Donkey Kong Country 3 (Game Boy Advance): Difference between revisions

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{{italic title|identifier=y}}
{{game infobox
{{game infobox
|title=Donkey Kong Country 3
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|image=[[File:DKC3 GBA cover art.jpg|250px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
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}}
}}
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]].
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]].
==Story==
==Story==
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.


Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[King K. Rool|K. Rool]] and the [[Kremling]]s. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.
Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[Kremling Krew]] And [[King K.Rool|Kaptain K.Rool]]. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.


One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
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Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.


Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.
Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's rentals]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.


When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]]s for help.{{footnote|main|1}}
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}


As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.


[[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]]
[[File:DKC3GBA The End.png|thumb|K. Rool trapped in an eggshell in the final ending]]
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brothers Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.


After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
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The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
{{br|left}}
{{br|left}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.}}
{{br}}
{{br}}


==Characters==
==Characters==
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.
===Kong family===
 
{|class="wikitable dk"style="width:100%"
===Crucial Kongs===
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
{|class="dktable-brown"style="width:100%"
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:DKC3GBADixieKongSprite.png]]
|style="text-align:center"|[[File:DKC2GBADixieKongSprite.png]] [[File:DKC3GBA Dixie foreground.png]]
|style="text-align:center"|[[Dixie Kong]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air.
|Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Kiddy.png]] [[File:DKC3GBA Kiddy foreground.png]]
|style="text-align:center"|[[Kiddy Kong]]
|style="text-align:center"|[[Kiddy Kong]]
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|-
|-
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12% |Image
!width=12% |Image
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|Four members of the Kong family that make a cameo with the others in the Protect mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|Four members of the Kong family that make a cameo with the others in the Protect mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|-
|-
|style="text-align:center"|[[File:Cranky Kong DKC3 GBA.png]] [[File:DKC3GBACrankyKongSprite.png]]
|style="text-align:center"|[[File:Cranky Kong DKC3 GBA.png]] [[File:DKC3GBACrankyKongSprite.png]] [[File:DKC3GBA Cranky foreground.png]] [[File:DKC3GBA Cranky glasses.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|While only a minor character in the original, the remake gives Cranky a larger role like in previous games. Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird. Addditionally, he explains how the secret cave minigame works and has the same role of directing the player following boss fights as in the previous Game Boy Advance games.
|While only a minor character in the original, the remake gives Cranky a larger role like in previous games. Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird. Addditionally, he explains how the secret cave minigame works and has the same role of directing the player following boss fights as in the previous Game Boy Advance games.
|-
|-
|style="text-align:center"|[[File:DKC3GBADiddyKongSprite.png]]
|style="text-align:center"|[[File:DKC3GBADiddyKongSprite.png]] [[File:DKC3 GBA Donkey Kong sprite.png]]
|style="text-align:center"|[[Donkey Kong]] and [[Diddy Kong]]
|style="text-align:center"|[[Donkey Kong]] and [[Diddy Kong]]
|Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them.
|Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to save both of them.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Funky.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|[[Funky Kong]]
|Funky runs a vehicle rental service, [[Funky's Rentals]], where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|Funky runs a vehicle rental service, [[Funky's Rentals]], where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|-
|-
|style="text-align:center"|[[File:Swanky Kong DKC2 GBA sprite.png]]
|style="text-align:center"|[[File:DKC3GBA Swanky.png]]
|style="text-align:center"|[[Swanky Kong]]
|style="text-align:center"|[[Swanky Kong]]
|Swanky runs a virtual reality running game for Dixie (he does not allow Kiddy to participate due to his age).
|Swanky runs a virtual reality running game for Dixie (he does not allow Kiddy to participate due to his age).
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|}
|}


===First-Class Friends===
===Animal Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Ellie sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Ellie sprite.png]]
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|style="text-align:center"|[[Poisonous Pipeline]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Nibbla mellow.png]] [[File:DKC3GBA Nibbla sad.png]] [[File:DKC3GBA Nibbla irritated.png]] [[File:DKC3GBA Nibbla standard.png]]
|style="text-align:center"|[[Nibbla]]
|style="text-align:center"|[[Nibbla]]
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
|Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with [[Koco]]s, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong.
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|style="text-align:center"|[[File:Squawks DKC2GBA sprite.png]]
|style="text-align:center"|[[File:Squawks DKC2GBA sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's eggs. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|-
|style="text-align:center"|[[File:Quawks DKC2 GBA.png]]
|style="text-align:center"|[[File:Quawks DKC2 GBA.png]]
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|[[Quawks|A purple relative of Squawks]] who cannot spit eggs, but is able to carry a barrel in its talons.
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Buzzer Barrage]]
|style="text-align:center"|[[Buzzer Barrage]]
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===Brothers Bear===
===Brothers Bear===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely.
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brother Bear and their locations have been redesigned entirely.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[Benny]]
|style="text-align:center"|[[Benny]]
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|style="text-align:center"|[[Benny's Chairlifts]]
|style="text-align:center"|[[Benny's Chairlift]]
|-
|-
|[[File:Bjorn DKC3 GBA.png|center]]
|[[File:Bjorn DKC3 GBA.png|center]]
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|[[File:Bramble DKC3 GBA.png|center]]
|[[File:Bramble DKC3 GBA.png|center]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|style="text-align:center"|[[Bramble (character)|Bramble]]
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a rose.
|Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down, and he gives the Kongs a Banana Bird. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a rose.
|style="text-align:center"|[[Bramble's Bungalow]]
|style="text-align:center"|[[Bramble's Bungalow]]
|-
|-
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|style="text-align:center"|[[Brash]]
|style="text-align:center"|[[Brash]]
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave.
|Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave.
|style="text-align:center"|[[Brash's Cabin]]
|style="text-align:center"|[[Brash's Cabin|Brash's Stadium]]
|}
|}


===Other===
===Other===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Banana Queen.png]]
|style="text-align:center"|[[Banana Queen]]
|style="text-align:center"|[[Banana Queen]]
|The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her [[evil barrier|barrier]].
|The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her [[evil barrier|barrier]].
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==Enemies==
==Enemies==
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
!width=12%|Image
|-
!width=10%|Name
|-
!width=12% |Image
!width=10% |Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Bazuka sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Bazuka sprite.png]] [[File:DKC3GBA Bazuka vertical.png]]
|style="text-align:center"|[[Bazuka]]
|style="text-align:center"|[[Bazuka]]
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
|style="text-align:center"|[[Blazing Bazukas]]
|style="text-align:center"|[[Blazing Bazukas]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|style="text-align:center"|[[File:DKC3 GBA Bazza sprite.png]]
|style="text-align:center"|[[Bazza]]
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Ripcurl Reef]]
|-
|style="text-align:center"|[[File:Bomb DKC3.png]]
|style="text-align:center"|[[Bomb]]
|Eyed explosives that appear in the battle against [[Kroctopus]].
|colspan=2 style="text-align:center"|[[Kroctopus Krush]]
|-
|style="text-align:center"|[[File:DKC3 GBA Booty Bird sprite.png]]
|style="text-align:center"|[[Booty Bird]]
|A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a [[Banana Bunch]] or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|[[File:DKC3 GBA Bounty Bass sprite.png]]
|style="text-align:center"|[[Bounty Bass]]
|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. In [[Pacifica]], they sometimes appear without Enguarde and simply act as large [[Koco]]s.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Ripcurl Reef]]
|-
|style="text-align:center"|[[File:Bristles DKC3 GBA sprite.png]] [[File:DKC3GBA Bristles roll.png]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|[[File:Buzz DKC3 GBA green.png]] [[File:Buzz DKC3 GBA red.png]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|Mechanical wasps who serve as the replacement of [[Zinger]]s and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a [[TNT Barrel]] or an [[Invincibility Barrel]].
|style="text-align:center"|[[Doorstop Dash]]
|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|-
|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|style="text-align:center"|[[File:DKC3 GBA Karbine sprite.png]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|-
|style="text-align:center"|[[File:DKC3GBA Killer bees.png]]
|style="text-align:center"|[[Killer bees]]
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|colspan=2, style="text-align:center"|[[Riverside Race]]
|-
|-
|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
|style="text-align:center"|[[Klasp]]
|style="text-align:center"|[[Klasp]]
|Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal [[rope]]s. Klasps always move in the direction of the Kongs, and some Klasps are faster than others.
|Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal [[rope]]s. Klasps either go back-and-forth or move in the direction of the Kongs, and some Klasps are faster than others.
|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Knik-Knak red.png]] [[File:DKC3GBA Knik-Knak yellow.png]] [[File:DKC3GBA Knik-Knak red walk.png]]
|style="text-align:center"|[[Knik-Knak]]
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are almost always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|style="text-align:center"|[[File:DKC3 GBA Knocka sprite.png]] [[File:DKC3GBA Knocka run.png]] [[File:DKC3GBA Knocka roll.png]]
|style="text-align:center"|[[Knocka]]
|style="text-align:center"|[[Knocka]]
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit.
|These Kremlings in green barrels are the successor to [[Klobber]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit.
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|style="text-align:center"|[[Creepy Caverns]]
|style="text-align:center"|[[Creepy Caverns]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3 GBA Kobble sprite.png]]
|style="text-align:center"|[[Kobble]]
|style="text-align:center"|[[Kobble]]
|A generic Kremling enemy which is very similar to [[Kritter]]s from ''[[Donkey Kong Country]]''. Kobbles move back and forth in a consistent pattern. Kobbles are one of the weakest enemies, leaving them vulnerable to any attack.
|A generic Kremling enemy which is very similar to [[Kritter]]s from ''[[Donkey Kong Country]]''. Kobbles move back and forth in a consistent pattern. Kobbles are one of the weakest enemies, leaving them vulnerable to any attack.
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|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Kreeping Klasps]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Koin sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Koco red.png]] [[File:Koco DKC3 GBA green.png]]
|style="text-align:center"|[[Koco]]
|Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|style="text-align:center"|[[File:DKC3 GBA Koin sprite.png]] [[File:DKC3GBA Koin empty.png]]
|style="text-align:center"|[[Koin]]
|style="text-align:center"|[[Koin]]
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once.
|One of these Kremlings appear in each level, guarding a [[DK Coin]]. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once.
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|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3 GBA Koindozer sprite.png]]
|style="text-align:center"|[[Koindozer]]
|style="text-align:center"|[[Koindozer]]
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform.
|colspan=2, style="text-align:center"|[[Koindozer Klamber]]
|colspan=2, style="text-align:center"|[[Koindozer Klamber]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3 GBA Kopter sprite.png]]
|style="text-align:center"|[[Kopter]]
|style="text-align:center"|[[Kopter]]
|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
|These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs.
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|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:Kracka DKC3 GBA.png]]
|style="text-align:center"|[[File:Kracka DKC3 GBA.png]] [[File:DKC3GBA Kracka run.png]] [[File:DKC3GBA Kracka roll.png]]
|style="text-align:center"|[[Kracka]]
|style="text-align:center"|[[Kracka]]
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.  
|This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground.  
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|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Kroc sprite.png]]
|style="text-align:center"|[[File:DKC3GBA Kroc aiming.png]] [[File:DKC3GBA Kroc primed.png]] [[File:DKC3 GBA Kroc sprite.png]]
|style="text-align:center"|[[Kroc]]
|style="text-align:center"|[[Kroc]]
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated.
|colspan=2, style="text-align:center"|[[Krack Shot Kroc]]
|colspan=2, style="text-align:center"|[[Krack Shot Kroc]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Kruiser.png]]
|style="text-align:center"|{{conjectural|[[Kruiser]]}}
|style="text-align:center"|{{conjectural|[[Kruiser]]}}
|Speedboat-operating Kremlings that appear in all of Funky's missions.
|Speedboat-operating Kremlings that appear in all of Funky's missions.
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|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Kuff 'n' Klout.png]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|-
|style="text-align:center"|[[File:Re-Koil DKC3 GBA sprite.png]]
|style="text-align:center"|[[Re-Koil]]
|Re-Koils are orange Kremlings who bounce on their tail. They can be defeated from most attacks.
|style="text-align:center"|[[Murky Mill]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Skidda]]
|Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack.
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Lemguin Lunge]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys'''
|-
!width=12% |Image
!width=10% |Name
!Description
!width=7% |First level appearance
!width=7% |Last level appearance
|-
|style="text-align:center"|[[File:Bomb DKC3.png]]
|style="text-align:center"|[[Bomb]]
|Eyed explosives that appear in the battle against [[Kroctopus]].
|colspan=2 style="text-align:center"|[[Kroctopus Krush]]
|-
|style="text-align:center"|[[File:Bristles DKC3 GBA sprite.png]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Knik-Knak]]
|Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Lemguin sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Lemguin sprite.png]]
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|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack.
|colspan=2, style="text-align:center"|[[Lemguin Lunge]]
|colspan=2, style="text-align:center"|[[Lemguin Lunge]]
|-
|style="text-align:center"|[[File:Lurchin DKC3 GBA sprite.png]] [[File:Lurchin (Gold) GBA Sprite.png]] [[File:DKC3GBA Lurchin Barbos.png]]
|style="text-align:center"|[[Lurchin]]
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Minkey sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Minkey sprite.png]]
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|style="text-align:center"|[[Sunken Spruce]]
|style="text-align:center"|[[Sunken Spruce]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Missile shell.png]]
|style="text-align:center"|[[Missile shell]]
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|colspan=2, style="text-align:center"|[[Barbos's Barrier]]
|-
|style="text-align:center"|[[File:DKC3GBA Nibbla standard.png]]
|style="text-align:center"|[[Nibbla]]
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Lightning Lookout]]
|-
|style="text-align:center"|[[File:DKC3GBA Nid yellow.png]] [[File:DKC3GBA Nid pink.png]]
|style="text-align:center"|[[Nid]]
|style="text-align:center"|[[Nid]]
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plan to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.  
|Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plank to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.  
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Barrel Shield Bust-Up]]
|style="text-align:center"|[[Springin' Spiders]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:Re-Koil DKC3 GBA sprite.png]]
|style="text-align:center"|[[Re-Koil]]
|Re-Koils are orange Kremlings who bounce on their tail. They can be defeated from most attacks.
|style="text-align:center"|[[Murky Mill]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|-
|style="text-align:center"|[[File:DKC3 GBA Skidda sprite.png]]
|style="text-align:center"|[[Skidda]]
|Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack.
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Lemguin Lunge]]
|-
|style="text-align:center"|[[File:DKC3 GBA Sneek sprite.png]]
|style="text-align:center"|[[Sneek]]
|style="text-align:center"|[[Sneek]]
|These enemies are much like [[Neek]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress. Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away.
|These enemies are much like [[Neek]]s from ''Donkey Kong Country 2: Diddy's Kong Quest''. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress. Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Stampede Sprint]]
|style="text-align:center"|[[Stampede Sprint]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends'''
|-
!width=12% |Image
!width=10% |Name
!Description
!width=7% |First level appearance
!width=7% |Last level appearance
|-
|style="text-align:center"|[[File:DKC3 GBA Booty Bird sprite.png]]
|style="text-align:center"|[[Booty Bird]]
|A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a [[Banana Bunch]] or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them.
|style="text-align:center"|[[Lakeside Limbo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
|style="text-align:center"|[[File:Buzz DKC3 GBA green.png]] [[File:Buzz DKC3 GBA red.png]]
|style="text-align:center"|[[Buzz (enemy)|Buzz]]
|Mechanical wasps who serve as the replacement of [[Zinger]]s and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a [[TNT Barrel]] or an [[Invincibility Barrel]].
|style="text-align:center"|[[Doorstop Dash]]
|style="text-align:center"|[[Rocket Rush (level)|Rocket Rush]]
|-
|style="text-align:center"|[[File:DKC3 GBA Karbine sprite.png]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Killer bees]]
|An invincible swarm of aggressive red bees that pursues the Kongs relentlessly.
|colspan=2, style="text-align:center"|[[Riverside Race]]
|-
|-
|style="text-align:center"|[[File:Swoopy DKC3 GBA sprite.png]]
|style="text-align:center"|[[File:Swoopy DKC3 GBA sprite.png]]
Line 417: Line 437:
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|style="text-align:center"|[[Swoopy Salvo]]
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers'''
|-
!width=12% |Image
!width=10% |Name
!Description
!width=7% |First level appearance
!width=7% |Last level appearance
|-
|style="text-align:center"|[[File:DKC3 GBA Bazza sprite.png]]
|style="text-align:center"|[[Bazza]]
|Underwater fish enemies who move between holes in the coral reef in unlimited numbers.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Ripcurl Reef]]
|-
|style="text-align:center"|[[File:DKC3 GBA Bounty Bass sprite.png]]
|style="text-align:center"|[[Bounty Bass]]
|A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated.
|style="text-align:center"|[[Bazza's Blockade]]
|style="text-align:center"|[[Ripcurl Reef]]
|-
|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|style="text-align:center"|[[File:Koco DKC3 GBA green.png]]
|style="text-align:center"|[[Koco]]
|Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|style="text-align:center"|[[File:Lurchin DKC3 GBA sprite.png]] [[File:Lurchin (Gold) GBA Sprite.png]]
|style="text-align:center"|[[Lurchin]]
|These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage.
|style="text-align:center"|[[Tidal Trouble]]
|style="text-align:center"|[[Poisonous Pipeline]]
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Missile shell]]
|This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin.
|colspan=2, style="text-align:center"|[[Barbos's Barrier]]
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Nibbla]]
|Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]s and [[Lockjaw]]s from ''Donkey Kong Country 2: Diddy's Kong Quest'', as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated.
|style="text-align:center"|[[Bobbing Barrel Brawl]]
|style="text-align:center"|[[Lightning Lookout]]
|}
|}


==Big Time Bad Guys==
==Bosses==
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12% |Image
!width=15%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7%|Level appearance
!width=7%|Level appearance
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|style="text-align:center"|[[Arich's Ambush]]
|style="text-align:center"|[[Arich's Ambush]]
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Squirt.png]]
|style="text-align:center"|[[Squirt (boss)|Squirt]]
|style="text-align:center"|[[Squirt (boss)|Squirt]]
|Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated.
|Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated.
|style="text-align:center"|[[Squirt's Showdown]]
|style="text-align:center"|[[Squirt's Showdown]]
|-
|-
|style="text-align:center"|[[File:DKC3 GBA KAOS sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA KAOS sprite.png]] [[File:DKC3GBA KAOS 2.png]]
|style="text-align:center"|[[KAOS]]
|style="text-align:center"|[[KAOS]]
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels.
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser.
|style="text-align:center"|[[Kaos Karnage]]<br>[[Kastle Kaos]]
|style="text-align:center"|[[Kaos Karnage]]
|-
|-
|style="text-align:center"|[[File:Bleak DKC3GBA sprite.png]]
|style="text-align:center"|[[File:Bleak DKC3GBA sprite.png]]
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|style="text-align:center"|[[File:DKC3 GBA Barbos sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Barbos sprite.png]]
|style="text-align:center"|[[Barbos]]
|style="text-align:center"|[[Barbos]]
|Barbos is the mother of the Lurchins and the boss of Pacifica. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|Barbos is a giant Lurchin and the boss of Pacifica. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|style="text-align:center"|[[Barbos's Barrier]]
|style="text-align:center"|[[Barbos's Barrier]]
|-
|-
|style="text-align:center"|[[File:DKC3GBABaronK.RoolensteinSprite.png]]
|style="text-align:center"|[[File:DKC3GBA KAOS 3.png]] [[File:DKC3GBA KAOS 4.png]]
|style="text-align:center"|[[KAOS|KAOS MK. II]]
|KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle.
|style="text-align:center"|[[Kastle Kaos]]
|-
|style="text-align:center"|[[File:DKC3GBABaronK.RoolensteinSprite.png]] [[File:DKC3GBA Baron K. Roolenstein fly.png]] [[File:DKC3GBA Baron K. Roolenstein background.png]]
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
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|}
|}


==Items and objects==
==Items==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles and objects for the Kongs to use. Below is a list of the main objects, as well as a brief description on them.
''Donkey Kong Country 3'' is filled with many different collectibles.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=15% |Image
!width=15%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC GBA Banana.png]]
|style="text-align:center"|[[Banana]]s
|style="text-align:center"|[[Banana]]s
|Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level.
|Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC2GBA Banana bunch.png]]
|style="text-align:center"|[[Banana Bunch]]es
|style="text-align:center"|[[Banana Bunch]]es
|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
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|style="text-align:center"|[[File:DK Coin DKC2 GBA.png]]
|style="text-align:center"|[[File:DK Coin DKC2 GBA.png]]
|style="text-align:center"|[[DK Coin]]s
|style="text-align:center"|[[DK Coin]]s
|These items are found in every level, except for boss levels (not counting [[Knautilus]], since a DK Coin is earned after clearing that level). Each of them are guarded by [[Koin]]s (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Queen]].
|These items are found in every level, except for boss levels. Each of them are guarded by [[Koin]]s, whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Queen]].
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Bonus Coin.png]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Cog.png]]
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
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|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and playing Cranky's Dojo and Swanky's Dash.
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and playing Cranky's Dojo and Swanky's Dash.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Banana Bird.png]] [[File:DKC3GBA Banana Bird crystal.png]]
|style="text-align:center"|[[Banana Bird]]s
|style="text-align:center"|[[Banana Bird]]s
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
|Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere.
|-
|-
|style="text-align:center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[KONG Letters|K-O-N-G Letters]]
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|-
|-
|style="text-align:center"|[[File:Parry Crate DKC3 GBA.png]]
|style="text-align:center"|[[File:DKC3GBA Banana green.png]]
|style="text-align:center"|[[Animal crate]]s
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Crate]]s
|Crates are very similar to [[barrel]]s, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level [[Barrel Drop Bounce]].
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Green banana]]s
|style="text-align:center"|[[Green banana]]s
|Green bananas are important types of bananas only found in [[Bonus Level]]s. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects.
|Green bananas are important types of bananas only found in [[Bonus Level]]s. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC2GBA Star.png]] [[File:DKC3GBA Star Swanky.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|}
|}


===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the [[Game Boy Advance]] version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
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!width=45%|Description
!width=45%|Description
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Bowling Ball.png]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]]
|style="text-align:center"|[[Bowling ball (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bowling ball]]
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
|A gift received by [[Blue]]. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for [[Bazooka]]'s cannon, "[[Big Bessie]]," to get to the secret cave of [[Mekanos]].
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|The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to [[Bachelor]] along with the rose in exchange for a Banana Bird.
|The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to [[Bachelor]] along with the rose in exchange for a Banana Bird.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Flower.png]]
|style="text-align:center"|[[Flupperius Petallus Pongus]]
|style="text-align:center"|[[Flupperius Petallus Pongus|Flower]]
|The Flupperius Petallus Pongus is a rare flower wanted greatly by [[Bramble (character)|Bramble]]. After completing [[Razor Ridge]], this item is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose.
|A specimen of "''Flupperius Petallus Pongus''," a rare flower wanted greatly by [[Bramble (character)|Bramble]]. This item is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose.
|-
|-
|style="text-align:center"|[[File:Mirror DKC3GBA.png]]
|style="text-align:center"|[[File:Mirror DKC3GBA.png]]
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|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use.
|This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from [[Bazaar]] for fifty bear coins. Once the Kongs have it, they can to give it to [[Baffle]] to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or [[Barter]] in exchange for a [[No.6 wrench]]. They can also take back the mirror from either bear for the other's use.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA No. 6 wrench.png]]
|style="text-align:center"|[[No.6 wrench]]
|style="text-align:center"|[[No.6 wrench]]
|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
|The No.6 wrench is given to the Kongs by Barter in exchange for a mirror. It must be given to [[Björn]] so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Patch.png]] [[File:DKC3GBA Patch menu.png]]
|style="text-align:center"|[[Patch (item)|Patch]]
|style="text-align:center"|[[Patch (item)|Patch]]
|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|The patch is earned after the Kongs defeat [[Arich]] in [[Kremwood Forest]]. Once obtained, it must be given to Funky Kong as he can make a [[Hover Craft]].
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Present.png]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|style="text-align:center"|[[Present (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Present]]
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
|A present for Blue. Blue's brother, [[Blizzard (character)|Blizzard]], who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
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|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|This shell, found at the bottom of [[Lake Orangatanga]], must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Ski.png]] [[File:DKC3GBA Skis.png]]
|style="text-align:center"|[[Ski]]s
|style="text-align:center"|[[Ski]]s
|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|The pair of skis are earned once both [[KAOS]] and [[Squirt (boss)|Squirt]] are defeated. They must be given to Funky in order for him to make a [[Turbo Ski]].
|}
==Objects==
===Mechanisms===
{|class="wikitable dk"style="width:100%"
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:DKC3GBA Animal Crate Ellie.png]] [[File:DKC2GBA Animal Crate Enguarde.png]] [[File:Parry Crate DKC3 GBA.png]] [[File:DKC2GBA Animal Crate Squawks.png]] [[File:DKC2GBA Animal Crate Squitter.png]]
|style="text-align:center"|[[Animal crate]]s
|Like in the previous titles, these crates contain an [[Animal Friends|Animal Friend]]. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to [[Animal Barrel]]s, although they do not actually turn the Kongs into the animal.
|-
|style="text-align:center"|[[File:DKC3GBA Big Bessie.png]]
|style="text-align:center"|[[Big Bessie]]
|An enormous cannon owned by [[Bazooka]], it can launch the Kongs to the [[secret cave|Sky-High Secret]].
|-
|style="text-align:center"|[[File:DKC3GBA Boulder.png]]
|style="text-align:center"|[[Boulder]]s
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|-
|style="text-align:center"|[[File:DKC3GBA Vat.png]]
|style="text-align:center"|[[Bubbling cauldron]]s
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|style="text-align:center"|[[File:DKC3GBA Conveyor belt.png]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:DKC3GBA Weak floor.png]]
|style="text-align:center"|Cracked planks
|Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
|-
|style="text-align:center"|[[File:DKC3GBA Crystal blue.png]] [[File:DKC3GBA Crystal green.png]] [[File:DKC3GBA Crystal red.png]] [[File:DKC3GBA Crystal yellow.png]]
|style="text-align:center"|Crystals
|Four differently colored clusters of crystals are found in each [[secret cave]]. The player needs to light them in the order shown when first entering.
|-
|style="text-align:center"|[[File:DKC3GBA Current.png]]
|style="text-align:center"|[[Current]]
|Pushes the Kongs forcefully in the waters of [[Ripcurl Reef]].
|-
|style="text-align:center"|[[File:DKC3GBA Electric beam.png]]
|style="text-align:center"|Electricity
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|-
|style="text-align:center"|[[File:DKC3GBA Evil barrier.png]]
|style="text-align:center"|[[Evil barrier]]
|Keeps the [[Banana Queen]] imprisoned, and can only be opened by collecting all the [[Banana Bird]]s.
|-
|style="text-align:center"|[[File:DKC3GBA Flame.png]]
|style="text-align:center"|Flame
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|{{conjectural|Grinder}}
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it.
|-
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Handle]]s
|Levers that can be hung from to trigger an event.
|-
|style="text-align:center"|[[File:DKC3GBA Krem Flag.png]]
|style="text-align:center"|[[Krem Flag]]s
|Mark non-beaten levels on the overworld.
|-
|style="text-align:center"|[[File:DKC3GBA Kroc start sign.png]] [[File:DKC3GBA Kroc end sign.png]]
|style="text-align:center"|{{conjectural|Kroc signs}}
|Designate the beginning and ending points of [[Kroc]]'s shooting range.
|-
|style="text-align:center"|[[File:DKC3GBA Level Flag.png]]
|style="text-align:center"|[[Level Flag]]s
|Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
|-
|style="text-align:center"|[[File:DKC3GBA Lift mill.png]] [[File:DKC3GBA Lift wide.png]] [[File:DKC3GBA Lift castle.png]]
|style="text-align:center"|[[Lift]]s
|Floating wooden platforms that appear primarily in mill stages.
|-
|style="text-align:center"|[[File:DKC3GBA Lightning.png]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|style="text-align:center"|[[File:DKC3GBA Mechanical door.png]]
|style="text-align:center"|[[Metal door]]s
|Mechanical doors that appear in mill stages and must be opened by using another mechanism.
|-
|style="text-align:center"|[[File:DKC3GBA Floating mine.png]]
|style="text-align:center"|[[Mine]]s
|Weapons that must be stolen in the "Disarm" mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|-
|align="center"|[[File:DKC3GBA No Animal Ellie.png]] [[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC3GBA No Animal Nibbla.png]] [[File:DKC3GBA No Animal Parry.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3GBA Vacuum.png]]
|style="text-align:center"|Overhead vent
|This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|style="text-align:center"|[[File:DKC3GBA Ripsaw.png]]
|style="text-align:center"|[[Ripsaw]]
|An upwards-moving saw that is the main obstacle in [[Ripsaw Rage]].
|-
|style="text-align:center"|[[File:DKC3GBA Rope.png]]
|style="text-align:center"|[[Rope]]s
|Ropes can be climbed on vertically or horizontally. Some move the Kongs automatically.
|-
|style="text-align:center"|[[File:DKC3GBA Shield.png]]
|style="text-align:center"|{{conjectural|Shields}}
|Protect against [[Kroc]]'s fire.
|-
|style="text-align:center"|[[File:DKC3GBA Spiky ball Swanky.png]]
|style="text-align:center"|[[Spike Ball|Spiky obstruction]]s
|Stationary obstacles in [[Swanky's Dash]].
|-
|style="text-align:center"|[[File:DKC3GBA Toboggan arm.png]] [[File:DKC3GBA Toboggan armless.png]]
|style="text-align:center"|[[Toboggan]]s
|Sleds that travel on multiple terrains.
|-
|style="text-align:center"|[[File:DKC3GBA Trap door.png]]
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|style="text-align:center"|[[File:DKC3GBA Turret.png]]
|style="text-align:center"|{{conjectural|Turret}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|-
|style="text-align:center"|[[File:DKC3GBA Wheel.png]]
|style="text-align:center"|[[Wheel]]s
|Keep doors shut as long as [[Sneek]]s walk in them.
|}
===Projectiles===
{|class="wikitable dk"style="width:100%"
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:DKC3GBA Acorn.png]]
|style="text-align:center"|Acorns
|Projectiles thrown by [[Minkey]]s.
|-
|style="text-align:center"|[[File:DKC3GBA Bomb Kuchuka.png]] [[File:DKC3GBA Bomb KAOS.png]]
|style="text-align:center"|[[Bomb]]s
|Small projectiles launched by [[Kuchuka]]s and [[KAOS]] which explode upon landing.
|-
|align="center"|[[File:DKC2GBA Egg Squawks.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]].
|-
|style="text-align:center"|[[File:DKC3GBA Fireball.png]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Projectiles launched from the background by [[Karbine]]s and K. Rool's turret and from the foreground by [[Kroc]].
|-
|style="text-align:center"|[[File:DKC3GBA Snowball small.png]] [[File:DKC3GBA Snowball.png]] [[File:DKC3GBA Snowball big.png]]
|style="text-align:center"|Snowballs
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|-
|style="text-align:center"|[[File:DKC3GBA Stinger.png]]
|style="text-align:center"|Stingers
|Quills shot by [[Barbos]].
|-
|align="center"|[[File:DKC3GBA Venom.png]]
|style="text-align:center"|Venom
|Small, bouncy balls of toxins spat by [[Arich]].
|-
|align="center"|[[File:DKC3GBA Water jet Ellie.png]] [[File:DKC3GBA Water jet Squirt.png]]
|style="text-align:center"|Water jets
|Projectiles shot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|-
|align="center"|[[File:DKC2GBA Web projectile.png]] [[File:DKC2GBA Web preplatform and enemy.png]] [[File:DKC2GBA Web platform.png]]
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles.
|}
|}


===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!width=15% |Image
!width=15%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC2GBA Barrel.png]] [[File:DKC2GBA Barrel roll.png]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|style="text-align:center"|[[Barrel|Normal Barrel]]
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
|The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y.
|-
|-
|style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]]
|style="text-align:center"|[[File:DKC2GBA DK Barrel.png]]
|style="text-align:center"|[[DK Barrel]]
|style="text-align:center"|[[DK Barrel]]
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
|These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Steel Barrel.png]] [[File:DKC3GBA Steel Barrel roll.png]]
|style="text-align:center"|[[Bonus Barrel]]
|style="text-align:center"|[[Iron Barrel|Steel Barrel]]
|Two or three of these special barrels appear in every level, except for [[Rocket Rush (level)|Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|-
|style="text-align:center"|[[File:DKC2GBA TNT Barrel.png]] [[File:DKC3GBA TNT Barrel roll.png]]
|style="text-align:center"|[[TNT Barrel]]
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|-
|-
|style="text-align:center"|{{no image|40px}}
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|style="text-align:center"|[[Star Barrel]]
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
|-
|-
|style="text-align:center"|{{no image|40px}}
!width=15%|Image
|style="text-align:center"|[[Warp Barrel]]
!width=10%|Name
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
!Description
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Animal Barrel Ellie.png]] [[File:DKC2GBA Animal Barrel Enguarde.png]] [[File:DKC2GBA Animal Barrel Squawks.png]] [[File:DKC3 GBA Quawks Barrel.png]] [[File:DKC2GBA Animal Barrel Squitter.png]]
|style="text-align:center"|[[Animal Barrel]]
|style="text-align:center"|[[Animal Barrel]]
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC2GBA Blast Barrel.png]]
|style="text-align:center"|[[Blast Barrel]]
|style="text-align:center"|[[Blast Barrel|Auto-Fire Barrel]]
|These semi-common barrels are similar to Auto-Fire Barrels, but they only shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
|These semi-common barrels shoot the Kongs in a particular direction after they jump inside.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKCGBA Barrel Cannon.png]]
|style="text-align:center"|[[TNT Barrel]]
|style="text-align:center"|[[Barrel Cannon]]s
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|These barrels shoot the Kongs out after they jump inside and the player triggers it to fire.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC2GBA Arrow Barrel.png]]
|style="text-align:center"|[[Switch Barrel]]
|style="text-align:center"|[[Arrow Barrel|Blast Barrel]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|These Auto-Fire Barrels shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC2GBA Bonus Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel]]
|style="text-align:center"|[[Bonus Barrel]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|Two or three of these special barrels appear in every level, except for [[Rocket Rush (level)|Rocket Rush]], sending the Kongs to [[Bonus Level]]s. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus.
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Tracker Barrel]]
|This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|-
|-
|style="text-align:center"|[[File:Ghost Barrel - DKC3 GBA Sprite.png]]
|style="text-align:center"|[[File:Ghost Barrel - DKC3 GBA Sprite.png]]
|style="text-align:center"|[[Boo Barrel]]
|style="text-align:center"|[[Boo Barrel]]
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level [[Creepy Caverns]].
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appear in the level [[Creepy Caverns]].
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Booster Barrel.png]]
|style="text-align:center"|[[Booster Barrel]]
|style="text-align:center"|[[Booster Barrel]]
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Iron Barrel|Steel Barrel]]
|Steel Barrels previously appeared in the original ''[[Donkey Kong Country]]''. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins.
|-
|-
|style="text-align:center"|[[File:Rocket Barrel - DKC3 GBA Sprite.png]]
|style="text-align:center"|[[File:Rocket Barrel - DKC3 GBA Sprite.png]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Rocket Barrel]]
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Drums. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Tracker Barrel.png]]
|style="text-align:center"|[[Fuel Barrel]]
|style="text-align:center"|[[Tracker Barrel]]
|This uncommon barrel appears in only one level, [[Tracker Barrel Trek]]. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|-
|style="text-align:center"|[[File:DKC3GBA Warp Barrel.png]]
|style="text-align:center"|[[Warp Barrel]]
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in  [[Barrel Shield Bust-Up]] and [[Springin' Spiders]] can be reached by both Kiddy and Dixie.
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:DKC3 GBA Fuel Barrel.png]]
|style="text-align:center"|[[Fuel Drum]]
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|-
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3 GBA Ignition Barrel.png]]
|style="text-align:center"|[[Ignition Barrel]]
|style="text-align:center"|[[Ignition Barrel]]
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|-
|style="text-align:center"|[[File:DKC2GBA Exclamation Point Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel]]
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|-
|style="text-align:center"|[[File:DKC GBA Star Barrel.png]]
|style="text-align:center"|[[Star Barrel]]
|These barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel.
|-
|style="text-align:center"|[[File:DKC3GBA Switch Barrel normal.png]] [[File:DKC3GBA Switch Barrel steel.png]] [[File:DKC3GBA Switch Barrel TNT.png]]
|style="text-align:center"|[[Switch Barrel]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels'''
|-
!width=15%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:DKC3GBA Barrel Shield.png]]
|style="text-align:center"|[[Barrel Shield]]
|Barrel Shields are the main gimmick of [[Barrel Shield Bust-Up]], and protect against the nuts thrown by [[Minkey]]s.
|-
|style="text-align:center"|[[File:DKC3GBA Drop Barrel.png]]
|style="text-align:center"|[[Tumbling barrel]]
|Tumbling barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|}
===Funky's Rentals' vehicles===
These vehicles can be loaned from Funky Kong to help explore the overworld.
{|class="wikitable dk"style="width:100%"
|-
|-style=background:yellow align=center
!colspan=2|Image
!width=6%|Name
!width=45%|Description
|-
|width=3% style="text-align:center"|[[File:DKC3GBA Motor Boat map.png]]
|width=5% style="text-align:center"|[[File:DKC3GBA Motor Boat rental.png]]
|style="text-align:center"|[[Motor Boat]]
|The basic vehicle, it can travel over water faster than swimming.
|-
|style="text-align:center"|[[File:DKC3GBA Hover Craft map.png]]
|style="text-align:center"|[[File:DKC3GBA Hover Craft rental.png]]
|style="text-align:center"|[[Hover Craft]]
|A faster vehicle that can move over rocks, obtainable once the [[patch]] is collected.
|-
|style="text-align:center"|[[File:DKC3GBA Turbo Ski map.png]]
|style="text-align:center"|[[File:DKC3GBA Turbo Ski rental.png]]
|style="text-align:center"|[[Turbo Ski]]
|An even quicker vehicle that can travel up waterfalls, obtainable once both [[ski]]s are recovered.
|-
|style="text-align:center"|[[File:DKC3GBA Gyrocopter map.png]]
|style="text-align:center"|[[File:DKC3GBA Gyrocopter rental.png]]
|style="text-align:center"|[[Gyrocopter]]
|The final vehicle and only one capable of flight, it can only be obtained by collecting all [[DK Coin]]s.
|}
|}


==Supporting locations==
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
[[File:Banana Bird Cave DKC3 GBA.png|thumb|Inside a secret cave in the Game Boy Advance version.]]
{|class="wikitable dk"style="width:100%"
*'''Secret caves:''' Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
!width=12%|Image
*'''Brothers Bear cabins:''' There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
!width=10%|Name
*'''[[Funky's Rentals]]:''' This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
!Description
*'''[[Cranky's Dojo]]:''' Exclusive to the remake, Cranky's Dojo replaces [[Wrinkly's Save Cave]] from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
|-
*'''[[Swanky's Dash]]:''' Another area exclusive to the remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
|style="text-align:center"|[[File:Banana Bird Cave DKC3 GBA.png]]
*'''[[Wrinkly's Retreat]]:''' This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
|style="text-align:center"|[[Secret cave]]s
|Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
|-
|style="text-align:center"|[[File:Bazaar's General Store DKC3 GBA.png]]
|style="text-align:center"|[[Brothers Bear]] cabins
|There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
|-
|style="text-align:center"|[[File:Funky's Rentals DKC3 GBA.png]]
|style="text-align:center"|[[Funky's Rentals]]
|This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
|-
|style="text-align:center"|[[File:DKC3GBA Cranky's Dojo.png]]
|style="text-align:center"|[[Cranky's Dojo]]
|Exclusive to the remake, Cranky's Dojo replaces the submap [[Wrinkly's Save Cave]]s from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
|-
|style="text-align:center"|[[File:Swanky's Dash screenshot.png]]
|style="text-align:center"|[[Swanky's Dash]]
|Another area exclusive to the remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
|-
|style="text-align:center"|[[File:Wrinkly's Retreat DKC3 GBA.png]]
|style="text-align:center"|[[Wrinkly's Retreat]]
|This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
|}


==Levels==
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the [[Super Nintendo Entertainment System|SNES]] version of the game.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
!colspan=6 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=6 style="background:#BB8855"|[[Lake Orangatanga]]
!colspan=5 style="background:#BB8855"|{{color-link|Lake Orangatanga|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|1||[[Lakeside Limbo]]||2||Stilt||Stilt Village
|1||[[Lakeside Limbo]]||2||Stilt||Stilt Village
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|2||[[Doorstop Dash]]||2||Mill||Mill Fever
|2||[[Doorstop Dash]]||2||Mill||Mill Fever
|-
|-
|colspan=2|3||[[Tidal Trouble]]||2||Stilt||Stilt Village
|3||[[Tidal Trouble]]||2||Stilt||Stilt Village
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|4||[[Skidda's Row]]||2||Snow||Frosty Frolics
|4||[[Skidda's Row]]||2||Snow||Frosty Frolics
|-
|-
|colspan=2|5||[[Murky Mill]]||2||Mill||Mill Fever
|5||[[Murky Mill]]||2||Mill||Mill Fever
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|6||BOSS LEVEL: [[Belcha's Barn]]||0||Mill||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Kremwood Forest]]
!colspan=5 style="background:#BB8855"|{{color-link|Kremwood Forest|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
||7||10||[[Barrel Shield Bust-Up]]||2||Tree||Treetop Tumble
|7||[[Springin' Spiders]]{{footnote|main|1}}||2||Tree||Treetop Tumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|8||[[Riverside Race]]||2||Riverbank||Enchanted Riverbank*
|8||[[Riverside Race]]||2||Riverbank||{{conjectural|River Ambience}}{{footnote|main|2}}<br>Enchanted Riverbank{{footnote|main|2}}
|-
|-
|colspan=2|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||10||7||[[Springin' Spiders]]||2||Tree||Treetop Tumble
|10||[[Barrel Shield Bust-Up]]{{footnote|main|1}}||2||Tree||Treetop Tumble
|-
|-
|colspan=2|11||[[Bobbing Barrel Brawl]]||2||Riverbank||Enchanted Riverbank
|11||[[Bobbing Barrel Brawl]]||2||Riverbank||{{conjectural|River Ambience}}{{footnote|main|2}}<br>Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss*
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|-
|-
!colspan=6 style="background:#BB8855"|[[Cotton Top Cove|Cotton-Top Cove]]
!colspan=5 style="background:#BB8855"|{{color-link|Cotton Top Cove|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
|-
!width=5%|SNES
|rowspan=2|13||rowspan=2|[[Bazza's Blockade]]||rowspan=2|2||Coral||Water World
!width=5%|GBA
|-
|Cave||{{conjectural|Cave Ambience}}{{footnote|main|2}}
|-
|-
|colspan=2|13||[[Bazza's Blockade]]||2||Coral<br>Cave||Water World & Cavern Caprice*
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|14||[[Rocket Barrel Ride]]||2||Falls||Cascade Capers
|14||[[Rocket Barrel Ride]]||2||Falls||Cascade Capers
|-
|-
|colspan=2|15||[[Kreeping Klasps]]||2||Stilt||Stilt Village
|15||[[Kreeping Klasps]]||2||Stilt||Stilt Village
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|16||[[Tracker Barrel Trek]]||2||Falls||Cascade Capers
|16||[[Tracker Barrel Trek]]||2||Falls||Cascade Capers
|-
|rowspan=2|17||rowspan=2|[[Fish Food Frenzy]]||rowspan=2|2||Coral||Water World
|-
|Cave||{{conjectural|Cave Ambience}}{{footnote|main|2}}
|-
|-
|colspan=2|17||[[Fish Food Frenzy]]||2||Coral<br>Cave||Water World & Cavern Caprice*
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|18||BOSS LEVEL: [[Squirt's Showdown]]||0||Falls||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Mekanos]]
!colspan=5 style="background:#BB8855"|{{color-link|Mekanos|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|20||[[Demolition Drain-Pipe]]||2||Tube||Hot Pursuit
|20||[[Demolition Drain-Pipe]]||2||Tube||Jangle Bells{{footnote|main|2}}
|-
|-
|colspan=2|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|22||[[Blazing Bazukas]]||2||Machine||Nuts and Bolts
|22||[[Blazing Bazukas]]||2||Machine||Nuts and Bolts
|-
|-
|colspan=2|23||[[Low-G Labyrinth]]||2||Tube||Pokey Pipes
|23||[[Low-G Labyrinth]]||2||Tube||Pokey Pipes
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|24||BOSS LEVEL: [[Kaos Karnage]]||0||Machine||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[K3]]
!colspan=5 style="background:#BB8855"|{{color-link|K3|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|26||[[Tearaway Toboggan]]||2||Snow||Hot Pursuit
|26||[[Tearaway Toboggan]]||2||Snow||Jangle Bells{{footnote|main|2}}
|-
|-
|colspan=2|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|28||[[Krack Shot Kroc|Krack-Shot Kroc]]||2||Machine||Nuts and Bolts
|28||[[Krack Shot Kroc]]||2||Machine||Nuts and Bolts
|-
|-
|colspan=2|29||[[Lemguin Lunge]]||2||Snow||Frosty Frolics
|29||[[Lemguin Lunge]]||2||Snow||Frosty Frolics
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|30||BOSS LEVEL: [[Bleak's House]]||0||Snow||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Razor Ridge]]
!colspan=5 style="background:#BB8855"|{{color-link|Razor Ridge|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
|colspan=2|31||[[Buzzer Barrage]]||2||Cave||Cavern Caprice
|31||[[Buzzer Barrage]]||2||Cave||Cavern Caprice
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|32||[[Kong-Fused Cliffs]]||2||Cliff||Rockface Rumble
|32||[[Kong-Fused Cliffs]]||2||Cliff||Rockface Rumble
|-
|rowspan=2|33||rowspan=2|[[Floodlit Fish]]||rowspan=2|2||Coral||Water World
|-
|Cave||{{conjectural|Cave Ambience}}{{footnote|main|2}}
|-
|-
|colspan=2|33||[[Floodlit Fish]]||2||Coral<br>Cave||Water World & Cavern Caprice*
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|colspan=2|34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|34||[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]||2||Cave||Cavern Caprice
|-
|-
|colspan=2|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
|35||[[Ropey Rumpus]]||2||Cliff||Rockface Rumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||-||36||BOSS LEVEL: [[Kroctopus Krush]]||0||Falls||Arich Boss
|36||BOSS LEVEL: [[Kroctopus Krush]]{{footnote|main|3}}||0||Falls||Arich Boss
|-
|-
!colspan=6 style="background:#BB8855"|[[Pacifica]]
!colspan=5 style="background:#BB8855"|{{color-link|Pacifica|white}}{{footnote|main|3}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
||-||37||[[Dingy Drain-Pipe]]||2||Tube||Pokey Pipes
|37||[[Dingy Drain-Pipe]]{{footnote|main|3}}||2||Tube||Pokey Pipes
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||-||38||[[Stormy Seas]]||2||Stilt||Stilt Village
|38||[[Stormy Seas]]{{footnote|main|3}}||2||Stilt||Stilt Village
|-
|-
||-||39||[[Sunken Spruce]]||2||Tree||Treetop Tumble
|39||[[Sunken Spruce]]{{footnote|main|3}}||2||Tree||Treetop Tumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||-||40||[[Cliffside Blast]]||2||Cliff||Rockface Rumble
|40||[[Cliffside Blast]]{{footnote|main|3}}||2||Cliff||Rockface Rumble
|-
|rowspan=2|41||rowspan=2|[[Ripcurl Reef]]{{footnote|main|3}}||rowspan=2|2||Coral||Water World
|-
|Cave||{{conjectural|Cave Ambience}}
|-
|-
||-||41||[[Ripcurl Reef]]||2|| Coral<br>Cave||Water World & Cavern Caprice
|- style=background:#FFF8DC
|- style=background:#FFF8DC
||-||42||[[Surf's Up]]||2||Tube||Hot Pursuit
|42||[[Surf's Up]]{{footnote|main|3}}||2||Tube||Jangle Bells{{footnote|main|2}}
|-
|-
||-||43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|-
|-
!colspan=6 style="background:#BB8855"|[[Kaos Kore]]
!colspan=5 style="background:#BB8855"|{{color-link|Kaos Kore|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
||37||44||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter
|44||[[Konveyor Rope Klash]]||2||Jungle||Jungle Jitter
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||38||45||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|45||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|-
|-
||39||46||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank
|46||[[Lightning Lookout]]||2||Riverbank||{{conjectural|River Ambience}}{{footnote|main|2}}<br>Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||40||47||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|47||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|-
|-
||41||48||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes
|48||[[Poisonous Pipeline]]||2||Tube||Pokey Pipes
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||42||49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie*
|49||BOSS LEVEL: [[Kastle Kaos]]||0||Kastle Kaos||Boss Boogie{{footnote|main|2}}
|-
|-
!colspan=6 style="background:#BB8855"|[[Krematoa]]
!colspan=5 style="background:#BB8855"|{{color-link|Krematoa|white}}
|-style=background:burlywood
|-style=background:burlywood
!colspan="2"width=5%|#
!width=5%|#
!rowspan="2"width=35%|Level
!width=35%|Level
!rowspan="2"width=10%|Bonus Areas
!width=10%|Bonus Areas
!rowspan="2"width=20%|Type of level
!width=20%|Type of level
!rowspan="2"width=30%|Music theme
!width=30%|Music theme
|-style="background:burlywood"
!width=5%|SNES
!width=5%|GBA
|-
|-
||43||50||[[Stampede Sprint]]||3||Jungle||Jungle Jitter & Chase*
|50||[[Stampede Sprint]]||3||Jungle||Banana Queen{{footnote|main|2}}<br>Chase{{footnote|main|2}}
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||44||51||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
|51||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
|-
|-
||45||52||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice
|52||[[Tyrant Twin Tussle]]||3||Cave||Cavern Caprice
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||46||53||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
|53||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
|-
|-
||47||54||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Hot Pursuit*
|54||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Jangle Bells{{footnote|main|2}}
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||48||55||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Boss Boogie*
|55||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Boss Boogie{{footnote|main|2}}
|-
|-
|}
|}
*{{footnote|note|1|Indicates swapped from original.}}
*{{footnote|note|2|Replaced a different track in the original; note the composition of all tracks are different from the original's, but the titles are kept.}}
*{{footnote|note|3|Did not exist in the original.}}


==Codes==
==Codes==
Line 942: Line 1,163:
==Differences in the Game Boy Advance version==
==Differences in the Game Boy Advance version==
[[File:Stormy Seas DKC3 GBA.png|thumb|A new level seen in Pacifica, known as Stormy Seas.]]
[[File:Stormy Seas DKC3 GBA.png|thumb|A new level seen in Pacifica, known as Stormy Seas.]]
===Gameplay changes===
===Gameplay changes===
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
*Players are now able to save at any time.
*Players are now able to save at any time.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and Kaos Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located in the northwestern region of the map. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
*The Brother Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brother Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bear. Some items must also be traded differently.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. All other Save Caves are replaced with Cranky's Dojo.
*Dixie's Photo Album was entirely scrapped.
*Dixie's Photo Album was entirely scrapped, despite the previous two GBA games having a comparable [[Scrapbook (Donkey Kong Country series)|Scrapbook]]. No cast roll replaces it, and as such, most enemies and the Animal Buddies are not named in-game whatsoever.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
Line 957: Line 1,177:
*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*Squirt has more attacks and has been made harder to defeat.
*Squirt has more attacks and has been made harder to defeat.
*Baron K. Roolenstein's final battle only gives bear coins.
*The DK Coin gained from beating K. Rool in the Knautilus has been removed. As such, all the DK Coins and Banana Birds can be collected before facing him. If this is done, the scene where the Banana Birds fly the Kongs to the Banana Queen, dispel the barrier, and allow her to take revenge on K. Rool does not play until immediately after Knautilus is completed.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*A new enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].
*A previously unused enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].


===Graphical changes===
===Graphical changes===
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*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*Swanky Kong wears the same attire that he wears in ''Donkey Kong Country 2'', unlike in the original, where his outfit is different.
*The world maps have been redrawn, and they are zoomed in more than in the original.
*The world maps have been redrawn, and they are zoomed in more than in the original.
**When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**When Knautilus is unlocked in the Super Nintendo version, the background of stages in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
*The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
*The houses that the Brothers Bear live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
*Squawks hurt sprite from ''Donkey Kong Country 2'' gets used in the Game Boy Advance version. It went unused in the Super Nintendo version.


===Sound changes===
===Sound changes===
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic|Eveline Fischer]].
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic]].
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
**The same track now plays for all of the Brother Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
*The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*There is no death jingle. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Kobbles having the same voice as Kritters from ''Donkey Kong Country''.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Re-Koils having the same voice as Kritters from ''Donkey Kong Country''.


===Other changes===
===Other changes===
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==Quotes==
==Quotes==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
===[[Baron K. Roolenstein]]===
===[[Baron K. Roolenstein]]===
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
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==References to other games==
==References to other games==
*''[[Donkey Kong Country]]'': Also, the underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country]]'': The underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. Kroc's laugh was recycled from K. Rool's laugh, but in a normal pitch.
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. [[Diddy Kong]]'s fall scream in its normal pitch from this game is used for Cranky in [[Cranky's Dojo]] when he gets hit, as well as [[Kiddy Kong]] when falling in a toboggan level.
*''[[Mario Kart: Double Dash!!]]'': [[Diddy Kong]]'s voice from this game is re-used for [[Kiddy Kong]].
*''[[Donkey Kong Country 2 (Game Boy Advance)]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony". K. Rool and [[Bleak]]'s voice clips are [[Kudgel]]'s recycled. The laugh heard in [[Krack Shot Kroc]] is [[Kloak]]'s recycled.


==Development==
==Development==
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==Promotion==
==Promotion==
In celebration of the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine.  Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on Novemember 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game.
In tandem with the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine.  Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on November 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game.


==Gallery==
==Gallery==
{{main-gallery|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
{{main-gallery|Donkey Kong Country 3 (Game Boy Advance)}}
<gallery>
<gallery>
Dixie on Kiddy Team-up DKC3 artwork.jpg|[[Dixie Kong]] and [[Kiddy Kong]]
Hover Craft DKC3 GBA.png|[[Dixie Kong]] and [[Kiddy Kong]]
Funky Artwork - Donkey Kong Country 3.png|[[Funky Kong]]
Cranky Kong DKC3 art.png|[[Cranky Kong]]
Wrinkly Kong.jpg|[[Wrinkly Kong]]
Wrinkly Kong.jpg|[[Wrinkly Kong]]
SwankyKong.jpg|[[Swanky Kong]]
DKC3GBABaronK.RoolensteinSprite.png|[[King K. Rool|Baron K. Roolenstein]]
EllieDKC3.png|[[Ellie]]
Dixie & Kiddy wallpaper DKC3 GBA.jpg|Promotional wallpaper
Baron K. Roolenstein.png|[[King K. Rool|Baron K. Roolenstein]]
</gallery>
</gallery>


==Media==
==Media==
{{main-media}}
{{main-media|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! media}}
{{media table
{{media table
|file1=DKC3 GBA OST Intro Tune 1.oga
|file1=DKC3 GBA OST Intro Tune 1.oga
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="スリー">3</span> 謎のクレミス島
|Jap=スーパードンキーコング{{hover|3|スリー}}
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapR=Sūpā Donkī Kongu Surī
|JapM=''Super Donkey Kong 3: Mysterious Kremis Island''
|JapM=''Super Donkey Kong 3''
}}
}}
==Trivia==
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.


==References==
==References==
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*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
{{DKC3}}
{{DKC3}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GBA}}
{{GBA}}
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:Donkey Kong Country 3 (Game Boy Advance)|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Reissues]]
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