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|align=left|Floating platforms in a variety of sizes that help with navigating certain areas. | |align=left|Floating platforms in a variety of sizes that help with navigating certain areas. | ||
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|align=center|[[File:MinecartDKCR.png|64px]] | |align=center|[[File:MinecartDKCR.png|64px]] | ||
|[[Minecart]] | |||
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Revision as of 19:34, May 3, 2024
Sandbox details
My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.
Current Projects
- Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
- Expand on Paper Mario sections of the Trampoline page
- Expand on sections of the Party member page
- Add relevant information to the Magic brush page
- Collect information for Glowing Spot article
- Renovate sections of the Ladder page
Glitch Category Names
- Graphics
- Camera
- Audio
- Physics
- Out of bounds and clips
- Scripting
- Softlocks/Crashes/Freezes
- Battles
- Patched Glitches
- Sequence breaks
- Oversights
List of Paper Mario: The Origami King Glitches
Fishing storage
File:PMTOK Fishing Storage Glitch.png
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.
Methods
There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:
Digging with Professor Toad (see Partner duplication)
Reading the Sea Chart
Opening the Item Menu
Talking with Olivia
Effects
Mario relocating a Toad.
Mario clipping through the door to Big Sho Theater.
A Collectible Treasure suspended in midair.
Mario initiating a battle while using a Magic Circle.
Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.
For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.
NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.
Wrong turn number
When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.
When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.
Paper Mario: The Origami King bestiary
Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:
Set Name | Items |
---|---|
LV1 / LV2 / LV3 | |
Paper / Paper M / Paper L | |
Gold | |
BOOTS KURIBOO | |
MEKAKOOPA | |
BTL_ZAKO_ITEM_L UNUSED ? |
|
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa
Dry Bones do not drop anything
No. 07 | | Paragoomba |
---|
HP | 15 | Moves | Location(s) | ||||||
Type | Flying | Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) | Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island | ||||||
Role | |||||||||
Item drops | Small Bag of Confetti | ||||||||
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off. |
Image Map Test
- World 2-3: Raises the water level
- World 2-4: Causes certain sand hills to form
- World 2-Castle: Causes certain sand trenches to form
- World 3-3: Disables currents
- World 3-Ghost House: Causes staircases to form over slopes, and causing certain Warp Doors to appear
- World 4-3: Disables currents
- World 4-Ghost House: Causes ? Blocks on strings to drop down
- World 4-Castle: Causes elevating platforms to appear to allow Mario to reach Mega Goomba
- World 5-C: Causes some Red Blocks to appear, one column after another
- World 7-Ghost House
- Causes certain Warp Doors to appear
- Causes certain lifts to appear
- World 8-2: Raises the water level
- World 8-Bowser's Castle
- Tilts certain parts of the level upside down
- Causes a certain lift to appear
Textbox Test
|
Hey, look, Mario! |
Objects
NOTE: Using some placeholder images
A list of interactive objects that Mario and company can encounter during their quest. Some of them are beneficial and help the player by making traveling easier, containing items. Others serve as obstacles and require an item or pixl to overcome.
Beneficial objects
Object | Name | Effect |
---|---|---|
Heart Pillar | Pillars scattered around Flipside and Flopside which house the Pure Hearts, and must be visited to advance to each chapter. | |
Star Block | Larger blocks found at the end of most levels. Striking one from below begins the END OF CHAPTER cinematic, before advancing to the next level or returning to Flipside or Flopside. | |
Save Block | Colorful blocks which open a prompt to save game progress when struck. | |
? Block | Common yellow blocks featuring an orange ? symbol. Its contents are released when struck by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some ? Blocks are hidden, or disguised as brick blocks. | |
Brick block | Brick blocks can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as Hard Blocks, with their true form visible in 3-D. Bricks found in the Flipside and Flopside Pit of 100 Trials are indestructible. | |
Coin Block | This block rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D. | |
Cloud Block | Cloud-shaped blocks that serve as platforms. They are only found in the skies of Mount Lineland. | |
Flip block | Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas. | |
Gravity Switch | Flat black blocks with white outlines and symbols. When struck these alter the direction of gravity for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol. | |
Treasure Chest | Treasure chests contain Important Things, items, or keys. The bigger variants typically contain Pixls or items to strengthen the stats of Mario, Peach, Bowser, and Luigi. | |
Sign | Provides helpful information pertaining to the area. Signs near both Merlon and Nolrem's houses list in-game statistics. | |
Colored floor | Blue and red floating platforms which appear and disappear based on the color of nearby floor switches in The Dotwood Tree. | |
Lift | Floating platforms in a variety of sizes that help with navigating certain areas. | |
Minecart | ||
Jump platform | Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location. | |
Jump-over cloud | Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named Cyrrus can launch Mario and Co. much higher once given a Red Apple. | |
Warp Pipe | Warp Pipes can be used for traveling between certain areas. Welderberg can build blue pipes, which serve as shortcuts to the Pit of 100 Trials entrances in both Flipside and Flopside, and between the Second Floor of both cities. |
Obstacles
Image | Name | Description | Locations |
---|---|---|---|
! Switch | Switches trigger various events when hit or jumped on and are often involved in puzzles. | ||
Door lock | These can be found on certain doors, requiring the appropriate key to be unlocked. | Flipside Flopside Yold Ruins Fort Francis Woah Zone Floro Caverns The Underwhere The Overthere Castle Bleck | |
Floor barricade | These can be broken with Boomer or Thudley. | ||
Cracked object | Walls or other objects with visible cracks in them can be blown up by Boomer's ability. | ||
Post | Using Thudley on these posts can pound them into the ground or in some cases pull them out. | Flipside Flopside The Tile Pool Dotwood Tree | |
Stone block | Large pushable blocks found in the tunnels beneath the River Twygz. They can be used to reach higher areas while the water is drained. | The Underwhere | |
Yellow block | Blocks which require Cudge to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D. | Gap of Crag Floro Caverns Flopside |