User:Zaku/Sandbox: Difference between revisions

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==Sandbox details==
==Sandbox details==
My page for large edits or article creations, to ensure all parts are displayed as intended.
{|
<br>Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|rowspan=2|[[File:Peter Blue Pumpkin (Dancing).svg|64px|Hi there!]]
|My page for large edits or article creations, to ensure all parts are displayed as intended.
|-
|Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|}
__TOC__
__TOC__


===Current Projects===
===Current Projects===
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Renovate the [[Whirlpool]] page
* Expand on Paper Mario sections of the Trampoline page
* Make stats table for Mario RPG pages that are missing one
* Expand on sections of the Party member page
* Add relevant information to the Magic brush page
* Collect information for Glowing Spot article
* Renovate sections of the Ladder page
* Add to tables for [[Super Paper Mario]] objects and obstacles


===Glitch Category Names===
===Glitch Category Names===
Line 53: Line 61:
===Weapon slot manipulation===
===Weapon slot manipulation===
{{Template:No image|thumb}}
{{Template:No image|thumb}}
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information [[wikipedia:Buffer_overflow|buffer overflows]] into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.
The section in memory that stores Mario's [[party member]]s and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information [[wikipedia:Buffer_overflow|buffer overflows]] into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.


For example: if Kamek (<tt>P_KM'''K'''</tt> internally) joins as the fifth partner, "'''K'''" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as ''76'' when converted to a number, meaning the ''76th'' item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a [[Mushroom]], without consuming the item.
For example: if Kamek (<tt>P_KM'''K'''</tt> internally) joins as the fifth partner, "'''K'''" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as ''76'' when converted to a number, meaning the ''76th'' item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a [[Mushroom]], without consuming the item.


'''NOTE''': This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.
'''NOTE''': This buffer overflow is what results in the game crashing or corrupting when gaining [[List_of_Paper_Mario:_The_Origami_King_glitches#Crashes_and_corruptions|more than 4 partners]].
{{br}}
{{br}}
===Wrong turn number===
===Wrong turn number===
{{Template:No image|thumb}}
{{Template:No image|thumb}}
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</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>


==Whirlpool History==
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show level appearances"data-collapsetext="Hide level appearances">
===''Super Mario'' series===
*[[World 2-3 (New Super Mario Bros.)|World 2-3]]: Raises the water level
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
*[[World 2-4 (New Super Mario Bros.)|World 2-4]]: Causes certain sand hills to form
In ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', the bottomless pits in all [[water]] areas have water [[current]]s which attempt to suck [[Mario]] down while he [[swim]]s over them, similar in function to whirlpools in later titles.
*{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}: Causes certain sand trenches to form
*[[World 3-3 (New Super Mario Bros.)|World 3-3]]: Disables [[current]]s
*{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}: Causes staircases to form over slopes, and causing certain [[Warp Door]]s to appear
*[[World 4-3 (New Super Mario Bros.)|World 4-3]]: Disables currents
*{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}: Causes [[? Block]]s on strings to drop down
*{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}: Causes elevating platforms to appear to allow Mario to reach [[Mega Goomba (boss)|Mega Goomba]]
*[[World 5-C]]: Causes some [[Red Block]]s to appear, one column after another
*{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
**Causes certain Warp Doors to appear
**Causes certain [[lift]]s to appear
*[[World 8-2 (New Super Mario Bros.)|World 8-2]]: Raises the water level
*{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
**Tilts certain parts of the level upside down
**Causes a certain lift to appear
</div>


====''Super Mario 64'' / ''Super Mario 64 DS''====
===Textbox Test===
[[File:SM64 Screenshot Dire, Dire Docks.png|thumb|The central whirlpool in [[Dire, Dire Docks]]]]
{|style="float:left; background:#7f9176; border:6px solid #7f9176; border-radius:12%/50%; width:400px; height:140px; box-shadow:1px 1px 5px;"
A whirlpool appears in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]], within [[Dire, Dire Docks]]. It appears in the middle of the first area where the [[Chests in the Current]] mission takes place, and if Mario, [[Yoshi]], [[Luigi]], or [[Wario]] goes near it, they can be sucked in and defeated upon getting too close.
|
{|style="background:#eeeeee; border-radius:10%/50%; width:380px; height:120px; box-shadow:1.5px 1.5px 2px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
!
|style="transform:scaleX(1.2); transform-origin:0"|
I've never been so happy to see<br>Lord Bowser's devilish spawn come<br>flying recklessly out of nowhere in<br>his clown car.
!
|}
|}


====''Super Mario Sunshine''====
{{br}}
Pollution on [[Isle Delfino]] is a major proponent of the story in ''[[Super Mario Sunshine]]'', which extends to [[Noki Bay]]. Here the pollution sources from [[Eely-Mouth]] in an underwater chamber, where Mario faces the eel and must clean off the gunk from its teeth. The agitated deep-sea dweller will occasionally suck in the surrounding water and potentially Mario. If Mario is sucked in by the resulting whirlpool, he will be promptly spat out and lose some air.


====''New Super Mario Bros.''====
{|style="float:left; background:#dfded5; border:3px outset; border-radius:190px; width:380px; height:120px; box-shadow:1px 1px 5px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
In ''[[New Super Mario Bros.]]'', whirlpools appear only in [[World 6-5 (New Super Mario Bros.)|World 6-5]]. If Mario gets trapped in one, the player must repeatedly press {{button|ds|A}} to avoid being sucked down, or else they lose a life. After a while, the whirlpool disappears, and Mario can pass by. However, one whirlpool allows Mario to access the [[level]]'s third [[Star Coin]].
!
|style="transform:scaleX(1.2); transform-origin:0; vertical-align: top;"|
Hey, look, Mario!<br>See that building over there?
!
|}


====''Super Mario Galaxy''====
[[File:SMG Water Cave.png|thumb|left|Whirlpools in the [[Sea Slide Galaxy]]]]
In ''[[Super Mario Galaxy]]'', whirlpools appear in the [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], and the [[Bigmouth Galaxy]]. They are thin columns and have a dark blue color. These whirlpools only appear underwater; they create no disturbance on the surface. Rather than pulling in the player, they push Mario or Luigi away. The [[Cyclone Stone]] in [[Beach Bowl Galaxy]] also features a whirlpool column, though this one is formed by a swirling stream of water caught between two [[black hole]]s. Additionally, [[Warp Pipe]]s found underwater such as in [[Buoy Base Galaxy]] will have whirlpool suction, which pull Mario or Luigi to their openings.


====''New Super Mario Bros. 2''====
{{br}}
Whirlpools reappear in ''[[New Super Mario Bros. 2]]'', acting the same as they did in ''New Super Mario Bros.'' They appear only in [[World 3-2 (New Super Mario Bros. 2)|World 3-2]].
<center style="transform: rotate(180deg);">[[File:SPM Door.png|128px]]</center>
 
==Obstacles==
====''Super Mario Maker 2''====
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center"
While whirlpools do not appear in ''[[Super Mario Maker 2]]'', [[Twister]]s can be placed underwater to create an upwards current which does not breach the surface. This current maintains a shape similar to whirlpools.
|-style="background:black; color:white"
{{br|left}}
!width=10%|Name
===''The Super Mario Bros. Super Show!''===
!width=15%|Image
In the forty-second episode of ''[[The Super Mario Bros. Super Show!]]'' titled [[Mario of the Apes]].
!Description
 
!width=10%|Locations
===''Mario's Time Machine''===
|-
In the Super Nintendo version of ''[[Mario's Time Machine]]'' specifically, after collecting enough [[Mushroom]]s while surfing across time's waves, Mario enters whirlpools to travel back to various time periods.
|[[! Switch]]
 
|style="background:white"|[[File:PM Exclaimation Switch Render.png|! Switch]]
===''Super Mario RPG: Legend of the Seven Stars''===
|align=left|Switches trigger various events when hit or jumped on and are often involved in puzzles.
[[File:Thesea.png|thumb|right|Mario standing near a whirlpool in the [[sea]]]]
|<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Mount Lineland]]<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Gloam Valley]]<br>[[Merlee's Mansion]]<br>[[Dotwood Tree]]<br>[[Fort Francis]]<br>[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Overthere Stair]]<br>[[The Overthere]]<br>[[Castle Bleck Foyer]]<br>[[Castle Bleck Interior]]</div>
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', whirlpools can be found in most sections within the [[sea]]. When [[Mario]] is sucked by one, he is taken beneath the surface where he can access underwater areas. These whirlpools serve as the only method to submerge into water and only works in one direction; Mario cannot enter a whirlpool to resurface.
|-
 
|Energy blocks/Purple volt
===''Mario Party'' series===
|style="background:white"|[[File:SPM Ackpow 1.png|192px]]
====''Mario Party''====
|align=left|
[[File:WhirlpoolMP1.png|thumb|left|The stranded Pink Yoshi surrounded by whirlpools.]]
|
Whirlpools can be found  in ''[[Mario Party]]'', where they prevent access to a [[Yoshi (species)|Pink Yoshi]] stuck on a small central island within the [[Yoshi's Tropical Island]] board. These whirlpools can be removed by collecting [[Star (Mario Party series)|Star]]s, which forms a bridge at the end of the game allowing the Blue Yoshi on Watermelon Island to reunite with the stranded Yoshi. These whirlpools were replaced with [[Cheep Cheeps]] when the board returned in ''[[Mario Party Superstars]]''.
|}
 
====''Mario Party 6''====
[[File:BlooperScooper.png|thumb|Blooper Scooper minigame]]
[[Blooper Scooper]] is a minigame from ''[[Mario Party 6]]'' where players are capsized by a [[Big Blooper]] and must survive the whirlpool it forms. Any players unable to swim away from the Blooper are pulled beneath the water, made more difficult by the tentacles, crates, and other obstacles around the current. At the end of the minigame, the Blooper submerges allowing the whirlpool to subside.
{{br|left}}
====''Mario Party 7''====
{{quote|Oh dear! You unleashed the {{color|whirlpool|magenta}}. Now the {{color|shells|blue}} will be shuffled.|Toadsworth|Mario Party 7}}
In the Pearl Hunt game mode, players compete in minigames for the chance to collect pearls from various seashells arranged on the seabed. These seashells can also hold other objects such as Mushrooms, [[Bob-omb]]s, and whirlpools. The whirlpools will expand in size to carry all remaining seashells up high before dissipating, where the shells will drift back down in new positions.
 
====''Mario Party DS''====
When playing the [[Cheep Chump]] minigame in ''[[Mario Party DS]]'', players have thirty seconds to avoid three [[Cheep Cheep]]s lurking below the water. These Cheep Cheeps vary in size and will occasionally swim up to the surface to suck up players, forming whirlpools from their suction that correspond to their sizes. If a player fails to paddle away from a vortex they are eaten, spat out, and eliminated from the minigame. After thirty seconds or all players are eliminated, the minigame ends. Players can use the top screen to see the locations of Cheep Cheeps before they surface.
 
====''Mario Party 9''====
[[Blooper Beach]]
 
====''Super Mario Party''====
Players work together in a raft to navigate various obstacles in the [[River Survival]] game mode of ''[[Super Mario Party]]''. Two of the winding paths, the [[Blooper Pools]] and [[Monster Attack!]] challenges, feature [[Blooper]]s spinning to form whirlpools which pull in the raft and can cause it to bump against the Bloopers, impeding progress.
 
===''Mario Kart'' series===
====''Mario Kart: Double Dash!!''====
[[File:MKDD MushroomBridge.png|thumb|240px|Whirlpools in the ocean below [[Mushroom Bridge]]]]
In ''[[Mario Kart: Double Dash!!]]'', [[Mushroom Bridge]] rests on an island, with various whirlpools swirling both below the bridge and out at sea. These whirlpools have stars incorporated in the design and are much larger than the racer's karts and even the boats docked in the area. These features are also present on the course in ''[[Mario Kart Tour]]'', albeit without the star details. These whirlpools are absent from the course's appearance in ''[[Mario Kart DS]]'' and ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
 
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
In ''[[Mario Kart 8]]'' and its [[Mario Kart 8 Deluxe|enhanced port]] is the track [[Dolphin Shoals]] featured in the [[Star Cup]]. At the end of the course is a section where the racers emerge from the water, driving across rocky terrain and [[Glider|gliding]] over a massive whirlpool. This whirlpool is too large to see on screen all at once and surrounds the final area.
 
===''Mario & Luigi: Superstar Saga''===
[[Oho Ocean]] (nevermind this game contains waterspouts, slightly different from whirlpools apparently. Although the Water Vellumental uses "waterspouts" even though they are made of water not air)
 
===''Paper Mario'' series''===
====''Paper Mario: The Thousand-Year Door''====
[[Pianta Parlor]] and water draining in [[Boggly Woods]]
 
====''Super Paper Mario''====
[[The Tile Pool]] is an underwater level within [[The Bitlands]] of ''[[Super Paper Mario]]''. After entering a pipe, Mario and co. find themselves in an underwater passage featuring two swirling currents. When touched these whirlpools suck up the playable character, spinning the camera clockwise before ejecting them away and dealing 1 damage.
 
====''Paper Mario: Color Splash''====
[[File:PMCS VortexIslandIcon.gif|thumb|100px|left]]
[[File:PMCS Vortex Island vortex.png|thumb|right|The whirlpool of [[Vortex Island]]]]
Within the Violet Isles of ''[[Paper Mario: Color Splash]]'', Mario encounters a massive whirlpool at [[Vortex Island]]. This vortex is the namesake of the island and prevents access to the local [[Mini Paint Star]] until being subdued. Mario must access a special warp pipe and navigate the [[parallel world]] to reach a laundry room [[Washing Machine]], the source of the vortex. Squeezing this [[Battle_Card_(Paper_Mario:_Color_Splash)#Thing_Cards|Thing]] and completing the ensuing battle will cause the whirlpool to dissipate in both worlds, granting passage to [[Lighthouse Island]].
{{br|left}}
 
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', the bridge to [[Peach's Castle]] is destroyed so Mario must navigate the [[Graffiti Underground]] instead. At the end of the sewer system is a body of water blocking access to a [[Warp Pipe]], and fighting a nearby group of [[Scaredy Rat]]s reveals a [[Magic Circle]]. Mario can use the [[1,000-Fold Arms]] to open a valve, forming a whirlpool as the water flows down into the drain.
 
[[File:PMTOK Mario meets Water Vellumental.jpg|thumb|left|Waterspouts formed by the [[Water Vellumental]]]]
When confronting the [[Water Vellumental]], it forms large waterspouts from a body of water for the ensuing boss battle. The Water Vellumental will siphon water from these waterspouts each turn to charge up for its Big, Mega, Giga, and Ultra Wave attacks, also summoning smaller waterspouts to wash away panels on each turn. When King Olly takes this form, his waterspouts will circle around the center as the ring puzzle is being solved, locking into position to wash away battle panels once Mario's path is set.
 
Defeating this boss allows [[Olivia]] to fill the [[Eddy River]] using a Magic Circle. This river bases its name on the eddies which form whirlpools throughout the stream. These whirlpools sometimes shift across the water and cause damage to the [[Oarsman]]'s boat, submerging it before launching it up. There is a massive whirlpool towards the end of the stream which, if entered, deals three hearts of damage to the boat.
{{br|left}}
 
===''Dance Dance Revolution: Mario Mix''===
[[File:DDRIcon9.png|thumb]]
The [[SS Brass]] gets caught in a whirlpool.
 
===''Donkey Kong franchise''===
====''Donkey Kong Country 3 (Game Boy Advance)''====
[[Secret cave]]
 
====''DK: Jungle Climber''====
[[Boogity Bog]]
====''Donkey Kong: Tropical Freeze''====
[[Rockin' Relics]] and [[Fritz]] teleporting.
 
===''Mario & Sonic at the London 2012 Olympic Games''===
[[File:GooperBlooperDreamRafting.png|thumb|left]]
[[Gooper Blooper]]
 
===''The Super Mario Bros. Movie''===
During the events of ''[[The Super Mario Bros. Movie]]'', a water main break causes the streets of [[Brooklyn]] to flood with water. When Mario lifts a manhole cover in an attempt to investigate the cause, a whirlpool forms and water surges down into the sewers.

Revision as of 15:39, May 14, 2024

Sandbox details

Hi there! My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page
  • Add to tables for Super Paper Mario objects and obstacles

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An item from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An icon from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. The Lamination Suit, a special item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


A typical door from Super Paper Mario.

Obstacles

Name Image Description Locations
! Switch ! Switch Switches trigger various events when hit or jumped on and are often involved in puzzles.
Energy blocks/Purple volt The Ackpow in the normal generator room in Chapter 2-3 of Super Paper Mario