User:Zaku/Sandbox: Difference between revisions

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==Sandbox details==
==Sandbox details==
My page for large edits or article creations, to ensure all parts are displayed as intended.
{|
<br>Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|rowspan=2|[[File:Peter Blue Pumpkin (Dancing).svg|64px|Hi there!]]
|My page for large edits or article creations, to ensure all parts are displayed as intended.
|-
|Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|}
__TOC__
__TOC__


===Current Projects===
===Current Projects===
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Renovate the [[Whirlpool]] page
* Expand on Paper Mario sections of the Trampoline page
* Make stats table for Mario RPG pages that are missing one
* Expand on sections of the Party member page
* Add relevant information to the Magic brush page
* Collect information for Glowing Spot article
* Renovate sections of the Ladder page
* Add to tables for [[Super Paper Mario]] objects and obstacles


===Glitch Category Names===
===Glitch Category Names===
Line 53: Line 61:
===Weapon slot manipulation===
===Weapon slot manipulation===
{{Template:No image|thumb}}
{{Template:No image|thumb}}
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information [[wikipedia:Buffer_overflow|buffer overflows]] into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.
The section in memory that stores Mario's [[party member]]s and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information [[wikipedia:Buffer_overflow|buffer overflows]] into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.


For example: if Kamek (<tt>P_KM'''K'''</tt> internally) joins as the fifth partner, "'''K'''" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as ''76'' when converted to a number, meaning the ''76th'' item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a [[Mushroom]], without consuming the item.
For example: if Kamek (<tt>P_KM'''K'''</tt> internally) joins as the fifth partner, "'''K'''" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as ''76'' when converted to a number, meaning the ''76th'' item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a [[Mushroom]], without consuming the item.


'''NOTE''': This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.
'''NOTE''': This buffer overflow is what results in the game crashing or corrupting when gaining [[List_of_Paper_Mario:_The_Origami_King_glitches#Crashes_and_corruptions|more than 4 partners]].
{{br}}
{{br}}
===Wrong turn number===
===Wrong turn number===
{{Template:No image|thumb}}
{{Template:No image|thumb}}
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</div>
</div>


==Paint==
===Textbox Test===
Description of paint blobs, use in paint hammer, paint gauge, hammer upgrade replenishes it, replenish in completed prism fountain, brief on black paint, effects in battle, order and use of colors.
{|style="float:left; background:#7f9176; border:6px solid #7f9176; border-radius:12%/50%; width:400px; height:140px; box-shadow:1px 1px 5px;"
|
{|style="background:#eeeeee; border-radius:10%/50%; width:380px; height:120px; box-shadow:1.5px 1.5px 2px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
!
|style="transform:scaleX(1.2); transform-origin:0"|
I've never been so happy to see<br>Lord Bowser's devilish spawn come<br>flying recklessly out of nowhere in<br>his clown car.
!
|}
|}


===Table===
{{br}}
{|class="mwtable"style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
 
|-style="background: #ABC;"
{|style="float:left; background:#dfded5; border:3px outset; border-radius:190px; width:380px; height:120px; box-shadow:1px 1px 5px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
!data-sort-type="alphabetical"; width="8%"|Color
!
!data-sort-type="number"; width="3%"|BP Needed
|style="transform:scaleX(1.2); transform-origin:0; vertical-align: top;"|
!class="unsortable"width="15%"|Found In
Hey, look, Mario!<br>See that building over there?
!class="unsortable"width="20%"|Effect
!
!class="unsortable"width="40%"|Merluvlee's prediction
|}
!data-sort-type="number"width="5%"|Type #
 
|-
 
|[[File:PM All or Nothing Badge.png]]<br>Red
{{br}}
|4
<center style="transform: rotate(180deg);">[[File:SPM Door.png|128px]]</center>
|
==Obstacles==
|Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center"
|style="text-align: left"|
|-style="background:black; color:white"
*''I see...an All or Nothing Badge. It is for sale at [[Rowf and Rhuff|the open-air shop]] in the plaza outside the castle gate.
!width=10%|Name
|50
!width=15%|Image
|-
!Description
|[[File:Attack FX A Badge.png]]<br>Yellow
!width=10%|Locations
|0
|
|Changes the sound effects from Mario's hammer and jump attacks.
|style="text-align: left"|
*''I see...an Attack FX A Badge. There is [[Merlow|a child]] upstairs in [[Merluvlee|the fortune-teller]]'s house on [[Shooting Star Summit]]. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade [[Star Piece (Paper Mario series)|Star Pieces]] for Badges. Head upstairs to see him!
|76
|-
|-
|[[File:PMCS Blue Paint Artwork.png|100px]]<br>Blue
|[[! Switch]]
|0
|style="background:white"|[[File:PM Exclaimation Switch Render.png|! Switch]]
|
|align=left|Switches trigger various events when hit or jumped on and are often involved in puzzles.
|Changes the sound effects from Mario's hammer and jump attacks.
|<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Mount Lineland]]<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Gloam Valley]]<br>[[Merlee's Mansion]]<br>[[Dotwood Tree]]<br>[[Fort Francis]]<br>[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Overthere Stair]]<br>[[The Overthere]]<br>[[Castle Bleck Foyer]]<br>[[Castle Bleck Interior]]</div>
|style="text-align: left"|
*''I see...an Attack FX B Badge. Halfway along [[Pleasant Path]] you see three [[Candy Pop|Candy Cane]]s. You go down the path to the three [[Brick Block|brick blocks]] near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize.
|77
|-
|[[File:Attack FX C Badge.png]]<br>Purple
|0
|
|Changes the sound effects from Mario's hammer and jump attacks.
|style="text-align: left"|
*''I see...an Attack FX C Badge. It is hidden in [[Dry Dry Desert (Paper Mario)|the desert]]... From the stone cactus by the path, you move three south and two west. You find a rock and jump on top of it. The Badge appears out of a hidden block.
|78
|-
|[[File:Attack FX D Badge.png]]<br>Orange
|0
|
|Changes the sound effects from Mario's hammer and jump attacks.
|style="text-align: left"|
*''I see...an Attack FX D Badge. You pay a visit to [[Club 64]] at the [[Toad Town]] port. The [[Pop Diva]] there can sing no longer. You take her [[Melody (item)|a new song]] that restores her ability. You are rewarded with the Badge.
|79
|-
|[[File:Attack FX E Badge.png]]<br>Green
|0
|
|Changes the sound effects from Mario's hammer and jump attacks.
|style="text-align: left"|
*''I see...an Attack FX E Badge. It rests in the house with no door, near [[Mayor Penguin]]'s home in [[Shiver City]]. To enter the house, you jump from the eaves of the house next door.
|80
|-
|[[File:Attack FX E Badge.png]]<br>Rainbow
|0
|
|Changes the sound effects from Mario's hammer and jump attacks.
|style="text-align: left"|
*''I see...an Attack FX E Badge. It rests in the house with no door, near [[Mayor Penguin]]'s home in [[Shiver City]]. To enter the house, you jump from the eaves of the house next door.
|80
|-
|-
|[[File:Attack FX E Badge.png]]<br>Black
|Energy blocks/Purple volt
|0
|style="background:white"|[[File:SPM Ackpow 1.png|192px]]
|align=left|
|
|
|Changes the sound effects from Mario's hammer and jump attacks.
|style="text-align: left"|
*''I see...an Attack FX E Badge. It rests in the house with no door, near [[Mayor Penguin]]'s home in [[Shiver City]]. To enter the house, you jump from the eaves of the house next door.
|80
|}
|}

Revision as of 15:39, May 14, 2024

Sandbox details

Hi there! My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page
  • Add to tables for Super Paper Mario objects and obstacles

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An item from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An icon from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. The Lamination Suit, a special item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


A typical door from Super Paper Mario.

Obstacles

Name Image Description Locations
! Switch ! Switch Switches trigger various events when hit or jumped on and are often involved in puzzles.
Energy blocks/Purple volt The Ackpow in the normal generator room in Chapter 2-3 of Super Paper Mario