Mario Kart: Super Circuit: Difference between revisions

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|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|cero=A}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|media={{media|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
|media={{media|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1}}
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1}}
}}
}}
'''''Mario Kart: Super Circuit''''' is a ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Game Boy Advance]]. It is the third entry in the series and the first one to be released for a handheld console. ''Mario Kart: Super Circuit'' was first released on July 21, 2001 in Japan. The game combines the elements from the previous ''Mario Kart'' games, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to enjoy the game through the Game Link Cable, including a multiplayer mode where only one game cartridge is needed; however, the single cartridge-based multiplayer has heavy restrictions on the content available.
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]].


''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] first in Oceania on December 15, 2011. ''Mario Kart: Super Circuit'' was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title to be developed by Intelligent Systems, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. This is one of the latest entries in the ''Mario'' franchise to use the [[Nintendo 64|N64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.


==Gameplay==
==Gameplay==
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==Controls==
==Controls==
The controls can be customized on Wii U Virtual Console.
===Menu controls===
===Menu controls===
<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20%|Action(s)
!width=16%|Action(s)
|-
!width=14%|Game Boy Advance
!width=25%|Game Boy Advance
!width=14%|Nintendo 3DS
!width=25%|Nintendo 3DS
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=25%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Wii Remote
!width=25%|Wii Remote
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Single Joy-Con
 
|-
|-
|Select
|Select
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|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|switch|leftstick}} / {{button|switch|Pad}}
|{{button|switch|stick}}
|-
|-
|Confirm
|Confirm
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|{{button|wii|CCA}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|Cancel
|Cancel
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|{{button|wii|CCB}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|wii|1}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|-
|-
|Access options for certain modes
|Access options for certain modes
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|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
|}
</center>
</center>
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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=19%|Action(s)
!width=16%|Action(s)
|-
!width=14%|Game Boy Advance
!width=24%|Game Boy Advance
!width=14%|Nintendo 3DS
!width=24%|Nintendo 3DS
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=24%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Wii Remote
!width=25%|Wii Remote
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Single Joy-Con
|-
|-
|Steer left or right
|Steer left or right
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|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|switch|LeftStick}} / {{button|switch|Pad}}
|{{button|switch|Stick}}
|-
|-
|Accelerate / [[Rocket Start]] (Start of race)
|Accelerate / [[Rocket Start]] (Start of race)
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|{{button|wii|CCA}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|Brake
|Brake
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|{{button|wii|CCB}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|wii|1}}
|{{Button|Switch|B}}
|{{Button|switch|jc-bottom}}
|-
|-
|Hop and Power Slide
|Hop and Power Slide
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|{{button|wii|CCR}}
|{{button|wii|CCR}}
|{{button|wii|B}}
|{{button|wii|B}}
|{{Button|Switch|R}}
|{{Button|Switch|SR}}
|-
|-
|Use Items, stop Item Roulette
|Use Items, stop Item Roulette
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|{{button|wii|CCL}}
|{{button|wii|CCL}}
|{{button|wii|A}}
|{{button|wii|A}}
|{{Button|Switch|L}}
|{{Button|Switch|SL}}
|-
|-
|Go in reverse
|Go in reverse
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|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{Button|Switch|B}} + {{Button|Switch|LeftStick}} / {{Button|Switch|Pad}}
|{{Button|Switch|JC-Bottom}} + {{Button|Switch|Stick}}
|-
|-
|Shoot Item in certain direction
|Shoot Item in certain direction
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|{{button|wii|L}} + {{button|Padupdown}}
|{{button|wii|L}} + {{button|Padupdown}}
|{{button|wii|A}} + {{button|Padupdown}}
|{{button|wii|A}} + {{button|Padupdown}}
|{{Button|Switch|L}} + {{Button|Switch|Up}} / {{Button|Switch|Down}}
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down
|-
|-
|Quick sharp turn left or right
|Quick sharp turn left or right
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|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|Padleftright}}
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Left}} / {{Button|Switch|Right}}
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down
|-
|-
|Pause game
|Pause game
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|{{button|wii|+}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{Button|Switch|Plus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SL}}
|-
|-
|Horn
|Horn
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|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{Button|Switch|Minus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SR}}
|}
|}
</center>
</center>
*On the character selection screen, if the player presses the {{button|gba|L}}, {{button|3Ds|L}}, {{button|wii|CCL}} or {{button|wii|A}} button, the character the player is on fires a green shell. If the player presses {{button|gba|R}}, {{button|3Ds|R}}, {{button|wii|CCR}}, or {{button|wii|B}} button, the character hops. If the player presses {{button|gba|select}}, {{button|3Ds|select}} or {{button|wii|-}} button, the characters honk their horn. However, the horn does not work if Random is selected.
*On the character selection screen, if the player presses the {{button|gba|L}} button, the character the player is on fires a green shell. If the player presses the {{button|gba|R}} button, the character hops. If the player presses the {{button|gba|select}} button, the characters honk their horn. However, the horn does not work if Random is selected.


==Game modes==
==Game modes==
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===Grand Prix===
===Grand Prix===
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]]
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]]
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. There are three different speeds to choose from, each with varying difficulty.
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. If the player is ranked 4th or lower at the end of a Grand Prix, their character drives in front of the three winning drivers and gets crushed by the podium. There are three different speeds to choose from, each with varying difficulty.
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
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====Ranking====
====Ranking====
[[File:MKSCCongratsScreen.png|thumb|The final Grand Prix result screen.]]
[[File:MKSCCongratsScreen.png|thumb|The final Grand Prix result screen.]]
At the end of each race in Grand Prix mode, the top four players are awarded points based on their placement. The player in first place receives nine points, second place receives six points, third place three points, and fourth place one point. The bottom four players do not receive points.
At the end of each race in Grand Prix mode, the top four players are awarded points based on their placement. The player in first place receives nine points, second place receives six points, third place three points, and fourth place one point. The bottom four players do not receive points.


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*'''E:''' The player has collected less than 20 points.
*'''E:''' The player has collected less than 20 points.


However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>FerneuMKSC (October 15, 2017). "[https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Mario Kart: Super Circuit – Rank Calculation Guide]". ''GameFAQs''. Retrieved May 12, 2023. ([https://web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Archived] May 12, 2023, 22:50:15 UTC via Wayback Machine.)</ref>
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>FerneuMKSC (October 15, 2017). "[https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Mario Kart: Super Circuit – Rank Calculation Guide]". ''GameFAQs''. Retrieved May 12, 2023. ([https://web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Archived] May 12, 2023, 22:50:15 UTC via Wayback Machine.)</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second.
 
<br>
<br>
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]]
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!Variable
!Variable
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!Impact on <tt>SkillPoints</tt>
!Impact on <tt>SkillPoints</tt>
|-
|-
|<tt>Coins</tt>
|<tt>FramesOutsideTrack</tt>
|The number of coins collected during the race.
|How many animation frames the character spends on off-road sections of the track. Some courses are marked as containing no off-road sections, such as the Bowser Castle courses and, strangely, Mario Circuit 2 and Choco Island 2. These courses instead increment this value each time a character hits a wall. (In Choco Island 2, the mud pool in the middle of the course still counts as an off-road section.)
|Each coin the character has at the end of the race increases <tt>SkillPoints</tt> by 4 per coin.
|Each frame the character spends on off-road sections of the track decreases <tt>SkillPoints</tt> by 0.25.
|-
|<tt>LightningHits</tt>
|The number of times a character is hit by the Lightning item.
|Each time the player's character is hit by Lightning increases <tt>SkillPoints</tt> by 40.
|-
|<tt>LapTime</tt>
|The amount of time the player takes to complete each lap.
|The player must beat a unique time for each course to receive extra <tt>SkillPoints</tt> based on how much faster than the target time the course completion time is. This target time is often very low.  
|-
|-
|<tt>FramesNotHittingGas</tt>
|<tt>FramesNotHittingGas</tt>
|How many frames the player does not press the accelerate button for.
|How many frames the player does not hold down the accelerate button for.
|Each frame the player does not press the accelerate button decreases <tt>SkillPoints</tt> by 0.25.
|Each frame the player does not hold down the accelerate button for decreases <tt>SkillPoints</tt> by 0.25.
|-
|-
|<tt>FramesHittingBrakes</tt>
|<tt>FramesHittingBrakes</tt>
|How many frames the player presses the brake button for.
|How many frames the player holds down the brake button for.
|Each frame the player presses the brake button decreases <tt>SkillPoints</tt> by 2.
|Each frame the player holds down the brake button for decreases <tt>SkillPoints</tt> by 2.
|-
|-
|<tt>Item3RedShellsUseCount</tt>
|<tt>Item3RedShellsUseCount</tt>
|How many times the player uses the Triple Red Shells item.
|How many times the player uses the Triple Red Shells item.
|Each time the player uses Triple Red Shells decreases <tt>SkillPoints</tt> by 5.
|Each time the player uses Triple Red Shells decreases <tt>SkillPoints</tt> by 5.
|-
|<tt>ItemStarUseCount</tt>
|How many times the player uses the Star item.
|Each time the player uses a Star decreases <tt>SkillPoints</tt> by 30.
|-
|-
|<tt>ItemLightningUseCount</tt>
|<tt>ItemLightningUseCount</tt>
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|Each time the player uses Lightning decreases <tt>SkillPoints</tt> by 5.
|Each time the player uses Lightning decreases <tt>SkillPoints</tt> by 5.
|-
|-
|<tt>LakituRescueCount</tt>
|<tt>ItemStarUseCount</tt>
|How many times Lakitu places the character back on the track.
|How many times the player uses the Star item.
|Each time the player is rescued by Lakitu decreases <tt>SkillPoints</tt> by 30.
|Each time the player uses a Star decreases <tt>SkillPoints</tt> by 30.
|-
|-
|<tt>EntityHitCount</tt>
|<tt>EntityHitCount</tt>
|How many times the character hits another driver or enemy.  
|How many times the character hits another driver or enemy.  
|Each time the character hits another driver or enemy decreases <tt>SkillPoints</tt> by 15.
|Each time the character hits another driver or enemy decreases <tt>SkillPoints</tt> by 15.
|-
|<tt>GotHitAndSpunCount</tt>
|How many times the character spins out and loses coins, whether from an item or enemy.
|Each time the character spins out decreases <tt>SkillPoints</tt> by 15.
|-
|-
|<tt>WallHitCount</tt>
|<tt>WallHitCount</tt>
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|Each time the character bumps into a wall decreases <tt>SkillPoints</tt> by 20.
|Each time the character bumps into a wall decreases <tt>SkillPoints</tt> by 20.
|-
|-
|<tt>GotHitAndSpunCount</tt>
|<tt>StartMiniturboCount</tt>
|How many times the character spins out and loses coins, whether from an item or enemy.  
|How many times the character performs a Rocket Start, or boosts upon hitting the ground after being picked up by Lakitu.
|Each time the character spins out decreases <tt>SkillPoints</tt> by 15.
|Each time the character performs a Rocket Start or boosts after Lakitu picks them up increases <tt>SkillPoints</tt> by 25.
|-
|<tt>LakituRescueCount</tt>
|How many times Lakitu places the character back on the track.
|Each time the player is rescued by Lakitu decreases <tt>SkillPoints</tt> by 30.
|-
|-
|<tt>RemainingLifes</tt>
|<tt>RemainingLifes</tt>
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|Each time the player restarts the race decreases <tt>SkillPoints</tt> by 120.
|Each time the player restarts the race decreases <tt>SkillPoints</tt> by 120.
|-
|-
|<tt>StartMiniturboCount</tt>
|<tt>Coins</tt>
|How many times the character performs a Rocket Start, or boosts upon hitting the ground after being picked up by Lakitu.
|The number of coins collected during the race.
|Each time the character performs a Rocket Start or boosts after Lakitu picks them up deceases <tt>SkillPoints</tt> by 25.
|Each coin the character has at the end of the race increases <tt>SkillPoints</tt> by 4 per coin.
|-
|-
|<tt>ItemBoxWhileFullHitCount</tt>
|<tt>ItemBoxWhileFullHitCount</tt>
|How many times the character passes through an Item Box while an item already occupies the item slot. Holding an item behind the character, or having Triple Green Shells or Triple Red Shells circle the character, does not count.
|How many times the character passes through an Item Box while an item already occupies the item slot. Holding an item behind the character, or having Triple Green Shells or Triple Red Shells circle the character, does not count as an item occupying the item slot.
|Each time the character passes through an Item Box while an item already occupies the item slot increases <tt>SkillPoints</tt> by 15.
|Each time the character passes through an Item Box while an item already occupies the item slot increases <tt>SkillPoints</tt> by 15.
|-
|-
|<tt>FramesOutsideTrack</tt>
|<tt>LightningHits</tt>
|How many animation frames the character spends on off-road sections of the track. Some courses are marked as containing no off-road sections, such as the Bowser Castle courses and, strangely, Mario Circuit 2 and Choco Island 2. These courses instead increment this value each time a character hits a wall. (In Choco Island 2, the mud pool in the middle of the course still counts as an off-road section.)
|The number of times a character is hit by the Lightning item.
|Each frame the character spends on off-road sections of the track decreases <tt>SkillPoints</tt> by 0.25.
|Each time the character is hit by Lightning increases <tt>SkillPoints</tt> by 40.
|-
|<tt>LapTime</tt>
|The amount of time the player takes to complete each lap.
|The player must beat a unique time for each course to receive extra <tt>SkillPoints</tt> based on how much faster than the target time the course completion time is. This target time is often very low.  
|-
|-
|<tt>ccWeight</tt>
|<tt>ccWeight</tt>
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*Playing on 100cc awards 157 <tt>SkillPoints</tt>.
*Playing on 100cc awards 157 <tt>SkillPoints</tt>.
*Playing on 150cc awards 143 <tt>SkillPoints</tt>.
*Playing on 150cc awards 143 <tt>SkillPoints</tt>.
|-
|<tt>TrackValue</tt>
|A unique value that varies for each course in the game.
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>.
|-
|-
|<tt>CharacterEndRaceValue</tt>
|<tt>CharacterEndRaceValue</tt>
|Which character the player selects to play as. This value is seemingly connected to how difficult the character is to use in a race based on their stats. A variable amount of <tt>SkillPoints</tt> is awarded at the end of each race based on which character the player had selected.
|Which character the player selects to play as. This value is seemingly connected to how difficult the character is to use in a race based on their stats.
|
|
*Playing as Bowser awards 45 <tt>SkillPoints</tt>.
*Playing as Bowser awards 45 <tt>SkillPoints</tt>.
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*Playing as Peach or Toad awards 10 <tt>SkillPoints</tt>.
*Playing as Peach or Toad awards 10 <tt>SkillPoints</tt>.
*Playing as Yoshi awards 0 <tt>SkillPoints</tt>.
*Playing as Yoshi awards 0 <tt>SkillPoints</tt>.
|-
|<tt>TrackValue</tt>
|A unique value that varies for each course in the game.
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>.
|-
|-
|}
|}
Line 295: Line 327:


===Quick Run===
===Quick Run===
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and item boxes by pressing {{button|gba|Select}} before accessing this mode. Later ''Mario Kart'' installments since ''[[Mario Kart DS]]'' (excluding ''[[Mario Kart 7]]'') have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode.
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and Item Boxes by pressing {{button|gba|Select}} before accessing this mode. Later ''Mario Kart'' installments since ''[[Mario Kart DS]]'' (excluding ''[[Mario Kart 7]]'') have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode.


===VS===
===VS===
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]]
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]]
VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. CPU players are turned off in this mode. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having triple mushrooms as starting items<ref>[https://data.nimages.fr/shroomsb7k.png]</ref> and item boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played with multiple game cartridges. Players can play with multiple game cartridges or just a single cartridge via Game Boy Link Cable. When using a single cartridge, however, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Aside from that, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The VS menu's music is an arrangement of ''Super Mario Kart''{{'}}s menu music, the VS race theme is an arrangement of the title theme from said game, and the result screen music is that of Mario's from the same game again. The character/item animation and music quality is also simplified compared to the base game, to ease the amount of data that has to be transferred.
VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items<ref>[https://data.nimages.fr/shroomsb7k.png]</ref> and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race.


===Battle===
===Battle===
[[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]]
[[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]]
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up item boxes or blasting into their karts.
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up Item Boxes or blasting into their karts.
{{br}}
{{br}}


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!class=unsortable style="background-color:#FF0000"|Stats
!class=unsortable style="background-color:#FF0000"|Stats
!style="background-color:#FF0000"|Weight class
!style="background-color:#FF0000"|Weight class
!style="background-color:#FF0000"|Hidden stats<ref>[https://blueyoshi57eml.wixsite.com/home/guidepix?pgid=lrbvrfzh-e6dc4417-0b88-41c0-af55-8bdb3647c568]</ref>
|-
|-
|[[File:MKSC Mario.jpg|100px]]
|[[File:MKSC Mario.jpg|100px]]
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|[[File:MarioStatsMKSC.png|100px]]
|[[File:MarioStatsMKSC.png|100px]]
|Middleweight
|Middleweight
|Speed: ★★★<br>Braking: ★★★<br>Handling: ★★★<br>Drift: ★★★<br>Off-road: ★★★
|-
|-
|[[File:Luigi MKSC artwork.jpg|100px]]
|[[File:Luigi MKSC artwork.jpg|100px]]
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|[[File:MarioStatsMKSC.png|100px]]
|[[File:MarioStatsMKSC.png|100px]]
|Middleweight
|Middleweight
|Speed: ★★★<br>Braking: ★★★★<br>Handling: ★★★★★<br>Drift: ★★★★★<br>Off-road: ★★★
|-
|-
|[[File:Princess Peach MKSC artwork.jpg|100px]]
|[[File:Princess Peach MKSC artwork.jpg|100px]]
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|[[File:PeachToadStatsMKSC.png|100px]]
|[[File:PeachToadStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★★<br>Braking: ★★★<br>Handling: ★★★★<br>Drift: ★★<br>Off-road: ★★★★
|-
|-
|[[File:Toad MKSC artwork.jpg|100px]]
|[[File:Toad MKSC artwork.jpg|100px]]
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|[[File:PeachToadStatsMKSC.png|100px]]
|[[File:PeachToadStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★★<br>Braking: ★★★★<br>Handling: ★★★<br>Drift: ★★★<br>Off-road: ★★★★
|-
|-
|[[File:Yoshi MKSC artwork.jpg|100px]]
|[[File:Yoshi MKSC artwork.jpg|100px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|-
|-
|[[File:DK MKSC artwork.jpg|100px]]
|[[File:DK MKSC artwork.jpg|100px]]
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|[[File:WarioDKStatsMKSC.png|100px]]
|[[File:WarioDKStatsMKSC.png|100px]]
|Heavyweight
|Heavyweight
|Speed: ★★★★<br>Braking: ★★<br>Handling: ★★<br>Drift: ★★★★<br>Off-road: ★★
|-
|-
|[[File:MKSC Wario Pointing Artwork.jpg|100px]]
|[[File:MKSC Wario Pointing Artwork.jpg|100px]]
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|[[File:WarioDKStatsMKSC.png|100px]]
|[[File:WarioDKStatsMKSC.png|100px]]
|Heavyweight
|Heavyweight
|Speed: ★★★★<br> Braking: ★★<br>Handling: ★<br>Drift: ★<br>Off-road: ★★
|-
|-
|[[File:Bowser MKSC artwork.jpg|100px]]
|[[File:Bowser MKSC artwork.jpg|100px]]
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|[[File:BowserStatsMKSC.png|100px]]
|[[File:BowserStatsMKSC.png|100px]]
|Heavyweight
|Heavyweight
|Speed: ★★★★★<br>Braking: ★<br>Handling: ★<br>Drift: ★★<br>Off-road: ★
|}
|}
A few Yoshi color variants are only playable in Single-Pak Multiplayer, each by a certain player.
A few Yoshi color variants are only playable in Single-Pak multiplayer, each by a certain player.
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
!style="background:#FF0000|Sprite
!style="background:#FF0000|Sprite
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!style="background:#FF0000|Stats
!style="background:#FF0000|Stats
!style="background:#FF0000|Weight class
!style="background:#FF0000|Weight class
!style="background:#FF0000|Hidden stats
|-
|-
|[[File:MKSCRedYoshi.png|50px]]
|[[File:MKSCRedYoshi.png|50px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|-
|-
|[[File:LightBlueYoshiMKSC.png|50px]]
|[[File:LightBlueYoshiMKSC.png|50px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|-
|-
|[[File:YellowYoshiMKSC.png|50px]]
|[[File:YellowYoshiMKSC.png|50px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|}
|}


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[[File:MKSC Big Cheep-Cheep.png]]
[[File:MKSC Big Cheep-Cheep.png]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|A Big Cheep Cheep appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
|Big Cheep-Cheeps appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
|-
|-
|align="center"|[[Bob-omb]]
|align="center"|[[Bob-omb]]
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[[File:MKSC Bob-omb.png]]
[[File:MKSC Bob-omb.png]]
|align="center"|All battle courses and awards ceremony
|align="center"|All battle courses and awards ceremony
|When a player loses all of their balloons in Battle mode, it turns into a Bob-omb and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up item boxes or blasting into their karts. A Bob-omb also appears in the crowd in the game's awards ceremony.
|When a player loses all of their balloons in Battle mode, it turns into a Bob-omb and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up Item Boxes or blasting into their karts. A Bob-omb also appears in the crowd in the game's awards ceremony.
|-
|-
|align="center"|[[Boo]]
|align="center"|[[Boo]]
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[[File:CheepCheepMKSC.png]]
[[File:CheepCheepMKSC.png]]
|align="center"|Awards ceremony
|align="center"|Awards ceremony
|A large, but not gigantic Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
|A large, but not gigantic, Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
|-
|-
|align="center"|Falling Star
|align="center"|Falling Star
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|align=center|[[File:MKSC Triple Mushrooms Artwork.png]]
|align=center|[[File:MKSC Triple Mushrooms Artwork.png]]
|[[Triple Mushrooms]]
|[[Triple Mushrooms]]
|Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial is over.
|Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial or Versus match is over.
|-
|-
|align=center|[[File:MKSC Banana Artwork.png]]
|align=center|[[File:MKSC Banana Artwork.png]]
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|align=center|[[File:MKSC Lightning Artwork.png]]
|align=center|[[File:MKSC Lightning Artwork.png]]
|[[Lightning#Mario Kart series|Lightning]]
|[[Lightning#Mario Kart series|Lightning]]
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|}
 
===Item probabilities===
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>@Airship804 (January 12th, 2024). [https://twitter.com/Airship804/status/1745790280190812194 ''"Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)"''] ''Twitter''.</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item).
{|class="wikitable center"
!Position
![[File:MKSC Green Shell icon.png|link=Green Shell#Mario Kart series]]
![[File:MKSC Triple Green Shell Item Slot Sprite.png|link=Triple Green Shells]]
![[File:MKSC Red Shell icon.png|link=Red Shell#Mario Kart series]]
![[File:MKSC Triple Red Shell Item Slot Sprite.png|link=Triple Red Shells]]
![[File:MKSC Spiny Shell icon.png|link=Spiny Shell (blue)]]
![[File:MKSC Banana icon.png|link=Banana#Mario Kart series]]
![[File:Mushroom MKSC item slot sprite.png|link=Dash Mushroom]]
![[File:Star MKSC item slot sprite.png|link=Super Star#Mario Kart series]]
![[File:Boo MKSC item slot sprite.png|link=Boo#Mario Kart series]]
![[File:Lightning Bolt MKSC item slot sprite.png|link=Lightning#Mario Kart series]]
|-style="border-top:2px solid black;"
!1
|A
|C
|C
|D
|D
|A
|C
|D
|C
|D
|-
!2
|D
|B
|B
|C
|D
|D
|B
|C
|C
|D
|-
!3
|D
|C
|A
|C
|C
|D
|B
|B
|C
|C
|-
!4
|D
|C
|A
|B
|C
|D
|C
|B
|C
|C
|-
!5
|D
|D
|B
|B
|C
|D
|C
|B
|C
|C
|-
!6
|D
|D
|B
|B
|C
|D
|C
|B
|C
|B
|-
!7
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|-
!8
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|}
|}


==Courses==
==Courses==
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). However, most courses brought back have the hazards removed found in them such as the [[Monty Mole]]s in the Donut Plains, oil slicks in the Mario Circuits, and the Thwomps in Bowser Castles and Rainbow Road. The only hazards that have stayed are the breakable blocks in the Ghost Valley and Vanilla Lake, as well as water holes in Koopa Beach. The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class' [[Special Cup]] consisting of ''Mario Kart: Super Circuit'' tracks in first place, and then completing each cup again, while collecting at least 100 coins.
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class in first place, and then completing each cup again, while collecting at least 100 coins.


''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
===Super Circuit tracks===
===Super Circuit tracks===
These races are new and they have three laps, similar to the second game (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).
{|align=center width=75% cellspacing=0 border=1 cellpadding=0 style="border-collapse:collapse; font-family:Arial; text-align:center"
{|style="width:700px;margin:auto;text-align:center"class="wikitable"
|-
|-
![[File:MKSC Mushroom Cup Emblem.png|85px|link=Mushroom Cup]]
!rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC Mushroom Cup Emblem.png|85px|link=Mushroom Cup]]
|[[File:Peach Circuit MKSC icon.png|80px]]<br>[[GBA Peach Circuit|Peach Circuit]]
!style="background:gray"|[[File:Peach Circuit MKSC icon.png]]
|[[File:Shy Guy Beach MKSC icon.png|80px]]<br>[[GBA Shy Guy Beach|Shy Guy Beach]]
!style="background:gray"|[[File:Shy Guy Beach MKSC icon.png]]
|[[File:Riverside Park MKSC icon.png|80px]]<br>[[GBA Riverside Park|Riverside Park]]
!style="background:gray"|[[File:Riverside Park MKSC icon.png]]
|[[File:Bowser's Castle 1 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 1|Bowser Castle 1]]
!style="background:gray"|[[File:Bowser's Castle 1 MKSC icon.png]]
|-align=center
 
!style="background:gray"|[[File:Peach Circuit Map.png]]
!style="background:gray"|[[File:MKSC Shy Guy Beach Mini Map.png]]
!style="background:gray"|[[File:MKSC Riverside Park Mini Map.png]]
!style="background:gray"|[[File:MKSC Bowser Castle 1 Mini Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[GBA Peach Circuit|Peach Circuit]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Shy Guy Beach|Shy Guy Beach]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Riverside Park|Riverside Park]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Bowser Castle 1|Bowser Castle 1]]'''
|-
|-
![[File:MKSC-FlowerCup.png|85px|link=Flower Cup]]
!rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC-FlowerCup.png|85px|link=Flower Cup]]
|[[File:Mario Circuit MKSC icon.png|80px]]<br>[[GBA Mario Circuit|Mario Circuit]]
!style="background:gray"|[[File:Mario Circuit MKSC icon.png]]
|[[File:Boo Lake MKSC icon.png|80px]]<br>[[GBA Boo Lake|Boo Lake]]
!style="background:gray"|[[File:Boo Lake MKSC icon.png]]
|[[File:Cheese Land MKSC icon.png|80px]]<br>[[GBA Cheese Land|Cheese Land]]
!style="background:gray"|[[File:Cheese Land MKSC icon.png]]
|[[File:Bowser's Castle 2 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 2|Bowser Castle 2]]
!style="background:gray"|[[File:Bowser's Castle 2 MKSC icon.png]]
|-align=center
 
!style="background:gray"|[[File:MKSC Mario Circuit Mini Map.png]]
!style="background:gray"|[[File:MKSC Boo Lake Mini Map.png]]
!style="background:gray"|[[File:MKSC Cheese Land Mini Map.png]]
!style="background:gray"|[[File:MKSC Bowser Castle 2 Mini Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[GBA Mario Circuit|Mario Circuit]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Boo Lake|Boo Lake]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Cheese Land|Cheese Land]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Bowser Castle 2|Bowser Castle 2]]'''
|-
|-
![[File:MKSC Lightning Cup Artwork.png|85px|link=Lightning Cup|Thunder Cup]]
!rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC Lightning Cup Artwork.png|85px|link=Lightning Cup]]
|[[File:Luigi Circuit MKSC icon.png|80px]]<br>[[GBA Luigi Circuit|Luigi Circuit]]  
!style="background:gray"|[[File:Luigi Circuit MKSC icon.png]]
|[[File:Sky Garden MKSC icon.png|80px]]<br>[[GBA Sky Garden|Sky Garden]]  
!style="background:gray"|[[File:Sky Garden MKSC icon.png]]
|<br>[[File:Cheep-Cheep Island MKSC icon.png|80px]]<br>[[GBA Cheep-Cheep Island|Cheep-Cheep <br>Island]]
!style="background:gray"|[[File:Cheep-Cheep Island MKSC icon.png]]
|[[File:Sunset Wilds MKSC icon.png|80px]]<br>[[GBA Sunset Wilds|Sunset Wilds]]
!style="background:gray"|[[File:Sunset Wilds MKSC icon.png]]
|-align=center
!style="background:gray"|[[File:MKSC Luigi Circuit Mini Map.png]]
!style="background:gray"|[[File:MKSC Sky Garden Mini Map.png]]
!style="background:gray"|[[File:MKSC Cheep-Cheep Island Mini Map.png]]
!style="background:gray"|[[File:MKSC Sunset Wilds Mini Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[GBA Luigi Circuit|Luigi Circuit]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Sky Garden|Sky Garden]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Sunset Wilds|Sunset Wilds]]'''
|-
|-
![[File:MKSC Star Cup Artwork.png|85px|link=Star Cup]]
!rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC Star Cup Artwork.png|85px|link=Star Cup]]
|[[File:Snow Land MKSC icon.png|80px]]<br>[[GBA Snow Land|Snow Land]]
!style="background:gray"|[[File:Snow Land MKSC icon.png]]
|[[File:Ribbon Land MKSC icon.png|80px]]<br>[[GBA Ribbon Road|Ribbon Road]]
!style="background:gray"|[[File:Ribbon Land MKSC icon.png]]
|[[File:Yoshi Desert MKSC icon.png|80px]]<br>[[GBA Yoshi Desert|Yoshi Desert]]
!style="background:gray"|[[File:Yoshi Desert MKSC icon.png]]
|[[File:Bowser's Castle 3 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 3|Bowser Castle 3]]
!style="background:gray"|[[File:Bowser's Castle 3 MKSC icon.png]]
|-align=center
!style="background:gray"|[[File:MKSC Snow Land Mini Map.png]]
!style="background:gray"|[[File:MKSC Ribbon Road Mini Map.png]]
!style="background:gray"|[[File:MKSC Yoshi Desert Mini Map.png]]
!style="background:gray"|[[File:MKSC Bowser Castle 3 Mini Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[GBA Snow Land|Snow Land]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Ribbon Road|Ribbon Road]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Yoshi Desert|Yoshi Desert]]'''
!style="border-bottom:solid 2px black"|'''[[GBA Bowser Castle 3|Bowser Castle 3]]'''
|-
!rowspan=3|[[File:MKSC Special Cup Artwork.png|85px|link=Special Cup]]
!style="background:gray"|[[File:Lakeside Park MKSC icon.png]]
!style="background:gray"|[[File:Broken Pier MKSC icon.png]]
!style="background:gray"|[[File:Bowser's Castle 4 MKSC icon.png]]
!style="background:gray"|[[File:Rainbow Road MKSC icon.png]]
|-align=center
!style="background:gray"|[[File:MKSC Lakeside Park Mini Map.png]]
!style="background:gray"|[[File:MKSC Broken Pier Mini Map.png]]
!style="background:gray"|[[File:MKSC Bowser Castle 4 Mini Map.png]]
!style="background:gray"|[[File:MKSC Rainbow Road Mini Map.png]]
|-align=center
|'''[[GBA Lakeside Park|Lakeside Park]]'''
|'''[[Broken Pier]]'''
|'''[[GBA Bowser Castle 4|Bowser Castle 4]]'''
|'''[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]'''
|-
|-
![[File:MKSC Special Cup Artwork.png|85px|link=Special Cup]]
|[[File:Lakeside Park MKSC icon.png|80px]]<br>[[Lakeside Park]]
|[[File:Broken Pier MKSC icon.png|80px]]<br>[[Broken Pier]]
|[[File:Bowser's Castle 4 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 4|Bowser Castle 4]]
|[[File:Rainbow Road MKSC icon.png|80px]]<br>[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|}
|}


===Extra tracks===
===Extra tracks===
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode (unlike the first game and similar to this game, however, Lakitu is on the right side of the player instead of the left side, holding the start signal and the lap count signs). These courses lack some of the obstacles from ''Super Mario Kart''. Coin locations are also changed so that each track has exactly 50 coins.
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins.
{|align=center width=75% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
{|style="width:700px;margin:auto;text-align:center"class="wikitable"
|-
!rowspan=2 style="border-bottom:solid 2px black"|Extra Mushroom Cup
|style="background:gray"|[[File:MKSC Mario Circuit 1 Extra Cup Map.png]]
|style="background:gray"|[[File:MKSC SNES Donut Plains 1 Extra Cup Map.png]]
|style="background:gray"|[[File:MKSC Ghost Valley 1 Extra Cup Map.png]]
|style="background:gray"|[[File:MKSC SNES Bowser Castle 1 Extra Cup Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[SNES Mario Circuit 1|Mario Circuit 1]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Donut Plains 1|Donut Plains 1]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Ghost Valley 1|Ghost Valley 1]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Bowser Castle 1|Bowser Castle 1]]'''
|-
|-
!Extra<br>Mushroom Cup
!rowspan=2 style="border-bottom:solid 2px black"|Extra Flower Cup
|[[File:MKSC Mario Circuit 1 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 1|Mario Circuit 1]]
|style="background:gray"|[[File:MKSC Mario Circuit 2 Extra Cup Map.png]]
|[[File:MKSC SNES Donut Plains 1 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 1|Donut Plains 1]]
|style="background:gray"|[[File:MKSC Choco Island 1 Extra Cup Map.png]]
|[[File:MKSC Ghost Valley 1 Extra Cup Map.png|64px]]<br>[[SNES Ghost Valley 1|Ghost Valley 1]]
|style="background:gray"|[[File:MKSC Ghost Valley 2 Extra Cup Map.png]]
|[[File:MKSC SNES Bowser Castle 1 Extra Cup Map.png|64px]]<br>[[Bowser Castle 1]]
|style="background:gray"|[[File:MKSC SNES Donut Plains 2 Extra Cup Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[SNES Mario Circuit 2|Mario Circuit 2]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Choco Island 1|Choco Island 1]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Ghost Valley 2|Ghost Valley 2]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Donut Plains 2|Donut Plains 2]]'''
|-
|-
!Extra<br>Flower Cup
!rowspan=2 style="border-bottom:solid 2px black"|Extra Lightning Cup
|[[File:MKSC Mario Circuit 2 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 2|Mario Circuit 2]]
|style="background:gray"|[[File:MKSC SNES Bowser Castle 2 Extra Cup Map.png]]
|[[File:MKSC Choco Island 1 Extra Cup Map.png|64px]]<br>[[SNES Choco Island 1|Choco Island 1]]
|style="background:gray"|[[File:MKSC Mario Circuit 3 Extra Cup Map.png]]
|[[File:MKSC Ghost Valley 2 Extra Cup Map.png|64px]]<br>[[SNES Ghost Valley 2|Ghost Valley 2]]
|style="background:gray"|[[File:MKSC Koopa Beach 1 Extra Cup Map.png]]
|[[File:MKSC SNES Donut Plains 2 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 2|Donut Plains 2]]
|style="background:gray"|[[File:MKSC Choco Island 2 Extra Cup Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[Bowser Castle 2]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Mario Circuit 3|Mario Circuit 3]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Koopa Beach 1|Koopa Beach 1]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Choco Island 2|Choco Island 2]]'''
|-
|-
!Extra<br>Lightning Cup
!rowspan=2 style="border-bottom:solid 2px black"|Extra Star Cup
|[[File:MKSC SNES Bowser Castle 2 Extra Cup Map.png|64px]]<br>[[Bowser Castle 2]]
|style="background:gray"|[[File:MKSC Vanilla Lake 1 Extra Cup Map.png]]
|[[File:MKSC Mario Circuit 3 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 3|Mario Circuit 3]]
|style="background:gray"|[[File:MKSC SNES Bowser Castle 3 Extra Cup Map.png]]
|[[File:MKSC Koopa Beach 1 Extra Cup Map.png|64px]]<br>[[Koopa Beach 1]]
|style="background:gray"|[[File:MKSC Mario Circuit 4 Extra Cup Map.png]]
|[[File:MKSC Choco Island 2 Extra Cup Map.png|64px]]<br>[[SNES Choco Island 2|Choco Island 2]]
|style="background:gray"|[[File:MKSC SNES Donut Plains 3 Extra Cup Map.png]]
|-align=center
!style="border-bottom:solid 2px black"|'''[[SNES Vanilla Lake 1|Vanilla Lake 1]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Bowser Castle 3|Bowser Castle 3]]'''
!style="border-bottom:solid 2px black"|'''[[Mario Circuit 4]]'''
!style="border-bottom:solid 2px black"|'''[[SNES Donut Plains 3|Donut Plains 3]]'''
|-
|-
!Extra<br>Star Cup
!rowspan=2|Extra Special Cup
|[[File:MKSC Vanilla Lake 1 Extra Cup Map.png|64px]]<br>[[SNES Vanilla Lake 1|Vanilla Lake 1]]
|style="background:gray"|[[File:MKSC Koopa Beach 2 Extra Cup Map.png]]
|[[File:MKSC SNES Bowser Castle 3 Extra Cup Map.png|64px]]<br>[[SNES Bowser Castle 3|Bowser Castle 3]]
|style="background:gray"|[[File:MKSC Ghost Valley 3 Extra Cup Map.png]]
|[[File:MKSC Mario Circuit 4 Extra Cup Map.png|64px]]<br>[[Mario Circuit 4]]
|style="background:gray"|[[File:MKSC Vanilla Lake 2 Extra Cup Map.png]]
|[[File:MKSC SNES Donut Plains 3 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 3|Donut Plains 3]]
|style="background:gray"|[[File:MKSC SNES Rainbow Road Extra Cup Map.png]]
|-align=center
|'''[[SNES Koopa Beach 2|Koopa Beach 2]]'''
|'''[[Ghost Valley 3]]'''
|'''[[SNES Vanilla Lake 2|Vanilla Lake 2]]'''
|'''[[SNES Rainbow Road|Rainbow Road]]'''
|-
|-
!Extra<br>Special Cup
|[[File:MKSC Koopa Beach 2 Extra Cup Map.png|64px]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
|[[File:MKSC Ghost Valley 3 Extra Cup Map.png|64px]]<br>[[Ghost Valley 3]]
|[[File:MKSC Vanilla Lake 2 Extra Cup Map.png|64px]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]]
|[[File:MKSC SNES Rainbow Road Extra Cup Map.png|64px]]<br>[[SNES Rainbow Road|Rainbow Road]]
|}
|}


===Battle courses===
===Battle courses===
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking.
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking.
<gallery widths=80 heights=64>
{|style="width:700px;margin:auto;text-align:center"class="wikitable"
MKSC Battle Course 1 icon.png|[[GBA Battle Course 1|Battle Course 1]]
|-
MKSC Battle Course 2 icon.png|[[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]]
|style="background:gray"|[[File:MKSC Battle Course 1 icon.png]]
MKSC Battle Course 3 icon.png|[[GBA Battle Course 3|Battle Course 3]]
|style="background:gray"|[[File:MKSC Battle Course 2 icon.png]]
MKSC Battle Course 4 icon.png|[[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]]
|style="background:gray"|[[File:MKSC Battle Course 3 icon.png]]
</gallery>
|style="background:gray"|[[File:MKSC Battle Course 4 icon.png]]
|-
|style="background:gray"|[[File:MKSC Battle Course 1 Mini Map.png]]
|style="background:gray"|[[File:MKSC Battle Course 2 Mini Map.png]]
|style="background:gray"|[[File:MKSC Battle Course 3 Mini Map.png]]
|style="background:gray"|[[File:MKSC Battle Course 4 Mini Map.png]]
|-
![[GBA Battle Course 1|Battle Course 1]]
![[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]]
![[GBA Battle Course 3|Battle Course 3]]
![[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]]
|}


==Reception==
==Reception==
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Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>DelVillano, Ron (December 22, 2011) [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc ''Mario Kart: Super Circuit'' review]. ''Nintendo Life''.</ref>
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>DelVillano, Ron (December 22, 2011) [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc ''Mario Kart: Super Circuit'' review]. ''Nintendo Life''.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==Staff==
==Staff==
{{main|List of Mario Kart: Super Circuit staff}}
{{main|List of Mario Kart: Super Circuit staff}}
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]].
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]]


==Glitches==
==Glitches==
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*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game.
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game.
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release.
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release.
*''[[Yoshi's Story]]'': [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused.
*''[[Yoshi's Story]]'': Cheep Cheeps use the design of [[Big Cheep Cheep#Yoshi's Story|Blurp]]s from this game. [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused.
*''[[Paper Mario]]'': [[Bowser's Castle#Paper Mario|Bowser's Castle]] is in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]] seen during the awards ceremony has the same appearance as in this game.
*''[[Paper Mario]]'': [[Peach's Castle#Paper Mario|Peach's Castle]] appears in the background of [[GBA Peach Circuit|Peach Circuit]]. [[Bowser's Castle#Paper Mario|Bowser's Castle]] along with Peach's Castle on top of it appears in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]]s. and Goombas seen during the awards ceremony have the same appearance as in this game.


==References in later games==
==References in later games==
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*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, and Riverside Park are also included among the courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart Tour]]'': [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.


==Names in other languages==
==Names in other languages==
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