Bonus room: Difference between revisions

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There is also a specific type of Bonus Level that features an [[Animal Friend]], either [[Rambi the Rhino|Rambi]], [[Expresso the Ostrich|Expresso]], [[Winky the Frog|Winky]], or [[Enguarde the Swordfish|Enguarde]]. Each Animal Friend's stage has a unique theme and layout, and some are based on their most common environment. Additionally, just like regular Bonus Levels, each of the Animal Buddy ones also received their own splash screen and title in the Game Boy Advance remake. The Bonus Levels revolving around Animal Friends do not reappear in any of the subsequent ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' or ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' titles.
There is also a specific type of Bonus Level that features an [[Animal Friend]], either [[Rambi the Rhino|Rambi]], [[Expresso the Ostrich|Expresso]], [[Winky the Frog|Winky]], or [[Enguarde the Swordfish|Enguarde]]. Each Animal Friend's stage has a unique theme and layout, and some are based on their most common environment. Additionally, just like regular Bonus Levels, each of the Animal Buddy ones also received their own splash screen and title in the Game Boy Advance remake. The Bonus Levels revolving around Animal Friends do not reappear in any of the subsequent ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' or ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' titles.


An Animal Friend's Bonus Level can be accessed by collecting three [[animal token]]s of the same Animal Friend. Upon collecting the third token, the Kongs are warped into a Bonus Level, where they play as the corresponding Animal Friend. The goal of these Bonus Levels is for the Animal Friend to collect as many [[Mini Animal Token]]s within the time limit. A [[Big Animal Token]] is also hiding in the location, which doubles the Kongs' Mini Animal Token total. When the time runs out, the Mini Animal Tokens are subtracted, and the Kongs receive an extra life for every 100 Mini Animal Tokens they have collected (similar to [[banana]]s). Additionally, in the Game Boy Advance version, if an Animal Friend manages to obtain 600 Mini Animal Tokens (400 for Enguarde), a [[photograph]] of that Animal Friend is added into the [[Scrapbook]].
An Animal Friend's Bonus Level can be accessed by collecting three [[animal token]]s of the same Animal Friend. Upon collecting the third token, the Kongs are warped into a Bonus Level, where they play as the corresponding Animal Friend. The goal of these Bonus Levels is for the Animal Friend to collect as many [[Mini Animal Token]]s within the time limit. A [[Big Animal Token]] is also hiding in the location, which doubles the Kongs' Mini Animal Token total. When the time runs out, the Mini Animal Tokens are subtracted, and the Kongs receive an extra life for every 100 Mini Animal Tokens they have collected (similar to [[banana]]s). Additionally, in the Game Boy Advance version, if an Animal Friend manages to obtain 600 Mini Animal Tokens (400 for Enguarde), a [[photograph]] of that Animal Friend is added into the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
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===''Donkey Kong 64''===
===''Donkey Kong 64''===
{{quote2|Welcome to bonus stage!|Narrator|[[Donkey Kong 64]]}}
{{quote2|Welcome to bonus stage!|Narrator|[[Donkey Kong 64]]}}
Bonus Levels return in ''[[Donkey Kong 64]]'', where they were renamed "bonus stages." Most bonus stages are accessible by jumping in a [[Bonus Barrel]]. Only the [[Minecart Race]] is the one that can be entered by entering a specific area. After the player has cleared a stage, the player is rewarded with a [[Golden Banana]]. Some of them can be played in [[Snide's H.Q.]] after collecting all [[blueprint]]s. The following is the list of all bonus stages in ''Donkey Kong 64'':
Bonus Levels return in ''[[Donkey Kong 64]]'', where they were renamed "bonus stages." Most bonus stages are accessible by jumping in a [[Bonus Barrel]]. Only the [[Mine Cart Ride]] can be entered by entering a specific area. After the player has cleared a stage, the player is rewarded with a [[Golden Banana]]. Some of them can be played in [[Snide's H.Q.]] after collecting all [[blueprint]]s. The following is the list of all bonus stages in ''Donkey Kong 64'':
{|class="wikitable dk" style="text-align: center"
{|class="wikitable dk"style="text-align:center"
|-
|-
!Type
!Type
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!Description
!Description
|-
|-
|[[File:DK Batty Barrel Bandit.png|200px]]<br>'''[[Batty Barrel Bandit]]'''
|[[File:DK Batty Barrel Bandit.png|200px]]<br>'''[[Batty Barrel Bandit!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|Stop the four reels of the slot machine on four bananas to earn a point. The player must do this a required number of times to win.
|style="text-align:left;"|Stop the four reels of the slot machine on four bananas to earn a point. The player must do this a required number of times to win.
|-
|-
|[[File:DK Beaver Bother.png|200px]]<br>'''[[Beaver Bother]]'''
|[[File:DK Beaver Bother.png|200px]]<br>'''[[Beaver Bother!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|The player controls a Klaptrap and tries to chase the [[Gnawty|Gnawties]] into the hole in the center of the barrel. Klaptrap must be careful not to fall into the hole itself, else it automatically loses at the mini-game.
|style="text-align:left;"|The player controls a Klaptrap and tries to chase the [[Gnawty|Gnawties]] into the hole in the center of the barrel. Klaptrap must be careful not to fall into the hole itself, else it automatically loses at the mini-game.
|-
|-
|[[File:DK Big Bug Bash.png|200px]]<br>'''[[Big Bug Bash]]'''
|[[File:DK Big Bug Bash.png|200px]]<br>'''[[Big Bug Bash!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|The player must use a fly swatter to swat a given number of flies within the time limit.
|style="text-align:left;"|The player must use a fly swatter to swat a given number of flies within the time limit.
|-
|-
|[[File:DK64 Busy Barrel Barrage.png|200px]]<br>'''[[Busy Barrel Barrage]]'''
|[[File:DK64 Busy Barrel Barrage.png|200px]]<br>'''[[Busy Barrel Barrage!]]'''
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="text-align:left;"|Standing the middle of a big barrel, the Kong must fire ammo at incoming Kremlings. The Kong loses if hit by an enemy.
|style="text-align:left;"|Standing the middle of a big barrel, the Kong must fire ammo at incoming Kremlings. The Kong loses if hit by an enemy.
|-
|-
|[[File:DK Krazy Kong Klamor.png|200px]]<br>'''[[Krazy Kong Klamor]]'''
|[[File:DK Krazy Kong Klamor.png|200px]]<br>'''[[Krazy Kong Klamour!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|Lights repeatedly flicker on and off. When they turn on, the player must shoot at Golden Banana while avoiding the Kongs.
|style="text-align:left;"|Lights repeatedly flicker on and off. When they turn on, the player must shoot at Golden Banana while avoiding the Kongs.
|-
|-
|[[File:DK Kremling Kosh.png|200px]]<br>'''[[Kremling Kosh]]'''
|[[File:DK Kremling Kosh.png|200px]]<br>'''[[Kremling Kosh!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|The player uses a watermelon-firing cannon to shoot at [[Kritter]]s who pop out from the barrels. Normal, green Kremlings are worth one point, while red ones are worth two points. The player's objective is to shoot the required number before time runs out.
|style="text-align:left;"|The player uses a watermelon-firing cannon to shoot at [[Kritter]]s who pop out from the barrels. Normal, green Kremlings are worth one point, while red ones are worth two points. The player's objective is to shoot the required number before time runs out.
|-
|-
|[[File:DK Mad Maze Maul.png|200px]]<br>'''[[Mad Maze Maul]]'''
|[[File:DK Mad Maze Maul.png|200px]]<br>'''[[Mad Maze Maul!]]'''
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong must defeat every enemy in a maze and then cross the finish line.
|style="text-align:left;"|The active Kong must defeat every enemy in a maze and then cross the finish line.
|-
|-
|[[File:DK Minecart Mayhem.png|200px]]<br>'''[[Minecart Mayhem]]'''
|[[File:DK Minecart Mayhem.png|200px]]<br>'''[[Minecart Mayhem!]]'''
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong rides around in a [[Mine Cart]] and must avoid being hit by moving [[TNT Barrel]]s by switching lanes until time runs out.
|style="text-align:left;"|The active Kong rides around in a [[Mine Cart]] and must avoid being hit by moving [[TNT Barrel]]s by switching lanes until time runs out.
|-
|-
|[[File:DK Peril Path Panic.png|200px]]<br>'''[[Peril Path Panic]]'''
|[[File:DK Peril Path Panic.png|200px]]<br>'''[[Peril Path Panic!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|The objective is to fire watermelons at the Klaptraps to temporarily subdue them, allowing the [[Banana Fairy|Banana Fairies]] to safely cross the path.
|style="text-align:left;"|The objective is to fire watermelons at the Klaptraps to temporarily subdue them, allowing the [[Banana Fairy|Banana Fairies]] to safely cross the path.
|-
|-
|[[File:DK Searchlight Seek.png|200px]]<br>'''[[Searchlight Seek]]'''
|[[File:DK Searchlight Seek.png|200px]]<br>'''[[Searchlight Seek!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|Using a spotlight, the player locate the Klaptraps and then fire at it.
|style="text-align:left;"|Using a spotlight, the player locate the Klaptraps and then fire at them.
|-
|-
|[[File:DK Speedy Swing Sortie.png|200px]]<br>'''[[Speedy Swing Sortie]]'''
|[[File:DK Speedy Swing Sortie.png|200px]]<br>'''[[Speedy Swing Sortie!]]'''
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong must climb up a tree and swing from vines to collect the coins.
|style="text-align:left;"|The active Kong must climb up a tree and swing from vines to collect the coins.
|-
|-
|[[File:DK Splish Splash Salvage.png|200px]]<br>'''[[Splish Splash Salvage]]'''
|[[File:DK Splish Splash Salvage.png|200px]]<br>'''[[Splish Splash Salvage!]]'''
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The active Kong must swim all the way down a large barrel and collect all the coins below.
|style="text-align:left;"|The active Kong must swim all the way down a large barrel and collect all the coins below.
|-
|-
|[[File:DK Stash Snatch.png|200px]]<br>'''[[Stash Snatch]]'''
|[[File:DK Stash Snatch.png|200px]]<br>'''[[Stash Snatch!]]'''
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="text-align:left;"|While going around a maze, the player must collect all the coins while avoiding Kremlings and then cross the finish line.
|style="text-align:left;"|While going around a maze, the player must collect all the coins while avoiding Kremlings and then cross the finish line.
|-
|-
|[[File:DK64 Stealthy Snoop.png|200px]]<br>'''[[Stealthy Snoop]]'''
|[[File:DK64 Stealthy Snoop.png|200px]]<br>'''[[Stealthy Snoop!]]'''
|[[File:X mark.svg|17px]]
|[[File:X mark.svg|17px]]
|style="text-align:left;"|The player must go through a maze and find the finish line while avoiding the [[Kremling cop]]s, who shine their flashlight onto the Kong.
|style="text-align:left;"|The player must go through a maze and find the finish line while avoiding the [[Kremling cop]]s, who shine their flashlight onto the Kong.
|-
|-
|[[File:DK Teetering Turtle Trouble.png|200px]]<br>'''[[Teetering Turtle Trouble]]'''
|[[File:DK Teetering Turtle Trouble.png|200px]]<br>'''[[Teetering Turtle Trouble!]]'''
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|style="text-align:left;"|Turtles are spinning around on the snakes' tails. To keep them spinning, the player must shoot a melon into a snake's mouth.
|style="text-align:left;"|Turtles are spinning around on the snakes' tails. To keep them spinning, the player must shoot a melon into a snake's mouth.
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