says that it takes all kinds of energy in ''Super Smash Bros. Brawl''; Colonel also mentions the ''[[WarioWare (series)|WarioWare]]'' games in Wario's codec. In [[Pit (character)|Pit]]'s codec, Otacon says that Pit has gone through "''countless trials over the years''", to which Snake replies, "''And by 'trials', you mean '[[Game Over]]s'?''" Finally, when Snake uses his codec on [[Mr. Game & Watch]], Otacon talks about his first appearance, 1980, and his console, [[Game & Watch]]. There are other Codec Conversations that break the fourth wall as well.
When using [[Solid Snake]]'s codec on [[Sonic|Sonic the Hedgehog]] on [[Shadow Moses Island]], [[Otacon]] says that people are excited that he is in ''Super Smash Bros. Brawl''. In the codec on Mario, [[smashwiki:Colonel Roy Campbell|Colonel Roy Campbell]] says that Mario made his first appearance in [[List of games by date#1981|1981]], and in [[Jigglypuff]]'s codec, he says that it takes all kinds of energy in ''Super Smash Bros. Brawl''; Colonel also mentions the ''[[WarioWare (series)|WarioWare]]'' games in Wario's codec. In [[Pit (character)|Pit]]'s codec, Otacon says that Pit has gone through "''countless trials over the years''", to which Snake replies, "''And by 'trials', you mean '[[Game Over]]s'?''" Finally, when Snake uses his codec on [[Mr. Game & Watch]], Otacon talks about his first appearance, 1980, and his console, [[Game & Watch]]. There are other Codec Conversations that break the fourth wall as well.


There is a scene in [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]] mode where Snake reveals himself after being hidden in his cardboard box for a long time. While facing towards the screen, he says "''Kept you waiting, huh?''" There are no other characters in his vicinity during the scene, so he must have been talking to the player - in reference to the fact that a brief scene of him hidden in the cardboard box was shown much earlier in the Subspace Emissary storyline. This is the only time the characters say a full sentence, excluding [[Pokémon]].
There is a scene in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] mode where Snake reveals himself after being hidden in his cardboard box for a long time. While facing towards the screen, he says "''Kept you waiting, huh?''" There are no other characters in his vicinity during the scene, so he must have been talking to the player - in reference to the fact that a brief scene of him hidden in the cardboard box was shown much earlier in the Subspace Emissary storyline. This is the only time the characters say a full sentence, excluding [[bulbapedia:Pokémon (species)|Pokémon]].


In a similar manner, before facing [[Wolf O'Donnell]] in The Subspace Emissary, Wolf appears to look at the screen, and strikes a pose at the challenger. Since Wolf does not interact with anyone directly, this is likely a sign of breaking the fourth wall.
In a similar manner, before facing [[Wolf O'Donnell]] in The Subspace Emissary, Wolf appears to look at the screen, and strikes a pose at the challenger. Since Wolf does not interact with anyone directly, this is likely a sign of breaking the fourth wall.
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===[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]===
===[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]===
====''[[Luigi's Mansion]]''====
====''[[Luigi's Mansion]]''====
In dark rooms and hallways, Luigi hums or whistles the [[Main Theme (Luigi's Mansion)|Main Theme]] while exploring, even if the music is not playing. [[Melody Pianissima]] plays songs from the earlier ''Mario'' games and asks Luigi what game it appeared in. (''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', etc.). She also plays the ''Luigi's Mansion'' theme while Luigi is in the hallway next to the vase with the picture above it.
In dark rooms and hallways, Luigi hums or whistles the [[Main Theme (Luigi's Mansion)|Main Theme]] while exploring, even if the music is not playing. [[Melody Pianissima]] plays songs from the earlier ''Super Mario'' games and asks Luigi what game it appeared in. (''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', etc.). She also plays the ''Luigi's Mansion'' theme while Luigi is in the hallway next to the vase with the picture above it.


====''[[Luigi's Mansion: Dark Moon]]''====
====''[[Luigi's Mansion: Dark Moon]]''====
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===''[[Super Mario RPG: Legend of the Seven Stars]]''===
===''[[Super Mario RPG: Legend of the Seven Stars]]''===
[[File:SMRPG Dodo OoB.png|thumb|Dodo beyond the room's boundaries]]
After Mario and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer retorts that a three-on-one fight is not fair. To compensate for this, the Y, X, and A buttons of the [[Super Nintendo Entertainment System|SNES]] controller appear in front of him. Bowyer then fires an [[Aero]] at one of the buttons, which effectively locks the ability to use that button's commands (magic, items, or attacks). Only one button can ever be locked at once, although Bowyer continually fires Aeroes at the buttons every few turns until he is defeated. This also happens when fighting [[Machine Made]] copies of Bowyer.
After Mario and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer retorts that a three-on-one fight is not fair. To compensate for this, the Y, X, and A buttons of the [[Super Nintendo Entertainment System|SNES]] controller appear in front of him. Bowyer then fires an [[Aero]] at one of the buttons, which effectively locks the ability to use that button's commands (magic, items, or attacks). Only one button can ever be locked at once, although Bowyer continually fires Aeroes at the buttons every few turns until he is defeated. This also happens when fighting [[Machine Made]] copies of Bowyer.


While [[Dodo]] is pecking the statues at [[Nimbus Land|Nimbus Castle]], he runs outside of the room's boundaries to sneakily peck Mario disguising as [[A Plumber's Lament]].
While [[Dodo]] is pecking the statues at [[Nimbus Land|Nimbus Castle]], he runs outside of the room's boundaries to sneakily peck Mario disguising as [[In Search of Lost Brother]].


Upon defeating [[Culex]], he mentions that "Perhaps in another time, another game, [he and Mario] may have been mortal enemies...", which also references how Culex parodies bosses from the ''Final Fantasy'' franchise.
Upon defeating [[Culex]], he mentions that "Perhaps in another time, another game, [he and Mario] may have been mortal enemies...", which also references how Culex parodies bosses from the ''Final Fantasy'' franchise.


During the ending sequence, there is a scene where Mario, Princess Toadstool, Yoshi, Toad, and the [[Toad Minister|Chancellor]] wave at the player, with the words "''THANK YOU''" displayed at the top of the screen. The scene ends as the camera irises out on Mario, who then winks at the player.
During the ending sequence, there is a scene where Mario, Princess Toadstool, Yoshi, Toad, and the [[Chancellor]] wave at the player, with the words "''THANK YOU''" displayed at the top of the screen. The scene ends as the camera irises out on Mario, who then winks at the player.
 
In [[Super Mario RPG (Nintendo Switch)|the Nintendo Switch remake]], [[Guerrilla]]'s thought quote, "Don't confuse me with [[Donkey Kong|someone else]]!", is changed to "I am a work of fiction. Any resemblance to preexisting apes is purely coincidental." This is a more accurate translation of their thought quote in the Japanese version of the original game.
<gallery>
SMRPG Dodo OoB.png|thumb|Dodo beyond the room's boundaries
MarioRPGEndingScreen.png|The ending screen
</gallery>


===''[[Captain Toad: Treasure Tracker]]''===
===''[[Captain Toad: Treasure Tracker]]''===
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===''[[Mario + Rabbids Kingdom Battle]]''===
===''[[Mario + Rabbids Kingdom Battle]]''===
In all four worlds, there are certain instruments scattered around that emit no sounds themselves but their movement goes along to the background music: Blue trumpets in [[Ancient Gardens]], drums played by bouncing balls in [[Sherbet Desert]], harps played by vines in [[Spooky Trails]], and steam exhausts in [[Lava Pit]].
In all four worlds, there are certain instruments scattered around that emit no sounds themselves but their movement goes along to the background music: Blue trumpets in [[Ancient Gardens]], drums played by bouncing balls in [[Sherbet Desert]], harps played by vines in [[Spooky Trails]], and steam exhausts in [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]].
 
===''[[Mario + Rabbids Sparks of Hope]]''===
[[File:MRSOH Fourth wall break.jpg|thumb|right|Rabbid Peach, Rabbid Mario and Rayman breaking the fourth wall]]
Before the credits start in the [[Rayman in the Phantom Show]] DLC, [[Rabbid Peach]], [[Rabbid Mario]] and [[Rayman]] wave goodbye towards the camera, breaking the fourth wall.
 
===''[[Princess Peach: Showtime!]]''===
Before the end credits, [[Princess Peach]] winks and thanks the player, similarly to how [[Mario]] does this in several ''Super Mario'' games.
{{br}}


===Other===
===Other===
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When ''[[The Adventures of Super Mario Bros. 3]]'' aired on NBC during its original run, a character from each of the two upcoming episodes, as well as a character from ''[[Captain N: The Game Master]]'', which aired between the two episodes, would all narrate a preview of the upcoming episodes before the show started. This trend continued with ''[[Super Mario World (television series)|Super Mario World]]''. These previews were not included on the DVDs due to the fact that they are considered the property of NBC.
When ''[[The Adventures of Super Mario Bros. 3]]'' aired on NBC during its original run, a character from each of the two upcoming episodes, as well as a character from ''[[Captain N: The Game Master]]'', which aired between the two episodes, would all narrate a preview of the upcoming episodes before the show started. This trend continued with ''[[Super Mario World (television series)|Super Mario World]]''. These previews were not included on the DVDs due to the fact that they are considered the property of NBC.
===''[[The Super Mario Bros. Super Show!]]''===
===''[[The Super Mario Bros. Super Show!]]''===
At the start of the opening sequence, Mario shouts out to the audience "''Hey, paisanos! It's The Super Mario Bros. Super Show!''". In the live-action segments that aired from Monday through Thursday, Mario, Luigi, and/or the guest star tells the audience to watch a preview of Friday's ''[[The Legend of Zelda (cartoon)|The Legend of Zelda]]'' episode. At the end of every episode, Mario, Luigi, and sometimes the guest star say to the audience "''Til next time, everyone... [[Do the Mario]]!''"
At the start of the opening sequence, Mario shouts out to the audience "''Hey, paisanos! It's The Super Mario Bros. Super Show!''". In the live-action segments that aired from Monday through Thursday, Mario, Luigi, and/or the guest star tells the audience to watch a preview of Friday's ''[[The Legend of Zelda (cartoon)|The Legend of Zelda]]'' episode. At the end of every episode, Mario, Luigi, and sometimes the guest star say to the audience "''Til next time, everyone... [[Do the Mario]]!''"
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The term "[[Real World]]" can be considered breaking the fourth wall, as it implies the characters know they are in a make-believe world.
The term "[[Real World]]" can be considered breaking the fourth wall, as it implies the characters know they are in a make-believe world.
;[[Princess Toadstool for President]]
;[[Princess Toadstool for President]]
When [[Princess Peach|Princess Toadstool]] was talking to [[Bowser]] about the election to be [[Mushroom Kingdom]]'s ruler, [[Larry Koopa|Cheatsy Koopa]] looks at the watcher and says, "''Bad King Dad? (laughs) Are you kidding?''". After he says this, King Koopa says, "''What are you laughing at?''" because he does not understand that Cheatsy was laughing at the audience.
When [[Princess Peach|Princess Toadstool]] is talking to [[Bowser|King Koopa]] about the election to be [[Mushroom Kingdom]]'s ruler, [[Larry Koopa|Cheatsy Koopa]] looks at the viewer and says, "''Bad King Dad? (laughs) Are you kidding?''". After he says this, King Koopa says, "''What are you laughing at?''" because he does not understand that Cheatsy was laughing at the audience.
;[[Oh, Brother!]]
;[[Oh, Brother!]]
At the end of the episode, Mario turns to the audience and says, "Brothers, you can't live with them... you can't live without them." and smiles.
At the end of the episode, Mario turns to the audience and says, "Brothers, you can't live with them... you can't live without them." and smiles.
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When Mario says to Toad to bring back the [[Pile Driver Micro-Goomba]]s, Toad winks and gives a thumbs up to the audience.
When Mario says to Toad to bring back the [[Pile Driver Micro-Goomba]]s, Toad winks and gives a thumbs up to the audience.
;[[Do the Koopa]]
;[[Do the Koopa]]
When Mario and the gang see the large fire pit they must cross, Luigi takes note of the [[Dark Land]] music in the background and nervously shouts, "''Stop the music!''", to which the music stops. Luigi tells Mario that they cannot cross that pit, but [[Toad]] sees some [[? Block]]s that can help them. Mario calls out for the music to start up, and new, more epic background music plays.
When Mario and the gang see the large fire pit they must cross, Luigi takes note of the Fortress music in the background and nervously shouts, "''Stop the music!''", to which the music stops. Luigi tells Mario that they cannot cross that pit, but [[Toad]] sees some [[? Block]]s that can help them. Mario calls out for the music to start up, and a variation of the [[Sky Land]] ground music plays.
;[[True Colors]]
;[[True Colors]]
At the end of the episode, Luigi asks if people in the [[Earth|Real World]] will ever accept others regardless of their color, to which Mario, while facing the camera, responds, "''Yeah, when humans get as smart as [[Toad (species)|Mushroom]]s.''"
At the end of the episode, Luigi asks if people in the [[Earth|Real World]] will ever accept others regardless of their color, to which Mario, while facing the camera, responds, "''Yeah, when humans get as smart as [[Toad (species)|Mushroom]]s.''"
;[[Recycled Koopa]]
;[[Recycled Koopa]]
At the end of the episode, the [[Statue of Liberty]] comes to life to tell the audience, "''Those Mario Bros. '''are''' super!''"
At the end of the episode, the [[Statue of Liberty]] comes to life to tell the audience, "''Those Mario Bros. '''are''' super!''"
;[[Super Koopa (episode)|Super Koopa]]
King Koopa looks directly at the audience when introducing himself as [[Tanooki Mario|Raccoon Koopa]].


===''[[Super Mario World (television series)|Super Mario World]]''===
===''[[Super Mario World (television series)|Super Mario World]]''===
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When Bowser is luring the cavepeople of [[Dome City]] to his [[Koopalings|Koopaling]] Bros. Circus, he says to the audience "''This is easier than talking [[Wendy O. Koopa|Kootie Pie]] into a shopping spree!''".
When Bowser is luring the cavepeople of [[Dome City]] to his [[Koopalings|Koopaling]] Bros. Circus, he says to the audience "''This is easier than talking [[Wendy O. Koopa|Kootie Pie]] into a shopping spree!''".
;[[The Night Before Cave Christmas]]
;[[The Night Before Cave Christmas]]
When [[Oogtar]] exclaims "Merry Cave Christmas, Mario-dude!", Mario tells the audience, "Wouldn't it be nice if every day were Christmas?" Mario might either be talking to the audience or Oogtar.
When [[Oogtar]] exclaims "Merry Cave Christmas, Mario-dude!", Mario tells the audience, "Wouldn't it be nice if every day were Christmas?"
;[[King Scoopa Koopa]]
;[[King Scoopa Koopa]]
When the cave-people buy fast food from Scoopa Koopa's Fast Food, Bowser turns to the camera after watching the cave-people buying food and says "''...it makes me filthy rich at the same time! (laughs) Wait 'til you see the side effects! (laughs) Those bird-brains don't even know what hit 'em! (laughs)''". Also, when Mario refers to Bowser's bill as highway robbery, Bowser responds by saying "''Well I call it inflation...''" before turning to the audience and continuing with "''...in more ways than one! Wait 'til the calories start piling up in his waistline!''".
When the cave-people buy fast food from Scoopa Koopa's Fast Food, Bowser turns to the camera after watching the cave-people buying food and says "''...it makes me filthy rich at the same time! (laughs) Wait 'til you see the side effects! (laughs) Those bird-brains don't even know what hit 'em! (laughs)''". Also, when Mario refers to Bowser's bill as highway robbery, Bowser responds by saying "''Well I call it inflation...''" before turning to the audience and continuing with "''...in more ways than one! Wait 'til the calories start piling up in his waistline!''".
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Some dialogue within the ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why a someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games.
Some dialogue within the ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why a someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games.
==''The Super Mario Bros. Movie''==
At the end of ''[[The Super Mario Bros. Movie]]'', [[Lumalee]] tells the audience that it is over and all that is left is them and "the infinite void". He then plays the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] on a saxophone to start off the [[List of The Super Mario Bros. Movie staff|end credits]] music.


==References==
==References==
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