User:Zaku/Sandbox: Difference between revisions

Tag: Disambiguation links
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|style="text-align:center;"|[[File:PMTTYD Jump Pad render (blue).png|64px]][[File:PMTTYD Jump Pad render (red).png|64px]]<br>[[Trampoline|Jump platform]]
|style="text-align:center;"|[[File:PMTTYD Jump Pad render (blue).png|64px]][[File:PMTTYD Jump Pad render (red).png|64px]]<br>[[Trampoline|Jump platform]]
|Landing on a jump platform will bounce the playable character up. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
|Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
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|style="text-align:center;"|[[File:SPM Jump-over cloud sprite.png|128px]]<br>[[Jump-over cloud]]
|style="text-align:center;"|[[File:SPM Jump-over cloud sprite.png|128px]]<br>[[Jump-over cloud]]
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{|border=1 cellspacing=0 cellpadding=3 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
{|border=1 cellspacing=0 cellpadding=3 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
|-style="background:black;color:white"
|-style="background:black;color:white"
!width=10%|Object
!width=10%|Image
!Effect
!width=10%|Name
!width=60%|Description
!width=10%|Locations
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|style="text-align:center;"|[[File:PMTTYD yellow block.png|64px]]<br>[[Yellow block]]
|style="text-align:center;"|[[File:PM Exclaimation Switch Render.png]]
|These blocks require [[Cudge]] to break, often barring access to a door or other objects. Some blocks are disguised from the front, with their true form visible in 3-D.
|[[! Switch]]
|Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
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|style="text-align:center;"|[[File:PM Floor Barricade Render.png]]<br>Floor barricade
|style="text-align:center;"|[[File:SPM Lock render.png|64px]]
|These can be broken with the [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]].
|Door lock
|These can be found on certain doors, requiring the appropriate key to be unlocked.
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|style="text-align:center;"|[[File:PM Exclaimation Switch Render.png]]<br>[[! Switch]]
|style="text-align:center;"|[[File:PM Floor Barricade Render.png]]
|Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
|Floor barricade
|These can be broken with Boomer or [[Thudley]].
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|style="text-align:center;"|[[File:SPM Lock render.png|64px]]<br>Door lock
|style="text-align:center;"|[[File:PM Cracked Rock Render.png]]
|These can be found on certain doors, requiring the appropriate key to be unlocked.
|Cracked object
|Walls or other objects with visible cracks in them can be blown up by [[Boomer]]'s ability.
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|style="text-align:center;"|[[File:PM Cracked Rock Render.png]]<br>Cracked object
|align="center"|[[File:SPM Push Block.png|64px]]
|Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
|align="center"|Pushable block
|Large blocks found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained.
|align="center"|[[The Underwhere]]
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|style="text-align:center;"|[[File:SPM Push Block.png]]<br>Pushable block
|align="center"|[[File:PMTTYD yellow block.png|64px]]
|Large pushable block found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained.
|align="center"|[[Yellow block]]
|Blocks which require [[Cudge]] to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D.
|align="center"|[[Flopside]]<br>[[Gap of Crag]]
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