WarioWare: Snapped!: Difference between revisions

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(Slightly ironically, Snapped has a distinctly British Isles translation, whereas Gold does not.)
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|platform=[[Nintendo DSi]], [[Nintendo 3DS]]
|platform=[[Nintendo DSi]], [[Nintendo 3DS]]
|media={{media|dsidl=1|3dsdl=1}}
|media={{media|dsidl=1|3dsdl=1}}
|input={{input|dsicam=1|3ds=1}}
|input={{input|dsicam=1|dsmicrophone=1|3ds=1}}
|gallery=
|gallery=
}}
}}
'''''WarioWare: Snapped!''''' is a [[DSiWare]] game for the [[Nintendo DSi]], and is part of the ''[[WarioWare (series)|WarioWare]]'' series of games. The game was revealed at a financial briefing by [[Nintendo]] on October 31, 2008. ''WarioWare: Snapped!'' was released as a launch title for the price of 500 Nintendo Points. ''WarioWare: Snapped!'' and the past release ''[[WarioWare, Inc.: Mega Party Game$!]]'' are the only ''WarioWare'' games that do not have plots and story-themed stages.
'''''WarioWare: Snapped!''''' is a [[DSiWare]] game for the [[Nintendo DSi]], and is part of the ''[[WarioWare (series)|WarioWare]]'' series of games. The game was revealed at a financial briefing by [[Nintendo]] on October 31, 2008. ''WarioWare: Snapped!'' was released as a launch title for the price of 500 Nintendo Points. ''WarioWare: Snapped!'' and the past release ''[[WarioWare, Inc.: Mega Party Game$!]]'' are the only ''WarioWare'' games that do not have plots and story-themed stages. The game requires 77 [[Memory Card|blocks]] (9.85 MB) to be installed.


It was the only WarioWare game released prior to ''[[WarioWare Gold]]'' that did not have any of its microgames ported into ''Gold''.
It is the only ''WarioWare'' game released prior to ''[[WarioWare Gold]]'' to not have any of its microgames appear in ''Gold''.


==Plot==
==Plot==
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Additionally, the game's staff credits appear as a mini-game where the player has to steer a line of roller coaster cars through the space. They must collect the occupation terms and the letters of the staff members to score points. The high score of the mini-game cannot be saved, either.
Additionally, the game's staff credits appear as a mini-game where the player has to steer a line of roller coaster cars through the space. They must collect the occupation terms and the letters of the staff members to score points. The high score of the mini-game cannot be saved, either.


===Game overs on technical grounds===
===Technical errors===
The rollercoaster rides will refuse to start if the game can't tell the player's face and the background of the player's room apart, for example if the game is played in a room with beige or grey walls or roofs.
The roller coaster rides will not start if the game cannot tell the player's face and the background of the player's room apart.


If the player does not align to start a microgame for 60 seconds, the screen turns red with the text "WARNING" appearing on-screen before the game kicks the player out of the stage while displaying the message, "''Breakdown! Your silhouette wasn't recognized. Please check the instruction manual and ensure your play environment is suitable for the game.''" followed by an "OK" button to exit the stage.
If the player does not align to start a microgame for 60 seconds, the screen turns red with the text "WARNING" appearing on-screen before the game kicks the player out of the stage while displaying the message, "''Breakdown! Your silhouette wasn't recognized. Please check the instruction manual and ensure your play environment is suitable for the game.''" followed by an "OK" button to exit the stage.


If the system is closed, the game will return to the game's main menu. The same happens if while the game is played on a [[Nintendo 3DS]], pressing the {{button|3DS|Home}} button, and then pressing {{button|3DS|B}} or "Cancel", will also make the game think the system had been closed.
If the system is closed, the game will return to the game's main menu. The same happens if, while the game is played on a [[Nintendo 3DS]], the player presses the {{button|3DS|Home}} button and then presses {{button|3DS|B}} or "Cancel", which will also cause the game to recognise that the system had been closed.
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*A microgame involving the player massaging the shoulders of an elderly woman.
*A microgame involving the player massaging the shoulders of an elderly woman.
*A microgame where the player should wave goodbye to a girl.
*A microgame similar to [[Sweet Sorrow]] from ''[[WarioWare: Touched!]]'', where the player should wave goodbye to a girl.
*A microgame where players must have their finger either through a floating ring or picking a floating nose.
*A microgame where players must have their finger either through a floating ring or [[Gold Digger#WarioWare: Snapped!|picking a floating nose]].
*A microgame where the player must play peek-a-boo, so the baby stops crying.
*A microgame where the player must play peek-a-boo, so the baby stops crying.
*A microgame involving the player blowing into the microphone to blow away a man's scarf.
*A microgame involving the player blowing into the microphone to blow away a man's scarf.
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==Media==
==Media==
{{media table
{{media table
|file1=WWS main menu theme.ogg
|file1=WWS main menu theme.oga
|title1=Main menu theme
|title1=Main menu theme
}}
}}
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