Super Mario Galaxy: Difference between revisions

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>Carlos Rodriguez, Antonio, editor. "Las recomendaciones de Club Nintendo para el mes de noviembre" [Spanish source]. ''[[NWiki:Club Nintendo Mexico|Club Nintendo]]'', no. 192, Nov. 2007, p. 54.</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{release|Japan|May 31, 2015<ref name=wiiuJP>[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]. "[https://www.youtube.com/watch?v=mBl3jNhi73Q スーパーマリオギャラクシー 紹介映像]" [Japanese source]. ''YouTube'', 31 May 2015. Accessed 6 Mar. 2021.</ref>|USA|December 24, 2015<ref name=wiiuUS>[[Nintendo|Nintendo of America]]. "[https://web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u Super Mario Galaxy (Wii U)]" [archived from [http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u the original]]. ''Nintendo Official Site'', 2015. Accessed 13 Dec. 2015.</ref>|Europe|February 4, 2016<ref name=wiiuEU>Whitehead, Thomas. "[http://www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe Nintendo Download: 4th February (Europe)]." ''Nintendo Life'', 1 Feb. 2016.</ref>|Australia|February 5, 2016}}'''Nvidia Shield TV:'''<br>{{release|China|March 22, 2018<ref name=shield>Nvidia [英伟达SHIELD]. "[https://weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment #NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!]" [Chinese source]. ''Sina Visitor System'', 22 Mar. 2018. Accessed 21 Mar. 2021.</ref>}}
|release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[NWiki:Club Nintendo Mexico|Club Nintendo]]''|format=192|language=Spanish|location=Mexico City|publisher=[[Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{release|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=https://www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=Japanese|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=[[Nintendo of America]]|archive=https://web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|deadlink=http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u the original|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=http://www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016}}'''Nvidia Shield TV:'''<br>{{release|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=https://weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=Chinese|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y|zh_simp=y|zh_simp_note=&nbsp;(Nvidia Shield TV only)}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y|zh_simp=y|zh_simp_note=&nbsp;(Nvidia Shield TV only)}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
|modes=Single-player, two-player co-op
|modes=Single-player, two-player co-op
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|dejus=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|dejus=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>浪玩堂. "[http://web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!]" [Chinese source; archived from [http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 the original]]. ''Sina Visitor System'', 5 Dec. 2017. Accessed 21 Mar. 2021.</ref>
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>{{cite|author=浪玩堂|archive=http://web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|title=英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!|language=Chinese|deadlink=http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|publisher=Sina Visitor System|date=5 Dec. 2017|accessdate=21 Mar. 2021}}</ref>
|media={{media|wii=1|wiiudl=1|nvshield=1}}
|media={{media|wii=1|wiiudl=1|nvshield=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1|nvshield=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1|nvshield=1}}
}}
}}
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』[Japanese source]. Tokyo, {{wp|Shogakukan}}, 2015.</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>[[Nintendo|Nintendo of America]]. "[https://www.youtube.com/watch?v=uuC4YLLkqME Nintendo Switch Presentation 2017]." ''YouTube'', 17 Jan. 2017. Accessed 30 Jan. 2021.</ref><ref name=hakoniwa>[[Bill Trinen|Trinen, Bill]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]" ''Nintendo Treehouse Log'', 14 Jun. 2017. Accessed 30 Jan. 2021.</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) and ''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]]). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]],  a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=[[Nintendo of America]]|url=https://www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]) and ''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]]). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]],  a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"


Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>[[Nintendo|Nintendo Co., Ltd.]] "[https://www.nintendo.co.jp/ir/en/sales/software/wii.html IR Information : Financial Data - Top Selling Title Sales Units - Wii Software]." ''Nintendo Co., Ltd.'', 31 Mar. 2020. Accessed 6 Mar. 2021.</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Ports|ported]] to the {{wp|Nvidia Shield TV}} console in 2018. A port of the game with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]]).<ref name=3DAS>[[Nintendo|Nintendo of America]]. "[https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]." ''YouTube'', 3 Sep. 2020.</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].
Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]]).<ref name=3DAS>{{cite|author=[[Nintendo of America]]|url=https://www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].


''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin. "The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze." ''Games and Culture'', vol. 7, no. 1, SAGE Publishing, Jan. 2012, pp. 72–86. https://doi.org/10.1177/1555412012440309</ref><ref name=Polygon>Polygon Staff. "[https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 The 500 Best Video Games of All Time]" [archived from [https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 the original]]. ''Polygon'', 27 Nov. 2017. Accessed 30 Dec. 2022.</ref><ref name=asahi>TV Asahi staff. "[https://www.youtube.com/watch?v=jMVW-G6RDHA 国民5万人がガチ投票!テレビゲーム総選挙]" [Japanese source]. Presented by Kazuki Sawamura. ''TV Game Sousenkyo''『乃木坂46 賀喜遥香』, TV Asahi, 27 Dec. 2021. Archived by チャンネル. ''YouTube'', 16 Mar. 2022. Accessed 30 Dec. 2022.</ref><ref name=ashcraft>Ashcraft, Brian. "[https://kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437 Poll: Here Are Japan's Top 100 Video Games Of All Time]." ''Kotaku'', 28 Dec. 2021. Accessed 30 Dec. 2022.</ref>
''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|deadlink=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|archive=https://www.youtube.com/watch?v=jMVW-G6RDHA|title=国民5万人がガチ投票!テレビゲーム総選挙|language=Japanese|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021|archiver=YouTube by チャンネル|archivedate=16 Mar. 2022|accessdate=30 Dec. 2022}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=https://kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref>
==Story==
==Story==
'''From the instruction booklet'''
'''From the instruction booklet'''
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[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]]
[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]]
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the [[Grand Star]]s, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or [[Bowser Jr.]]. Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the [[Grand Star]]s, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or [[Bowser Jr.]] Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.


[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
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==Gameplay==
==Gameplay==
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
The player controls [[Mario]],<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> who platforms mainly on spherical planetoids, and he completes [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held objects, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.
The player controls [[Mario]],{{footnote|main|A}} who platforms mainly on spherical planetoids, and he completes [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held objects, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.


There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.
There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.
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Mario's health is represented by a three-segemented [[Health Meter|life meter]]. Receiving damage removes one section, and losing all makes him lose a life. Collecting a [[Life Mushroom]] replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.  
Mario's health is represented by a three-segemented [[Health Meter|life meter]]. Receiving damage removes one section, and losing all makes him lose a life. Collecting a [[Life Mushroom]] replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.  


Most levels are clusters of small planetary bodies with their own centers of [[gravity]], causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.<ref>Black, Fletcher. ''Super Mario Galaxy: PRIMA Official Game Guide''. Collector's Edition, Roseville, [[Prima Games]], 2007, p. 12.</ref> Planets with sharp edges only have one gravitational plane, like the courses in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using [[Launch Star]]s, yellow objects that fire Mario through the sky. The levels in the game can be accessed by [[dome]]s scattered across the [[Comet Observatory]], the game's hub world. For more detail on level structure, galaxies, and the hub, see "[[#Locations|Locations]]" below.
Most levels are clusters of small planetary bodies with their own centers of [[gravity]], causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=[[Prima Games]]|date=2007|page=12}}</ref> Planets with sharp edges only have one gravitational plane, like the courses in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using [[Launch Star]]s, yellow objects that fire Mario through the sky. The levels in the game can be accessed by [[dome]]s scattered across the [[Comet Observatory]], the game's hub world. For more detail on level structure, galaxies, and the hub, see "[[#Locations|Locations]]" below.
===Co-Star Mode===
===Co-Star Mode===
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>Juliusaurus. "[https://www.youtube.com/watch?v=eRantJ0Acm8 Super Mario Galaxy Co-op Fun: Midair Jumps]." ''YouTube'', 4 Jan. 2009. Accessed 6 Mar. 2021.</ref>
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>{{cite|author=Juliusaurus|url=https://www.youtube.com/watch?v=eRantJ0Acm8|title=Super Mario Galaxy Co-op Fun: Midair Jumps|publisher=YouTube|date=4 Jan. 2009|accessdate=6 Mar. 2021}}</ref>


===Luigi===
===Luigi===
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]]
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]]
Completing "[[The Fate of the Universe]]" after 120 Power Stars have been collected allows the player to replay the entire game as Mario's brother, [[Luigi]], who otherwise appears as a non-playable character that assists Mario. Luigi can jump higher than him but has worse traction, making him skid. He also runs slightly faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. [[Cosmic Luigi]], one of the rival characters, is more challenging than Cosmic Mario, and Luigi receives twenty [[1-Up Mushroom]]s from Princess Peach instead of Mario's usual five (although if Luigi's life counter is too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi, who will now react with confusion at seeing a copy of himself. When the player collect 120 Power Stars and replays "The Fate of the Universe", [[Grand Finale Galaxy]] becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected by each of them.
Completing "[[The Fate of the Universe]]" after 120 Power Stars have been collected allows the player to replay the entire game as Mario's brother, [[Luigi]], who otherwise appears as a non-playable character that assists Mario. Luigi can jump higher than him but has worse traction, making him skid. He also runs slightly faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. [[Cosmic Luigi]], one of the rival characters, is more challenging than Cosmic Mario, and Luigi receives twenty [[1-Up Mushroom]]s from Princess Peach instead of Mario's usual five (although if Luigi's life counter is too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi, who will now react with confusion at seeing a copy of himself (although his height is marginally different). When the player collects 120 Power Stars and replays "[[The Fate of the Universe]]", [[Grand Finale Galaxy]] becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected by each of them.


This mode is referred to by [[Rosalina]] as "another world". In the Japanese version, she describes it as the world where Mario may come across his alternate self who is not him.<ref>リンカー Linker / 紫月リン Rin Shizuki. "[https://www.youtube.com/watch?v=CHRw7Mw6bfY スーパーマリオギャラクシーを実況プレイ Part52]" [Japanese source]. ''YouTube'', 6 Oct. 2011. Accessed 27 Oct. 2019.</ref>
This mode is referred to by [[Rosalina]] as "another world". In the Japanese version, she describes it as the world where Mario may come across his alternate self who is not him.<ref>{{cite|author=リンカー Linker / 紫月リン Rin Shizuki|url=https://www.youtube.com/watch?v=CHRw7Mw6bfY|title=スーパーマリオギャラクシーを実況プレイ Part52|language=Japanese|publisher=YouTube|date=6 Oct. 2011|accessdate=27 Oct. 2019}}</ref>
{{br}}
{{br}}


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When playing on a [[Wii]] or [[Wii U]] console by oneself (P1), the game requires one to use the [[Wii Remote]] attached to the [[Nunchuk]]. If the player attempts to access the game without the Nunchuk attached, it will prompt the player to do so before proceeding. One will not be able to access the rest of the game unless they do so. In Co-Star Mode, the second player (P2) is not required to have the Nunchuk attached to their Wii Remote but it still must be held vertically.
When playing on a [[Wii]] or [[Wii U]] console by oneself (P1), the game requires one to use the [[Wii Remote]] attached to the [[Nunchuk]]. If the player attempts to access the game without the Nunchuk attached, it will prompt the player to do so before proceeding. One will not be able to access the rest of the game unless they do so. In Co-Star Mode, the second player (P2) is not required to have the Nunchuk attached to their Wii Remote but it still must be held vertically.


The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout, cannot display a pointer on screen, and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the X button. Actions involving the [[Star Pointer]] are instead performed with the right analog stick. In Co-Star Mode, both analog sticks can be used to control the Star Pointer.<ref>Chinese Nintendo [@chinesenintendo]. "[https://twitter.com/jhstjh/status/978431140959805440 For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release)]." ''Twitter'', 24 Mar. 2018. Accessed 06 Mar. 2021.</ref> The original tilt controls in the game is also replaced by the regular left analog stick control.<ref>Chinese Nintendo [@chinesenintendo]. "[https://twitter.com/chinesenintendo/status/1019812333621669888 And yes, tilting in Super Mario Galaxy has been replaced by simply the left analog stick on Nvidia Shield]." ''Twitter'', 19 Jul. 2018. Accessed 06 Mar. 2021.</ref><ref>ドラガリキノピコ. "[https://youtu.be/OryQXvTC-t4 スーパーマリオギャラクシー Part2 ワールド2 バスルーム]" [Japanese source of Chinese footage]. ''YouTube'', 21 Jun. 2018. Accessed 6 Mar. 2021.</ref>
The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout, cannot display a pointer on screen, and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the X button. Actions involving the [[Star Pointer]] are instead performed with the right analog stick. In Co-Star Mode, both analog sticks can be used to control the Star Pointer.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=https://twitter.com/jhstjh/status/978431140959805440|title=For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release)|publisher=Twitter|date=24 Mar. 2018|accessdate=6 Mar. 2021}}</ref> The original tilt controls in the game is also replaced by the regular left analog stick control.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=https://twitter.com/chinesenintendo/status/1019812333621669888|title=And yes, tilting in Super Mario Galaxy has been replaced by simply the left analog stick on Nvidia Shield|publisher=Twitter|date=19 Jul. 2018|accessdate=6 Mar. 2021}}</ref><ref>{{cite|author=ドラガリキノピコ|url=https://youtu.be/OryQXvTC-t4|title=スーパーマリオギャラクシー Part2 ワールド2 バスルーム|language=Chinese|publisher=YouTube|date=21 Jun. 2018|accessdate=6 Mar. 2021}}</ref>


For the control scheme of the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, click [[Super Mario 3D All-Stars#Super Mario Galaxy|here]].
For the control scheme of the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, click [[Super Mario 3D All-Stars#Super Mario Galaxy|here]].
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|{{button|nvshield|A}}
|{{button|nvshield|A}}
|-
|-
|Phase through walls in Boo form
|Phase through [[Bars (Boo Mario)|walls]] in Boo form
|Shake {{button|wii|Wiimote}}
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|X}}
|{{button|nvshield|X}}
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A galaxy is an isolated cluster of small planets and other planetary bodies. Some planets are shaped like spheres, but many are not. Most have their own [[Gravity|gravitational pull]], which lets Mario return to his starting position by continuing to move forward and prevents him from falling off the edge. Mario's movement, physics, and trajectory bend organically around a planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, Mario can directly travel between sufficiently close planets just by [[jump]]ing. More distant planets are reached by using objects such as [[Launch Star]]s and [[Pull Star]]s. Not all planets pull Mario inwards. When inside a planet, gravity may be inverted so that Mario walks on the underside of the ground. Many other planets are shaped like the more traditional courses of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'', and thus have only one gravitational plane, which is communicated by sharp edges and steep drops along their sides. In contrast, planets that have their own gravity, even if they are not spheres, have rounded edges.<ref name=jasper/> Some planets are on two-dimensional planes and Mario's movement options are restricted accordingly (i.e. the player cannot tilt {{button|wii|Stick}} down to make him walk toward the camera and fall off the side).
A galaxy is an isolated cluster of small planets and other planetary bodies. Some planets are shaped like spheres, but many are not. Most have their own [[Gravity|gravitational pull]], which lets Mario return to his starting position by continuing to move forward and prevents him from falling off the edge. Mario's movement, physics, and trajectory bend organically around a planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, Mario can directly travel between sufficiently close planets just by [[jump]]ing. More distant planets are reached by using objects such as [[Launch Star]]s and [[Pull Star]]s. Not all planets pull Mario inwards. When inside a planet, gravity may be inverted so that Mario walks on the underside of the ground. Many other planets are shaped like the more traditional courses of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'', and thus have only one gravitational plane, which is communicated by sharp edges and steep drops along their sides. In contrast, planets that have their own gravity, even if they are not spheres, have rounded edges.<ref name=jasper/> Some planets are on two-dimensional planes and Mario's movement options are restricted accordingly (i.e. the player cannot tilt {{button|wii|Stick}} down to make him walk toward the camera and fall off the side).


The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peek over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects, including Mario himself, exhibit a soft {{wp|Fresnel lantern|Fresnel}}-like glow in certain positions as if struck by the light from distant stars. In many galaxies, [[black hole]]s are present in place of [[bottomless pit]]s. ''Super Mario Galaxy'' includes some motifs associated with science fiction, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, starships, an [[#Music|orchestrated soundtrack]], and {{wp|theremin}}-like synthesizers. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.<ref name=kohler1>Kohler, Chris. "[https://www.wired.com/2007/12/interview-super/ Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]." ''WIRED'', 4 Dec. 2007. Accessed 27 Feb. 2021.</ref><ref name=geller>Geller, Jacob. "[https://youtu.be/IZ1y75vxO0o The Quiet Sadness of Mario Galaxy]." ''YouTube'', 15 Feb. 2019. Accessed 30 Jan. 2021.</ref><ref name=ruben>Meintema, Ruben Aize. "Planets as small as your house: A review of ''Super Mario Galaxy''." ''Eludamos: Journal for Computer Game Culture'', vol. 4, no. 1, University of Tromsø – The Arctic University of Norway, Apr. 2010, pp. 125–28. https://doi.org/10.7557/23.6121.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's {{wp|Overworld|hub world}}. It is overseen by a princess named [[Rosalina]] and is a nursery for spacefaring star children called [[Luma]]s. In lieu of aliens, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and can be fed to the Lumas. There are [[:File:Moving Cake Planet.png|planets]] and [[Sweet Sweet Galaxy|entire galaxies]] that look like desserts.
The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peek over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects, including Mario himself, exhibit a soft {{wp|Fresnel lantern|Fresnel}}-like glow in certain positions as if struck by the light from distant stars. In many galaxies, [[black hole]]s are present in place of [[bottomless pit]]s. ''Super Mario Galaxy'' includes some motifs associated with science fiction, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, starships, an [[#Music|orchestrated soundtrack]], and {{wp|theremin}}-like synthesizers. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.<ref name=kohler1>{{cite|author=Kohler, Chris|url=https://www.wired.com/2007/12/interview-super/|title=Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto|publisher=WIRED|date=4 Dec. 2007|accessdate=27 Feb. 2021}}</ref><ref name=geller>{{cite|author=Geller, Jacob|url=https://youtu.be/IZ1y75vxO0o|title=The Quiet Sadness of Mario Galaxy|publisher=YouTube|date=15 Feb. 2019|accessdate=30 Jan. 2021}}</ref><ref name=ruben>Meintema, Ruben Aize (Apr. 2010). [https://doi.org/10.7557/23.6121 Planets as small as your house: A review of Super Mario Galaxy]. ''Eludamos: Journal for Computer Game Culture, 4''(1), University of Tromsø – The Arctic University of Norway. Pages 125–28.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's {{wp|Overworld|hub world}}. It is overseen by a princess named [[Rosalina]] and is a nursery for spacefaring star children called [[Luma]]s. In lieu of aliens, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and can be fed to the Lumas. There are [[:File:Moving Cake Planet.png|planets]] and [[Sweet Sweet Galaxy|entire galaxies]] that look like desserts.


According to director [[Yoshiaki Koizumi]], the primary goal behind ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of ''Super Mario 64'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (1998), and ''Super Mario Sunshine'' that prevented complete immersion and intimidated inexperienced players.<ref name=montreal>[[Yoshiaki Koizumi|Koizumi, Yoshiaki]]. ''[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]'' [archived]. Montreal International Games Summit, Alliance numériQC, 27 Nov. 2007, Montréal. Recorded by Eric St-Cyr, Compiled by A Hover. ''YouTube'', 24 Sep. 2016. Accessed 27 Feb. 2021.</ref><ref name=jasper>Ashworth, Michael [Jasper]. "[https://youtu.be/QLH_0T_xv3I How Spherical Planets Bent the Rules in Super Mario Galaxy]." ''YouTube'', 29 Sep. 2020. Accessed 27 Feb. 2021.</ref> The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.<ref name=iwata>[[Satoru Iwata| Iwata, Satoru]]. "[https://iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0/ Wii interviews: Super Mario Galaxy]." ''Iwata Asks'', 2007. Accessed 7 Mar. 2012.</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally viewed as a different type of 3D ''Super Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'' (2010), ''[[Super Mario 3D Land]]'' ([[List of games by date#2011|2011]]), and ''[[Super Mario 3D World]]'' ([[List of games by date#2013|2013]]) as a more linear, "course clear-style" game.<ref name=switch/> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.<ref name=jasper/> The principals of the "sandbox-style" games derive from hakoniwa, or "box gardens", and Koizumi directly cites them as an influence behind the worlds in ''Super Mario Galaxy'' as well.<ref name=montreal/><ref name=kohler1/><ref name=hakoniwa/>
According to director [[Yoshiaki Koizumi]], the primary goal behind ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of ''Super Mario 64'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (1998), and ''Super Mario Sunshine'' that prevented complete immersion and intimidated inexperienced players.<ref name=montreal>{{cite|author=[[Yoshiaki Koizumi|Koizumi, Yoshiaki]]|date=27 Nov. 2007|archive=https://youtu.be/A25Ab7RyUPs|title=''Super Mario Galaxy: The Journey from Garden to Galaxy''|location=Montréal|publisher=Montreal International Games Summit, Alliance numériQC|archiver=YouTube by Eric St-Cyr and A Hover|archivedate=24 Sep. 2016|accessdate=27 Feb. 2021}}</ref><ref name=jasper>{{cite|author=Ashworth, Michael [Jasper]|url=https://youtu.be/QLH_0T_xv3I|title=How Spherical Planets Bent the Rules in Super Mario Galaxy|publisher=YouTube|date=29 Sep. 2020|accessdate=27 Feb. 2021}}</ref> The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.<ref name=iwata>{{cite|author=[[Satoru Iwata| Iwata, Satoru]]|url=https://iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0/|title=Wii interviews: Super Mario Galaxy|publisher=Iwata Asks|date=2007|accessdate=7 Mar. 2012}}</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally viewed as a different type of 3D ''Super Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'' (2010), ''[[Super Mario 3D Land]]'' ([[List of games by date#2011|2011]]), and ''[[Super Mario 3D World]]'' ([[List of games by date#2013|2013]]) as a more linear, "course clear-style" game.<ref name=switch/> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.<ref name=jasper/> The principals of the sandbox-style games derive from hakoniwa, or "box gardens", and Koizumi directly cites them as an influence behind the worlds in ''Super Mario Galaxy'' as well.<ref name=montreal/><ref name=kohler1/><ref name=hakoniwa/>


===Galaxies===
===Galaxies===
====Overview====
{{main|Galaxy}}
{{main|Galaxy}}
{{multiframe
{{multiframe
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*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*"'''Boss galaxies'''" that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]) to face Mario. The other half feature [[Bowser]] himself. With the exception of the Garden, each dome contains one boss galaxy and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The boss galaxy in the Terrace is [[Bowser Jr.'s Robot Reactor]].
*'''Enemy bases'''<ref>{{cite|quote=We have discovered an enemy base in the region!|author=[[Polari]] after the player has accumulated enough [[Power Star]]s|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=26 Apr. 2024}}</ref> that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half feature [[Bowser]] himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is [[Bowser Jr.'s Robot Reactor]].


[[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
[[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery or boss galaxies. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as both [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.
Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery galaxies or enemy bases. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as both [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.


Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.
Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.
{{br}}


There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are boss galaxies. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent.
====Chart====
There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are enemy bases. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent.
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400;color:white;"|Galaxies
!colspan="3"style="background:#FF2400;color:white;"|Galaxies
|-
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|colspan="3"style="background:#70D105;"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color-link|Terrace (Super Mario Galaxy)|white|The Terrace}}'''
|colspan="3"style="background:#70D105;"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color-link|Terrace (Super Mario Galaxy)|white|The Terrace}}'''
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|rowspan="3"align=center style="background:#FFFFFF"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|{{chart icon|SMG-Mission}} [[Dino Piranha (mission)|Dino Piranha]]
|width=17%|{{chart icon|SMG-Mission}} [[Dino Piranha (mission)|Dino Piranha]]
|{{chart icon|SMG-Mission}} [[A Snack of Cosmic Proportions]]
|width=17%|{{chart icon|SMG-Mission}} [[A Snack of Cosmic Proportions]]
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|{{chart icon|SMG-Mission}} [[King Kaliente's Battle Fleet]]
|{{chart icon|SMG-Mission}} [[King Kaliente's Battle Fleet]]
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|{{chart icon|SMG-MissionS}} [[Matter Splatter Mansion]]
|{{chart icon|SMG-MissionS}} [[Matter Splatter Mansion]]
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|colspan="3"align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>"Luigi was kidnapped by the monster that lives here." – [[Captain Toad|Toad Brigade Captain]]. "[[Beware of Bouldergeist]]", ''Super Mario Galaxy'', by [[Nintendo EAD|Nintendo EAD Tokyo]], directed by [[Yoshiaki Koizumi]], North American Localization, [[Nintendo|Nintendo of America]], 12 Nov. 2007, Retrieved 02 Mar. 2021.</ref><br>'''Unlock criterion''': collect 20 Power Stars
|colspan="3"align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade Captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars
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!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{chart icon|SMG-totalS}}×2 {{chart icon|SMG-totalP}}×2
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{chart icon|SMG-totalS}}×2 {{chart icon|SMG-totalP}}×2
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|{{chart icon|SMG-MissionS}} [[The Golden Chomp]]
|{{chart icon|SMG-MissionS}} [[The Golden Chomp]]
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|colspan="3"align=center|Flowery planets above a sea of clouds. [[Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in this galaxy and grow flowers. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
|colspan="3"align=center|Flowery planets above a sea of clouds. [[Fluff (object)|Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in this galaxy and grow flowers. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
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!style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×5 {{chart icon|SMG-totalB}}×1
!style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×5 {{chart icon|SMG-totalB}}×1
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|colspan="3"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
|colspan="3"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
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|colspan="3" style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a dome are designated with a unique number that correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted by {{chart icon|SMG-LumaH}}. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: {{chart icon|SMG-totalS}} denotes the total number of obtainable [[Power Star]]s; {{chart icon|SMG-totalP}} denotes the total number of reachable planets and/or areas; and {{chart icon|SMG-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. {{chart icon|SMG-Mission}} denotes a normal mission; {{chart icon|SMG-StarGrand}} denotes a [[Grand Star]] mission; {{chart icon|SMG-StarGreen}} denotes a [[Green Star|Green Power Star]] mission; {{chart icon|SMG-StarRed}} denotes a [[Red Power Star]] mission; {{chart icon|SMG-CometS}} denotes a [[Prankster Comet#Speedy Comet|Speedy Comet]] mission; {{chart icon|SMG-CometD}} denotes a [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission; {{chart icon|SMG-CometC}} denotes a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] mission; {{chart icon|SMG-CometF}} denotes a [[Prankster Comet#SFast-Foe Comet|Fast-Foe Comet]] mission; {{chart icon|SMG-CometP}} denotes a [[Prankster Comet#Purple Comet|Purple Comet]] mission; and {{chart icon|SMG-MissionS}} denotes an intramissionary Secret Star.
|colspan="3" style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a dome are designated with a unique number that correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted by {{chart icon|SMG-LumaH}}. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: {{chart icon|SMG-totalS}} denotes the total number of obtainable [[Power Star]]s; {{chart icon|SMG-totalP}} denotes the total number of reachable planets and/or areas; and {{chart icon|SMG-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. {{chart icon|SMG-Mission}} denotes a normal mission; {{chart icon|SMG-StarGrand}} denotes a [[Grand Star]] mission; {{chart icon|SMG-StarGreen}} denotes a [[Green Star|Green Power Star]] mission; {{chart icon|SMG-StarRed}} denotes a [[red Power Star]] mission; {{chart icon|SMG-CometS}} denotes a [[Prankster Comet#Speedy Comet|Speedy Comet]] mission; {{chart icon|SMG-CometD}} denotes a [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission; {{chart icon|SMG-CometC}} denotes a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] mission; {{chart icon|SMG-CometF}} denotes a [[Prankster Comet#SFast-Foe Comet|Fast-Foe Comet]] mission; {{chart icon|SMG-CometP}} denotes a [[Prankster Comet#Purple Comet|Purple Comet]] mission; and {{chart icon|SMG-MissionS}} denotes an intramissionary Secret Star.
|}
|}
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The Comet Observatory is a nursery ground for [[Luma]]s, who are cared for by [[Rosalina]] and treated as if they were her children. As light is restored to the observatory, more and more Lumas appear. The Comet Observatory was built by Rosalina during her childhood with an [[Baby Luma|apricot-colored Luma]]. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the [[Mushroom Kingdom]] as the [[Star Festival]]. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the space like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as a bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the [[Garage (Super Mario Galaxy)|garage]] and the [[Library (Super Mario Galaxy)|library]]. The garage is framed as an intergalactic repair shop that [[Starshroom|starships]] can dock to. This is where the [[Toad Brigade]] and [[Luigi]] establish themselves once "[[Bee Mario Takes Flight]]" and "[[Luigi and the Haunted Mansion]]", respectively, are completed.
The Comet Observatory is a nursery ground for [[Luma]]s, who are cared for by [[Rosalina]] and treated as if they were her children. As light is restored to the observatory, more and more Lumas appear. The Comet Observatory was built by Rosalina during her childhood with an [[Baby Luma|apricot-colored Luma]]. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the [[Mushroom Kingdom]] as the [[Star Festival]]. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the space like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as a bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the [[Garage (Super Mario Galaxy)|garage]] and the [[Library (Super Mario Galaxy)|library]]. The garage is framed as an intergalactic repair shop that [[Starshroom|starships]] can dock to. This is where the [[Toad Brigade]] and [[Luigi]] establish themselves once "[[Bee Mario Takes Flight]]" and "[[Luigi and the Haunted Mansion]]", respectively, are completed.


The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. Although it is entered like a dome, the library does not contain any galaxies or tangible incentives for visiting it, and as such, the player is never required to enter it. This is where Rosalina reads a [[Rosalina's Story|storybook]] to the Lumas. New chapters become available as Mario<ref name=weegee group=note/> collects more Power Stars. The book details her personal backstory, the history of the Comet Observatory, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by [[Yoshiaki Koizumi]] and included at the discretion of [[Shigeru Miyamoto]].<ref name=kohler1/> While Miyamoto considers complex narrative elements to be extraneous for a ''Super Mario'' game, Koizumi believes they help the player foster an emotional resonance with the game that keeps them motivated.<ref>Byford, Sam. "[https://www.theverge.com/2017/8/28/16213402/nintendo-yoshiaki-koizumi-super-mario-odyssey-interview-gamescom-2017 Nintendo's Yoshiaki Koizumi on Super Mario Odyssey and the Future of the Switch]." The Verge, 28 Aug. 2017. Accessed 6 Jan. 2024.</ref> In his view, the optional storybook chapters do this without burdening disinterested players, as well as {{wp|Flavor text|contextualize}} the game's premise.<ref name=kohler1/> Rosalina's Story is noted for its heartfelt and melancholy elements.<ref name=geller/> The illustrations on the pages<ref name=ruben/> and narrative themes of the story have been likened to ''{{wp|The Little Prince}}''.<ref name=geller/><ref>Beaumont, Peter. "[https://www.theguardian.com/world/2010/aug/01/little-prince-return-multimedia Antoine de Saint-Exupéry's Little Prince poised for a multimedia return to Earth]." ''The Observer'', 31 Jul. 2010. Accessed 22 Dec. 2023.</ref>
The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. Although it is entered like a dome, the library does not contain any galaxies or tangible incentives for visiting it, and as such, the player is never required to enter it. This is where Rosalina reads a [[Rosalina's Story|storybook]] to the Lumas. New chapters become available as Mario{{footnote|main|A}} collects more Power Stars. The book details her personal backstory, the history of the Comet Observatory, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by [[Yoshiaki Koizumi]] and included at the discretion of [[Shigeru Miyamoto]].<ref name=kohler1/> While Miyamoto considers complex narrative elements to be extraneous for a ''Super Mario'' game, Koizumi believes they help the player foster an emotional resonance with the game that keeps them motivated.<ref>{{cite|author=Byford, Sam|url=https://www.theverge.com/2017/8/28/16213402/nintendo-yoshiaki-koizumi-super-mario-odyssey-interview-gamescom-2017|title=Nintendo's Yoshiaki Koizumi on Super Mario Odyssey and the Future of the Switch|publisher=The Verge|date=28 Aug. 2017|acessdate=6 Jan. 2024}}</ref> In his view, the optional storybook chapters do this without burdening disinterested players, as well as {{wp|Flavor text|contextualize}} the game's premise.<ref name=kohler1/> Rosalina's Story is noted for its heartfelt and melancholy elements.<ref name=geller/> The illustrations on the pages<ref name=ruben/> and narrative themes of the story have been likened to ''{{wp|The Little Prince}}''.<ref name=geller/><ref>{{cite|author=Beaumont, Peter|url=https://www.theguardian.com/world/2010/aug/01/little-prince-return-multimedia|title=Antoine de Saint-Exupéry's Little Prince poised for a multimedia return to Earth|publisher=The Observer|date=31 Jul. 2010|accessdate=22 Dec. 2023}}</ref>


==Characters==
==Characters==
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|align=center style="background:#FFFFFF"|[[File:SMG Luma.jpg|100x100px]]<br>[[Baby Luma|Apricot Luma]]
|align=center style="background:#FFFFFF"|[[File:SMG Luma.jpg|100x100px]]<br>[[Baby Luma|Apricot Luma]]
|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name=weegee group=note/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered.
|Mario's traveling companion – a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario{{footnote|main|A}} the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered.
|align=center|All galaxies
|align=center|All galaxies
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|align=center|[[Drip Drop Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
|align=center|[[Drip Drop Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin Racer (Captain).png|100x100px]]<br>Penguin racers
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin Racer (Captain).png|100x100px]]<br>[[Penguin Racers]]
|A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the purple racer. The team's leader, a red penguin with brow-like feathers, awards Mario a Power Star for outswimming them.
|A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the red-colored leader. This penguin awards Mario a Power Star for outswimming them.
|align=center|[[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
|align=center|[[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
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|align=center style="background:#FFFFFF"|[[File:GuppySMG.png|x100px]]<br>[[Guppy]]
|align=center style="background:#FFFFFF"|[[File:GuppySMG.png|x100px]]<br>[[Guppy]]
|An {{wp|orca}} who bullies the penguin racers. He only relents if Mario can complete his [[Going after Guppy|eight-ring swim challenge]], as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage.
|An {{wp|orca}} who bullies the Penguin Racers. He only relents if Mario can complete his [[Going after Guppy|eight-ring swim challenge]], as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage.
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
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==Enemies and obstacles==
==Enemies and obstacles==
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one hundred. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]]<ref name=weegee group=note/>, it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one hundred. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]]{{footnote|main|A}}, it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.


About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''[[Super Mario (franchise)|Super Mario]]'' games or have inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; mechanical, spinning enemies called [[Topman|Topmen]]; and stationary enemies that discharge rings of electricity called [[Pulse Beam]]s. Some of the new enemies are derivative of creatures that appeared in earlier ''[[Super Mario (series)|Super Mario]]'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]''. Some of them even resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series, such as [[bat (Super Mario Galaxy)|bat]]s (which resemble [[zeldawiki:Keese|Keese]]) and the Electrogoombas (which resemble [[zeldawiki:Octorok|Octoroks]]). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from the name "Octorok".
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''[[Super Mario (franchise)|Super Mario]]'' games or have inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; mechanical, spinning enemies called [[Topman|Topmen]]; and stationary enemies that discharge rings of electricity called [[Pulse Beam]]s. Some of the new enemies are derivative of creatures that appeared in earlier ''[[Super Mario (series)|Super Mario]]'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]''. Some of them even resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series, such as [[bat (Super Mario Galaxy)|bat]]s (which resemble [[zeldawiki:Keese|Keese]]) and the Electrogoombas (which resemble [[zeldawiki:Octorok|Octoroks]]). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from the name "Octorok".
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!width=6%|Spoils
!width=6%|Spoils
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|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>'''[[Ball Beamer]]'''
|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]'''
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
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|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>'''[[Bomb Boo]]'''
|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Ghostly Galaxy]]
|align=center|[[Ghostly Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>'''[[Bone Twister]]'''
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|[[Wind Spirit]]s that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>'''[[Bonefin]]'''
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|align=center|[[Bonefin Galaxy]]
|align=center|[[Bonefin Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>'''[[Clampy]]'''
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Beach Bowl Galaxy]]
|align=center|[[Beach Bowl Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>'''[[Cluckboom]]'''
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|Red [[Plurp]]s that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>'''[[Crabber]]''' (Blue)
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|align=center|{{chart icon|SMG-1Up}}×1
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|Red Crabbers actively pursue Mario but move slowly.
|Red Crabbers actively pursue Mario but move slowly.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Electrogoomba.png|100x100px]]<br>'''[[Octoomba|Electrogoomba]]'''
|align=center|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|[[Goomba]]-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|[[Goomba]]-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>'''[[Eye Beamer]]'''
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Firearc.png|100x100px]]<br>'''[[Fire Shooter]]'''
|align=center|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|align=center|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>'''[[Big Gringill|Giant Gringill]]'''
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|Large [[Gringill]]s restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|Large [[Gringill]]s restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|align=center|{{chart icon|SMG-1Up}}×1
|-
|-
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]][[File:SMG Floaty Thorny Flower.png|100x100px]]<br>'''[[Giant prickly plant]]'''
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]][[File:SMG Floaty Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|Like normal-sized [[prickly plant]]s, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Hovering variants appear in Gusty Garden Galaxy.
|Like normal-sized [[prickly plant]]s, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|-
|-
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>'''[[Gold Chomp|Golden Chomp]]'''
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|align=center|[[Gusty Garden Galaxy]]
|align=center|[[Gusty Garden Galaxy]]
|align=center|{{chart icon|SMG-Star}}×1
|align=center|{{chart icon|SMG-Star}}×1
|-
|-
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>'''[[Goombeetle]]'''
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Gringill SMG.png|100x100px]]<br>'''[[Gringill]]'''
|align=center|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:RedUrchins.png|100x100px]]<br>'''[[Ground Urchin]]'''
|align=center|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|Red [[Urchin]]s found in hot areas. They protract their spines and roll towards Mario when nearby. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|Red [[Urchin]]s found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>'''[[Ice bat]]'''
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|align=center|[[Freezeflame Galaxy]]
|align=center|[[Freezeflame Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:BrrrBit.png|100x100px]]<br>'''[[Li'l Brr|Ice Bubble]]'''
|align=center|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>'''[[Jam-o'-War]]'''
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>'''[[Jammyfish]]'''
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:BurnBit.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|align=center|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|align=center|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.  
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.  
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>'''[[Mikey Mine]]'''
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Deep Dark Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Mini Chomp]]'''
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|align=center|[[Dreadnought Galaxy]]
|align=center|[[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>'''[[Monty]]'''
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Octoguysmg.png|100x100px]]<br>'''[[Octoguy]]'''
|align=center|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Pokey.png|100x100px]]<br>'''[[Pokeyplant]]'''
|align=center|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name=melon group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]].
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]{{footnote|main|B}} or [[rubbery bulb]].
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|-
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|Spiked constructs that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>'''[[Jack O'Goomba|Pumpkinhead Goomba]]'''
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Ghostly Galaxy]]
|align=center|[[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>'''[[Rocto]]'''
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|Stationary [[zeldawiki:Octorok|Octoroks]] that sit in [[barrel]]s. They shoot [[coconut]]s<ref name=melon group=note/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|Stationary [[zeldawiki:Octorok|Octoroks]] that sit in [[barrel]]s. They shoot [[coconut]]s{{footnote|main|B}} and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|align=center|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>'''[[Sentry Garage]]'''
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|align=center|[[Buoy Base Galaxy]]
|align=center|[[Buoy Base Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>'''[[Slurple]]'''
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|align=center|{{chart icon|SMG-Bit}}×1
|-
|-
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|Mid-air Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SpikyTopman.png|100x100px]]<br>'''[[Spiky Topman]]'''
|align=center|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform.
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|-
|-
|align=center|[[File:SpoingSMG.png|100x100px]]<br>'''[[Spoing]]'''
|align=center|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>'''[[Spring Topman]]'''
|align=center|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
|Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis.
|Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sentry Beam.png|100x100px]]<br>'''[[Spring Vault]]'''
|align=center|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|align=center|[[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Topmini.png|100x100px]]<br>'''[[Topmini]]'''
|align=center|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages.
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|align=center|{{chart icon|SMG-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>'''[[Tracks (enemy)|Tracks]]'''
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×20
|align=center|{{chart icon|SMG-Bit}}×20
|-
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|align=center|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
Line 1,192: Line 1,195:
!width=6%|Spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:AmpSMG.png|100x100px]]<br>'''[[Amp]]'''
|align=center|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>'''[[Big Boo|Atomic Boo]]'''
|align=center|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]]
|A large Boo. It can only be defeated with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|A large Boo. It can only be defeated with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Star}}×1
|align=center|{{chart icon|SMG-Star}}×1
|-
|-
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>'''[[Banzai Bill]]'''
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:BlooperSMG.png|100x100px]]<br>'''[[Blooper]]'''
|align=center|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.  
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.  
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a [[bomb]] that can be picked up.
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a [[bomb]] that can be picked up.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>'''[[Bomp]]'''
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center|[[Buoy Base Galaxy]], [[Freezeflame Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Freezeflame Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:BooSMG.png|100x100px]]<br>'''[[Boo]]'''
|align=center|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes any nearby Boos to become infatuated with Mario and attempt to chase him.
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes any nearby Boos to become enamored with Mario and chase him.
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|align=center|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>'''[[Cannonball]]'''
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:CataquackSMG.png|100x100px]]<br>'''[[Cataquack]]'''
|align=center|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|Duck-like creatures that toss Mario high into the air. This does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|align=center|[[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Cheep Cheep.png|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=center|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>'''[[Chain Chomp|Chomp]]'''
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as [[Rainbow Mario]]. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps.
|Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as [[Rainbow Mario]]. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Ghostly Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>'''[[Dry Bones]]'''
|align=center|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=center|[[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|[[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun.
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Goomba Artwork.png|100x100px]]<br>'''[[Big Goomba|Grand Goomba]]'''
|align=center|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|A giant Goomba. It can only be defeated with a spin and a kick.
|A giant Goomba. It can only be defeated with a spin and a kick.
|align=center|[[Gateway Galaxy]]
|align=center|[[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Key}}×1
|align=center|{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>'''[[Koopa Troopa]]''' (Green)
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Dreadnought Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Dreadnought Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-ShellG}}×1
|align=center|{{chart icon|SMG-ShellG}}×1
|-
|-
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>'''Koopa Troopa''' (Red)
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red)
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|align=center|[[Sea Slide Galaxy]]
|align=center|[[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-ShellR}}×1
|align=center|{{chart icon|SMG-ShellR}}×1
|-
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]'''
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]]
|Robed [[Koopa (species)|Koopa]]s that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|Robed [[Koopa (species)|Koopa]]s that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Matter Splatter Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Matter Splatter Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Mecha-KoopaSMG.png|100x100px]]<br>'''[[Mechakoopa|Mecha-Bowser]]'''
|align=center|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Micro Goomba.png|100x100px]]<br>'''[[Mini Goomba|Micro Goomba]]'''
|align=center|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]]
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
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|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|-
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|align=center|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>'''[[Pokey Head]]'''
|align=center|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=center|[[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>'''[[Big Pokey|Pokeynut]]'''
|align=center|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts<ref name=melon group=note/>, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts{{footnote|main|B}}, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|align=center|[[Good Egg Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-StarL}}×1
|align=center|{{chart icon|SMG-StarL}}×1
|-
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|align=center|[[File:SMG Asset Model Boulder.png|100x100px]]<br>'''[[Boulder|Ruby Rock]]'''
|align=center|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies.
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]], [[Melty Molten Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>'''[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]'''
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]][[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|align=center|[[Drip Drop Galaxy]]
|align=center|[[Drip Drop Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
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|align=center|[[File:SMG Thwomp Artwork.png|100x100px]]<br>'''[[Thwomp]]'''
|align=center|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies.
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies.
|align=center|[[Bowser's Star Reactor]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Dusty Dune Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Star Reactor]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Dusty Dune Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>'''[[Torpedo Ted]]'''
|align=center|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|align=center|[[Buoy Base Galaxy]], [[Drip Drop Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Drip Drop Galaxy]]
|align=center|None
|align=center|None
|-
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|align=center|[[File:Tox Box SMG.png|100x100px]]<br>'''[[Tox Box]]'''
|align=center|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]]
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=center|[[Beach Bowl Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Galaxy Urchin.jpg|100x100px]]<br>'''[[Urchin]]'''
|align=center|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center|[[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|align=center|[[File:SMG Wiggler Artwork.png|100x100px]]<br>'''[[Wiggler]]'''
|align=center|[[File:SMG Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|align=center|[[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
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|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>'''[[Big Amp|Zap Ball]]'''
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center|[[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Gusty Garden Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Gusty Garden Galaxy]], [[Toy Time Galaxy]]
Line 1,360: Line 1,363:
!width=19%|Locations
!width=19%|Locations
|-
|-
|align=center|[[File:SMG Banzai Blaster.png|100x100px]]<br>'''[[Banzai Bill Cannon]]'''
|align=center|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Giant cannons that shoot [[Banzai Bill]]s.
|Giant cannons that shoot [[Banzai Bill]]s.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster]]'''
|align=center|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> [[bars (Boo Mario)|Bars / Crystal]]
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|align=center|[[File:SMG Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time.
|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time.
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|-
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|align=center|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>'''[[Black hole]]'''
|align=center|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]]
|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s.
|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Flipswitch Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Bowser's Star Reactor]], [[Sling Pod Galaxy]], [[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Honeyclimb Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Flipswitch Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Bowser's Star Reactor]], [[Sling Pod Galaxy]], [[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Honeyclimb Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bone.png|100x100px]]<br>'''Bone'''<ref>Black, p. 145</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bone.png|100x100px]]<br>Bone<ref>Black, page 145</ref>
|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some resemble cackling skulls.
|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some resemble cackling skulls.
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
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|align=center|[[File:SMG Screenshot Bramble.png|100x100px]]<br>'''[[Bramble]]'''
|align=center|[[File:SMG Screenshot Bramble.png|100x100px]]<br>[[Bramble]]
|Thick, thorn-covered vines that damage Mario on contact.
|Thick, thorn-covered vines that damage Mario on contact.
|align=center|[[Gusty Garden Galaxy]]
|align=center|[[Gusty Garden Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bumper.png|100x100px]][[File:SMG Screenshot Meat.png|100x100px]]<br>'''[[Bumper (Super Mario series)|Bumper]]''' / '''Meat'''
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bumper.png|100x100px]][[File:SMG Screenshot Meat.png|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]] / [[Meat]]
|Floating objects that bounce Mario on contact.
|Floating objects that bounce Mario on contact.
|align=center|[[Ghostly Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:SMG Burner.png|100x100px]]<br>'''[[Burner]]'''
|align=center|[[File:SMG Burner.png|100x100px]]<br>[[Burner]]
|Cannons that create small explosions. It takes a few seconds for them to charge up.
|Cannons that create small explosions. It takes a few seconds for them to charge up.
|align=center|[[Good Egg Galaxy]]
|align=center|[[Good Egg Galaxy]]
|-
|-
|align=center|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> '''[[bars (Boo Mario)|Bars]]''' / '''Crystal'''
|align=center|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]]
|These thin barriers can only be phased through by [[Boo Mario]]. He can do so by shaking {{button|wii|Wiimote}}.
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|align=center|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>'''[[Cannon]]'''
|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed.
|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>'''[[Chomp box]]'''
|align=center|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]]
|Giant turrets that release [[Chain Chomp|Chomps]].
|Giant turrets that release [[Chain Chomp|Chomps]]. Little doghouse-like Chomp boxes release [[Small Chomp|Mini Chomp]]s.
|align=center|[[Good Egg Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>'''Crushing pillar'''<ref>Black, p. 111</ref>
|align=center|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>Crushing pillar<ref>Black, page 111</ref>
|Walls that shift up and down. Mario loses a life if crushed.
|Walls that shift up and down. Mario loses a life if crushed.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Stone Cyclone.png|100x100px]]<br>'''[[Current]]'''
|align=center|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]]
|Rapidly flowing water that traps Mario. In Beach Bowl Galaxy, the current brings him into a black hole.
|Dark matter causes Mario to disintegrate and lose a life if he makes contact with it.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]]
|-
|align=center|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>'''[[Dark matter]]'''
|A substance that causes Mario to disintegrate and lose a life if he makes contact with it.
|align=center|[[Bowser's Dark Matter Plant]]
|align=center|[[Bowser's Dark Matter Plant]]
|-
|-
|align=center|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>'''Electric Ball'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|align=center|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|Metal orbs attached to the sides of disc-shaped planetoids. They electrocute Mario on contact.
|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]][[File:SMG Screenshot Electric Rail (Red).png|100x100px]]<br>'''[[Electric rail]]'''
|align=center|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]<br>[[Electric rail]]
|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be defeated by spinning them into an electric rail. [[Topmaniac]] can only be damaged by knocking it into rails.
|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be defeated by spinning them into an electric rail. [[Topmaniac]] can only be damaged by knocking it into rails.
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Sweet Sweet Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Sweet Sweet Galaxy]], [[Bubble Blast Galaxy]]
|-
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|align=center|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>'''[[Fire Bar]]'''
|align=center|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>[[Fire Bar]]
|Rotating bars of fireballs that burn Mario on contact.
|Rotating bars of fireballs that burn Mario on contact.
|align=center|[[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Sling Pod Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Sling Pod Galaxy]]
|-
|-
|align=center|[[File:SMG Steam Jet.png|100x100px]]<br>'''[[Fire geyser]]'''
|align=center|[[File:SMG Steam Jet.png|100x100px]]<br>[[Fire geyser]]
|Hot steam forced from the ground. Making contact burns Mario.
|Hot steam forced from the ground. Making contact burns Mario.
|align=center|[[Space Junk Galaxy]], [[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Space Junk Galaxy]], [[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
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|align=center|[[File:SMG Screenshot Fireball.png|100x100px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|align=center|[[File:SMG Screenshot Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch.
|Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>'''[[Freezing water]]'''
|align=center|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>[[Freezing water]]
|Water so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets.
|Water so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets.
|align=center|[[Freezeflame Galaxy]]
|align=center|[[Freezeflame Galaxy]]
|-
|-
|align=center|[[File:SMG Screenshot Gravity Field.png|100x100px]]<br>'''[[Gravity field]]'''
|align=center|[[File:SMG Screenshot Gravity Field.png|100x100px]]<br>[[Gravity field]]
|Walls that control the direction of gravity which pulls Mario to a new plane. There are four different directions, each signified by a color: <font color=Blue>down</font>, <font color=Red>up</font>, <font color=Green>right</font>, and <font color=Gray>left</font>.
|Walls that control the direction of gravity which pulls Mario to a new plane. There are four different directions, each signified by a color: <font color=Blue>down</font>, <font color=Red>up</font>, <font color=Green>right</font>, and <font color=Gray>left</font>.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|-
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|align=center|[[File:SMG Screenshot Honey.png|100x100px]]<br>'''[[Honey]]'''
|align=center|[[File:SMG Screenshot Honey.png|100x100px]]<br>[[Honey]]
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|align=center|[[Honeyhive Galaxy]]
|align=center|[[Honeyhive Galaxy]]
|-
|-
|align=center|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>'''[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]]
|align=center|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]]
|An {{wp|ice planet}}. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter.
|An {{wp|ice planet}}. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Galaxy Reactor]]
|-
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|align=center|[[File:SMG Screenshot Lava.png|100x100px]]<br>'''[[Lava]]'''
|align=center|[[File:SMG Screenshot Lava.png|100x100px]]<br>[[Lava]]
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the [[lava tide|tide]].
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the [[lava tide|tide]].
|align=center|[[Good Egg Galaxy]], [[Bowser's Star Reactor]], [[Freezeflame Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Good Egg Galaxy]], [[Bowser's Star Reactor]], [[Freezeflame Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
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|align=center|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>'''[[Lava Geyser]]'''
|align=center|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always preceeded by rapid bubbling on the lava's surface.
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
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|align=center|[[File:SMG Screenshot Doghouse.png|100x100px]]<br>'''[[Chomp box|Little house]]'''
|align=center|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]]
|Doghouse-like Chomp boxes that release [[Mini Chomp]]s.
|align=center|[[Dreadnought Galaxy]]
|-
|align=center|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>'''[[Moving sand]]'''
|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid.
|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|-
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|align=center|[[File:SMG Screenshot Mud.png|100x100px]]<br>'''[[Mud]]'''
|align=center|[[File:SMG Screenshot Mud.png|100x100px]]<br>[[Mud]]
|Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=center|[[Good Egg Galaxy]]
|align=center|[[Good Egg Galaxy]]
|-
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|align=center|[[File:SMG Screenshot Poison.png|100x100px]]<br>'''[[Poison (obstacle)|Poison swamp]]'''
|align=center|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|Poisonous sludge. If Mario falls into the poison, he sinks and loses a life.
|Poisonous sludge. If Mario falls into the poison, he sinks and loses a life.
|align=center|[[Bubble Breeze Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Bubble Breeze Galaxy]], [[Toy Time Galaxy]]
|-
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|align=center|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|align=center|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life.
|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life.
|align=center|[[Dusty Dune Galaxy]], [[Sand Spiral Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[Dusty Dune Galaxy]], [[Sand Spiral Galaxy]], [[Bowser's Galaxy Reactor]]
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Rotating Green Platform.png|100x100px]]<br>'''Rotating green platform'''<ref>Black, p. 310</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Snow.png|100x100px]]<br>Snow
|Rotating walls in Bubble Blast Galaxy that push Mario on contact.
|align=center|[[Bubble Blast Galaxy]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Silver Die.png|100x100px]]<br>'''Silver die'''<ref>Black, p. 313</ref>
|Big metal cubes. They can either push Mario off or obstruct his path.
|align=center|[[Rolling Gizmo Galaxy]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Snow.png|100x100px]]<br>'''Snow'''
|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|align=center|[[Snow Cap Galaxy]]
|align=center|[[Snow Cap Galaxy]]
|-
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|align=center|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>'''[[Spike Trap|Spike]]'''
|align=center|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>[[Spike Trap|Spikes]]
|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving [[lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice.
|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving [[lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice.
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]], [[Toy Time Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]], [[Toy Time Galaxy]]
|-
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|align=center|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>'''Spotlight'''
|align=center|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>Spotlight
|Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force [[Boo Mario]] back into his [[Mario|normal form]].
|Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force [[Boo Mario]] back into his [[Mario|normal form]].
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]]
|-
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|align=center|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>'''[[Spring (Super Mario Galaxy)|Spring]]'''
|align=center|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>[[Spring (Super Mario Galaxy)|Spring]]
|These floating springs bounce Boo Mario back on contact but do not cause damage.
|These floating springs bounce Boo Mario back on contact but do not cause damage.
|align=center|[[Boo's Boneyard Galaxy]]
|align=center|[[Boo's Boneyard Galaxy]]
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|align=center|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>'''[[Torpedo Base|Torpedo tube]]'''
|align=center|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>[[Torpedo tube]]
|Underwater cannons that shoot [[Torpedo Ted]]s.
|Underwater cannons that shoot [[Torpedo Ted]]s.
|align=center|[[Buoy Base Galaxy]]
|align=center|[[Buoy Base Galaxy]]
|-
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|align=center|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>'''[[Whirlpool]]'''
|align=center|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|-
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|align=center|[[File:SMG Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|align=center|[[File:SMG Screenshot Wind.png|100x100px]]<br>[[Wind]]
|Wind is usually generated by fans, though it is naturally windy in Gusty Garden Galaxy. The currents can either help or hinder Mario.
|Wind is usually generated by fans, though it is naturally windy in Gusty Garden Galaxy. The currents can either help or hinder Mario.
|align=center|[[Bubble Breeze Galaxy]], [[Gusty Garden Galaxy]], [[Boo's Boneyard Galaxy]]
|align=center|[[Bubble Breeze Galaxy]], [[Gusty Garden Galaxy]], [[Boo's Boneyard Galaxy]]
Line 1,521: Line 1,508:
!width=19%|Missions
!width=19%|Missions
|-
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|align=center|[[File:DinoPiranha.png|100x100px]]<br>'''[[Dino Piranha]]'''
|align=center|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]]
|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike.
|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike.
|align=center|[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]]
|align=center|[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]]
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|align=center|[[File:KingKalienteProfile.png|100x100px]]<br>'''[[King Kaliente]]'''
|align=center|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]]
|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s<ref name=melon group=note/> and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses.
|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s{{footnote|main|B}} and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses.
|align=center|[[King Kaliente's Battle Fleet]]
|align=center|[[King Kaliente's Battle Fleet]]
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|align=center|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>'''[[Mandibug Stack]]'''
|align=center|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>[[Mandibug Stack]]
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike.
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike.
|align=center|[[Trouble on the Tower]]
|align=center|[[Trouble on the Tower]]
|-
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|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]'''
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]]
|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|align=center|[[Big Bad Bugaboom]]
|align=center|[[Big Bad Bugaboom]]
|-
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|align=center|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>'''[[Megaleg]]'''
|align=center|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>[[Megaleg]]
|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill.
|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill.
|align=center|[[Megaleg's Moon]]
|align=center|[[Megaleg's Moon]]
|-
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|align=center|[[File:Kamella SMG.png|100x100px]]<br>'''[[Kamella]]'''
|align=center|[[File:Kamella SMG.png|100x100px]]<br>[[Kamella]]
|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses.
|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses.
|align=center|[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]]
|align=center|[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]]
|-
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|align=center|[[File:TarantoxSMG.png|100x100px]]<br>'''[[Tarantox]]'''
|align=center|[[File:TarantoxSMG.png|100x100px]]<br>[[Tarantox]]
|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once.
|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once.
|align=center|[[Tarantox's Tangled Web]]
|align=center|[[Tarantox's Tangled Web]]
|-
|-
|align=center|[[File:Topmaniac.png|100x100px]]<br>'''[[Topmaniac]]'''
|align=center|[[File:Topmaniac.png|100x100px]]<br>[[Topmaniac]]
|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]].
|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]].
|align=center|[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]]
|align=center|[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]]
|-
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|align=center|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>'''[[Bowser]]'''
|align=center|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]]
|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>"Not bad! I guess I chose the right guy to be my archenemy." – [[Bowser]]. "[[Darkness on the Horizon]]", ''Super Mario Galaxy'', by [[Nintendo EAD|Nintendo EAD Tokyo]], directed by [[Yoshiaki Koizumi]], North American Localization, [[Nintendo|Nintendo of America]], 12 Nov. 2007, Retrieved 18 May 2023.</ref>
|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|align=center|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|align=center|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|-
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|align=center|[[File:Bouldergeist SMG.png|100x100px]]<br>'''[[Bouldergeist]]'''
|align=center|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]]
|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/>
|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/>
|align=center|[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]]
|align=center|[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]]
|-
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|align=center|[[File:SMG BowserJr.png|100x100px]]<br>'''[[Bowser Jr.]]'''
|align=center|[[File:SMG BowserJr.png|100x100px]]<br>[[Bowser Jr.]]
|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|align=center|[[Sinking the Airships]]
|align=center|[[Sinking the Airships]]
|-
|-
|align=center|[[File:Major Burrows Artwork.png|100x100px]]<br>'''[[Major Burrows]]'''
|align=center|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]]
|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|align=center|[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]]
|align=center|[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]]
|-
|-
|align=center|[[File:Baron Brrr.png|100x100px]]<br>'''[[Baron Brrr]]'''
|align=center|[[File:Baron Brrr.png|100x100px]]<br>[[Baron Brrr]]
|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura.
|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura.
|align=center|[[The Frozen Peak of Baron Brrr]]
|align=center|[[The Frozen Peak of Baron Brrr]]
|-
|-
|align=center|[[File:Undergrunt Gunner.png|100x100px]]<br>'''[[Undergrunt Gunner|Water Bazooka]]'''
|align=center|[[File:Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner|Water Bazooka]]
|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point.
|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point.
|align=center|[[When It Rains, It Pours]], [[Bubble Blastoff]]
|align=center|[[When It Rains, It Pours]], [[Bubble Blastoff]]
|-
|-
|align=center|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>'''[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]'''
|align=center|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]
|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded.
|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded.
|align=center|[[Heavy Metal Mecha-Bowser]]
|align=center|[[Heavy Metal Mecha-Bowser]]
|-
|-
|align=center|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>'''[[Undergrunt Gunner|Electric Bazooka]]'''
|align=center|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>[[Undergrunt Gunner|Electric Bazooka]]
|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario.
|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario.
|align=center|[[Bouncing Down Cake Lane]]
|align=center|[[Bouncing Down Cake Lane]]
|-
|-
|align=center|[[File:SMG Kingfin Artwork.png|100x100px]]<br>'''[[Kingfin]]'''
|align=center|[[File:SMG Kingfin Artwork.png|100x100px]]<br>[[Kingfin]]
|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses.
|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses.
|align=center|[[Kingfin's Fearsome Waters]]
|align=center|[[Kingfin's Fearsome Waters]]
|-
|-
|align=center|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>'''King Kaliente''' (Black)
|align=center|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>King Kaliente (Black)
|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle.
|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle.
|align=center|[[King Kaliente's Spicy Return]]
|align=center|[[King Kaliente's Spicy Return]]
|-
|-
|align=center|[[File:Firey Dino Piranha.png|100x100px]]<br>'''Dino Piranha''' (Black)
|align=center|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black)
|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision.
|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision.
|align=center|[[Fiery Dino Piranha]]
|align=center|[[Fiery Dino Piranha]]
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|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=weegee group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]{{footnote|main|A}} access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|100x100px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=center style="background:#FFFFFF"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|align=center style="background:#FFFFFF"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|align=center style="background:#FFFFFF"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|Collecting five Blue Star Chips turns them into a [[Pull Star]].
|Collecting five Blue Star Chips turns them into a [[Pull Star]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
|}
|}


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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Mario.png|110x110px]]<br>[[Bee Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Mario.png|110x110px]]<br>[[Bee Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Luigi.png|110x110px]]<br>[[Bee Mario|Bee Luigi]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Luigi.png|110x110px]]<br>[[Bee Mario|Bee Luigi]]
|Touching the Bee Mushroom transforms [[Mario]] into Bee Mario. Holding {{button|wii|A}} makes Mario hover, and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Cloud Lift|clouds]]. The radius of the [[spin]] move is reduced in this form. Receiving damage or making contact with water makes Mario lose the power-up.
|Touching the Bee Mushroom transforms [[Mario]]{{footnote|main|A}} into Bee Mario. Holding {{button|wii|A}} makes Mario hover, and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Cloud Lift|clouds]]. The radius of the [[spin]] move is reduced in this form. Receiving damage or making contact with water makes Mario lose the power-up.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.png|100x100px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.png|100x100px]]<br>[[Rainbow Star]]
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|align=center style="background:#FFFFFF"|[[File:BooMarioSMG.png|110x110px]]<br>[[Boo Mario]]
|align=center style="background:#FFFFFF"|[[File:BooMarioSMG.png|110x110px]]<br>[[Boo Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Luigi.png|110x110px]]<br>[[Boo Mario|Boo Luigi]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Luigi.png|110x110px]]<br>[[Boo Mario|Boo Luigi]]
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover, and he can read signs written in "Booish". Enemy Boos become infatuated with Boo Mario and pursue him. Receiving damage or making contact with a light source makes Mario lose the power-up.
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through [[bars (Boo Mario)|walls]]. Continuously pressing {{button|wii|A}} makes Boo Mario hover, and he can read boards written in "Booish". Enemy Boos become infatuated with Boo Mario and pursue him. Receiving damage or making contact with a light source makes Mario lose the power-up.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Flower.png|100x100px]]<br>[[Ice Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Flower.png|100x100px]]<br>[[Ice Flower]]
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a [[fireball]]. The fire lights [[Torch (Super Mario series)|torch]]es and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games.
|The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a [[fireball]]. The fire lights [[lantern|torches]] and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games.
|-
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|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ({{chart icon|SMG-PointerB}}) that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{chart icon|SMG-PointerC}}). Aiming the cursor on screen and pressing {{button|wii|A}} launches Mario.
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{chart icon|SMG-PointerC}}). Aiming the reticle on screen and pressing {{button|wii|A}} launches Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dash Ramp.png|100x100px]]<br>{{conjectural|Dash ramp}}
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|Curved ramps. They give the Rolling Ball a burst of speed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Floaty Fluff]]
|Dandelion seeds that are carried on gusts of [[wind]]. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|Dandelion seeds that are carried on gusts of [[wind]]. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gravity Spotlight.png|100x100px]]<br>[[Gravity spotlight]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gravity Spotlight.png|100x100px]]<br>[[Gravity spotlight]]
|Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pulled towards the direction of the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck.
|Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pulled towards the direction that the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|100x100px]]<br>[[Divot|Hole]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|100x100px]]<br>[[Divot|Hole]]
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|align=center style="background:#FFFFFF"|[[File:LaunchStar.png|100x100px]]<br>[[Launch Star]]
|align=center style="background:#FFFFFF"|[[File:LaunchStar.png|100x100px]]<br>[[Launch Star]]
|Floating stars near the surface of planets. They launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|Floating stars near the surface of planets. They launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by Mario.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that bring Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas.
|Entering a pipe brings Mario to a new area. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly subareas.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]]
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]]
|Balls that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Rolling Ball to break and release its Power Star.
|Balls that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting the {{Button|wii|Wiimote}}. Reaching the goal causes the Rolling Ball to break and release its Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|100x100px]]<br>[[Sling Pod]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|100x100px]]<br>[[Sling Pod]]
|Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on it with the Star Pointer and holding {{button|wii|A}} pulls the Spring Pod back. Releasing {{button|wii|A}} slings Mario a great distance.
|Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on the Sling Pod with the Star Pointer and holding {{button|wii|A}} pulls the Spring Pod back. Releasing {{button|wii|A}} slings Mario a great distance.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Artwork Sling Star.png|100x100px]]<br>[[Sling Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Sling Star.png|100x100px]]<br>[[Sling Star]]
|Small Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|Small Launch Stars that sling Mario towards a neighboring planet when spun near.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
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|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it.
|-
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!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
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|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
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|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Treasure Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]]
|A shimmering protrusion in the ground. Firing a Star Bit at one turns it into a coin.
|A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
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!colspan=3 style="background:#FF7733;"|Ground-poundable objects
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Grate.png|100x100px]]<br>[[Grate]]
|Metal panels built into the floor of Bowser's airships. Ground Pounding one brings Mario to a lower deck.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
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|Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches.
|Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Tennis Ball.png|100x100px]]<br>Tennis ball<ref>Black, p. 263</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Tennis Ball.png|100x100px]]<br>Tennis ball
|Yellow balls within a clear planet in [[Deep Dark Galaxy]]. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand.
|Yellow balls within a clear planet in [[Deep Dark Galaxy]]. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him.
|Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Wire|Bar]]
|Metal rods embedded into the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them while in his Bee form.
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them while in his Bee form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Nail]]
|Metal rods embedded iton the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|100x100px]]<br>[[Pole]]
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|align=center style="background:#FFFFFF"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]]
|align=center style="background:#FFFFFF"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]]
|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles.
|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
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|Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas.
|Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|100x100px]][[File:SMG Asset Model Gray Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]] / Rain cloud
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|100x100px]][[File:SMG Asset Model Gray Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his Bee form. There are raining gray variants that move along set paths.
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his Bee form. There are raining gray variants that move along set paths.
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|Yellow squares that flip downwards and turn indefinitely when stepped on.
|Yellow squares that flip downwards and turn indefinitely when stepped on.
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|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Float.png|100x100px]]<br>Float<ref>Black, p. 159</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Float.png|100x100px]]<br>Float<ref>Black, page 159</ref>
|Floats sink in water when stepped on, then rise back up.
|Floats sink in water when stepped on, then rise back up.
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|100x100px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|100x100px]]<br>[[Lift]]
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Four wooden lifts attached to a pivot point appear in [[Honeyhive Galaxy]] that spin continuously.
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Four wooden lifts attached to a pivot point appear in [[Honeyhive Galaxy]] that spin continuously, and there are similar lifts that look like lollipops in [[Toy Time Galaxy]].
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gravity Ramp.png|100x100px]]<br>Ramp<ref>Black, p. 42</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gravity Ramp.png|100x100px]]<br>Ramp<ref>Black, page 42</ref>
|Wooden ramps that enable traversal between two gravitational planes.
|Wooden ramps that enable traversal between two gravitational planes.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ocean Small Turtle.png|100x100px]]<br>[[Robot turtle]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ocean Small Turtle.png|100x100px]]<br>[[Robot turtle]]
|Buoyant [[Koopa (species)|Koopa]]-like platforms that moves across the surface of water.
|Buoyant [[Koopa (species)|Koopa]]-like platforms that moves across the surface of water.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sinking Rock Platform.png|100x100px]]<br>Rock platform<ref>Black, page 298</ref>
|Rock platforms that sink into lava once stood on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|Checkerboard platforms that disappear once stood on.
|Checkerboard platforms that disappear once stood on.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sinking Rock Platform.png|100x100px]]<br>{{conjectural|Sinking rock platform}}
|Platforms that sink and permanently disappear when stepped on.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|[[Mushroom]]-shaped starships with their own centers of gravity. They were created by the Lumas for the [[Toad Brigade]].
|[[Mushroom]]-shaped starships with their own centers of gravity. They were created by the Lumas for the [[Toad Brigade]].
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Metal Platform.png|100x100px]]<br>Steel platform<ref>Black, p. 251</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Metal Platform.png|100x100px]]<br>Steel platform<ref>Black, page 251</ref>
|Platforms that sink in lava when stepped on, then rise back up.
|Platforms that sink in lava when stepped on, then rise back up.
|-
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|100x100px]]<br>Board
|Posted signs that contain information on actions. Most Boards are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few Boards are speaking characters that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
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|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|100x100px]]<br>[[Bob-omb dispenser]]
|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|100x100px]]<br>[[Bob-omb dispenser]]
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Painting.png|100x100px]]<br>[[Painting|Portrait]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Painting.png|100x100px]]<br>[[Painting|Portrait]]
|A painting of a [[1-Up Mushroom]]. Touching a nearby [[? Coin]] makes a 1-Up Mushroom emerge from it. Portraits of [[Bomb Boo]]s also occur, and continuously release the enemies in the areas they are found.
|A painting of a [[1-Up Mushroom]]. Touching a nearby [[? Coin]] makes a 1-Up Mushroom emerge from it. Portraits of [[Boo]]s and [[Bomb Boo]]s also occur, and continuously release the enemies in the areas they are found.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|100x100px]]<br>[[Sign]]
|Posted signs that contain information on actions. Most signs are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few signs are [[Boards (characters)|speaking characters]] that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
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{{Main|Super Mario Galaxy Original Soundtrack}}
{{Main|Super Mario Galaxy Original Soundtrack}}
[[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]]
[[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]]
The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]]). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>[[Mario Galaxy Orchestra]]. ''[[Super Mario Galaxy Original Soundtrack]]'' [archived [https://vgmdb.net/album/18649 here]]. [[Nintendo|Nintendo of Europe]], 1 Jan. 2008.</ref> Some of the pieces are orchestral arrangements of Kondo's compositions from ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario 64]]''.
The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' ([[List of games by date#2004|2004]]). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>{{cite|author=[[Mario Galaxy Orchestra]]|title=''[[Super Mario Galaxy Original Soundtrack]]''|archive=https://vgmdb.net/album/18649|archiver=Video Game Music Database|publisher=[[Nintendo|Nintendo of Europe]]|date=1 Jan. 2008}}</ref> Some of the pieces are orchestral arrangements of Kondo's compositions from ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario 64]]''.


Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound.
Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound.


Mahito Yokota composed roughly thirty pieces for ''Super Mario Galaxy'' and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to [[Mario]]'s running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.<ref name=iwata/> Another major way this was accomplished was with the music itself being an influenceable element.<ref name=napolitano>Napolitano, Jayson. "[https://www.originalsoundversion.com/a-blast-from-the-past-koji-kondo-and-mahito-yokota-super-mario-galaxy-interview/ A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy]." ''Original Sound Version'' 23 Mar. 2010. Accessed 8 Apr. 2023.</ref> For example, there are three variations of "[[Rosalina in the Observatory]]", the {{wp|waltz}} that plays on the Comet Observatory. The [[:File:Comet Observatory 1 Super Mario Galaxy.oga|first variation]] is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more [[Power Star]]s and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.<ref name=reale>Reale, Steven. "Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study." ''The Cambridge Companion to Video Game Music'', Cambridge, Cambridge University Press, 2021, pp. 193–219. https://doi.org/10.1017/9781108670289.014</ref> Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'' (2003) and ''Jungle Beat'', which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In ''Super Mario Galaxy'', the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with {{wp|MIDI|Musical Instruments Digital Interface (MIDI)}} data. This effect enhances the player's sense of rhythm and immersion within the game world.<ref name=iwata/><ref name=reale/><ref name=napolitano/>
Mahito Yokota composed roughly thirty pieces for ''Super Mario Galaxy'' and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to [[Mario]]'s running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.<ref name=iwata/> Another major way this was accomplished was with the music itself being an influenceable element.<ref name=napolitano>{{cite|author=Napolitano, Jayson|url=https://www.originalsoundversion.com/a-blast-from-the-past-koji-kondo-and-mahito-yokota-super-mario-galaxy-interview/|title=A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy|publisher=Original Sound Version|date=23 Mar. 2010|accessdate=8 Apr. 2023}}</ref> For example, there are three variations of "[[Rosalina in the Observatory]]", the {{wp|waltz}} that plays on the Comet Observatory. The [[:File:Comet Observatory 1 Super Mario Galaxy.oga|first variation]] is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more [[Power Star]]s and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.<ref name=reale>Reale, Steven (2021). [https://doi.org/10.1017/9781108670289.014 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study]. ''The Cambridge Companion to Video Game Music'', Cambridge: Cambridge University Press. Page 193–219.</ref> Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in ''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'' (2003) and ''Jungle Beat'', which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In ''Super Mario Galaxy'', the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with {{wp|MIDI|Musical Instruments Digital Interface (MIDI)}} data. This effect enhances the player's sense of rhythm and immersion within the game world.<ref name=iwata/><ref name=reale/><ref name=napolitano/>


On January 31, 2008, two soundtracks were made available in Japan through [[Club Nintendo]]. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.<ref name=soundtrack/> The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a [[Wii]] console bundle.<ref name=meyer>Meyer, John. "[https://www.wired.com/2011/10/wii-redesign/ Nintendo Bundles Redesigned Wii With Mario]." ''WIRED'', 12 Oct. 2011. Accessed 8 Apr. 2023.</ref> The platinum edition would not become available in the US until the release of ''[[Super Mario 3D All-Stars]]'' on September 18, 2020. Select pieces from ''Super Mario Galaxy'' are included in ''[[Super Mario History 1985-2010#CD track listing|Super Mario History 1985-2010 Sound Track CD]]'', ''[[Nintendo Sound Selection: Endings & Credits]]'', and ''[[The 30th Anniversary Super Mario Bros. Music]]''. Music from ''Super Mario Galaxy'' has been rearranged and incorporated into succeeding video games by Nintendo, including ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'' ([[List of games by date#2014|2014]]), ''[[Captain Toad: Treasure Tracker]]'' (2014), ''[[Super Smash Bros. for Wii U]]'' (2014), ''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]]), and ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]]). Film composer {{wp|Brian Tyler}} incorporated select compositions into melodies he penned for ''[[The Super Mario Bros. Movie]]''. Music from ''Super Mario Galaxy'' has been performed live in concert by the {{wp|Kanagawa Philharmonic Orchestra}}, the {{wp|WDR Rundfunkorchester Köln}}, and the {{wp|London Philharmonic Orchestra}}.<ref name=pressstart>Famitsu. "[https://www.famitsu.com/game/news/1218410_1124.html PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!]" [Japanese source]. ''Famitsu'', 29 Sept. 2008. Accessed 9 Apr. 2023.</ref><ref name=greening>Greening, Chris. "[https://www.squareenixmusic.com/features/interviews/thomasboecker6.shtml Interview with Symphonic Legends Producer (September 2010)]." ''Square Enix Music Online'', Sept. 2010. Accessed 9 Apr. 2023.</ref><ref name=lane>Lane, Gavin. "[https://www.nintendolife.com/news/2020/12/video_listen_to_the_london_philharmonics_super_mario_medley_from_abbey_road Video: Listen To The London Philharmonic's Super Mario Medley From Abbey Road]." ''Nintendo Life'', 11 Dec. 2020. Accessed 9 Apr. 2023.</ref>
On January 31, 2008, two soundtracks were made available in Japan through [[Club Nintendo]]. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.<ref name=soundtrack/> The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a [[Wii]] console bundle.<ref name=meyer>{{cite|author=Meyer, John|url=https://www.wired.com/2011/10/wii-redesign/|title=Nintendo Bundles Redesigned Wii With Mario|publisher=WIRED|date=12 Oct. 2011|accessdate=8 Apr. 2023}}</ref> The platinum edition would not become available in the US until the release of ''[[Super Mario 3D All-Stars]]'' on September 18, 2020. Select pieces from ''Super Mario Galaxy'' are included in ''[[Super Mario History 1985-2010#CD track listing|Super Mario History 1985-2010 Sound Track CD]]'', ''[[Nintendo Sound Selection: Endings & Credits]]'', and ''[[The 30th Anniversary Super Mario Bros. Music]]''. Music from ''Super Mario Galaxy'' has been rearranged and incorporated into succeeding video games by Nintendo, including ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'' ([[List of games by date#2014|2014]]), ''[[Captain Toad: Treasure Tracker]]'' (2014), ''[[Super Smash Bros. for Wii U]]'' (2014), ''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]]), and ''[[Super Mario Maker 2]]'' ([[List of games by date#2019|2019]]). Film composer {{wp|Brian Tyler}} incorporated select compositions into melodies he penned for ''[[The Super Mario Bros. Movie]]''. Music from ''Super Mario Galaxy'' has been performed live in concert by the {{wp|Kanagawa Philharmonic Orchestra}}, the {{wp|WDR Rundfunkorchester Köln}}, and the {{wp|London Philharmonic Orchestra}}.<ref name=pressstart>{{cite|author=Famitsu|url=https://www.famitsu.com/game/news/1218410_1124.html|title=PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!|language=Japanese|publisher=Famitsu|date=29 Sept. 2008|accessdate=9 Apr. 2023}}</ref><ref name=greening>{{cite|author=Greening, Chris|url=https://www.squareenixmusic.com/features/interviews/thomasboecker6.shtml|title=Interview with Symphonic Legends Producer (September 2010)|publisher=Square Enix Music Online|date=Sept. 2010|accessdate=9 Apr. 2023}}</ref><ref name=lane>{{cite|author=Lane, Gavin|url=https://www.nintendolife.com/news/2020/12/video_listen_to_the_london_philharmonics_super_mario_medley_from_abbey_road Video|title=Listen To The London Philharmonic's Super Mario Medley From Abbey Road|publisher=Nintendo Life|date=11 Dec. 2020|accessdate=9 Apr. 2023}}</ref>
===Media===
===Media===
{{main-media}}
{{main-media}}
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This is the first ''Super Mario'' game to feature Bowser's current voice actor, [[Kenneth W. James|Kenny James]].
This is the first ''Super Mario'' game to feature Bowser's current voice actor, [[Kenneth W. James|Kenny James]].


The staff credits in the Nvidia Shield TV version shows three people in charge of Chinese localization as well as an "iQue testing group". It is possible that the game was fully translated for the [[iQue]] Wii release before the console was canceled.<ref>Chinese Nintendo [@chinesenintendo]. "[https://twitter.com/chinesenintendo/status/980318144131620864 iQue appears in the credits of Super Mario Galaxy on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled]." ''Twitter'', 1 Apr. 2018. Accessed 21 Mar. 2021.</ref>
The staff credits in the Nvidia Shield TV version shows three people in charge of Chinese localization as well as an "iQue testing group". It is possible that the game was fully translated for the [[iQue]] Wii release before the console was canceled.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=https://twitter.com/chinesenintendo/status/980318144131620864|title=iQue appears in the credits of Super Mario Galaxy on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled.|publisher=Twitter|date=1 Apr. 2018|accessdate=21 Mar. 2021}}</ref>


==Development==
==Development==
===1997–2004: ''Super Mario 128'' and ''Donkey Kong Jungle Beat''===
===1997–2004: ''Super Mario 128'' and ''Donkey Kong Jungle Beat''===
[[File:SM128 Screen.png|thumb|Screenshot of the ''Super Mario 128'' tech demo from SpaceWorld 2000.]]
[[File:SM128 Screen.png|thumb|Screenshot of the ''Super Mario 128'' tech demo from SpaceWorld 2000.]]
''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>Barton, Matt"Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time'', 2nd ed., United Kingdom, CRC Press, 2019.</ref><ref name=ruben/><ref name=Polygon/><ref>Bycer, Joshua"11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers'', United States, CRC Press, 2019.</ref><ref name=swink>Swink, Steve''Game Feel: A Game Designer's Guide to Virtual Sensation''. United Kingdom, CRC Press, 2008, pp. 265–68.</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/>
''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>{{cite|author=Barton, Matt|title="Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time''|format=2nd ed.|location=United Kingdom|publisher=CRC Press|date=2019}}</ref><ref name=ruben/><ref name=Polygon/><ref>{{cite|author=Bycer, Joshua|title="11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers''|location=United States|publisher=CRC Press|date=2019}}</ref><ref name=swink>{{cite|author=Swink, Steve|title=''Game Feel: A Game Designer's Guide to Virtual Sensation''|location=United Kingdom|publisher=CRC Press|date=2008|page=265–68}}</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/>


After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors. "Pak Watch E3 Report "The Game Masters." ''[[Nintendo Power]]'', no. 99, Aug. 1997, pp. 104–05.</ref><ref name=dunkey>DidYouKnowGaming. "[https://www.youtube.com/watch?v=IU1IML3xlp0 Super Mario 128 Ft. Dunkey - DidYouKnowGaming]." ''YouTube'', 10 Oct. 2020. Accessed 17 Apr. 2023.</ref> At {{wp|Nintendo Space World#Space World 2000|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]]. ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]'' [archived]. Game Developers Conference, Informa, 8 Mar. 2007, San Francisco. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Accessed 17 Apr. 2023.</ref><ref name=gantayat06>Gantayat, Anoop. "[https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault Miyamoto Opens the Vault]." ''IGN'', 21 Aug. 2006. Accessed 17 Apr. 2023.</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>
After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=[[Nintendo of America]]|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=https://www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>


While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shard many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>Gantayat, Anoop. "[https://www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128 Nintendo Talks Pikmin 2 and Mario 128]." ''IGN'', 10 Dec. 2002. Accessed 17 Apr. 2023.</ref><ref name=powersNWR>Powers, Rick. "[https://www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels Miyamoto Confirms Two Sequels]." ''Nintendo World Report'', 10 Dec. 2002. Accessed 17 Apr. 2023.</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regrettably oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>
While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shard many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=https://www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=https://www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regrettably oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>


Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed ''[[Donkey Kong Jungle Beat]]'', a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled [[Donkey Kong]] with the [[Nintendo GameCube#DK Bongos|DK Bongos]], a controller with fewer input options than the conventional GameCube controller. The experience of directing ''Jungle Beat'' made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on ''Super Mario 128'' as its sole director.<ref name=dunkey/> In 2003, before they had started development on ''Jungle Beat'', a staff member expressed interest in making the next ''Super Mario'' game. The experience of working together as a team for ''Jungle Beat'' made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling ''Super Mario 128'' project and bring Miyamoto's spherical world concept to fruition.<ref name=montreal/><ref name=iwata/>
Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed ''[[Donkey Kong Jungle Beat]]'', a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled [[Donkey Kong]] with the [[Nintendo GameCube#DK Bongos|DK Bongos]], a controller with fewer input options than the conventional GameCube controller. The experience of directing ''Jungle Beat'' made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on ''Super Mario 128'' as its sole director.<ref name=dunkey/> In 2003, before they had started development on ''Jungle Beat'', a staff member expressed interest in making the next ''Super Mario'' game. The experience of working together as a team for ''Jungle Beat'' made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling ''Super Mario 128'' project and bring Miyamoto's spherical world concept to fruition.<ref name=montreal/><ref name=iwata/>
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario Galaxy pre-release and unused content}}
{{main|List of Super Mario Galaxy pre-release and unused content}}
When first showcased at {{wp|E3|E3 2006}}, Toads with star-shaped spots appeared in the game that provided the player hints and could transform into rabbits. Lumas serve this role in the final game. Rosalina was originally conceived as "related" to Princess Peach and had a [[:File:Princess Rosalina Concept Artwork.png|similar design]] reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was first envisioned as a friendly character and had a design comparable to the [[Dolphin]]s from ''[[Super Mario World]]'' ([[List of games by date#1990|1990]]). Artwork of Sea Slide Galaxy and Beach Bowl Galaxy suggests that they were conceived as a single galaxy, with Beach Bowl's main planet in the center of Sea Slide's ring. The staff were sentimental for [[:File:SMG Concept Art 7.png|this piece of concept art]] titled ''Fortress'' because it was one of the first drawings made during development.<ref>Black, p. 350</ref> The planet shown in the art is not in the final game, but it has some similarities to Good Egg Galaxy, Beach Bowl Galaxy, and Bowser Jr.'s Robot Reactor. The development team wanted to incorporate [[Yoshi]] and he appears in the 2005 "Super Mario Revolution" proposal documents, but he is relegated to cameos in the final release.<ref>[[Satoru Iwata|Iwata, Satoru]]. "[https://iwataasks.nintendo.com/interviews/wii/supermariogalaxy2/0/0/ Wii interviews: Super Mario Galaxy 2]." ''Iwata Asks'', 2010. Accessed 18 Apr. 2023.</ref>
When first showcased at {{wp|E3|E3 2006}}, Toads with star-shaped spots appeared in the game that provided the player hints and could transform into rabbits. Lumas serve this role in the final game. Rosalina was originally conceived as "related" to Princess Peach and had a [[:File:Princess Rosalina Concept Artwork.png|similar design]] reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was first envisioned as a friendly character and had a design comparable to the [[Dolphin]]s from ''[[Super Mario World]]'' ([[List of games by date#1990|1990]]). Artwork of Sea Slide Galaxy and Beach Bowl Galaxy suggests that they were conceived as a single galaxy, with Beach Bowl's main planet in the center of Sea Slide's ring. The staff were sentimental for [[:File:SMG Concept Art 7.png|this piece of concept art]] titled ''Fortress'' because it was one of the first drawings made during development.<ref>Black, page 350</ref> The planet shown in the art is not in the final game, but it has some similarities to Good Egg Galaxy, Beach Bowl Galaxy, and Bowser Jr.'s Robot Reactor. The development team wanted to incorporate [[Yoshi]] and he appears in the 2005 "Super Mario Revolution" proposal documents, but he is relegated to cameos in the final release.<ref>{{cite|author=[[Satoru Iwata|Iwata, Satoru]]|url=https://iwataasks.nintendo.com/interviews/wii/supermariogalaxy2/0/0/|title=Wii interviews: Super Mario Galaxy 2|publisher=Iwata Asks|date=2010|accessdate=18 Apr. 2023}}</ref>


==Glitches==
==Glitches==
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To perform this glitch, the player should go to the level "[[Tarantox's Tangled Web]]". Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.
To perform this glitch, the player should go to the level "[[Tarantox's Tangled Web]]". Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.


===Out of bounds in Freezeflame Galaxy===
===Freezeflame Galaxy out of bounds glitch===
To perform this glitch the player should go to the Freezeflame Galaxy's mission "[[Hot and Cold Collide]]". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.
To perform this glitch the player should go to the Freezeflame Galaxy's mission "[[Hot and Cold Collide]]". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.


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===Trading cards===
===Trading cards===
{{main|List of Super Mario Galaxy trading cards}}
{{main|List of Super Mario Galaxy trading cards}}
Trading cards were developed by EnterPlay to correspond with the release of ''Super Mario Galaxy''. Each pack (called Fun Paks) contained two regular cards, a trivia card, a standee, and a temporary tattoo.<ref> Enterplay, LLC. "[http://enter-play.com/products/mariogalaxy.html Super Mario Galaxy Trading Card Fun Paks!]" ''EnterPLAY'', 19 Apr. 2007. Accessed 18 Apr. 2023.</ref>
Trading cards were developed by EnterPlay to correspond with the release of ''Super Mario Galaxy''. Each pack (called Fun Paks) contained two regular cards, a trivia card, a standee, and a temporary tattoo.<ref>{{cite|author=Enterplay, LLC|url=http://enter-play.com/products/mariogalaxy.html|title=Super Mario Galaxy Trading Card Fun Paks!|publisher=EnterPLAY|date=19 Apr. 2007|accessdate=18 Apr. 2023}}</ref>


===Buzz Aldrin promotional events===
===Buzz Aldrin promotional events===
To correspond with its release in the United States, [[Nintendo of America]] hosted an event with {{wp|MTV}} in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the {{wp|reduced-gravity aircraft}} G-Force One with former astronaut {{wp|Buzz Aldrin}}.<ref>Jonathan. "[https://www.gamefront.com/games/gamingtoday/article/mario-and-buzz-aldrin-take-it-to-zero-g Mario and Buzz Aldrin Take It to Zero-G]." ''GameFront.com'', 7 Nov. 2007. Accessed 19 Oct. 2023.</ref><ref>"[https://www.mtv.com/video-clips/ata8ev/multiplayer-mario-in-zero-g Multiplayer: Mario in Zero-G - (Video Clip)]." ''MTV'', 6 Nov. 2007. Accessed 19 Oct. 2023.</ref> It was coordinated with the {{wp|Zero Gravity Corporation}}, who owns the aircraft.<ref>Sablan, Kevin. "[https://www.ocregister.com/2007/11/05/creating-buzz-for-super-mario-galaxy/ Creating Buzz for 'Super Mario Galaxy']." ''The Orange County Register'', 5 Nov. 2007. Accessed 18 Apr. 2023.</ref> Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.<ref>adolfin4ever. "[https://www.reddit.com/r/GamePreservationists/comments/kzz7x1/heres_a_super_mario_galaxy_flight_team_sewing/ Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!]" ''Reddit'', 18 Jan. 2021. Accessed 18 Apr. 2023.</ref>
To correspond with its release in the United States, [[Nintendo of America]] hosted an event with {{wp|MTV}} in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the {{wp|reduced-gravity aircraft}} G-Force One with former astronaut {{wp|Buzz Aldrin}}.<ref>{{cite|author=Jonathan|url=https://www.gamefront.com/games/gamingtoday/article/mario-and-buzz-aldrin-take-it-to-zero-g|title=Mario and Buzz Aldrin Take It to Zero-G|publisher=GameFront.com|date=7 Nov. 2007|accessdate=19 Oct. 2023}}</ref><ref>"{{cite|author=MTV|url=https://www.mtv.com/video-clips/ata8ev/multiplayer-mario-in-zero-g|title=Multiplayer: Mario in Zero-G - (Video Clip)|publisher=MTV|date=6 Nov. 2007|accessdate=19 Oct. 2023}}</ref> It was coordinated with the {{wp|Zero Gravity Corporation}}, who owns the aircraft.<ref>{{cite|author=Sablan, Kevin|url=https://www.ocregister.com/2007/11/05/creating-buzz-for-super-mario-galaxy/|title=Creating Buzz for 'Super Mario Galaxy|publisher=The Orange County Register|date=5 Nov. 2007|accessdate=18 Apr. 2023}}</ref> Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.<ref>{{cite|author=adolfin4ever|url=https://www.reddit.com/r/GamePreservationists/comments/kzz7x1/heres_a_super_mario_galaxy_flight_team_sewing/|title=Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!|publisher=Reddit|date=18 Jan. 2021|accessdate=18 Apr. 2023}}</ref>


On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>Polo, Fernando Borrego. "[https://as.com/meristation/2007/11/13/noticias/1194956760_069593.html Mario alcanza las estrellas de la mano de Buzz Aldrin]" [Spanish source]. ''MeriStation'', 13 Nov. 2007. Accessed 19 Oct. 2023.</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>q256. "[https://www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/ Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy']" [Spanish source]. ''Ion Litio'', 13 Nov. 2007. Accessed 19 Oct. 2023.</ref>
On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>{{cite|author=Polo, Fernando Borrego|url=https://as.com/meristation/2007/11/13/noticias/1194956760_069593.html|title=Mario alcanza las estrellas de la mano de Buzz Aldrin|language=Spanish|publisher=MeriStation|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>{{cite|author=q256|url=https://www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/|title=Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'|language=Spanish|publisher=Ion Litio|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref>


===Press Start 2008 concert===
===Press Start 2008 concert===
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==Reception==
==Reception==
===Reviews===
===Reviews===
''Super Mario Galaxy'' is universally acclaimed. It has an aggregated score of 97.64% from 78 reviews on {{wp|GameRankings}}. By the time of its closure in 2019, ''Super Mario Galaxy'' was the highest rated game on the site to have at least 20 different reviews.<ref>GameRankings. "[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html Super Mario Galaxy]" [archived from [http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original]]. ''GameRankings'', 3 Mar. 2009. Accessed 3 Mar. 2019.</ref> Similarly, ''Super Mario Galaxy'' has a 97/100 on {{wp|Metacritic}} from 73 accredited outlets (i.e. its "Metascore") and 91% from 3,434 site users as of January 7, 2024, reaching the threshold for "Universal Acclaim" on both accounts.<ref>Metacritic. "[https://web.archive.org/web/20240110005603/https://www.metacritic.com/game/super-mario-galaxy/ Super Mario Galaxy]" [archived from [https://www.metacritic.com/game/super-mario-galaxy/ the original]]. ''Metacritic'', 2007. Accessed 9 Jan. 2024.</ref> As of January 9, 2024, it has the fourth highest Metascore on the site, following ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|Soulcalibur (video game)|SoulCalibur}}'' (1999), and ''{{wp|Grand Theft Auto IV}}'' (2008).<ref>Metacritic. "[https://web.archive.org/web/20240110010533/https://www.metacritic.com/browse/game/ Best Games of All Time]" [archived from [https://www.metacritic.com/browse/game/ the original]]. ''Metacritic''. Accessed 9 Jan. 2024.</ref>
''Super Mario Galaxy'' is universally acclaimed. It has an aggregated score of 97.64% from 78 reviews on {{wp|GameRankings}}. By the time of its closure in 2019, ''Super Mario Galaxy'' was the highest rated game on the site to have at least 20 different reviews.<ref>{{cite|author=GameRankings|archive=https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html|title=Super Mario Galaxy|deadlink=http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original|publisher=GameRankings|date=3 Mar. 2009|accessdate=3 Mar. 2019}}</ref> Similarly, ''Super Mario Galaxy'' has a Metascore of 97/100 on {{wp|Metacritic}} from 73 accredited outlets and 91% from 3,434 site users as of January 7, 2024, reaching the threshold for "Universal Acclaim" on both accounts.<ref>{{cite|author=Metacritic|archive=https://web.archive.org/web/20240110005603/https://www.metacritic.com/game/super-mario-galaxy/|title=Super Mario Galaxy|url=https://www.metacritic.com/game/super-mario-galaxy/|publisher=Metacritic|date=2007|accessdate=9 Jan. 2024}}</ref> As of January 9, 2024, it has the fourth highest Metascore on the site, following ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|Soulcalibur (video game)|SoulCalibur}}'' (1999), and ''{{wp|Grand Theft Auto IV}}'' (2008).<ref>{{cite|author=Metacritic|archive=https://web.archive.org/web/20240110010533/https://www.metacritic.com/browse/game/|title=Best Games of All Time|url=https://www.metacritic.com/browse/game/|publisher=Metacritic|accessdate=9 Jan. 2024}}</ref>


Reviewers have consistently praised the game's artistic fidelity, complimenting the character animations, lush vistas, environmental effects, enemy designs, audio design, and orchestrated soundtrack.<ref name=navarro>Navarro, Alex. "[https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ Super Mario Galaxy Review]." ''GameSpot'', 7 Nov. 2007.</ref><ref name=casamassina>Casamassina, Matt. "[https://www.ign.com/articles/2007/11/08/super-mario-galaxy-review Super Mario Galaxy Review]." ''IGN'', 8 Nov. 2007.</ref><ref name=dickens>Dickens, Anthony. "[https://www.nintendolife.com/reviews/wii/super_mario_galaxy Super Mario Galaxy Review]." ''Nintendo Life'', 12 Nov. 2007.</ref><ref name=robertson>Robertson, Margaret. "[https://www.eurogamer.net/super-mario-galaxy-review Super Mario Galaxy]" ''Eurogamer'', 23 Nov. 2007.</ref><ref name=orry>Orry, Tom. "[https://www.videogamer.com/reviews/super-mario-galaxy-review/ Super Mario Galaxy Review]." ''VideoGamer'', 2007. Accessed 10 Jan. 2024.</ref> Aaron Linde of ''{{wp|Destructoid}}'' described ''Super Mario Galaxy'' as "one of the most beauitufl games [he]'s seen in years,"<ref name=linde>Linde, Aaron. "[https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid review: Super Mario Galaxy]." ''Destructoid'', 12 Nov. 2007.</ref> while Penki Yamamoto of ''{{wp|Famitsu}}'' remarked that the game looked so nice that it was enjoyable to just watch other people play.<ref name=kamikaze>Kamikaze, Nagata, Maria Yoshiike, Penki Yamamoto, and Gazō Aoyama. "[https://www.famitsu.com/games/t/449/reviews/ スーパーマリオギャラクシーのレビュー・評価・感想]" [Japanese source]. ''Weekly Famitsu'', no. 986, Oct. 2007. Accessed 21 Mar. 2021.</ref> Controlling [[Mario]] was notably intuitive and comfortable, being instantly understandable for people who do not have a lot of experience with platform games while also {{wp|Game feel|feeling}} excellent for seasoned players.<ref name=casamassina/><ref name=dickens/><ref name=linde/><ref name=kamikaze/> The level design of ''Super Mario Galaxy'' was widely praised as some of the best of any 3D platformer at the time, and regularly subverted the player's expectations.<ref name=linde/><ref name=dickens/> Several reviewers felt that there was no certainty on the scope or unique gameplay mechanic that would be introduced in a [[galaxy]]. "You just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving," as put by Margaret Robertson for ''{{wp|Eurogamer}}''.<ref name=robertson/> This unpredictability and variety was widely acclaimed.<ref name=navarro/><ref name=casamassina/><ref name=kamikaze/> The game was often likened to ''[[Super Mario 64]]'', succeeding the game in many respects and building upon the foundation of what it had established in the 3D platform genre.<ref name=navarro/><ref name=kamikaze/> It was asserted to be a superior game to ''[[Super Mario Sunshine]]'', which had a more tepid response from critics.<ref name=casamassina/><ref name=dickens/><ref name=robertson/><ref name=orry/>
Reviewers have consistently praised the game's artistic fidelity, complimenting the character animations, lush vistas, environmental effects, enemy designs, audio design, and orchestrated soundtrack.<ref name=navarro>{{cite|author=Navarro, Alex|url=https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/|title=Super Mario Galaxy Review|publisher=GameSpot|date=7 Nov. 2007}}</ref><ref name=casamassina>{{cite|author=Casamassina, Matt|url=https://www.ign.com/articles/2007/11/08/super-mario-galaxy-review|title=Super Mario Galaxy Review|publisher=IGN|date=8 Nov. 2007}}</ref><ref name=dickens>{{cite|author=Dickens, Anthony|url=https://www.nintendolife.com/reviews/wii/super_mario_galaxy|title=Super Mario Galaxy Review|publisher=Nintendo Life|date=12 Nov. 2007}}</ref><ref name=robertson>{{cite|author=Robertson, Margaret|url=https://www.eurogamer.net/super-mario-galaxy-review|title=Super Mario Galaxy|publisher=Eurogamer|date=23 Nov. 2007}}</ref><ref name=orry>{{cite|author=Orry, Tom|url=https://www.videogamer.com/reviews/super-mario-galaxy-review/|title=Super Mario Galaxy Review|publisher=VideoGamer|date=2007|accessdate=10 Jan. 2024}}</ref> Aaron Linde of ''{{wp|Destructoid}}'' described ''Super Mario Galaxy'' as "one of the most beauitufl games [he]'s seen in years,"<ref name=linde>{{cite|author=Linde, Aaron|url=https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml|title=Destructoid review: Super Mario Galaxy|publisher=Destructoid|date=12 Nov. 2007}}</ref> while Penki Yamamoto of ''{{wp|Famitsu}}'' remarked that the game looked so nice that it was enjoyable to just watch other people play.<ref name=kamikaze>{{cite|author=Kamikaze, Nagata, Maria Yoshiike, Penki Yamamoto, and Gazō Aoyama|url=https://www.famitsu.com/games/t/449/reviews/|title=スーパーマリオギャラクシーのレビュー・評価・感想|language=Japanese|publisher=Weekly Famitsu|format=986|date=Oct. 2007|accessdate=21 Mar. 2021}}</ref> Controlling [[Mario]] was notably intuitive and comfortable, being instantly understandable for people who do not have a lot of experience with platform games while also {{wp|Game feel|feeling}} excellent for seasoned players.<ref name=casamassina/><ref name=dickens/><ref name=linde/><ref name=kamikaze/> The level design of ''Super Mario Galaxy'' was widely praised as some of the best of any 3D platformer at the time, and regularly subverted the player's expectations.<ref name=linde/><ref name=dickens/> Several reviewers felt that there was no certainty on the scope or unique gameplay mechanic that would be introduced in a [[galaxy]]. "You just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving," as put by Margaret Robertson for ''{{wp|Eurogamer}}''.<ref name=robertson/> This unpredictability and variety was widely acclaimed.<ref name=navarro/><ref name=casamassina/><ref name=kamikaze/> The game was often likened to ''[[Super Mario 64]]'', succeeding the game in many respects and building upon the foundation of what it had established in the 3D platform genre.<ref name=navarro/><ref name=kamikaze/> It was asserted to be a superior game to ''[[Super Mario Sunshine]]'', which had a more tepid response from critics.<ref name=casamassina/><ref name=dickens/><ref name=robertson/><ref name=orry/>


The controls that come directly from the unique capabilities of the [[Wii#Wii Remote|Wii Remote]], namely [[spin]]ning and moving the [[Star Pointer]], were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.<ref name=kamikaze/><ref name=orry/> ''{{wp|Edge (magazine)|Edge}}'' elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.<ref name=edgereview>Edge Staff. "[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Super Mario Galaxy Review]" [archived from [http://www.edge-online.com/reviews/super-mario-galaxy-review the original]]. ''Edge'', 25 Nov. 2007. Accessed 10 Jan. 2024</ref> [[Star Ball|Ball rolling]] and [[ray surfing]] were praised as some of the best examples of motion controls on the console.<ref name=robertson/><ref name=casamassina/><ref name=rogers>Rogers, Tim. "[https://www.actionbutton.net/?p=295 Super Mario Galaxy]." ''Action Button Dot Net'', Dec. 2007.</ref> The game's camera, and the ease with which it automatically followed the player, was viewed positively. ''Edge'' even described it as flawless.<ref name=edgereview/> However, most reviewers noted that it would struggle in areas that would benefit from more manual control,<ref name=linde/><ref name=navarro/> such as in the sprawling [[Honeyhive Galaxy]].<ref name=orry/> For {{wp|Matt Casamassina}} of ''{{wp|IGN}}'', the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that ''Super Mario Galaxy'' would be celebrated as a classic, much like some of its predecessors.<ref name=casamassina/>
The controls that come directly from the unique capabilities of the [[Wii#Wii Remote|Wii Remote]], namely [[spin]]ning and moving the [[Star Pointer]], were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.<ref name=kamikaze/><ref name=orry/> ''{{wp|Edge (magazine)|Edge}}'' elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.<ref name=edgereview>{{cite|author=Edge Staff|archive=https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review|title=Super Mario Galaxy Review|deadlink=http://www.edge-online.com/reviews/super-mario-galaxy-review|publisher=Edge|date=25 Nov. 2007|accessdate=10 Jan. 2024}}</ref> [[Star Ball|Ball rolling]] and [[ray surfing]] were praised as some of the best examples of motion controls on the console.<ref name=robertson/><ref name=casamassina/><ref name=rogers>{{cite|author=Rogers, Tim|url=https://www.actionbutton.net/?p=295|title=Super Mario Galaxy|publisher=Action Button Dot Net|date=Dec. 2007}}</ref> The game's camera, and the ease with which it automatically followed the player, was viewed positively. ''Edge'' even described it as flawless.<ref name=edgereview/> However, most reviewers noted that it would struggle in areas that would benefit from more manual control,<ref name=linde/><ref name=navarro/> such as in the sprawling [[Honeyhive Galaxy]].<ref name=orry/> For {{wp|Matt Casamassina}} of ''{{wp|IGN}}'', the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that ''Super Mario Galaxy'' would be celebrated as a classic, much like some of its predecessors.<ref name=casamassina/>


''Famitsu'' gave ''Super Mario Galaxy'' a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.<ref name=kamikaze/><ref>Dickens, Anthony. "[https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840 Famitsu Gives ''Super Mario Galaxy'' 38/40]." ''Nintendo Life'', 24 Oct. 2007. Accessed 21 Mar. 2021.</ref> Chris Scullion of ''[[NWiki:Official Nintendo Magazine|Official Nintendo Magazine]]'' gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.<ref>Scullion, Chris. "[https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/ Super Mario Galaxy review]" [archived from [http://www.officialnintendomagazine.co.uk/ the original]]. ''Official Nintendo Magazine'', no. 23, Dec. 2007, pp. 72–77. Accessed 21 Mar. 2021.</ref><ref>Higginbotham, James. "[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Nintendo Magazine UK: Super Mario Galaxy Review]." ''Pure Nintendo'', 2007. Accessed 21 Mar. 2021.</ref> In 2011, ''Super Mario Galaxy'' was ranked number fifty-first in ''{{wp|Game Informer}}''{{'}}s "Top 200 Games of All Time".<ref>McNamara, Andy, editor. "Top 200 Games of All Time." ''Game Informer'', no. 200, Dec. 2009.</ref><ref>dantebk. "[https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/ Game Informer's Top 200 Games of All Time]." ''Giant Bomb'', 2011. Accessed 21 Mar. 2021.</ref> ''[[Nintendo Power]]'' ranked it as best mainline ''[[Super Mario (series)|Super Mario]]'' game in its May 2012 issue and deemed [[Rosalina]] the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."<ref>Slate, Chris, editor in chief. "Ultimate Super Mario." ''[[Nintendo Power]]'', Subscriber Edition, no. 278, May 2012, pp. 60–69.</ref><ref>White, Reggie, Jr. "[http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1 Nintendo Power Ranks the Super Mario Series]." ''GAMING ROCKS ON'', 18 May 2012. Accessed 21 Mar. 2021.</ref> In their final issue, they ranked ''Super Mario Galaxy'' as the third greatest game of all time.<ref>Thomason, Steve, editor in chief. "NP's Favorite Games of All Time." ''[[Nintendo Power]]'', no. 285, Dec. 2012, pp. 10–28.</ref> In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56 out of 100.<ref name=asahi/><ref name=ashcraft/> The game has been praised by [[Gregg Mayles]], {{wp|Warren Spector}}, and {{wp|Tim Schafer}}.<ref>Kim, Shane. "[https://web.archive.org/web/20080705161926/http://computerandvideogames.com/article.php?id=188055&site=cvg Banjo-Kazooie: Nuts and Bolts Q&A]" [archived from [http://computerandvideogames.com/article.php?id=188055&site=cvg the original]]. ''Computer and Video Games'', 13 May, 2008. Accessed 9 Jan. 2024.</ref><ref>Gillen, Kieron. "[https://www.rockpapershotgun.com/rps-exclusive-warren-spector-interview-2 RPS Exclusive: Warren Spector Interview]." ''Rock Paper Shotgun'', 13 Feb. 2008.</ref><ref>Schafer, Tim [TimOfLegend]. "[https://www.reddit.com/r/IAmA/comments/40i8ej/comment/cyuudv6/?utm_source=share&utm_medium=web2x&context=3 I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players]." ''Reddit'', 11 Jan. 2016.</ref><ref>Turczyn, Coury. "[https://www.popcultmag.com/posts/qa-tim-schafers-never-ending-quest-to-inject-storytelling-into-video-games/ Q&A: Tim Schafer's never-ending quest to inject storytelling into video games]." ''PopCult'', 26 Dec. 2017.</ref>
''Famitsu'' gave ''Super Mario Galaxy'' a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.<ref name=kamikaze/><ref>{{cite|author=Dickens, Anthony|url=https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840|title=Famitsu Gives ''Super Mario Galaxy'' 38/40|publisher=Nintendo Life|date=24 Oct. 2007|accessdate=21 Mar. 2021}}</ref> Chris Scullion of ''[[NWiki:Official Nintendo Magazine|Official Nintendo Magazine]]'' gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.<ref>{{cite|author=Scullion, Chris|archive=https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/|title=Super Mario Galaxy review|deadlink=http://www.officialnintendomagazine.co.uk/|publisher=Official Nintendo Magazine|format=23|date=Dec. 2007|page=72–77|accessdate=21 Mar. 2021}}</ref><ref>{{cite|author=Higginbotham, James|url=https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/|title=Nintendo Magazine UK: Super Mario Galaxy Review|publisher=Pure Nintendo|date=2007|accessdate=21 Mar. 2021}}</ref> In 2011, ''Super Mario Galaxy'' was ranked number fifty-first in ''{{wp|Game Informer}}''{{'}}s "Top 200 Games of All Time".<ref>{{cite|author=McNamara, Andy, editor|title="Top 200 Games of All Time." ''Game Informer''|location=Minneapolis|publisher=GameStop|format=200|date=Dec. 2009}}</ref><ref>{{cite|author=dantebk|url=https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/|title=Game Informer's Top 200 Games of All Time|publisher=Giant Bomb|date=2011|accessdate=21 Mar. 2021}}</ref> ''[[Nintendo Power]]'' ranked it as best mainline ''[[Super Mario (series)|Super Mario]]'' game in its May 2012 issue and deemed [[Rosalina]] the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."<ref>{{cite|author=Slate, Chris, editor in chief|title="Ultimate Super Mario." ''[[Nintendo Power]]''|format=278|location=San Francisco|publisher=Future US|date=May 2012|page=60–69}}</ref><ref>{{cite|author=White, Reggie, Jr.|url=http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1|title=Nintendo Power Ranks the Super Mario Series|publisher=GAMING ROCKS ON|date=18 May 2012|accessdate=21 Mar. 2021}}</ref> In their final issue, they ranked ''Super Mario Galaxy'' as the third greatest game of all time.<ref>{{cite|author=Thomason, Steve, editor in chief|title="NP's Favorite Games of All Time." ''[[Nintendo Power]]''|format=285|location=San Francisco|publisher=Future US|date=Dec. 2012|page=10–28}}</ref> In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56 out of 100.<ref name=asahi/><ref name=ashcraft/> The game has been praised by [[Gregg Mayles]], {{wp|Warren Spector}}, and {{wp|Tim Schafer}}.<ref>{{cite|author=Kim, Shane|archive=https://web.archive.org/web/20080705161926/http://computerandvideogames.com/article.php?id=188055&site=cvg|title=Banjo-Kazooie: Nuts and Bolts Q&A|deadlink=http://computerandvideogames.com/article.php?id=188055&site=cvg|publisher=Computer and Video Games|date=13 May, 2008|acessdate=9 Jan. 2024}}</ref><ref>{{cite|author=Gillen, Kieron|url=https://www.rockpapershotgun.com/rps-exclusive-warren-spector-interview-2|title=RPS Exclusive: Warren Spector Interview|publisher=Rock Paper Shotgun|date=13 Feb. 2008}}</ref><ref>{{cite|author=Schafer, Tim [TimOfLegend]|url=https://www.reddit.com/r/IAmA/comments/40i8ej/comment/cyuudv6/?utm_source=share&utm_medium=web2x&context=3|title=I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players|publisher=Reddit|date=11 Jan. 2016}}</ref><ref>{{cite|author=Turczyn, Coury|url=https://www.popcultmag.com/posts/qa-tim-schafers-never-ending-quest-to-inject-storytelling-into-video-games/|title=Q&A: Tim Schafer's never-ending quest to inject storytelling into video games|publisher=PopCult|date=26 Dec. 2017}}</ref>


In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>Lewell, James [Nitro Rad]. "[https://www.youtube.com/watch?v=JYsYaAZlUkE Super Mario Galaxy - Nitro Rad]." ''YouTube'', 19 Jan. 2018.</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below.
In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>{{cite|author=Lewell, James [Nitro Rad]|url=https://www.youtube.com/watch?v=JYsYaAZlUkE|title=Super Mario Galaxy - Nitro Rad|publisher=YouTube|date=19 Jan. 2018}}</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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===Sales===
===Sales===
''Super Mario Galaxy'' was a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>Kohler, Chris. "[https://www.wired.com/2007/11/super-mario-gal/amp ''Super Mario Galaxy'' Makes Sales Splash In America]." ''WIRED'', 21 Nov. 2007. Accessed 21 Mar. 2021.</ref> In the United States, the game sold over 500,000 units within its first week of release, earning it the highest first-week sales for a ''Super Mario'' game in the country at the time.<ref name=raby>Raby, Mark. "[https://web.archive.org/web/20171208122419/http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html Super Mario Galaxy sees record first week sales]" [archived from [http://www.tomshardware.co.uk/Wii-Mario-Nintendo%2Cnews-26933.html the original]]. ''Tom's Hardware'', 27 Nov. 2007. Accessed 21 Mar. 2021.</ref> Within its first two days on sale in the United Kingdom, the game was the fifth best selling piece of software.<ref>Martin, Matt. "[https://www.gamesindustry.biz/super-mario-galaxy-breaks-500k-sales-in-first-week Super Mario Galaxy breaks 500k sales in first week]." ''GamesIndustry.biz'', 21 Nov. 2007. Accessed 8 Jan. 2024.</ref> In 2008, [[Nintendo]] reported that the game was one of the titles that significantly contributed to a rise of console sales for the proceeding fiscal year.<ref>[[Nintendo|Nintendo Co., Ltd.]] "[https://www.nintendo.co.jp/ir/pdf/2008/annual0803e.pdf Analysis of Operations and Financial Review]." ''Annual Report 2008'', 2008.</ref> ''Super Mario Galaxy'' has the ninth best lifetime sales of all [[Wii]] software and the third best of software to have never been bundled with the console, having sold 12.8 million copies worldwide as of September 30, 2023.<ref>[[Nintendo|Nintendo Co., Ltd.]] "[https://web.archive.org/web/20231205011609/https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information : Financial Data - Top Selling Title Sales Units - Wii Software]" [archived from [https://www.nintendo.co.jp/ir/en/finance/software/wii.html the original]]. ''Nintendo Co., Ltd.'', 30 Sept. 2023. Accessed 8 Jan. 2024.</ref>
''Super Mario Galaxy'' was a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>{{cite|author=Kohler, Chris|url=https://www.wired.com/2007/11/super-mario-gal/amp|title=''Super Mario Galaxy'' Makes Sales Splash In America|publisher=WIRED|date=21 Nov. 2007|accessdate=21 Mar. 2021}}</ref> In the United States, the game sold over 500,000 units within its first week of release, earning it the highest first-week sales for a ''Super Mario'' game in the country at the time.<ref name=raby>{{cite|author=Raby, Mark|archive=https://web.archive.org/web/20171208122419/http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html|title=Super Mario Galaxy sees record first week sales|deadlink=http://www.tomshardware.co.uk/Wii-Mario-Nintendo%2Cnews-26933.html|publisher=Tom's Hardware|date=27 Nov. 2007|accessdate=21 Mar. 2021}}</ref> Within its first two days on sale in the United Kingdom, the game was the fifth best selling piece of software.<ref>{{cite|author=Martin, Matt|url=https://www.gamesindustry.biz/super-mario-galaxy-breaks-500k-sales-in-first-week|title=Super Mario Galaxy breaks 500k sales in first week|publisher=GamesIndustry.biz|date=21 Nov. 2007|accessdate=8 Jan. 2024}}</ref> In 2008, [[Nintendo]] reported that the game was one of the titles that significantly contributed to a rise of console sales for the proceeding fiscal year.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=https://www.nintendo.co.jp/ir/pdf/2008/annual0803e.pdf|format=PDF|title=Analysis of Operations and Financial Review|publisher=Annual Report 2008|date=2008}}</ref> ''Super Mario Galaxy'' has the ninth best lifetime sales of all [[Wii]] software and the third best of software to have never been bundled with the console, having sold 12.8 million copies worldwide as of September 30, 2023.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|archive=https://web.archive.org/web/20231205011609/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html the original|publisher=Nintendo Co., Ltd|date=30 Sept. 2023|accessdate=8 Jan. 2024}}</ref>


===Accolades===
===Accolades===
Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>IGN staff. "[https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html IGN Best of 2007]" [archived from [http://bestof.ign.com/2007/overall/25.html the original]]. ''IGN'', 13 Jan. 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|GameSpot}}'',<ref>Editing staff. "[https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 GameSpot's Best of 2007]" [archived from [http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 the original]]. ''GameSpot'', 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|Kotaku}}'',<ref>Crecente, Brian. "[https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year Kotaku's Overall Game of the Year – 2007 Goaties]" [archived from [https://kotaku.com/338725/kotakus-overall-game-of-the-year the original]]. ''Kotaku'', 28 Dec. 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|Yahoo! Games}}'',<ref>Silverman, Ben. "[https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 Best Overall Game of 2007]" [archived from [http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 the original]]. ''Yahoo! Games'', 18 Dec. 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|GameTrailers}}'',<ref>GameTrailers. "[http://www.gametrailers.com/video/game-of-gametrailers-game/29286 GameTrailers Game of the Year Awards 2007]" [archived from [http://www.gametrailers.com/video/game-of-gametrailers-game/29286 the original]]. ''GameTrailers, 1 Jan. 2008. Accessed 7 Jan. 2024.</ref> and ''{{wp|Edge (magazine)|Edge}}''. It recieved the award for "Best Audio Design" from ''Edge'' as well in their annually published "Edge Awards".<ref>Edge Staff. "[https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/ THE EDGE AWARDS 2007]" [archived from [http://www.edge-online.com/features/edge-awards-2007/3/ the original]]. ''Edge Online'', 20 Dec. 2007. Accessed 21 Mar. 2021.</ref>
Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>{{cite|author=IGN staff|archive=https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007|deadlink=http://bestof.ign.com/2007/overall/25.html|publisher=IGN|date=13 Jan. 2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameSpot}}'',<ref>{{cite|author=Editing staff|archive=https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|title=GameSpot's Best of 2007|deadlink=http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|publisher=GameSpot|date=2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|Kotaku}}'',<ref>{{cite|author=Crecente, Brian|archive=https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year|title=Kotaku's Overall Game of the Year – 2007 Goaties|deadlink=https://kotaku.com/338725/kotakus-overall-game-of-the-year|publisher=Kotaku|date=28 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|Yahoo! Games}}'',<ref>{{cite|author=Silverman, Ben|archive=https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|title=Best Overall Game of 2007|deadlink=http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|publisher=Yahoo! Games|date=18 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameTrailers}}'',<ref>{{cite|author=GameTrailers|archive=http://www.gametrailers.com/video/game-of-gametrailers-game/29286|title=GameTrailers Game of the Year Awards 2007|deadlink=http://www.gametrailers.com/video/game-of-gametrailers-game/29286|publisher=GameTrailers|date=1 Jan. 2008|accessdate=7 Jan. 2024}}</ref> and ''{{wp|Edge (magazine)|Edge}}''. It received the award for "Best Audio Design" from ''Edge'' as well in their annually published "Edge Awards".<ref>{{cite|author=Edge Staff|archive=https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/|title=THE EDGE AWARDS 2007|deadlink=http://www.edge-online.com/features/edge-awards-2007/3/|publisher=Edge Online|date=20 Dec. 2007|accessdate=21 Mar. 2021}}</ref>


Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>Digital Tech News staff. "[https://web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html Spike TV VGA 2007 - Video Game Awards Winners]" [archived from [http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html the original]]. ''Digital Tech News'', 8 Dec. 2007. Accessed 4 Jan. 2024.</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>[[Nintendo of America]]. "[https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 Did You Know? Nintendo Wins Two Interactive Achievement Awards]" [archived from [http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 the original]]. ''Nintendo Official Site'', 8 Feb. 2008. Accessed 21 Mar. 2021.</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>Academy of Interactive Arts & Sciences. "[https://www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934 Super Mario Galaxy]." ''2008 11th Annual Interactive Achievement Awards''. Accessed 5 Jan. 2024.</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>Informa Tech. "[https://gamechoiceawards.com/archive/gdca_8th Archive - 8th Annual Game Developers Choice Awards]." ''Game Developers Choice Awards'', 28 Apr. 2021. Accessed 5 Jan. 2024.</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers, an organization made up of game journalists in the United States.<ref name=navgtr>National Academy of Video Game Trade Reviewers. "[https://navgtr.org/2007-awards/ 2007 Awards]." ''NAVGTR''. Accessed 8 Jan. 2024.</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. This award was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>Famitsu. "[https://www.famitsu.com/game/news/1214807_1124.html 【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!]" [Japanese source]. ''Famitsu'', 14 May 2008. Accessed 5 Jan. 2024.</ref> At the government hosted {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the "Game of the Year Division" from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>Computer Entertainment Supplier's Association. "[https://awards.cesa.or.jp/2008/english/press_081009n.html Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen]." ''Japan Game Awards 2008'', 9 Oct. 2008. Accessed 4 Jan. 2024.</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>GamesRadar_UK. "[https://www.gamesradar.com/all-the-golden-joystick-awards-winners/ All the Golden Joystick Awards Winners]." ''GamesRadar+'', 31 Oct. 2008. Accessed 4 Jan. 2024.</ref>
Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>{{cite|author=Digital Tech News staff|archive=https://web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|title=Spike TV VGA 2007 - Video Game Awards Winners|deadlink=http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|publisher=Digital Tech News|date=8 Dec. 2007|accessdate=4 Jan. 2024}}</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>{{cite|author=[[Nintendo of America]]|archive=https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|title=Did You Know? Nintendo Wins Two Interactive Achievement Awards|deadlink=http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|publisher=Nintendo Official Site|date=8 Feb. 2008|accessdate=21 Mar. 2021}}</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>{{cite|author=Academy of Interactive Arts & Sciences|url=https://www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934|title=Super Mario Galaxy|publisher=2008 11th Annual Interactive Achievement Awards|accessdate=5 Jan. 2024}}</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>{{cite|author=Informa Tech|url=https://gamechoiceawards.com/archive/gdca_8th|title=Archive - 8th Annual Game Developers Choice Awards|publisher=Game Developers Choice Awards|date=28 Apr. 2021|accessdate=5 Jan. 2024}}</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers, an organization made up of game journalists in the United States.<ref name=navgtr>{{cite|author=National Academy of Video Game Trade Reviewers|url=https://navgtr.org/2007-awards/|title=2007 Awards|publisher=NAVGTR|accessdate=8 Jan. 2024}}</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. This award was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>{{cite|author=Famitsu|url=https://www.famitsu.com/game/news/1214807_1124.html|title=【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!|language=Japanese|publisher=Famitsu|date=14 May 2008|accessdate=5 Jan. 2024}}</ref> At the {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the Game of the Year Division from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>{{cite|author=Computer Entertainment Supplier's Association|url=https://awards.cesa.or.jp/2008/english/press_081009n.html|title=Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen|publisher=Japan Game Awards 2008|date=9 Oct. 2008|accessdate=4 Jan. 2024}}</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>{{cite|author=GamesRadar_UK|url=https://www.gamesradar.com/all-the-golden-joystick-awards-winners/|title=All the Golden Joystick Awards Winners|publisher=GamesRadar+|date=31 Oct. 2008|accessdate=4 Jan. 2024}}</ref>


During 2009, in what was recognized as a "surprise" by the press,<ref name=ward>Ward, Mark. "[http://news.bbc.co.uk/2/hi/technology/7933672.stm As it happened: Bafta Game Awards]." ''BBC News'', 10 Mar. 2009. Accessed 5 Jan. 2024.</ref><ref name=oduba>Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto. "[http://news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm Super Mario Galaxy's surprise win]." ''CBBC Newsround'', 11 Mar. 2009. Accessed 5 Jan. 2024.</ref><ref name=cellan-jones>Cellan-Jones, Rory. "[http://news.bbc.co.uk/1/hi/technology/7936204.stm Three Baftas for Call of Duty 4]." ''BBC News'', 11 Mar. 2009. Accessed 5 Jan. 2024.</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>Nelson, Randy. "[https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/ Super Mario Galaxy voted 'best game' by BAFTA]." ''Engadget'', 11 Mar. 2009. Accessed 21 Mar. 2021.</ref> It was accepted on behalf of the development team by Rob Lowe, the senior product manager at [[Nintendo|Nintendo UK]], who reportedly took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>British Academy of Film and Television Arts. "[https://awards.bafta.org/award/2009/games Games in 2009]." ''BAFTA Awards''. Accessed 6 Jan. 2024.</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref>Still, Jennifer. "[https://www.digitalspy.com/showbiz/a303161/in-full-kids-choice-awards-nominees-2011/ In Full: Kids’ Choice Awards Nominees 2011]." ''Digital Spy'', 10 Feb. 2011.</ref><ref name=goodacre>Goodacre, Kate. "[https://www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full/ Nickelodeon Kids Choice Awards 2012: Nominations in Full]." ''Digital Spy'', 17 Feb. 2012. Accessed 4 Jan. 2024.</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>Gold Derby News Desk. "[https://www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/ Kids' Choice Awards 2012: Complete List of Winners]." ''GoldDerby'', 31 Mar. 2012. Accessed 5 Jan. 2024.</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below.
During 2009, in what was recognized as a "surprise" by the press,<ref name=ward>{{cite|author=Ward, Mark|url=http://news.bbc.co.uk/2/hi/technology/7933672.stm|title=As it happened: Bafta Game Awards|publisher=BBC News|date=10 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=oduba>{{cite|author=Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto|url=http://news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm|title=Super Mario Galaxy's surprise win|publisher=CBBC Newsround|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=cellan-jones>{{cite|author=Cellan-Jones, Rory|url=http://news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC News|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>{{cite|author=Nelson, Randy|url=https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/|title=Super Mario Galaxy voted 'best game' by BAFTA|publisher=Engadget|date=11 Mar. 2009|accessdate=21 Mar. 2021}}</ref> It was accepted on behalf of the development team by Rob Lowe, the senior product manager at [[Nintendo|Nintendo UK]], who reportedly took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>{{cite|author=British Academy of Film and Television Arts|url=https://awards.bafta.org/award/2009/games|title=Games in 2009|publisher=BAFTA Awards|accessdate=6 Jan. 2024}}</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref>{{cite|author=Still, Jennifer|url=https://www.digitalspy.com/showbiz/a303161/in-full-kids-choice-awards-nominees-2011/|title=In Full: Kids' Choice Awards Nominees 2011|publisher=Digital Spy|date=10 Feb. 2011}}</ref><ref name=goodacre>{{cite|author=Goodacre, Kate|url=https://www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full|title=Nickelodeon Kids Choice Awards 2012: Nominations in Full|publisher=Digital Spy|date=17 Feb. 2012|accessdate=4 Jan. 2024}}</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>{{cite|author=Gold Derby News Desk|url=https://www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/|title=Kids' Choice Awards 2012: Complete List of Winners|publisher=GoldDerby|date=31 Mar. 2012|accessdate=5 Jan. 2024}}</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="7"style="font-size:120%;text-align:center;background-color:silver"|Awards
!colspan="7"style="font-size:120%;text-align:center;background-color:silver"|Awards
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|Ref.
|Ref.
|-
|-
|rowspan="2"|9 December, 2007
|rowspan="2"|9 Dec. 2007
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|United States
|rowspan="2"|United States
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|style="background:#BBFF99"|Won
|style="background:#BBFF99"|Won
|-
|-
|rowspan="6"|8 February, 2008
|rowspan="6"|8 Feb. 2008
|rowspan="6"|{{wp|D.I.C.E. Awards|Interactive Achievement Awards}}
|rowspan="6"|{{wp|D.I.C.E. Awards|Interactive Achievement Awards}}
|rowspan="6"|United States
|rowspan="6"|United States
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|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|-
|-
|rowspan="2"|22 February, 2008
|rowspan="2"|22 Feb. 2008
|rowspan="2"|{{wp|Game Developers Choice Awards}}
|rowspan="2"|{{wp|Game Developers Choice Awards}}
|rowspan="2"|United Kingdom
|rowspan="2"|United Kingdom
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|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|-
|-
|rowspan="5"|25 March, 2008
|rowspan="5"|25 Mar. 2008
|rowspan="5"|NAVGTR Awards
|rowspan="5"|NAVGTR Awards
|rowspan="5"|United States
|rowspan="5"|United States
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|style="background:#BBFF99"|Won
|style="background:#BBFF99"|Won
|-
|-
|26 April, 2008
|26 Apr. 2008
|{{wp|Famitsu scores#Famitsu Awards|Famitsu Awards}}
|{{wp|Famitsu scores#Famitsu Awards|Famitsu Awards}}
|Japan
|Japan
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|<ref name=famitsuawards/>
|<ref name=famitsuawards/>
|-
|-
|9 October, 2008
|9 Oct. 2008
|{{wp|Japan Game Awards}}
|{{wp|Japan Game Awards}}
|Japan
|Japan
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|<ref name=cesa/>
|<ref name=cesa/>
|-
|-
|rowspan="3"|31 October, 2008
|rowspan="3"|31 Oct. 2008
|rowspan="3"|{{wp|Golden Joystick Awards}}
|rowspan="3"|{{wp|Golden Joystick Awards}}
|rowspan="3"|United Kingdom
|rowspan="3"|United Kingdom
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|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|-
|-
|rowspan="3"|10 March, 2009
|rowspan="3"|10 Mar. 2009
|rowspan="3"|{{wp|British Academy Games Awards}}
|rowspan="3"|{{wp|British Academy Games Awards}}
|rowspan="3"|United Kingdom
|rowspan="3"|United Kingdom
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|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|-
|-
|31 March, 2012
|31 Mar. 2012
|{{wp|Nickelodeon Kids' Choice Awards}}
|{{wp|Nickelodeon Kids' Choice Awards}}
|United States
|United States
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===Controversy===
===Controversy===
''Super Mario Galaxy'' was the first ''Super Mario'' game to be officially localized to French for {{wp|Quebec}}. This region had previously received games in English. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, non-playable characters (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}}, a {{wp|Sociolect|social dialect}} of {{wp|Quebec French}}. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=parent>Parent, Marie-Joëlle. "[https://archive.is/GOXD Nouveaux jeux Nintendo: un français lamentable]" [French source; archived from [http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html the original]]. ''Canoë'', 8 Nov. 2007. Accessed 21 Mar. 2021.</ref> [[Nintendo|Nintendo of Canada]] marketing director Farjad Iravani stated that Joual was integrated to "localize the game for the market" in mind, with Quebec making up 25% of Canadian sales for Nintendo at the time.<ref name=parent/>
''Super Mario Galaxy'' was the first ''Super Mario'' game to be officially localized to French for {{wp|Quebec}}. This region had previously received games in English. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, non-playable characters (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}}, a {{wp|Sociolect|social dialect}} of {{wp|Quebec French}}. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=parent>{{cite|author=Parent, Marie-Joëlle|archive=https://archive.is/GOXD|title=Nouveaux jeux Nintendo: un français lamentable|language=French|deadlink=http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html|publisher=Canoë|date=8 Nov. 2007|accessdate=21 Mar. 2021}}</ref> [[Nintendo|Nintendo of Canada]] marketing director Farjad Iravani stated that Joual was integrated to "localize the game for the market" in mind, with Quebec making up 25% of Canadian sales for Nintendo at the time.<ref name=parent/>


Following the negative press surrounding ''Super Mario Galaxy'' and the similarly localized ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (2007), nearly all subsequent Québécois releases have been in {{wp|standard French}}. As of 2024, the only exception has been ''[[Paper Mario: Sticker Star]]'' ([[List of games by date#2012|2012]]), which also features the Joual dialect.
Following the negative press surrounding ''Super Mario Galaxy'' and the similarly localized ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (2007), nearly all subsequent Québécois releases have been in {{wp|standard French}}. As of 2024, the only exception has been ''[[Paper Mario: Sticker Star]]'' ([[List of games by date#2012|2012]]), which also features the Joual dialect.
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==Themes==
==Themes==
[[File:Mario looking at Luma.png|x130px|thumb|Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable. This was a particularly resonant moment for Jacob Geller.<ref name=geller/>|left]]
[[File:Mario looking at Luma.png|x130px|thumb|Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable. This was a particularly resonant moment for Jacob Geller.<ref name=geller/>|left]]
''Super Mario Galaxy'' has been noted for its {{wp|Theme (narrative)|narrative themes}}, the very presence of which has been described as exceptional when compared to other titles in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=kohler1/><ref name=nitrorad/> The game explores themes of isolation, {{wp|grief}}, {{wp|Family of choice|found family}}, {{wp|acceptance}}, and {{wp|Reincarnation|rebirth}}.<ref name=geller/><ref name=benfell>Benfell, Grace. "[https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/ Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since]." ''GameSpot'', 12 Nov. 2022.</ref><ref name=kim>Kim, Minsoo. "[https://medium.com/@almkim/super-mario-galaxy-and-why-its-important-to-me-3c4a7c1d59eb Super Mario Galaxy (and why it’s important to me)]." ''Medium'', 22 May 2023.</ref><ref name=webb>Webb, Sophie. "[https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/ Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia]." ''Redbrick'', University of Birmingham Guild of Students, 13 Nov. 2023.</ref>
''Super Mario Galaxy'' has been noted for its {{wp|Theme (narrative)|narrative themes}}, the very presence of which has been described as exceptional when compared to other titles in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=kohler1/><ref name=nitrorad/> The game explores themes of isolation, {{wp|grief}}, {{wp|Family of choice|found family}}, {{wp|acceptance}}, and {{wp|Reincarnation|rebirth}}.<ref name=geller/><ref name=benfell>{{cite|author=Benfell, Grace|url=https://www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/|title=Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since|publisher=GameSpot|date=12 Nov. 2022}}</ref><ref name=kim>{{cite|author=Kim, Minsoo|url=https://medium.com/@almkim/super-mario-galaxy-and-why-its-important-to-me-3c4a7c1d59eb|title=Super Mario Galaxy (and why it’s important to me)|publisher=Medium|date=22 May 2023}}</ref><ref name=webb>{{cite|author=Webb, Sophie|url=https://www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/|title=Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia|publisher=Redbrick|location=University of Birmingham Guild of Students|date=13 Nov. 2023}}</ref>


The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical queues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>
The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>


Benfell also comments on the the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>"The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars." – [[Rosalina]]. "[[Gateway's Purple Coins]]", ''Super Mario Galaxy'', by [[Nintendo EAD|Nintendo EAD Tokyo]], directed by [[Yoshiaki Koizumi]], North American Localization, [[Nintendo|Nintendo of America]], 12 Nov. 2007, Retrieved 4 Jan. 2024.</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>Melina, Remy. "[https://www.livescience.com/32828-humans-really-made-stars.html Are we really all made from stars?]" ''Live Science'', 15 June 2023.</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>
Benfell also comments on the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>{{cite|quote=The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars.|author=[[Rosalina]] during "[[Gateway's Purple Coins]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=Retrieved 4 Jan. 2024}}</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>{{cite|author=Melina, Remy|url=https://www.livescience.com/32828-humans-really-made-stars.html|title=Are we really all made from stars?|publisher=Live Science|date=15 June 2023}}</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>


The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/>
The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/>
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However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any [[completion]] criteria.<ref name=geller/> It is here that she reads a [[Rosalina's Story|storybook]] detailing her past. Long ago, Rosalina lived on [[Earth|Mario's home world]]. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the [[Baby Luma|Apricot Luma]]'s predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. It is while in space that Rosalina takes on the role of "mama" for the Luma, when he comes to tearfully accept that his mother is really gone. Over time, more lost Lumas come to Rosalina and recognize her as their mother. Towards the story's emotional climax, with Rosalina overwhelmed with memories of her mother, the Apricot Luma transforms into a [[Beacon|comet]] so that she may be able to travel the stars and visit her home world again. It is through this selfless act that Rosalina realized that she was not truly alone. She realized her own purpose in life,<ref name=benfell/><ref name=webb/> embracing the role of mother for the Lumas, her family,<ref name=kim/> as her own mother did for her.
However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any [[completion]] criteria.<ref name=geller/> It is here that she reads a [[Rosalina's Story|storybook]] detailing her past. Long ago, Rosalina lived on [[Earth|Mario's home world]]. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the [[Baby Luma|Apricot Luma]]'s predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. It is while in space that Rosalina takes on the role of "mama" for the Luma, when he comes to tearfully accept that his mother is really gone. Over time, more lost Lumas come to Rosalina and recognize her as their mother. Towards the story's emotional climax, with Rosalina overwhelmed with memories of her mother, the Apricot Luma transforms into a [[Beacon|comet]] so that she may be able to travel the stars and visit her home world again. It is through this selfless act that Rosalina realized that she was not truly alone. She realized her own purpose in life,<ref name=benfell/><ref name=webb/> embracing the role of mother for the Lumas, her family,<ref name=kim/> as her own mother did for her.


Sociologist Ciara Cremin of the {{wp|University of Auckland}} adapted {{wp|Gilles Deleuze}}'s analysis of cinema to ''Super Mario Galaxy'', providing a foundation for how video games can be studied as a discrete artform. She understood it to be a "masterpiece" of the form.<ref name=cremin/>
Sociologist Ciara Cremin of the {{wp|University of Auckland}} adapted {{wp|Gilles Deleuze}}'s analysis of cinema to ''Super Mario Galaxy'', providing a foundation for how video games can be studied as a discrete artform. She understood it to be a masterpiece of the form.<ref name=cremin/>
 
==Legacy==
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=[[Nintendo of America]]|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=https://www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=https://www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.{{footnote|main|C}} Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.
 
The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds.  [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=https://geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]]).
 
Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings in subsequent spinoff games. [[Rosalina]] has become a recurring character in the mainline games and spinoffs. She often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}.<ref>{{cite|author=iggynosuupu|title=Mario and Friends Now Welcoming Visitors to Narita Airport|url=https://nintendosoup.com/mario-and-friends-now-welcoming-visitors-to-narita-airport/|date=17 Sept. 2019|publisher=NintendoSoup}}</ref> [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade Captain]] has appeared in five subsequent mainline games and even starred in a [[Captain Toad: Treasure Tracker|dedicated title]]. The starting planet of [[Gateway Galaxy]] appears on the Yoshi's Adventure ride at [[Super Nintendo World]]. For more specific callbacks to ''Super Mario Galaxy'', see [[#References in later media|below]].
 
''Super Mario Galaxy'' was the last game directed by [[Yoshiaki Koizumi]], who has taken on producorial roles for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]] largely dedicated to developing 3D ''Super Mario'' games. The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' (2016).<ref>{{cite|author=Kohler, Chris|date=15 Dec. 2016|title=''Super Mario Run'' Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It|url=https://www.wired.com/2016/12/miyamoto-interview-2/|publisher=WIRED}}</ref>
 
''Super Mario Galaxy'' was not the first video game to integrate spherical worlds that pan under the player character's feet. However, it is often the ''{{wp|de facto}}'' example of spherical world design, with games that touch upon similar concepts often likened to ''Super Mario Galaxy'', even if they were published before it. That being said, few games have even attempted to integrate the 3D spherical world design of ''Super Mario Galaxy''. From [[Nintendo]] themselves, ''Super Mario Galaxy 2'' was the last game to incorporate those types of levels.<ref name=phillips/> In 2008, {{wp|Fantawild}} published a {{wp|Counterfeit consumer good|knockoff}} for the Chinese market titled ''Duludubi Star'' that includes spherical worlds.<ref>{{cite|author=DidYouKnowGaming|date=29 Feb. 2020|title=China's Super Mario Galaxy Rip-Off - Region Locked ft. @ashens|url=https://www.youtube.com/watch?v=NbKc7-sW1Ds|publisher=YouTube}}</ref> [[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>{{cite|author=djmurr and PushDustIn, translators|title="Image Transcriptions of Project Proposal for Smash for Wii U/3DS"|url=https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|publisher=Source Gaming|date=4 Jul. 2015|accessdate=28 Apr. 2023}}</ref> The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>{{cite|author=McFerran, Damien|url=https://www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop|title=Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop|publisher=Nintendo Life|date=18 Jan. 2013|accessdate=6 Jul. 2023}}</ref> ''{{wp|Gravity Ghost}}'' (2015),<ref>{{cite|author=Hamilton, Kirk|title=A Fresh Look At ''Gravity Ghost'', The Little Indie ''Mario Galaxy'' That Could|url=https://kotaku.com/a-fresh-look-at-gravity-ghost-the-little-indie-mario-g-514116801|date=18 Jun. 2013|publisher=Kotaku}}</ref><ref>{{cite|author=Game Developer Staff|title=7 examples of great game physics that every developer should study|url=https://www.gamedeveloper.com/design/7-examples-of-great-game-physics-that-every-developer-should-study|date=20 Apr. 2016|publisher=Game Developer}}</ref> ''{{wp|Gears 5}}'' (2019),<ref>{{cite|author=Sinclair, Brendan|url=https://www.gamesindustry.biz/rod-fergusson-keynote|title=Making Gears of War click for more than the hardcore|publisher=GamesIndustry.biz|date=19 Nov. 2019|accessdate=28 Apr. 2023}}</ref> ''{{wp|Solar Ash}}'' (2021),<ref>{{cite|author=Wood, Austin|url=https://www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/|title=Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus|publisher=GamesRadar+|date=15 Sept. 2021|accessdate=28 Apr. 2023}}</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>{{cite|author=Deschamps, Marc|url=https://comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/|title=Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More|publisher=ComicBook.com|date=27 Oct. 2022|accessdate=28 Apr. 2023}}</ref>


==Rereleases and ports==
==Rereleases and ports==
[[File:Box NA-Super Mario 3D All-Stars.png|thumb|North American box art for ''Super Mario 3D All-Stars'', a compilation that includes ''Super Mario Galaxy''.]]
[[File:Box NA-Super Mario 3D All-Stars.png|thumb|North American box art for ''Super Mario 3D All-Stars''.]]
===Wii U eShop===
===Wii U eShop===
The game was added to the [[Wii U]] [[Nintendo eShop|eShop]] in late 2015 and early 2016, five months after [[Super Mario Galaxy 2|its sequel]] was released on the console.<ref name=wiiuJP/><ref name=wiiuUS/><ref name=wiiuEU/> It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The game was not ported or uniquely modified for this release. Rather, the Wii U is backwards compatible with nearly all Wii software (including the physical discs) and console peripherals. A Wii game can be played directly on the console by accessing the [[Wii U#Wii Menu|Wii Menu]] through the Wii U Menu. Save data from the original Wii console can be transferred to the Wii U system. When booting up a Wii game purchased on the Wii U eShop, it runs as if the game's disc was inserted into the console, loads it through the Wii Menu, and accesses the same save data (if it exists) on the console. The [[Wii U#Wii U GamePad|Wii U GamePad]] can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.
The game was added to the [[Wii U]] [[Nintendo eShop|eShop]] in late 2015 and early 2016, five months after [[Super Mario Galaxy 2|its sequel]] was released on the console.<ref name=wiiuJP/><ref name=wiiuUS/><ref name=wiiuEU/> It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The game was not ported or uniquely modified for this release. Rather, the Wii U is backwards compatible with nearly all Wii software (including the physical discs) and console peripherals. A Wii game can be played directly on the console by accessing the [[Wii U#Wii Menu|Wii Menu]] through the Wii U Menu. Save data from the original Wii console can be transferred to the Wii U system. When booting up a Wii game purchased on the Wii U eShop, it runs as if the game's disc was inserted into the console, loads it through the Wii Menu, and accesses the same save data (if it exists) on the console. The [[Wii U#Wii U GamePad|Wii U GamePad]] can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.


===Nvidia Shield TV===
===Nvidia Shield TV===
''Super Mario Galaxy'' was ported to the {{wp|Nvidia Shield TV}} microconsole and digitally distributed on March 22, 2018, exclusively in China.<ref name=shield/> It was the first of six Wii games to be made available on the Nvidia Shield TV. It remained available for download until late 2021, when all Wii games were removed from the Shield. The game was {{wp|Porting|ported}} to the console, enabling it to run at {{wp|1080p}}. Sprites and textures were upscaled to match the higher-definition display. Inputs have been modified for the more conventional Shield controller, which cannot track motion like the Wii Remote can (see [[#Controls|above]]). Unused assets present in the data of the Wii release were removed. The game was officially localized into Chinese (Simplified Chinese) by [[iQue]]. As the Shield does not support [[Mii]]s, they are not available for save file icons in this version of ''Super Mario Galaxy''.<ref name=brian>Chinese Nintendo [@chinesenintendo]. "[https://twitter.com/chinesenintendo/status/977408083176509441 Super Mario Galaxy (Nvidia Shield) screenshots. Images provided by @brian02031]." ''Twitter'', 24 Mar. 2018. Accessed 15 Mar. 2021.</ref> The copyright information displays "© 2007-2008 Nintendo". It is unclear what 2008 means in this context, but it potentially refers to the year ''Super Mario Galaxy'' was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.<ref name=brian/>
''Super Mario Galaxy'' was rereleased to the {{wp|Nvidia Shield TV}} microconsole and digitally distributed on March 22, 2018, exclusively in China.<ref name=shield/> It was the first of six Wii games to be made available on the Nvidia Shield TV. It remained available for download until late 2021, when all Wii games were removed from the Shield. The game was emulated on the console, enabling it to run at {{wp|1080p}}. Sprites and textures were upscaled to match the higher-definition display. Inputs have been modified for the more conventional Shield controller, which cannot track motion like the Wii Remote can (see [[#Controls|above]]). Unused assets present in the data of the Wii release were removed. The game was officially localized into Chinese (Simplified Chinese) by [[iQue]]. As the Shield does not support [[Mii]]s, they are not available for save file icons in this version of ''Super Mario Galaxy''.<ref name=brian>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=https://twitter.com/chinesenintendo/status/977408083176509441|title=Super Mario Galaxy (Nvidia Shield) screenshots. Images provided by @brian02031|publisher=Twitter|date=24 Mar. 2018|accessdate=15 Mar. 2021}}</ref> The copyright information displays "© 2007-2008 Nintendo". It is unclear what 2008 means in this context, but it potentially refers to the year ''Super Mario Galaxy'' was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.<ref name=brian/>


===''Super Mario 3D All-Stars''===
===''Super Mario 3D All-Stars''===
{{main|Super Mario 3D All-Stars}}
{{main|Super Mario 3D All-Stars}}
In correspondence with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'', Nintendo released ''Super Mario 3D All-Stars'' for the [[Nintendo Switch]] on September 18, 2020 worldwide.<ref name=3DAS/> It is a compilation that includes upscaled versions of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' in addition to ''Super Mario Galaxy''. This version of the game is comparable to the Nvidia Shield TV release and they share similar revisions, though it does not include the Chinese localization. It only offers menu translation for the Chinese-speaking audience. This is reportedly due to the translation not being fully owned by Nintendo.<ref>Old_Bag_EN [@MetalMarioJSKR]. "[https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20 I got in touch with people who worked on Nintendo's Chinese localization. SM3D All-Starts arrived at the localization team very early. Everyone thought they could just slap the existing Chinese ROMs from iQue/Nvidia, but negotiations weren't successful]." ''Twitter'', 5 Sept. 2020. Accessed 19 Apr. 2023.</ref> Like the Shield version, Miis cannot be chosen as save icons even though the Switch has an integrated Mii creation tool. The compilation had a limited physical release at retail outlets and was available to download on the Switch's eShop until March 31, 2021.<ref name=3DAS/> The official description of ''Super Mario Galaxy'' in the compilation is as follows:
In correspondence with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'', Nintendo released ''Super Mario 3D All-Stars'' for the [[Nintendo Switch]] on September 18, 2020 worldwide.<ref name=3DAS/> It is a compilation that includes upscaled versions of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' in addition to ''Super Mario Galaxy''. This version of the game is comparable to the Nvidia Shield TV release and they share similar revisions, though it does not include the Chinese localization. It only offers menu translation for the Chinese-speaking audience. This is reportedly due to the translation not being fully owned by Nintendo.<ref>{{cite|author=Old_Bag_EN [@MetalMarioJSKR]|url=https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20|title=I got in touch with people who worked on Nintendo's Chinese localization. SM3D All-Starts arrived at the localization team very early. Everyone thought they could just slap the existing Chinese ROMs from iQue/Nvidia, but negotiations weren't successful|publisher=Twitter|date=5 Sept. 2020|accessdate=19 Apr. 2023}}</ref> Like the Shield version, Miis cannot be chosen as save icons even though the Switch has an integrated Mii creation tool. The compilation had a limited physical release at retail outlets and was available to download on the Switch's eShop until March 31, 2021.<ref name=3DAS/> The official description of ''Super Mario Galaxy'' in the compilation is as follows:
<blockquote>
<blockquote>
It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.</blockquote>
It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.</blockquote>
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*''[[Mario Kart (series)|Mario Kart]]'' series: [[Red Shell]]s home-in on nearby targets when thrown.
*''[[Mario Kart (series)|Mario Kart]]'' series: [[Red Shell]]s home-in on nearby targets when thrown.
*''[[Super Mario World 2: Yoshi's Island]]'': The Magikoopa in the opening cutscene is localized in English as "[[Kamek]]".
*''[[Super Mario World 2: Yoshi's Island]]'': The Magikoopa in the opening cutscene is localized in English as "[[Kamek]]".
*''[[Super Mario 64]]'': Princess Peach invites Mario to [[Peach's Castle|her castle]] at the beginning of the game. Levels are completed by collecting [[Power Star]]s. [[Rabbit]]s,  a [[Manta|manta ray]], [[penguin]]s, [[Tox Box]]es, and [[Bomp]]s appear. "[[:File:The Fiery Stronghold Super Mario Galaxy.oga|The Fiery Stronghold]]" is an arrangement of "[[:File:SM64-Bowser's Road.oga|Koopa's Road]]". After the credits, an ending screen is displayed where Mario says "Thank you so much for playing my game!"
*''[[Super Mario 64]]'': Princess Peach invites Mario to [[Peach's Castle|her castle]] at the beginning of the game. Levels are completed by collecting [[Power Star]]s. [[Rabbit]]s,  a [[Manta|manta ray]], [[penguin]]s, [[Tox Box]]es, and [[Bomp]]s appear. [[Tarantox]] has suction cup-like feet, a trait shared with [[Scuttlebug]]s and [[Skeeter]]s. "[[:File:The Fiery Stronghold Super Mario Galaxy.oga|The Fiery Stronghold]]" is an arrangement of "[[:File:SM64-Bowser's Road.oga|Koopa's Road]]". After the credits, an ending screen is displayed where Mario says "Thank you so much for playing my game!"
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'': [[Ice bat]]s resemble [[zeldawiki:Ice Keese|Ice Keese]].
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'': [[Ice bat]]s resemble [[zeldawiki:Ice Keese|Ice Keese]].
*''[[Paper Mario]]'': Bowser abducts Princess Peach by pulling her castle into the sky. A race of celestial [[Star Kid|star children]] have a prominent role in the story.
*''[[Paper Mario]]'': Bowser abducts Princess Peach by pulling her castle into the sky. A race of celestial [[Star Kid|star children]] have a prominent role in the story.
*''[[Luigi's Mansion]]'': "[[Luigi and the Haunted Mansion]]" spoofs and subverts this title, with Mario rescuing Luigi from a [[Bouldergeist|powerful ghost]].
*''[[Luigi's Mansion]]'': "[[Luigi and the Haunted Mansion]]" parodies and subverts this title, with Mario rescuing Luigi from a [[Bouldergeist|powerful ghost]].
*''[[Super Mario Sunshine]]'': The same "Z"s appear above Mario's head while he sleeps. [[Cataquack]]s and [[Pokey Head]]s appear. Variants of the [[Plurp]] and [[Wind Spirit]] enemies called [[Cluckboom]] and [[Bone Twister]], respectively, are introduced. [[Fire Shooter]]s and [[Water Shooter]]s resemble [[F.L.U.D.D.|FLUDD]]. The [[Dino Piranha|first boss]] resembles [[Petey Piranha]]. The goal in [[ray surfing]] is shaped like a [[Shine Sprite]].
*''[[Super Mario Sunshine]]'': The same "Z"s appear above Mario's head while he sleeps. [[Cataquack]]s and [[Pokey Head]]s appear. Variants of the [[Plurp]] and [[Wind Spirit]] enemies called [[Cluckboom]] and [[Bone Twister]], respectively, are introduced. [[Fire Shooter]]s and [[Water Shooter]]s resemble [[F.L.U.D.D.|FLUDD]]. The [[Dino Piranha|first boss]] resembles [[Petey Piranha]]. The goal in [[ray surfing]] is shaped like a [[Shine Sprite]].
*''[[Mario Kart: Double Dash!!]]'': [[:File:SMG Asset Texture Prologue 04.png|Several Toads]] in the prologue resemble [[Toadette]].
*''[[Mario Kart: Double Dash!!]]'': [[:File:SMG Asset Texture Prologue 04.png|Several Toads]] in the prologue resemble [[Toadette]].
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*''[[Super Mario 3D Land]]'': An [[:File:SM3DL-Ghost House Theme.oga|arrangement]] of "Waltz of the Boos" is used for this game's [[Ghost House]]s.
*''[[Super Mario 3D Land]]'': An [[:File:SM3DL-Ghost House Theme.oga|arrangement]] of "Waltz of the Boos" is used for this game's [[Ghost House]]s.
*[[Mario & Sonic at the London 2012 Olympic Games (Wii)|''Mario & Sonic at the London 2012 Olympic Games'' (Wii)]]: [[Dream Spacewalk]] takes place in Synchro Battle Galaxy, a location partially based on Good Egg Galaxy. The event also features sound effects from ''Super Mario Galaxy'' and characters can [[spin]]. [[Dream Hurdles]] takes place in the Battlerock Galaxy. Rearrangements of the music pieces "Dino Piranha", "Battlerock Galaxy", and "Purple Comet" appear in the game. A Mii outfit based on Bee Mario can be unlocked in the game, and Mario's special dash has also been updated to resemble the spin.
*[[Mario & Sonic at the London 2012 Olympic Games (Wii)|''Mario & Sonic at the London 2012 Olympic Games'' (Wii)]]: [[Dream Spacewalk]] takes place in Synchro Battle Galaxy, a location partially based on Good Egg Galaxy. The event also features sound effects from ''Super Mario Galaxy'' and characters can [[spin]]. [[Dream Hurdles]] takes place in the Battlerock Galaxy. Rearrangements of the music pieces "Dino Piranha", "Battlerock Galaxy", and "Purple Comet" appear in the game. A Mii outfit based on Bee Mario can be unlocked in the game, and Mario's special dash has also been updated to resemble the spin.
*''[[Mario Kart 7]]'': [[Honey Queen|Queen Bee]] can be unlocked as a playable character. The Comet Observatory, Gateway Galaxy's starting planet, a Starshroom, and several domes appear in the background of [[3DS Rosalina's Ice World|Rosalina's Ice World]].
*''[[Mario Kart 7]]'': [[Honey Queen|Queen Bee]] can be unlocked as a playable character. The Comet Observatory, Gateway Galaxy's starting planet, a [[Starshroom]], and several domes appear in the background of [[3DS Rosalina's Ice World|Rosalina's Ice World]].
*''[[Mario Party 9]]'': "Enter Bowser Jr.!" was [[:File:MP9 Bowser Jr. Battle 2.oga|rearranged]] for some of the minigames with [[Bowser Jr.]]
*''[[Mario Party 9]]'': "Enter Bowser Jr.!" was [[:File:MP9 Bowser Jr. Battle 2.oga|rearranged]] for some of the minigames with [[Bowser Jr.]]
*''[[Mario Tennis Open]]'': A [[Luma]] can be unlocked as a playable character. [[Galaxy Arena]] is based on this game, with "[[Rosalina in the Observatory]]" rearranged for the court's [[:File:MTO Galaxy Arena Court Theme.oga|background music]]. "Egg Planet" was remixed for the [[:File:MTO Galaxy Rally Theme.oga|music]] in [[Galaxy Rally]], itself influenced by ''Super Mario Galaxy''. The Comet Observatory appears in the background of the title screen.
*''[[Mario Tennis Open]]'': A [[Luma]] can be unlocked as a playable character. [[Galaxy Arena]] is based on this game, with "[[Rosalina in the Observatory]]" rearranged for the court's [[:File:MTO Galaxy Arena Court Theme.oga|background music]]. "Egg Planet" was remixed for the [[:File:MTO Galaxy Rally Theme.oga|music]] in [[Galaxy Rally]], itself influenced by ''Super Mario Galaxy''. The Comet Observatory appears in the background of the title screen.
*''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background. The minigame [[Gyro for the Gold]] plays very similarly to the [[Star Ball|Rolling Ball]].
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background.
*''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade Captain]] appear as playable characters. Rosalina's unique attack is the spin. [[Octoomba|Electrogoombas]], Lumas, and the Comet Observatory appear in [[Super Galaxy]], itself based on ''Super Mario Galaxy''. Star Bits appear in the background of [[World Star (Super Mario 3D World)|World Star]]. The original "Rosalina in the Observatory" plays in [[World Crown]]. "[[:File:Super Mario 3D World - Champions Road.oga|Champion Road]]" is an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". "[[:File:SM3DW Captain Toad Theme.oga|Captain Toad Goes Forth]]" is an elaboration on "The Toad Brigade".
*''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade Captain]] appear as playable characters. Rosalina's unique attack is the spin. [[Octoomba|Electrogoombas]], Lumas, and the Comet Observatory appear in [[Super Galaxy]], itself based on ''Super Mario Galaxy''. Star Bits appear in the background of special worlds that occur in outer space. The original "Rosalina in the Observatory" plays in [[World Crown]]. "[[:File:Super Mario 3D World - Champions Road.oga|Champion Road]]" is an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". "[[:File:SM3DW Captain Toad Theme.oga|Captain Toad Goes Forth]]" is an elaboration on "The Toad Brigade".
*''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]].
*''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]].
*''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise".
*''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise".
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Rosalina#Super Smash Bros. series|Rosalina & Luma]] appear as newcomers. In the [[Super Smash Bros. for Wii U|Wii U version]], [[Mario Galaxy (stage)|Mario Galaxy]] is based on this game and resembles Gateway Galaxy's starting planet. [[smashwiki:List of SSB4 trophies (Super Mario Bros. series)|Trophies]] of Apricot Luma, The Toad Brigade, Bee Mario, Boo Mario, Spring Mario, and Rainbow Mario appear in the game. There is a [[smashwiki:Trophy Box|Trophy Box]] dedicated to this game. "Rosalina in the Observatory / Luma's Theme" and "Egg Planet" are rearrangements of the original game's music.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Rosalina#Super Smash Bros. series|Rosalina & Luma]] appear as newcomers. In the [[Super Smash Bros. for Wii U|Wii U version]], [[Mario Galaxy (stage)|Mario Galaxy]] is based on this game and resembles Gateway Galaxy's starting planet. [[smashwiki:List of SSB4 trophies (Super Mario Bros. series)|Trophies]] of Apricot Luma, The Toad Brigade, Bee Mario, Boo Mario, Spring Mario, and Rainbow Mario appear in the game. There is a [[smashwiki:Trophy Box|Trophy Box]] dedicated to this game. "Rosalina in the Observatory / Luma's Theme" and "Egg Planet" are rearrangements of the original game's music.
*''[[Captain Toad: Treasure Tracker]]'': The red Starshroom appears.
*''[[Mario Party 10]]'': An arrangement of "Rosalina in the Observatory" titled "Rosalina's Theme" can be heard when Rosalina's [[amiibo]] is being controlled in [[amiibo Party]].
*''[[Mario Party 10]]'': An arrangement of "Rosalina in the Observatory" titled "Rosalina's Theme" can be heard when Rosalina's [[amiibo]] is being controlled in [[amiibo Party]].
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Rosalina, Bee Mario, and Boo Mario appear as Helpers for the player's team. "Gusty Garden Galaxy" music is used in the game's credits.
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Rosalina, Bee Mario, and Boo Mario appear as Helpers for the player's team. "Gusty Garden Galaxy" music is used in the game's credits.
*''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively.
*''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively.
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': An arrangement of "Rosalina in the Observatory" is available as a track.
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': An arrangement of "Rosalina in the Observatory" is available as a track.
*''[[Mario Party: Star Rush]]'': "Gusty Garden Galaxy" is one of the songs in the Rhythm Recital mode for this game.<ref>Koopman, Daan [NintenDaan]. "[https://www.youtube.com/watch?v=_PGHIjHK1Vc <nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 2]." ''YouTube'', 22 Sept. 2016. Accessed 24 Sept. 2016.</ref>
*''[[Mario Party: Star Rush]]'': "Gusty Garden Galaxy" is one of the songs in the Rhythm Recital mode for this game.<ref>{{cite|author=Koopman, Daan [NintenDaan]|url=https://www.youtube.com/watch?v=_PGHIjHK1Vc|title=<nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 2|publisher=YouTube|date=22 Sept. 2016|accessdate=24 Sept. 2016}}</ref>
*''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey.
*''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey.
*''[[Super Mario Odyssey]]'': An 8-bit sprite of Rosalina appears in [[Dark Side]] and [[Darker Side]]. "The Odyssey: Power Up!" is an arrangement of the fanfare that plays when Mario collects a new power-up. The [[regional coin]]s in the [[Moon Kingdom]] are shaped like Star Bits. There is a musical [[Easter egg]] on the pause menu where when pausing and selecting options, a simple arrangement of "Rosalina in the Observatory" can be heard.
*''[[Super Mario Odyssey]]'': An [[8-bit character]] of Rosalina appears in [[Dark Side]] and [[Darker Side]]. "The Odyssey: Power Up!" is an arrangement of the fanfare that plays when Mario collects a new power-up. The [[regional coin]]s in the [[Moon Kingdom]] are shaped like Star Bits. There is a musical [[Easter egg]] on the pause menu where when pausing and selecting options, a simple arrangement of "Rosalina in the Observatory" can be heard.
*''[[Super Smash Bros. Ultimate]]'': With the exception of trophies, all of the elements related to ''Super Mario Galaxy'' from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' - including Rosalina & Luma - return. They have a revised [[Final Smash]] that uses the [[Grand Star (move)|Grand Star]]. Boo Mario, Luma, Hungry Luma, and Queen Bee appears as [[smashwiki:List of spirits (Super Mario series)|spirits]] and use their artwork from ''Super Mario Galaxy''. Queen Bee runs a [[smashwiki:Master Spirit|Dojo]].
*''[[Super Smash Bros. Ultimate]]'': With the exception of trophies, all of the elements related to ''Super Mario Galaxy'' from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' - including Rosalina & Luma - return. They have a revised [[Final Smash]] that uses the [[Grand Star (move)|Grand Star]]. Boo Mario, Luma, Hungry Luma, and Queen Bee appears as [[smashwiki:List of spirits (Super Mario series)|spirits]] and use their artwork from ''Super Mario Galaxy''. Queen Bee runs a [[smashwiki:Master Spirit|Dojo]].
*''[[Super Mario Maker 2]]'': The Wii sound effect causes "Gusty Garden Galaxy" music to play on a level.
*''[[Super Mario Maker 2]]'': The Wii sound effect causes "Gusty Garden Galaxy" music to play on a level.
*''[[Mario Kart Tour]]'': [[Ice Mario (Super Mario Galaxy)|Ice Mario]] is a playable driver. Wii Rainbow Road and 3DS Rosalina's Ice World return as [[classic course]]s.
*''[[Mario Kart Tour]]'': [[Ice Mario (Super Mario Galaxy)|Ice Mario]] is a playable driver.
*''[[Dr. Mario World]]'': [[World 8 (Dr. Mario World)|World 8]] is based on the game. The Comet Observatory and planets from Good Egg Galaxy appear in the background. [[Rosalina|Dr. Rosalina]] and [[Luma|Dr. Luma]] were introduced with World 8 in October, 2019.
*''[[Mario + Rabbids Sparks of Hope]]'': [[Rabbid Rosalina]] is a playable character. The antagonist [[Cursa]] possesses Rosalina herself for most of the game. [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] are part Luma. An arrangement of "Rosalina in the Observatory" plays when Rabbid Rosalina obtains a [[Purified Darkmess Energy Crystal]]. A music box rendition of the main melody's first three notes also plays when Rabbid Rosalina uses her [[Ennui]] move. An arrangement of the theme also plays when Rabbid Rosalina is introduced in the game's cinematic trailer.
*''[[Mario + Rabbids Sparks of Hope]]'': [[Rabbid Rosalina]] is a playable character. The antagonist [[Cursa]] possesses Rosalina herself for most of the game. [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] are part Luma. An arrangement of "Rosalina in the Observatory" plays when Rabbid Rosalina obtains a [[Purified Darkmess Energy Crystal]]. A music box rendition of the main melody's first three notes also plays when Rabbid Rosalina uses her [[Ennui]] move. An arrangement of the theme also plays when Rabbid Rosalina is introduced in the game's cinematic trailer.
*''[[The Super Mario Bros. Movie]]'': A [[Lumalee]] and [[Bat (Super Mario Galaxy)|bats]] are in the movie. "The Toad Brigade" is incorporated into "Strange New World". The piece overall is associated with [[Toad]]. An arrangement of "Gusty Garden Galaxy" plays in the credits.
*''[[The Super Mario Bros. Movie]]'': A [[Lumalee]] and [[Bat (Super Mario Galaxy)|bats]] are in the movie. "The Toad Brigade" is incorporated into "Strange New World". The piece overall is associated with [[Toad]]. An arrangement of "Gusty Garden Galaxy" plays in the credits.
*''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' (Wave 6): Wii Rainbow Road and 3DS Rosalina's Ice World return as part of the [[Spiny Cup]].


==Gallery==
==Gallery==
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|JapR=Sūpā Mario Gyarakushī
|JapR=Sūpā Mario Gyarakushī
|JapM=Super Mario Galaxy
|JapM=Super Mario Galaxy
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>[[Nintendo|Nintendo of Korea Co., Ltd.]] "[https://www.youtube.com/watch?v=ZE6WLea6nLo Super Mario Galaxy Korean Trailer]" [Korean source], 2007. Archived by Japancommercials4U2. ''YouTube'', 16 Jul. 2009. Accessed 21 Mar. 2021.</ref>
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|archive=https://www.youtube.com/watch?v=ZE6WLea6nLo|title=Super Mario Galaxy Korean Trailer|language=Korean|date=2007|archiver=Japancommercials4U2|publisher=YouTube|archivedate=16 Jul. 2009|accessdate=21 Mar. 2021}}</ref>
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorM=Super Mario Wii: Galaxy Adventure
|KorM=Super Mario Wii: Galaxy Adventure
|ChiT=超級瑪利歐銀河<ref>[[Nintendo|Nintendo (Hong Kong) Limited]]. "[https://www.nintendo.com.hk/topics/article/a_200904_01.html 《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!]" [Chinese source]. ''任天堂(香港)有限公司網站'', 4 Sept. 2020. Accessed Sept. 2020.</ref>
|ChiT=超級瑪利歐銀河<ref>{{cite|author=[[Nintendo|Nintendo (Hong Kong) Limited]]|url=https://www.nintendo.com.hk/topics/article/a_200904_01.html|title=《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!|language=Chinese|publisher=任天堂(香港)有限公司網站|date=4 Sept. 2020|accessdate=Sept. 2020}}</ref>
|ChiTR=Chāojí Mǎlìōu Yínhé
|ChiTR=Chāojí Mǎlìōu Yínhé
|ChiTM=Super Mario Galaxy
|ChiTM=Super Mario Galaxy
|ChiS=超级马力欧银河<ref>Nvidia. "[https://shield.nvidia.cn/games/geforce-now/supermariogalaxy 超级马力欧银河]" [Chinese source]. ''NVIDIA SHIELD | 售后支持'', 2018. Accessed 21 Mar. 2021.</ref>
|ChiS=超级马力欧银河<ref>{{cite|author=Nvidia|url=https://shield.nvidia.cn/games/geforce-now/supermariogalaxy|title=超级马力欧银河|language=Chinese|publisher=NVIDIA SHIELD|date=2018|accessdate=21 Mar. 2021}}</ref>
|ChiSR=Chāojí Mǎlìōu Yínhé
|ChiSR=Chāojí Mǎlìōu Yínhé
|ChiSM=Super Mario Galaxy
|ChiSM=Super Mario Galaxy
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==Trivia==
==Trivia==
*Coincidentally, the title "''Super Mario Galaxy''" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the "Raw Power System" that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24".<ref>Peterford, Jimmy. "If Only We Had 27 Fingers!" ''[[Nintendo Power]]'', no. 31, Dec. 1991, p. 6.</ref>
*Coincidentally, the title "''Super Mario Galaxy''" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the "Raw Power System" that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24".<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=[[Nintendo of America]]|page=6}}</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>Doree, Adam. "[http://archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007]." ''Kikizo'', 3 Oct. 2007. Accessed 7 Jan. 2024.</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref name=jackson>Jackson, Mike. "[https://web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554 Miyamoto's 'never seen' Ratchet and Clank]" [archived from [https://www.computerandvideogames.com/article.php?id=177554 the original]]. ''Computer and Video Games'', 14 Dec. 2007. Accessed 7 Jan. 2024.</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=http://archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=https://web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|deadlink=https://www.computerandvideogames.com/article.php?id=177554|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>GoNintendoRMC. "[https://www.youtube.com/watch?v=tVbQTeKXwZI Super Mario Galaxy - rated Mature?!]" ''YouTube'', 14 Nov. 2007. Accessed 30 Dec. 2015.</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=https://www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref>
*The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref>Captain Byte! [@CometMedal]. "[https://twitter.com/CometMedal/status/1296637781842722822 I found the full image of the galaxy depicted in Super Mario Galaxy's logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off]." ''Twitter'', 20 Aug. 2020. Accessed 15 Mar. 2021.</ref><ref>Captain Byte! [@CometMedal]. "[https://twitter.com/CometMedal/status/1335745247708667908 Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets).]" ''Twitter'', 6 Dec. 2020. Accessed 15 Mar. 2021.</ref>
*The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref>{{cite|author=Captain Byte! [@CometMedal]|url=https://twitter.com/CometMedal/status/1296637781842722822|title=I found the full image of the galaxy depicted in Super Mario Galaxy's logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off|publisher=Twitter|date=20 Aug. 2020|accessdate=15 Mar. 2021}}</ref><ref>{{cite|author=Captain Byte! [@CometMedal]|url=https://twitter.com/CometMedal/status/1335745247708667908|title=Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets)|publisher=Twitter|date=6 Dec. 2020|accessdate=15 Mar. 2021}}</ref>
*''Super Mario Galaxy'' has been used in {{wp|Neuroscience|neurobiology}} research to investigate how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West, Greg L., Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, and Sylvie Belleville. "Playing Super Mario 64 increases hippocampal grey matter in older adults." ''PLOS ONE'', vol. 12, no. 12, Public Library of Science, 6 Dec. 2017, e0187779. Accessed 2 Mar. 2021. https://doi.org/10.1371/journal.pone.0187779</ref><ref name=diarra>Moussa, Diarra, Benjamin Rich Zendel, Jessica Benady-Chorney, Caroll-Ann Blanchette, Franco Leporé, Isabelle Peretz, Sylvie Belleville, and Greg L. West. "Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults." ''Experimental Brain Research'', vol. 237, no. 3, Springer Science+Business Media, Dec. 2018, pp. 723–33. https://doi.org/10.1007/s00221-018-5453-6</ref>
*''Super Mario Galaxy'' has been used in {{wp|Neuroscience|neurobiology}} research to investigate how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West, Greg L., Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, and Sylvie Belleville (6 Dec. 2017). [https://doi.org/10.1371/journal.pone.0187779 Playing Super Mario 64 increases hippocampal grey matter in older adults]. ''PLOS ONE, 12''(12). Public Library of Science.</ref><ref name=diarra>Moussa, Diarra, Benjamin Rich Zendel, Jessica Benady-Chorney, Caroll-Ann Blanchette, Franco Leporé, Isabelle Peretz, Sylvie Belleville, and Greg L. West (15 Dec. 2018). [https://doi.org/10.1007/s00221-018-5453-6 Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults]. ''Experimental Brain Research, 237''(3), Springer Science+Business Media. Page 723–33.</ref>
*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.


==Notes and references==
==Notes and references==
===Notes===
===Notes===
<references group=note/>
{{footnote|note|A|Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.}}
{{footnote|note|B|Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.}}
{{footnote|note|C|While ''[[Yoshi's Island: Super Mario World 2]]'' was released in 1995 on the same console as ''[[Super Mario World]]'', it is not recognized as an entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=238, 241}}</ref>}}


===References===
===References===
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://archive.is/IMSwG Mario Portal Game Archive (EN, archived)]
*[https://www.nintendo.com/jp/character/mario/en/history/galaxy/index.html Mario Portal Game Archive (EN)] [https://archive.is/IMSwG (archive)]
*[https://www.nintendo.co.jp/character/mario/archives/galaxy/ Mario Portal Game Archive (JP)]
*[https://www.nintendo.com/jp/character/mario/archives/galaxy/ Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website]
*[https://noclip.website/ noclip.website]
*[https://web.archive.org/web/20190704221508/http://shield.nvidia.cn:80/games/geforce-now/supermariogalaxy Official Chinese site (archived)]
*[https://web.archive.org/web/20190704221508/http://shield.nvidia.cn:80/games/geforce-now/supermariogalaxy Official Chinese site (archived)]
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