User:Zaku/Sandbox: Difference between revisions

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==Sandbox details==
==Sandbox details==
My page for large edits or article creations, to ensure all parts are displayed as intended.
{|
<br>Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|rowspan=2|[[File:Peter Blue Pumpkin (Dancing).svg|64px|Hi there!]]
|My page for large edits or article creations, to ensure all parts are displayed as intended.
|-
|Text in {{color|blue|blue}} is simply colored, I will correctly change them to links in the final version.
|}
__TOC__
__TOC__


===Current Projects===
===Current Projects===
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Renovate the [[Whirlpool]] page
* Expand on Paper Mario sections of the Trampoline page
* Make stats table for ''[[Paper Mario: The Origami King]]'' similar to other games
* Expand on sections of the Party member page
* Add relevant information to the Magic brush page
* Collect information for Glowing Spot article
* Renovate sections of the Ladder page
* Add to tables for [[Super Paper Mario]] objects and obstacles


===Glitch Category Names===
===Glitch Category Names===
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===Weapon slot manipulation===
===Weapon slot manipulation===
{{Template:No image|thumb}}
{{Template:No image|thumb}}
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information [[wikipedia:Buffer_overflow|buffer overflows]] into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.
The section in memory that stores Mario's [[party member]]s and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information [[wikipedia:Buffer_overflow|buffer overflows]] into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.


For example: if Kamek (<tt>P_KM'''K'''</tt> internally) joins as the fifth partner, "'''K'''" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as ''76'' when converted to a number, meaning the ''76th'' item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a [[Mushroom]], without consuming the item.
For example: if Kamek (<tt>P_KM'''K'''</tt> internally) joins as the fifth partner, "'''K'''" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as ''76'' when converted to a number, meaning the ''76th'' item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a [[Mushroom]], without consuming the item.


'''NOTE''': This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.
'''NOTE''': This buffer overflow is what results in the game crashing or corrupting when gaining [[List_of_Paper_Mario:_The_Origami_King_glitches#Crashes_and_corruptions|more than 4 partners]].
{{br}}
{{br}}
===Wrong turn number===
===Wrong turn number===
{{Template:No image|thumb}}
{{Template:No image|thumb}}
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|-
|-
|rowspan=2|<tt>MEKAKOOPA
|rowspan=2|<tt>MEKAKOOPA
|[[File:PMTOK 10000 Coins indicator.png|105px|link=Coin|10,000 Coins]]
|[[File:PMTOK Coin Bag leaf icon.png|64px|link=Coin|Coin bag]]
|-
|-
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
|<center>[[File:PMTOK question mark indicator.png|40px]]</center>
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</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>
</imagemap><noinclude><!--[[Category:Image map templates]]--></noinclude>


=Whirlpool=
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show level appearances"data-collapsetext="Hide level appearances">
==History==
*[[World 2-3 (New Super Mario Bros.)|World 2-3]]: Raises the water level
===''Super Mario RPG: Legend of the Seven Stars''===
*[[World 2-4 (New Super Mario Bros.)|World 2-4]]: Causes certain sand hills to form
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', whirlpools appear in almost every underwater area. When [[Mario]] is sucked by one, he is taken to the bottom of the water, where the player can reach other areas. This is because Mario cannot dive underwater on his own. However, Mario cannot resurface by touching a whirlpool.
*{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}: Causes certain sand trenches to form
*[[World 3-3 (New Super Mario Bros.)|World 3-3]]: Disables [[current]]s
*{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}: Causes staircases to form over slopes, and causing certain [[Warp Door]]s to appear
*[[World 4-3 (New Super Mario Bros.)|World 4-3]]: Disables currents
*{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}: Causes [[? Block]]s on strings to drop down
*{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}: Causes elevating platforms to appear to allow Mario to reach [[Mega Goomba (boss)|Mega Goomba]]
*[[World 5-C]]: Causes some [[Red Block]]s to appear, one column after another
*{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
**Causes certain Warp Doors to appear
**Causes certain [[lift]]s to appear
*[[World 8-2 (New Super Mario Bros.)|World 8-2]]: Raises the water level
*{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
**Tilts certain parts of the level upside down
**Causes a certain lift to appear
</div>


===''Super Mario'' series===
===Textbox Test===
====''Super Mario 64'' / ''Super Mario 64 DS''====
{|style="float:left; background:#7f9176; border:6px solid #7f9176; border-radius:12%/50%; width:400px; height:140px; box-shadow:1px 1px 5px;"
A whirlpool appears in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]] in [[Dire, Dire Docks]]. It appears in the middle of the first area, and if Mario, [[Yoshi]], [[Luigi]], or [[Wario]] goes near it, he is possibly sucked in and defeated instantly.
|
{|style="background:#eeeeee; border-radius:10%/50%; width:380px; height:120px; box-shadow:1.5px 1.5px 2px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
!
|style="transform:scaleX(1.2); transform-origin:0"|
I've never been so happy to see<br>Lord Bowser's devilish spawn come<br>flying recklessly out of nowhere in<br>his clown car.
!
|}
|}


====''New Super Mario Bros.''====
{{br}}
In ''[[New Super Mario Bros.]]'', whirlpools appear only in [[World 6-5 (New Super Mario Bros.)|World 6-5]]. If Mario gets trapped in one, the player must repeatedly press {{button|ds|A}} to avoid being sucked down, or else they lose a life. After a while, the whirlpool disappears, and Mario can pass by. However, one whirlpool allows Mario to access the [[level]]'s third [[Star Coin]].


====''Super Mario Galaxy''====
{|style="float:left; background:#dfded5; border:3px outset; border-radius:190px; width:380px; height:120px; box-shadow:1px 1px 5px; line-height:1.7em; text-align:left; color:#373737; font-size:100%; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif;" cellpadding="8px"
[[File:SMG Water Cave.png|thumb|Whirlpools in the Sea Slide Galaxy]]
!
In ''[[Super Mario Galaxy]]'', whirlpools appear in the [[Sea Slide Galaxy]], the [[Bigmouth Galaxy]], and the [[Deep Dark Galaxy]]. They are thin and have a dark blue color. They do not suck Mario but push him.
|style="transform:scaleX(1.2); transform-origin:0; vertical-align: top;"|
Hey, look, Mario!<br>See that building over there?
!
|}


====''New Super Mario Bros. 2''====
Whirlpools reappear in ''[[New Super Mario Bros. 2]]'', acting the same as they did in ''New Super Mario Bros.'' They appear only in [[World 3-2 (New Super Mario Bros. 2)|World 3-2]].


===''Mario Kart: Double Dash''===
{{br}}
[[GCN Mushroom Bridge]]
<center style="transform: rotate(180deg);">[[File:SPM Door.png|128px]]</center>
 
==Obstacles==
===''Mario Party'' series===
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:#f8f9fa; margin:0 auto; border:silver; align:center"
====''Mario Party''====
|-style="background:black; color:white"
[[File:WhirlpoolMP1.png|thumb|left|The Pink Yoshi on the middle island surrounded by whirlpools in ''Mario Party'']]
!width=10%|Name
Whirlpools appear in ''[[Mario Party]]'' in [[Yoshi's Tropical Island]], blocking a [[Yoshi (species)|Pink Yoshi]] on the middle island.
!width=15%|Image
{{br|left}}
!Description
====''Mario Party 6''====
!width=10%|Locations
[[Blooper Scooper]]
====''Mario Party 7''====
Pearl Hunt
====''Mario Party DS''====
[[Cheep Chump]]
====''Mario Party 9''====
[[Blooper Beach]] and [[Ballistic Beach]]
====''Super Mario Party''====
[[River Survival]] [[Blooper Pools]]
 
===''Paper Mario'' series''===
====''Super Paper Mario''====
[[The Tile Pool]]
====''Paper Mario: Color Splash''====
[[File:PMCS VortexIslandIcon.gif|thumb|100px|left]]
[[File:PMCS Vortex Island vortex.png|thumb|right|300px|The whirlpool of [[Vortex Island]].]]
Within the Violet Isles of [[Prism Island]], Mario encounters a massive whirlpool at [[Vortex Island]]. This vortex is the namesake of the island and prevents access to the local [[Mini Paint Star]] until being subdued. Mario must access a special warp pipe and navigate the [[parallel world]] to reach a laundry room [[Washing Machine]], the source of the vortex. Squeezing this [[Battle_Card_(Paper_Mario:_Color_Splash)#Thing_Cards|Thing]] and completing the ensuing battle will cause the whirlpool to dissipate in both worlds, granting passage to [[Lighthouse Island]].
{{br|left}}
====''Paper Mario: The Origami King''====
[[Eddy River]] and [[Water Vellumental]]
 
===''Mario & Luigi: Superstar Saga''===
[[Oho Ocean]] (nevermind this game contains waterspouts, slightly different from whirlpools apparently. Although the Water Vellumental uses "waterspouts" even though they are made of water not air)
 
==PMTOK Mario's stats==
{|class="wikitable"style="margin:auto; text-align:center"
|-
!width=18%|
!Stat
!Initial value
!{{hover|Max. value|Without accessories}}
!Function
|-
|rowspan=6|[[File:PMTOK Mario jumping sprite.png|120px]]<br>[[File:PMCS Eyecatch Mario.png|100px|link=Mario]]
|[[File:PMTOK coin UI icon.png|50px|link=Coin]]
|0
|9,999
|The amount of coins Mario currently has.
|-
|[[File:Heavy Bag PMTOK icon.png|50px|link=Confetti]]
|100
|600
|The amount of confetti Mario can carry, which increases after each streamer is destroyed. '''FIND ACTUAL ICON'''
|-
|-
|[[File:PMCS HP Text.png|50px|link=Heart Point]]
|[[! Switch]]
|50
|style="background:white"|[[File:PM Exclaimation Switch Render.png|! Switch]]
|200
|align=left|Switches trigger various events when hit or jumped on and are often involved in puzzles.
|The maximum amount of HP Mario can have. Each multiple of 20 HP reached increases damage by one. '''FIND ACTUAL ICON'''
|<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Mount Lineland]]<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Gloam Valley]]<br>[[Merlee's Mansion]]<br>[[Dotwood Tree]]<br>[[Fort Francis]]<br>[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Overthere Stair]]<br>[[The Overthere]]<br>[[Castle Bleck Foyer]]<br>[[Castle Bleck Interior]]</div>
|-
|[[File:Toad Point PMTOK sprite.png|50px|link=Toad Point]]
|0
|416
|The number of Toads Mario has rescued, visible after entering the [[Musée_Champignon#Art_Gallery|Art Gallery]].
|-
|[[File:Boots PMTOK icon.png|50px|link=Jump]]
|3
|11
|The amount of damage Mario can do with the jump first strike.
|-
|[[File:Hammer PMTOK icon.png|50px|link=Hammer]]
|4
|12
|The amount of damage Mario can do with the hammer first strike.
|}
===Stats after each streamer===
'''GET ICONS FOR STREAMERS AND CONFETTI!'''
{|class="wikitable"style="margin:auto; text-align:center"
!Streamer destroyed
!None
|[[File:PMTOK Red Streamer Confetti Increase.jpg|88px]]
|[[File:PMTOK Blue Streamer Confetti Increase.png|88px]]
|[[File:PMTOK Yellow Streamer Confetti Increase.png|88px]]
|[[File:PMTOK Purple Streamer Confetti Increase.png|88px]]
|[[File:PMTOK Green Streamer Confetti Increase.png|88px]]
|-
|-
!Confetti capacity
|Energy blocks/Purple volt
|100 [[File:PMTOK confetti bag leaf icon.png|50px]]
|style="background:white"|[[File:SPM Ackpow 1.png|192px]]
|200 [[File:PMTOK confetti bag leaf icon.png|50px]]
|align=left|
|300 [[File:PMTOK confetti bag leaf icon.png|50px]]
|
|400 [[File:PMTOK large confetti bag leaf icon.png|50px]]
|500 [[File:PMTOK large confetti bag leaf icon.png|50px]]
|600 [[File:PMTOK large confetti bag leaf icon.png|50px]]
|}
|}

Revision as of 15:39, May 14, 2024

Sandbox details

Hi there! My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

  • Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
  • Expand on Paper Mario sections of the Trampoline page
  • Expand on sections of the Party member page
  • Add relevant information to the Magic brush page
  • Collect information for Glowing Spot article
  • Renovate sections of the Ladder page
  • Add to tables for Super Paper Mario objects and obstacles

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An item from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An icon from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. The Lamination Suit, a special item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


A typical door from Super Paper Mario.

Obstacles

Name Image Description Locations
! Switch ! Switch Switches trigger various events when hit or jumped on and are often involved in puzzles.
Energy blocks/Purple volt The Ackpow in the normal generator room in Chapter 2-3 of Super Paper Mario