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|style="text-align:center;"|[[File:PMTTYD Jump Pad render (blue).png|64px]][[File:PMTTYD Jump Pad render (red).png|64px]]<br>[[Trampoline|Jump platform]] | |style="text-align:center;"|[[File:PMTTYD Jump Pad render (blue).png|64px]][[File:PMTTYD Jump Pad render (red).png|64px]]<br>[[Trampoline|Jump platform]] | ||
|Landing on a jump platform will bounce the playable character up. | |Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location. | ||
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|style="text-align:center;"|[[File:SPM Jump-over cloud sprite.png|128px]]<br>[[Jump-over cloud]] | |style="text-align:center;"|[[File:SPM Jump-over cloud sprite.png|128px]]<br>[[Jump-over cloud]] | ||
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{|border=1 cellspacing=0 cellpadding=3 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver" | {|border=1 cellspacing=0 cellpadding=3 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver" | ||
|-style="background:black;color:white" | |-style="background:black;color:white" | ||
!width=10%| | !width=10%|Image | ||
! | !width=10%|Name | ||
!width=60%|Description | |||
!width=10%|Locations | |||
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|style="text-align:center;"|[[File: | |style="text-align:center;"|[[File:PM Exclaimation Switch Render.png]] | ||
| | |[[! Switch]] | ||
|Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times. | |||
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|style="text-align:center;"|[[File: | |style="text-align:center;"|[[File:SPM Lock render.png|64px]] | ||
|These can be | |Door lock | ||
|These can be found on certain doors, requiring the appropriate key to be unlocked. | |||
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|style="text-align:center;"|[[File:PM | |style="text-align:center;"|[[File:PM Floor Barricade Render.png]] | ||
| | |Floor barricade | ||
|These can be broken with Boomer or [[Thudley]]. | |||
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|style="text-align:center;"|[[File: | |style="text-align:center;"|[[File:PM Cracked Rock Render.png]] | ||
| | |Cracked object | ||
|Walls or other objects with visible cracks in them can be blown up by [[Boomer]]'s ability. | |||
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| | |align="center"|[[File:SPM Push Block.png|64px]] | ||
| | |align="center"|Pushable block | ||
|Large blocks found in the tunnels beneath the [[River Twygz]]. They can be used to reach higher areas while the water is drained. | |||
|align="center"|[[The Underwhere]] | |||
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| | |align="center"|[[File:PMTTYD yellow block.png|64px]] | ||
| | |align="center"|[[Yellow block]] | ||
|Blocks which require [[Cudge]] to break, often barring access to doors or other objects. Some are disguised from the front, with their true form visible in 3-D. | |||
|align="center"|[[Flopside]]<br>[[Gap of Crag]] | |||
|} | |} |
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