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[[File:SMW Mario Sliding.jpg|thumb|[[Mario]] defeating some [[Galoomba|Goomba]]s while sliding]]
[[File:SMW Mario Sliding.jpg|thumb|[[Mario]] defeating some [[Galoomba|Goomba]]s while sliding]]
The '''slide''' (sometimes called '''sliding down a slope'''<ref>''Super Mario Bros. 3'' instruction booklet, page 12.</ref> and also called the '''Slide Attack'''<ref>''Nintendo Power'' Volume 13, page 14.</ref> and '''Slope Slide'''<ref>[[:File:SMR Tips and Tricks Slope Slide.jpg|''Super Mario Run'' Tips and Tricks]] (screenshot)</ref>) is a move triggered by [[crouch]]ing on a slope. In 2D ''[[Super Mario (franchise)|Super Mario]]'' platformers, it is generally used to increase the character's momentum or to knock out enemies that stand in the way. The player can also slide in 3D platformers, although in most of them, it is automatically triggered upon the player landing on a steep slope and is intended to keep the player from accessing certain areas, rather than as a form of attack.
The '''slide''' (sometimes called '''sliding down a slope'''<ref>''Super Mario Bros. 3'' instruction booklet, page 12.</ref> and also called the '''Slide Attack'''<ref>''Nintendo Power'' Volume 13, page 14.</ref> and '''Slope Slide'''<ref>[[:File:SMR Tips and Tricks Slope Slide.jpg|''Super Mario Run'' Tips and Tricks]] (screenshot)</ref>) is a move triggered by [[crouch]]ing on a slope. In 2D ''[[Super Mario (franchise)|Super Mario]]'' platformers, it is generally used to increase the character's momentum or to knock out enemies that stand in the way. The player can also slide in 3D platformers, although in most of them, it is automatically triggered upon the player landing on a steep slope and is intended to keep the player from accessing certain areas, rather than as a form of attack.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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In ''Super Mario Bros. 3'', [[Frog Mario]] and [[Hammer Mario]] cannot normally slide; however, the latter can slide if [[Mario]] grabs a [[Hammer Suit]] while sliding.
In ''Super Mario Bros. 3'', [[Frog Mario]] and [[Hammer Mario]] cannot normally slide; however, the latter can slide if [[Mario]] grabs a [[Hammer Suit]] while sliding.


In ''[[Super Mario World]]'', it is also possible to slide up a hill by crouching while [[dash|running]] up one. [[Beach Koopa|Koopas without Shells]] are also capable of sliding against Mario.
In ''[[Super Mario World]]'', it is also possible to slide up a hill by crouching while [[dash|running]] up one. [[Unshelled Koopa Troopa|Koopas without Shells]] are also capable of sliding against Mario.


As of ''[[New Super Mario Bros.]]'', sliding has the same point chain as [[Invincible Mario]].
As of ''[[New Super Mario Bros.]]'', sliding has the same point chain as [[Invincible Mario]].
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:MvsDKTS slope.jpg|thumb|A [[Mini Mario (toy)|Mini Mario]] sliding down a [[Red Girder]] slope in ''[[Mario vs. Donkey Kong: Tipping Stars]]'']]
[[File:MvsDKTS slope.jpg|thumb|A [[Mini Mario (toy)|Mini Mario]] sliding down a [[Red Girder]] slope in ''[[Mario vs. Donkey Kong: Tipping Stars]]'']]
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario vs. Donkey Kong: Tipping Stars]]'', and ''[[Mini Mario & Friends: amiibo Challenge]]'', steep slopes cause the [[Mini]]s to slide down uncontrollably. Sliding can sometimes be used to attack enemies, such as [[Shy Guy (toy)|Shy Guys]], [[Pokey (toy)|Pokeys]], and [[Cursed Mini Mario]]s, or destroy fragile [[Rock (Mario vs. Donkey Kong series)|rock]]s. Slopes of any material (ground or [[Red Girder]]) can also attenuate long-distance falls, making the toy slide against the slope's surface instead of breaking on contact. In general, Minis cannot climb uphill slopes, and they will instead turn in the other direction shortly after they encounter one; however, [[Mini Donkey Kong|Mini DK]]'s [[Quick Climb]] ability in ''Mini Mario & Friends: amiibo Challenge'' allows the toy to run up slopes of any angle.
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', ''[[Mario vs. Donkey Kong: Tipping Stars]]'', and ''[[Mini Mario & Friends: amiibo Challenge]]'', steep slopes cause the [[Mini]]s to slide down uncontrollably. Sliding can sometimes be used to attack enemies, such as [[Shy Guy]]s, [[Pokey]]s, and [[Cursed Mini Mario]]s, or destroy fragile [[Rock (Mario vs. Donkey Kong series)|rock]]s. Slopes of any material (ground or [[Red Girder]]) can also attenuate long-distance falls, making the toy slide against the slope's surface instead of breaking on contact. In general, Minis cannot climb uphill slopes, and they will instead turn in the other direction shortly after they encounter one; however, [[Mini Donkey Kong|Mini DK]]'s [[Quick Climb]] ability in ''Mini Mario & Friends: amiibo Challenge'' allows the toy to run up slopes of any angle.


==Names in other languages==
==Names in other languages==
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