Donkey Kong Country 2 (Game Boy Advance): Difference between revisions

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The story is the same as the original, though an introductory cutscene is added, going over the original manual backstory and adding some new details.
The story is the same as the original, though an introductory cutscene is added, going over the original manual backstory and adding some new details.


[[File:DKC2 GBA intro screenshot.png|thumb|left|240px|Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.]]
[[File:DKC2 GBA intro screenshot.png|thumb|left|Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.]]
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.


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:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''


Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it is up to Diddy to save Donkey, and alongside Dixie, who insisted on joining him, starts his journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get into a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it is up to Diddy to save Donkey, and alongside Dixie, who insists on joining him, starts his journey.
[[File:DKC2 GBA intro DK kidnapped.png|thumb|240px|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
[[File:DKC2 GBA intro DK kidnapped.png|thumb|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
The two Kongs travel through [[Crocodile Isle]], the home of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they are ambushed by K. Rool's largest minion, [[Kerozene]]. After beating him, they chase K. Rool to the Flying Krock.
The two Kongs travel through [[Crocodile Isle]], the home of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they are ambushed by K. Rool's largest minion, [[Kerozene]]. After beating him, they chase K. Rool to the Flying Krock.


Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water. However, a waterlogged K. Rool escapes to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], where he awaits the Kongs for a final battle.  
Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls down Crocodile Isle and into the surrounding water. However, a waterlogged K. Rool escapes to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], where he awaits the Kongs for a final battle.  


During their adventures, Diddy and Dixie can also enter the Lost World by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
During their adventures, Diddy and Dixie can also enter the Lost World by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
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==Gameplay==
==Gameplay==
===Abilities===
===Abilities===
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platforming game like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.


If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
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Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.


The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|GBA|A}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|GBA|B}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.
The swimming mechanic is similar to earlier installments of the [[Super Mario (series)|''Super Mario'' series]]. The player must hit {{button|GBA|A}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|GBA|B}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.


===Modes===
===Modes===
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}}
}}
When starting a new file, the player has the option to choose between one or two player modes.
When starting a new file, the player has the option to choose between one or two player modes.
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{|class="wikitable dk"width=65%
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|-
!Icon
!Icon
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|style="text-align:center"|[[File:DKC2GBA 1 Player.png]]
|style="text-align:center"|[[File:DKC2GBA 1 Player.png]]
|'''1 Player'''
|'''1 Player'''
|The single player mode: the player controls both Diddy and Dixie.
|The single-player mode: the player controls both Diddy and Dixie.
|-
|-
|style="text-align:center"|[[File:DKC2GBA 2 Player Team.png]]
|style="text-align:center"|[[File:DKC2GBA 2 Player Team.png]]
|'''2-Player Team'''
|'''2-Player Team'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kongs.
|}
|}
{{br|left}}
{{br|left}}
====Bonus Games====
====Bonus Games====
The Game Boy Advance version features three minigames (more specifically, '''Bonus Games'''), which can be accessed from the "Bonus Games" option of the selection menu. The minigames are also in the [[Kong]]s' adventure and are hosted by a supporting character. It also includes a time attack mode, which is somewhat a successor to [[DK Attack]] from the Game Boy Advance remake of ''Donkey Kong Country''.
The Game Boy Advance version features three minigames (more specifically, '''Bonus Games'''), which can be accessed from the "Bonus Games" option of the selection menu. The minigames are also in the [[Kong]]s' adventure and are hosted by a supporting character. It also includes a time attack mode, which is somewhat a successor to [[DK Attack]] from the Game Boy Advance remake of ''Donkey Kong Country''.
{|class="wikitable dktable-brown"width=100%
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!Image
!Image
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|[[File:Expresso Racing DKC2 GBA.png]]
|[[File:Expresso Racing DKC2 GBA.png]]
|[[Expresso's Racing]]
|[[Expresso's Racing]]
|A mini-game where [[Expresso]] races against three other ostriches within one, two, three, four, or five laps. During the Kongs' adventure, [[Cranky Kong]] hosts the Bonus Game at [[Cranky's Hut|his hut]] in most worlds, each having their own race. Before a race, the Kongs must power up Expresso's stats with [[golden feather]]s, which gives him a winning chance against his opponents. By completing a race, the Kongs are rewarded with one of [[DK Coin|Cranky's Video Game Hero Coin]]s.
|A mini-game where [[Expresso]] races against three other ostriches within one, two, three, four, or five laps. During the Kongs' adventure, [[Cranky Kong]] hosts the Bonus Game at [[Monkey Museum|his hut]] in most worlds, each having their own race. Before a race, the Kongs must power up Expresso's stats with [[golden feather]]s, which gives him a winning chance against his opponents. By completing a race, the Kongs are rewarded with one of [[DK Coin|Cranky's Video Game Hero Coin]]s.
|-
|-
|[[File:DKC2 GBA Aerial Loop.png]]
|[[File:DKC2 GBA Aerial Loop.png]]
|[[Funky's Flights (Bonus Game)|Funky's Flights]]
|[[Funky's Flights (Bonus Game)|Funky's Flights]]
|A series of challenges where Diddy or Dixie pilot the [[Gyrocopter]] to complete various tasks within three, five, and ten minutes, such as navigating a maze or rescuing a character. During the adventure, Funky hosts a challenge in each world and rewards a Video Game Hero Coin for each completed challenge.
|A series of challenges where Diddy or Dixie pilots the [[Gyrocopter]] to complete various tasks within three, five, and ten minutes, such as navigating a maze or rescuing a character. During the adventure, Funky hosts a challenge in each world and rewards a Video Game Hero Coin for each completed challenge.
|-
|-
|[[File:Bag a Bug DKC2 GBA.png]]
|[[File:Bag a Bug DKC2 GBA.png]]
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==Characters==
==Characters==
===Kong Family===
===Kong Family===
Several members of the [[Kong Family]] appear in the game.
Several members of the [[Kong]] family appear in the game.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
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|align="center"|[[File:Candy Kong DKC2 GBA.png]] [[File:DKC2GBA Candy cast roll.png]]
|align="center"|[[File:Candy Kong DKC2 GBA.png]] [[File:DKC2GBA Candy cast roll.png]]
|style="text-align:center"|[[Candy Kong]]
|style="text-align:center"|[[Candy Kong]]
|Candy Kong makes a few cameos. She appears near the end of the opening cutscene, is the assistant host of the [[Swanky's Bonus Bonanza|Bonus Bonanza]], and appears with the Kong Family in the "Cast of Characters" part of the ending.
|Candy Kong makes a few cameos. She appears near the end of the opening cutscene, is the assistant host of the [[Swanky's Bonus Bonanza|Bonus Bonanza]], and appears with the Kong family in the "Cast of Characters" part of the ending.
|-
|-
|align="center"|[[File:DKC2GBACrankyKongSprite.png]]
|align="center"|[[File:DKC2GBACrankyKongSprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is found at [[Cranky's Hut]]. Cranky provides level hints to the Kongs at a fee, and he also hosts the [[Expresso's Racing]] bonus game.  
|Cranky Kong is found at [[Monkey Museum|Cranky's Hut]]. Cranky provides level hints to the Kongs at a fee, and he also hosts the [[Expresso's Racing]] bonus game.  
|-
|-
|align="center"|[[File:DKC2GBADonkeyKongSprite.png]]
|align="center"|[[File:DKC2GBADonkeyKongSprite.png]]
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|align="center"|[[File:DKC2GBAWrinklyKongSprite.png]]
|align="center"|[[File:DKC2GBAWrinklyKongSprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly Kong is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. Diddy and Dixie can obtain the [[Scrapbook]] from Wrinkly, who provides hints on the photograph location.
|Wrinkly Kong is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. Diddy and Dixie can obtain the [[Scrapbook (Donkey Kong Country series)|Scrapbook]] from Wrinkly, who provides hints on the photograph's location.
|}
|}


===Animal Buddies===
===Animal Buddies===
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of eight Animal Buddies, with one having two variations; as such, this game features the most of any ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series game. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of eight Animal Buddies, with one having two variations; as such, this game features the most of any ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series game. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
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{|class="wikitable dk"width=100%
|-
|-
!width=12% |Image
!width=12% |Image
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|align="center"|[[File:DKC2GBA Expresso small.png]] [[File:Expresso DKC2 GBA sprite.png]]
|align="center"|[[File:DKC2GBA Expresso small.png]] [[File:Expresso DKC2 GBA sprite.png]]
|style="text-align:center"|[[Expresso]]
|style="text-align:center"|[[Expresso]]
|Expresso the ostrich is featured in the Bonus Game, [[Expresso's Racing]]. During the adventure, Expresso is owned by [[Cranky Kong]], who wants to train him into becoming a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use [[golden feather]]s to boost Expresso's stats and allow him to win tougher races.
|Expresso the ostrich is featured in the Bonus Game, [[Expresso's Racing]]. During the adventure, Expresso is owned by [[Cranky Kong]], who wants to train him into a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use [[golden feather]]s to boost Expresso's stats and allow him to win tougher races.
|colspan=2, align="center" |[[Expresso's Racing]]
|colspan=2, align="center" |[[Expresso's Racing]]
|-
|-
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|align="center"|[[File:DKC2GBARambiSprite.png]]
|align="center"|[[File:DKC2GBARambiSprite.png]]
|style="text-align:center"|[[Rambi]]
|style="text-align:center"|[[Rambi]]
|Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|Rambi the rhinoceros is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability allows him to charge fast into enemies and break some walls leading to a Bonus Level.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
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|align="center"|[[File:Rattly DKC2 GBA sprite.png]]
|align="center"|[[File:Rattly DKC2 GBA sprite.png]]
|style="text-align:center"|[[Rattly]]
|style="text-align:center"|[[Rattly]]
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|Rattly has a similar role to [[Winky]] from the previous game, as he can perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
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|align="center"|[[File:Squawks DKC2GBA sprite.png]]
|align="center"|[[File:Squawks DKC2GBA sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|Squawks is a green parrot that flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Quawks DKC2 GBA.png]]
|align="center"|[[File:Quawks DKC2 GBA.png]]
|[[Quawks|A purple relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers.
|[[Quawks|A purple relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends the hive and around the Zingers.
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|-  
|-  
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===Cranky's Video Game Heroes===
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
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!width=12%|Image
!width=12%|Image
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{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 25.</ref>}}
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 25.</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
|-
|-
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|align="center"|[[File:MiniNecky DKC2GBA sprite.png]] [[File:DKC2GBA Mini-Necky ghost.png]]
|align="center"|[[File:MiniNecky DKC2GBA sprite.png]] [[File:DKC2GBA Mini-Necky ghost.png]]
|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers. They are simply called "[[Necky]]" in the [[scrapbook]].
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers. They are simply called "[[Necky]]" in the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
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|align="center"|[[File:DKC2 GBA Spiny sprite.png]]
|align="center"|[[File:DKC2 GBA Spiny sprite.png]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|Spinies are spiked porcupines that attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny with a frontal rolling attack.
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
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|align="center"|[[File:Shuri DKC2GBA sprite.png]] [[File:DKC2GBA Shuri pink.png]]
|align="center"|[[File:Shuri DKC2GBA sprite.png]] [[File:DKC2GBA Shuri pink.png]]
|style="text-align:center"|[[Shuri]]
|style="text-align:center"|[[Shuri]]
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|Shuries are starfish and underwater enemies. Their name is a pun on "shuriken", as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
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|align="center"|[[File:Snapjaw DKC2GBA sprite.png]]
|align="center"|[[File:Snapjaw DKC2GBA sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs and bites them if they fall in.
|align="center"|[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|align="center"|[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
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|align="center"|[[File:Kaboom DKC2GBA.png]]
|align="center"|[[File:Kaboom DKC2GBA.png]]
|style="text-align:center"|[[Kaboom]]
|style="text-align:center"|[[Kaboom]]
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
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|align="center"|[[File:Kannon DKC2 GBA.png]] [[File:DKC2GBA Kannon vertical.png]]
|align="center"|[[File:Kannon DKC2 GBA.png]] [[File:DKC2GBA Kannon vertical.png]]
|style="text-align:center"|[[Kannon]]
|style="text-align:center"|[[Kannon]]
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
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|align="center"|[[File:DKC2 GBA Green Krockhead.png]] [[File:DKC2 GBA Red Krockhead.png]]
|align="center"|[[File:DKC2 GBA Green Krockhead.png]] [[File:DKC2 GBA Red Krockhead.png]]
|style="text-align:center"|[[Krockhead]]
|style="text-align:center"|[[Krockhead]]
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the red ones spring the Kongs into the air.
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge and then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the red ones spring the Kongs into the air.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
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|align="center"|[[File:DKC2 GBA Krook sprite.png]]
|align="center"|[[File:DKC2 GBA Krook sprite.png]]
|style="text-align:center"|[[Krook]]
|style="text-align:center"|[[Krook]]
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|Krooks are Kremlings wearing a trenchcoat and have two hooks for their hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
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===Barnacled Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage takes place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=12% |Image
!width=12% |Image
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|align="center"|[[File:DKC2GBA Kleever 1.png]] [[File:Kleever GBA sprite.png]]
|align="center"|[[File:DKC2GBA Kleever 1.png]] [[File:Kleever GBA sprite.png]]
|style="text-align:center"|[[Kleever]]
|style="text-align:center"|[[Kleever]]
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|align="center"|[[Kleever's Kiln]]
|align="center"|[[Kleever's Kiln]]
|align="center"|[[Stronghold Showdown]]
|align="center"|[[Stronghold Showdown]]
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|align="center"|[[File:Kudgel DKC2 GBA.png]]
|align="center"|[[File:Kudgel DKC2 GBA.png]]
|style="text-align:center"|[[Kudgel]]
|style="text-align:center"|[[Kudgel]]
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club as a weapon against Diddy and Dixie. He also can jump high and cause the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|colspan=2 align="center"|[[Kudgel's Kontest]]
|colspan=2 align="center"|[[Kudgel's Kontest]]
|-
|-
|align="center"|[[File:DKC2 GBA King Zing sprite.png]]
|align="center"|[[File:DKC2 GBA King Zing sprite.png]]
|style="text-align:center"|[[King Zing]]
|style="text-align:center"|[[King Zing]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
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|align="center"|[[File:DKC2GBA Kreepy Krow.png]]
|align="center"|[[File:DKC2GBA Kreepy Krow.png]]
|style="text-align:center"|[[Kreepy Krow]]
|style="text-align:center"|[[Kreepy Krow]]
|Krow's ghost who appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|Krow's ghost who appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, a barrel is spawned, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|colspan=2 align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|colspan=2 align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
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{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 15.</ref>}}
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 15.</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose. Due to the various additional minigames and missions, far more are present than in the original game.
A variety of items and objects appear throughout the levels, and they each have a unique purpose. Due to the various additional minigames and missions, far more are present than in the original game.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=15%|Image
!width=15%|Image
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|align="center"|[[File:DKC2GBA Banana bunch.png]]
|align="center"|[[File:DKC2GBA Banana bunch.png]]
|style="text-align:center"|[[Banana Bunch]]es
|style="text-align:center"|[[Banana Bunch]]es
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quickly.
|-
|-
|align="center"|[[File:DKC2GBA Banana Bunch Coin.png]]
|align="center"|[[File:DKC2GBA Banana Bunch Coin.png]]
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|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[Photograph|Camera]]s
|style="text-align:center"|[[Photograph|Camera]]s
|Cameras give [[photograph]]s that are used to fill the [[Scrapbook]], which Wrinkly gives the Kong. There are a total 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
|Cameras give [[photograph]]s that are used to fill the [[Scrapbook (Donkey Kong Country series)|Scrapbook]], which Wrinkly gives the Kong. There are a total of 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
|-
|-
|align="center"|[[File:DKC2GBA Clock.png]]
|align="center"|[[File:DKC2GBA Clock.png]]
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|align="center"|[[File:DKC2GBA Firefly.png]]
|align="center"|[[File:DKC2GBA Firefly.png]]
|style="text-align:center"|[[Firefly (insect)|Fireflies]]
|style="text-align:center"|[[Firefly (insect)|Fireflies]]
|The focus of [[Bag a Bug]], fireflies are captured and stored in a jar, with large amounts collected earning more better-quality rewards. Getting hit by [[Klubba]] causes all to be lost, however.
|The focus of [[Bag a Bug]], fireflies are captured and stored in a jar, with large amounts collected earning better-quality rewards. Getting hit by [[Klubba]] causes all to be lost, however.
|-
|-
|align="center"|[[File:Golden Feather DKC2 GBA.png]]
|align="center"|[[File:Golden Feather DKC2 GBA.png]]
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|-
|-
|align="center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|align="center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[KONG Letters]]
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|-
|-
|align="center"|[[File:DKC2GBA Kremkoin.png]]
|align="center"|[[File:DKC2GBA Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|A Kremkoin appears at the end of every Bonus Level challenge when the Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|-
|align="center"|[[File:DKC2GBA Letter.png]]
|align="center"|[[File:DKC2GBA Letter.png]]
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|-
|-
|align="center"|[[File:DKC2GBA Star.png]]
|align="center"|[[File:DKC2GBA Star.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|-
|-
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=15% |Image
!width=15% |Image
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|align="center"|[[File:DKC2GBA Treasure chest.png]] [[File:DKC2GBA DK statue 1.png]] [[File:DKC2GBA DK statue 2.png]] [[File:DKC2GBA DK statue 3a.png]] [[File:DKC2GBA DK statue 3b.png]] [[File:DKC2GBA DK statue 4.png]] [[File:DKC2GBA Ghetto blaster.png]]
|align="center"|[[File:DKC2GBA Treasure chest.png]] [[File:DKC2GBA DK statue 1.png]] [[File:DKC2GBA DK statue 2.png]] [[File:DKC2GBA DK statue 3a.png]] [[File:DKC2GBA DK statue 3b.png]] [[File:DKC2GBA DK statue 4.png]] [[File:DKC2GBA Ghetto blaster.png]]
|style="text-align:center"|Cargo
|style="text-align:center"|Cargo
|Different objects appear as cargo in Gyrocopter missions, and must be carried to a specified location using its winch.
|Different objects appear as cargo in Gyrocopter missions and must be carried to a specified location using its winch.
|-
|-
|align="center"|[[File:DKC2GBA Crate.png]]
|align="center"|[[File:DKC2GBA Crate.png]]
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|align="center"|[[File:DKC2GBA DK statue finished.png]]
|align="center"|[[File:DKC2GBA DK statue finished.png]]
|style="text-align:center"|[[DK statue]]
|style="text-align:center"|[[DK statue]]
|Appearing in two Gyrocopter missions, the DK statue has been broken into pieces by the [[Kremling Krew]] and needs reassembled.
|Appearing in two Gyrocopter missions, the DK statue has been broken into pieces by the [[Kremling Krew]] and needs to be reassembled.
|-
|-
|align="center"|[[File:DKC2GBA Egg Squawks.png]] [[File:DKC2GBA Egg Krow.png]]
|align="center"|[[File:DKC2GBA Egg Squawks.png]] [[File:DKC2GBA Egg Krow.png]]
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|align="center"|[[File:DKC2GBA End of Level Target.png]]
|align="center"|[[File:DKC2GBA End of Level Target.png]]
|style="text-align:center"|[[End of Level Target]]s
|style="text-align:center"|[[End of Level Target]]s
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appears on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|-
|align="center"|[[File:DKC2GBA Fireball.png]]
|align="center"|[[File:DKC2GBA Fireball.png]]
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|align="center"|[[File:DKC2GBA Gyrocopter.png]]
|align="center"|[[File:DKC2GBA Gyrocopter.png]]
|style="text-align:center"|[[Gyrocopter]]
|style="text-align:center"|[[Gyrocopter]]
|A flying vehicle made by [[Funky Kong]] which can be used to navigate the island as well as perform certain missions.
|A flying vehicle made by [[Funky Kong]] that can be used to navigate the island as well as perform certain missions.
|-
|-
|align="center"|[[File:DKC2GBA Helipad.png]]
|align="center"|[[File:DKC2GBA Helipad.png]]
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|-
|-
|align="center"|[[File:DKC2GBA Cannon.png]]
|align="center"|[[File:DKC2GBA Cannon.png]]
|style="text-align:center"|[[Kannon (cannon)|Kannon]]s
|style="text-align:center"|[[Cannon|Kannon]]s
|Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Kannonball]] is loaded inside.
|Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside.
|-
|-
|align="center"|[[File:DKC2GBA Cannonball.png]]
|align="center"|[[File:DKC2GBA Cannonball.png]]
|style="text-align:center"|[[Kannonball]]s
|style="text-align:center"|[[Cannonball|Kannonball]]s
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|Kannonballs are objects that appear in some levels. The Kongs must carry one into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects that can be thrown at other enemies, and are used during the boss fight against [[Kleever]].
|-
|-
|align="center"|[[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC2GBA No Animal Rambi.png]] [[File:DKC2GBA No Animal Rattly.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
|align="center"|[[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC2GBA No Animal Rambi.png]] [[File:DKC2GBA No Animal Rattly.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
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|align="center"|[[File:DKC2GBA Rope phantom.png]]
|align="center"|[[File:DKC2GBA Rope phantom.png]]
|style="text-align:center"|[[Rope]]s
|style="text-align:center"|[[Rope]]s
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (species)|phantom rope]]s who repeatedly vanish and reappear.
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|-
|-
|align="center"|[[File:DKC2GBA Smoke blue.png]] [[File:DKC2GBA Smoke red.png]] [[File:DKC2GBA Smoke purple.png]]
|align="center"|[[File:DKC2GBA Smoke blue.png]] [[File:DKC2GBA Smoke red.png]] [[File:DKC2GBA Smoke purple.png]]
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|align="center"|[[File:DKC2GBA Treasure chest.png]]
|align="center"|[[File:DKC2GBA Treasure chest.png]]
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit several enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|-
|align="center"|[[File:DKC2GBA Web projectile.png]] [[File:DKC2GBA Web preplatform and enemy.png]] [[File:DKC2GBA Web platform.png]]
|align="center"|[[File:DKC2GBA Web projectile.png]] [[File:DKC2GBA Web preplatform and enemy.png]] [[File:DKC2GBA Web platform.png]]
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===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many of which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|align="center"|[[File:DKC2GBA Barrel.png]] [[File:DKC2GBA Barrel roll.png]]
|align="center"|[[File:DKC2GBA Barrel.png]] [[File:DKC2GBA Barrel roll.png]]
|style="text-align:center"|[[Barrel]]s
|style="text-align:center"|[[Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throws a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|-
|-
|align="center"|[[File:DKC2GBA DK Barrel.png]]
|align="center"|[[File:DKC2GBA DK Barrel.png]]
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|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
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|align="center"|[[File:DKCGBA Barrel Cannon.png]]
|align="center"|[[File:DKCGBA Barrel Cannon.png]]
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel is facing. Some Barrel Kannons spin in circles while others only move in a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|-
|-
|align="center"|[[File:DKC2GBA Blast Barrel.png]]
|align="center"|[[File:DKC2GBA Blast Barrel.png]]
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|align="center"|[[File:DKC2GBA Diddy Barrel.png]]  [[File:DKC2GBA Dixie Barrel.png]]
|align="center"|[[File:DKC2GBA Diddy Barrel.png]]  [[File:DKC2GBA Dixie Barrel.png]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in the lead.
|-
|-
|align="center"|[[File:DKC2GBA Golden Barrel.png]]
|align="center"|[[File:DKC2GBA Golden Barrel.png]]
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|-
|-
|align="center"|[[File:DKC2GBA Rotatable Barrel.png]]
|align="center"|[[File:DKC2GBA Rotatable Barrel.png]]
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|style="text-align:center"|[[Spinner Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|-
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|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
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|align="center"|[[File:DKC2GBA Plus Barrel.png]] [[File:DKC2GBA Minus Barrel.png]]
|align="center"|[[File:DKC2GBA Plus Barrel.png]] [[File:DKC2GBA Minus Barrel.png]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits it. In one Bonus Level, the Plus Barrel causes the Roller Coaster to go backwards.
|-
|-
|align="center"|[[File:DKC GBA Star Barrel.png]]
|align="center"|[[File:DKC GBA Star Barrel.png]]
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==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
Five unique locations are hosted by a supporting character, and these areas appear in most worlds.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Name
!Name
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|-
|-
|align=center|[[File:Kong Kollege DKC2 GBA world 1.png]]<br>'''[[Kong Kollege]]'''
|align=center|[[File:Kong Kollege DKC2 GBA world 1.png]]<br>'''[[Kong Kollege]]'''
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can purchase level hints. They also obtain the [[scrapbook]] from Wrinkly, and later have her grade each page filled with [[photograph]]s (she rewards a Video Game Hero Coin per page).
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can purchase level hints. They also obtain the [[Scrapbook (Donkey Kong Country series)|Scrapbook]] from Wrinkly and later have her grade each page filled with [[photograph]]s (she rewards a Video Game Hero Coin per page).
|-
|-
|align=center|[[File:Cranky's Hut DKC2 GBA.png]]<br>'''[[Cranky's Hut]]'''
|align=center|[[File:Cranky's Hut DKC2 GBA.png]]<br>'''[[Monkey Museum|Cranky's Hut]]'''
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels, and also hosts the [[Expresso Racing]] minigame.
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels, and also hosts the [[Expresso Racing]] minigame.
|-
|-
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==Levels==
==Levels==
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
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[[File:Cheats menu DKC2 GBA.png|thumb|The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat]]
[[File:Cheats menu DKC2 GBA.png|thumb|The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat]]
The Cheats menu can be accessed under Options, where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.
The Cheats menu can be accessed under Options, where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.
{|class="dktable-brown"width=25%
{|class="wikitable dk"width=25%
!Cheat
!Cheat
!Effect
!Effect
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**Diddy and Dixie ask Cranky to read the note aloud. The note is nearly identical to the one in the manual, except that the "To the yellow-bellied, land-lubbing Kong Family:" salutation was removed.
**Diddy and Dixie ask Cranky to read the note aloud. The note is nearly identical to the one in the manual, except that the "To the yellow-bellied, land-lubbing Kong Family:" salutation was removed.
**The manual story describes Diddy and Dixie arguing with Cranky over them rescuing Donkey Kong. It also describes Funky and Wrinkly originally not wanting to help rescue Donkey Kong. This does not happen during the cutscene.
**The manual story describes Diddy and Dixie arguing with Cranky over them rescuing Donkey Kong. It also describes Funky and Wrinkly originally not wanting to help rescue Donkey Kong. This does not happen during the cutscene.
**At the end of the cutscene, Funky suggests that all of them Kongs should go to rescue Donkey Kong tomorrow, but Diddy insists on leaving immediately, and says that Enguarde the Swordfish will take them.
**At the end of the cutscene, Funky suggests that all of the Kongs should go to rescue Donkey Kong tomorrow, but Diddy insists on leaving immediately and says that Enguarde the Swordfish will take them.
*In the original game, the last level in [[K. Rool's Keep]], [[Stronghold Showdown]], was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see Donkey Kong get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]].
*In the original game, the last level in [[K. Rool's Keep]], [[Stronghold Showdown]], was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see Donkey Kong get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]].
*Kudgel's pants change from yellow to red, matching his artwork.
*Kudgel's pants change from yellow to red, matching his artwork.
*The game's graphics are slightly brighter because original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version.
*The game's graphics are slightly brighter because the original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version.
**The background of [[Cranky's Video Game Heroes]] is changed to have a beach theme.
**The background of [[Cranky's Video Game Heroes]] is changed to have a beach theme.
**[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] are set at sunset rather than at night.
**[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] are set at sunset rather than at night.
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*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy gets hit by an enemy or obstacle, he instantly appears back at the last checkpoint.
*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy gets hit by an enemy or obstacle, he instantly appears back at the last checkpoint.
*[[Minigame]]s have been added to the remake, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these minigames.
*[[Minigame]]s have been added to the remake, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these minigames.
*Funky's [[Biplane Barrel]] is replaced with the [[Gyrocopter]], which the Kongs can travel around the world map with for free, after they have completed [[Aerial Loop]].
*Funky's [[Biplane Barrel]] is replaced with the [[Gyrocopter]], which the Kongs can travel around the world map with for free after they have completed [[Aerial Loop]].
*The [[Monkey Museum]] has been replaced by [[Cranky's Hut]].
*There are more color variations for [[Kaboing]]s and [[Flotsam]]s than the original.
*There are more color variations for [[Kaboing]]s and [[Flotsam]]s than the original.
*When the Kongs defeat [[Krow]], his spirit, [[Kreepy Krow]], comes out of his corpse and flies away.
*When the Kongs defeat [[Krow]], his spirit, [[Kreepy Krow]], comes out of his corpse and flies away.
*The boss level [[Kleever's Kiln]] now has lightning effects in the background scenery.
*The boss level [[Kleever's Kiln]] now has lightning effects in the background scenery.
*Instead of just a title screen and file select, a new main menu was added with three options: Start, [[Diddy's Dash]], and Bonus Games.
*Instead of just a title screen and file selection screen, a new main menu was added with three options: Start, [[Diddy's Dash]], and Bonus Games.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] are accessible from any entrance to it.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] are accessible from any entrance to it.
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
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*The Super Nintendo controller does not appear in [[K. Rool Duel]].
*The Super Nintendo controller does not appear in [[K. Rool Duel]].
*The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screaming sounds during its intermission.
*The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screaming sounds during its intermission.
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Donkey Kong 64]]'' and ''[[Diddy Kong Racing]]''.
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Diddy Kong Racing]]'', ''[[Donkey Kong 64]]'', and the GBA version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''.
**Dixie's sound effects were reused from [[Tiny Kong]] in ''Donkey Kong 64''.
**Dixie's sound effects were reused from [[Tiny Kong]] in ''Donkey Kong 64''.
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, a few have slightly different spellings, such as "Snakey Chantey" to "Snakey Shanty" and "Stickerbush Symphony" to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref>
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, a few have slightly different spellings, such as "Snakey Chantey" to "Snakey Shanty" and "Stickerbush Symphony" to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref>
*Wrinkly Kong gives a [[scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*Wrinkly Kong gives a [[Scrapbook (Donkey Kong Country series)|Scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at anytime, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the scrapbook, and check minigame high-scores.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at any time, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the Scrapbook, and check minigame high-scores.
*Swanky Kong charges ten [[Banana Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them.  
*Swanky Kong charges ten [[Banana Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them.  
*In the original game, when Dixie does her Helicopter Spin, Diddy would float behind her, motionless. In the remake, he somersaults behind her.
*In the original game, when Dixie does her Helicopter Spin, Diddy floats behind her, motionless. In the remake, he somersaults behind her.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was replaced by the music heard when racing against [[Screech]] in the remake. Despite this, the original music can still be heard in the Sound Test.
*The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was replaced by the music heard when racing against [[Screech]] in the remake. Despite this, the original music can still be heard in the Sound Test.
*The world maps were redesigned to be larger and more zoomed in.
*The world maps were redesigned to be larger and more zoomed in.
**Klubba and the Kong Family's residences and visible paths are seen on the world maps, as in the prequel and sequel.
**Klubba and the Kong family's residences and visible paths are seen on the world maps, as in the prequel and sequel.
**Additionally, [[Donkey Kong Island]] is no longer shown from the [[Gangplank Galleon (world)|Gangplank Galleon]] and [[K. Rool's Keep]] world maps.
**Additionally, [[Donkey Kong Island]] is no longer shown from the [[Gangplank Galleon (world)|Gangplank Galleon]] and [[K. Rool's Keep]] world maps.
*The cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code "FREEDOM" in the password screen.
*The cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code "FREEDOM" in the password screen.
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.
*When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy, Dixie, and Cranky Kong from the ship just before it gets destroyed. Also, after K. Rool's fall, he is no longer chomped repeatedly by sharks after falling into the waters around [[Krem Quay]]; instead, he is shown daring the Kongs to confront him in Krocodile Kore.
*When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy, Dixie, and Cranky Kong from the ship just before it gets destroyed. Also, after K. Rool's fall, he is no longer chomped repeatedly by sharks after falling into the waters around [[Krem Quay]]; instead, he is shown daring the Kongs to confront him in Krocodile Kore.
**The Krocodile Kore ending was also slightly changed. From a distance, Donkey Kong, Diddy, and Dixie witness Crocodile Isle sinking underwater. Celebratory music was added in the background, and K. Rool says that he is not through with the Kongs and that he cannot be stopped. His escape is prevented by Funky Kong, who drops bombs from the Gyrocopter onto K. Rool, who remains adamant on getting revenge on the Kongs.
**The Krocodile Kore ending was also slightly changed. From a distance, Donkey Kong, Diddy, and Dixie witness Crocodile Isle sinking underwater. Celebratory music was added in the background, and K. Rool says that he is not through with the Kongs and that he cannot be stopped. His escape is prevented by Funky Kong, who drops bombs from the Gyrocopter onto K. Rool, who remains adamant about getting revenge on the Kongs.
*Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle, which were reused from [[Krusha]].
*Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle, which were reused from [[Krusha]].


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*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[Donkey Kong 64]]'' - In Funky's Minigames "Kongnapped" and "Kongnapped 2", [[Tiny Kong]] appears.
*''[[Diddy Kong Racing]]'' - Some voice clips are originally from this game.
*''[[Donkey Kong 64]]'' - In Funky's "Kongnapped" minigames, [[Tiny Kong]] appears. Dixie Kong's voice clips are recycled from Tiny.


==Staff==
==Staff==
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==Gallery==
==Gallery==
{{main-gallery|Donkey Kong Country 2: Diddy's Kong Quest}}
{{main-gallery|Donkey Kong Country 2 (Game Boy Advance)}}
<gallery>
<gallery>
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="ツー">2</span>
|Jap=スーパードンキーコング{{hover|2|ツー}}
|JapR=Sūpā Donkī Kongu Tsū
|JapR=Sūpā Donkī Kongu Tsū
|JapM=Super Donkey Kong 2
|JapM=Super Donkey Kong 2
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{{Donkey Kong games}}
{{Donkey Kong games}}
{{GBA}}
{{GBA}}
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Donkey Kong Country 2 (Game Boy Advance)|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
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