New Super Mario Bros.: Difference between revisions

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|release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>http://web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473 New スーパーマリオブラザーズ | Wii U | Nintendo]. Retrieved April 5, 2015.</ref>|USA|May 14, 2015<ref>[https://www.nintendo.com/games/detail/new-super-mario-bros-wii-u/ ''New Super Mario Bros.'' for Wii U - Nintendo Game Details]. ''Nintendo''. Retrieved January 24, 2020.</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|release='''Nintendo DS:'''<br>{{release|USA|May 15, 2006|Canada|May 17, 2006|Japan|May 25, 2006|HK|May 25, 2006|ROC|May 25, 2006|Australia|June 8, 2006|Europe|June 30, 2006|South Korea|March 8, 2007|China|July 6, 2009<ref>http://web.archive.org/web/20091122191810/http://www.ique.com/DSi/index.htm</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 2, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dadj/index.html?_ga=1.114129159.1818326145.1407870473 New スーパーマリオブラザーズ | Wii U | Nintendo]. Retrieved April 5, 2015.</ref>|USA|May 14, 2015<ref>[https://www.nintendo.com/games/detail/new-super-mario-bros-wii-u/ ''New Super Mario Bros.'' for Wii U - Nintendo Game Details]. ''Nintendo''. Retrieved January 24, 2020.</ref>|Europe|December 17, 2015|Australia|December 18, 2015}}
|languages={{languages|en_us=y|es_es=y|es_latam=n|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|es_latam=n|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=[[Genre#Platform games|Platformer]], action-adventure
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
|ratings='''Original ratings:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''VC release:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}}
|ratings='''Nintendo DS:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''Virtual Console:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|ids=NTR-A2DE-USA (North America)
}}
}}
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} action-adventure [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the first side-scrolling platformer in 13½ years (discounting rereleases and [[Reissue#Remakes|remakes]]){{footnote|main|1}}, with the last side-scroller before it being [[List of games by date#1992|1992]]'s ''[[Super Mario Land 2: 6 Golden Coins]]''. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked.
'''''New Super Mario Bros.''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] first released for the [[Nintendo DS]] in the United States on May 15, [[List of games by date#2006|2006]], starring [[Mario]] and [[Luigi]]. It is the tenth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and, not counting re-releases and [[Reissue#Remakes|remakes]], the first side-scrolling platformer in the series to be released since ''[[Super Mario Land 2: 6 Golden Coins]]'', 13½ years prior in [[List of games by date#1992|1992]], starting a new revival of the 2D ''Mario'' platformers, succeeding the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a [[minigame]] mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in ''[[Super Mario 64 DS]]'', which are no longer required to be unlocked. The gameplay is based on that of the classic 2D platformers and builds upon them to create gameplay both classic and contemporary. It introduced moves from ''[[Super Mario 64]]'' to 2D ''Super Mario'' games for the first time and added several new enemies, bosses, and obstacles to the franchise.


''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. It received a follow-up game for the [[Wii]], ''[[New Super Mario Bros. Wii]]'' in [[List of games by date#2009|2009]], and eventually a sequel for the [[Nintendo 3DS]], ''[[New Super Mario Bros. 2]]'', in [[List of games by date#2012|2012]].
''New Super Mario Bros.'' is the first ''[[Super Mario (franchise)|Super Mario]]'' platformer to be originally released outside Japan since ''[[Super Mario Bros. 2]]''. After its original release and the eventual release of a follow-up game for the [[Wii]] entitled ''[[New Super Mario Bros. Wii]]'' on November 12, [[List of games by date#2009|2009]], a dedicated sequel, ''[[New Super Mario Bros. 2]]'', was developed and released for the [[Nintendo 3DS]] on July 28, [[List of games by date#2012|2012]].


In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
In [[List of games by date#2015|2015]], the game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]].
==Story==
==Story==
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
[[File:NSMBintro.png|thumb|left|Bowser Jr. about to kidnap Peach]]
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[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.
[[Bowser]] waits for Mario or Luigi at the end of {{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}. Mario or Luigi defeats Bowser, causing him to fall into a pit of [[lava]]. Bowser's skin is burned off and he becomes a skinless, [[Dry Bones]]-like version of himself, named [[Dry Bowser]]. Later, in {{world-link|8|castlen|World 8-Castle}}, Mario or Luigi defeats Dry Bowser and he falls into a pit. In {{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.


In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he yells at the player, then continues dragging Bowser.
In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he growls at the player, then continues dragging Bowser.
{{br|left}}
{{br|left}}


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The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="text-align:center"
!width=6%|World
!World
!width=2%|Image
!Image
!width=70%|Description
!Description
!width=2%|Castle Boss
!colspan=4|Levels
!width=2%|# of levels
!Castle Boss
!width=2%|Level types present
!Exits to:{{footnote|main|2}}
!width=2%|Exits to:{{footnote|main|2}}
|-
!rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass)
|rowspan=2|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower)
|rowspan=2|[[Bowser]]
|World 2
|-
|[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass)
|[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky)
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater)
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert)
|rowspan=3|[[File:NSMB WorldTwo.jpg|250px]]
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert)
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass)
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer)
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach)
|rowspan=3|[[Mummipokey]]
|World 3
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert)
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower)
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky)
|World 4 [[File:NSMB Mini shroom.png|20px]]
|-
|colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach)
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]]
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater)
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach)
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky)
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky)
|rowspan=3|[[Cheepskipper]]
|rowspan=2|World 5
|-
|[[World 3-C]] (beach)
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower)
|[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater)
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house)
|-
|colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle)
|World 6 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle)
|rowspan=3|[[File:NSMB WorldFour.jpg|250px]]
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky)
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]]
|rowspan=2|World 5
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle)
|[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle)
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave)
|-
|colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle)
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle)
|World 7 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow)
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow)
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave)
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky)
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Petey Piranha]]
|World 6
|-
|[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow)
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow)
|[[World 5-C]] (cave)
|World 7 [[File:NSMB Mini shroom.png|20px]]
|-
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky)
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow)
|World 8 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain)
|rowspan=4|[[File:NSMB WorldSix.jpg|250px]]
|rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain)
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain)
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower)
|rowspan=4|[[Monty Tank]]
|rowspan=4|World 8
|-
|[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain)
|[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain)
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater)
|-
|colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain)
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain)
|-
|colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle)
|-
|-
|'''[[World 1 (New Super Mario Bros.)|World 1]]'''
!rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky)
|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=4|[[File:NSMB WorldSeven.jpg|250px]]
|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.  
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|[[Bowser]]
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky)
|8
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house)
|Grassland (2)<br>Underground (1)<br>Grassland-sky mix (1)<br>Tower (1)<br>Sky (1)<br>Underwater (1)<br>Lava castle (1)
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky)
|World 2<br>World 5 [[File:Cannon NSMB.png|20px]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky)
|rowspan=4|[[Lakithunder]]
|rowspan=4|World 8
|-
|-
|'''[[World 2 (New Super Mario Bros.)|World 2]]'''
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower)
|[[File:NSMB WorldTwo.jpg|250px]]
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky)
|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass)
|[[Mummipokey]]
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky)
|9
|Desert (3)<br>Desert-grass mix (1)<br>Desert oasis (1)<br>Sewer (1)<br>Tower (1)<br>Desert-sky mix (1)<br> Castle-desert mix (1)
|World 3<br>World 4 [[File:NSMB Mini shroom.png|20px]]<br>World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 3 (New Super Mario Bros.)|World 3]]'''
|colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky)
|[[File:NSMB WorldThree.jpg|250px]]
|colspan=2|[[World 7-A]] (sewer)
|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[Cheepskipper]]
|9
|Beach (2)<br>Underwater (2)<br>Sky (2)<br>Tower (1)<br>Ghost House (1)<br>Water castle (1)
|World 5<br>World 6 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 4 (New Super Mario Bros.)|World 4]]'''
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle)
|[[File:NSMB WorldFour.jpg|250px]]
|A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[Mega Goomba (boss)|Mega Goomba]]
|10
|Jungle (4)<br>Sky (1)<br>Underwater (1)<br>Tower (1)<br>Ghost House (1)<br>Underground (1)<br>Lava castle (1)
|World 5<br>World 7 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 5 (New Super Mario Bros.)|World 5]]'''
!rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano)
|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=4|[[File:NSMB WorldEight.jpg|250px]]
|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|[[Petey Piranha]]
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest)
|10
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave)
|Snow (1)<br>Snow-sky mix (2)<br>Underground (1)<br>Underground-ice mix (1)<br>Tower (1)<br>Ice (2)<br>Ghost House (1)<br>Ice castle (1)
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower)
|World 6<br>World 7 [[File:NSMB Mini shroom.png|20px]]<br>World 8 [[File:Cannon NSMB.png|20px]]
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater)
|rowspan=2|[[Dry Bowser]] (first half)
|rowspan=4|N/A
|-
|-
|'''[[World 6 (New Super Mario Bros.)|World 6]]'''
|colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain)
|[[File:NSMB WorldSix.jpg|250px]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle)
|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[Monty Tank]]
|11
|Mountain (3)<br>Desert (1)<br>Beach (1)<br>Tower (2)<br>Jungle (1)<br>Underwater (1)<br>Ice (1)<br>Lava castle(1)
|World 8
|-
|-
|'''[[World 7 (New Super Mario Bros.)|World 7]]'''
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave)
|[[File:NSMB WorldSeven.jpg|250px]]
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave)
|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano)
|[[Lakithunder]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano)
|11
|rowspan=2|Bowser and [[Bowser Jr.]] (second half)
|Sky (5)<br>Ghost House (1)<br>Tower (1)<br>Grassland (1)<br>Grassland-sky mix (1)<br>Pipe (1)<br>Castle (1)
|World 8
|-
|-
|'''[[World 8 (New Super Mario Bros.)|World 8]]'''
|colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[File:NSMB WorldEight.jpg|250px]]
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle)
|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. This is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|[[Dry Bowser]] (first half)<br>Bowser + Bowser Jr. combination (second half)
|12
|Dark forest (2)<br>Underground (1)<br>Tower (2)<br>Underwater (1)<br>Volcano (2)<br>Lava castle (1)<br>Volcano-underground mix (2)<br>Bowser's Castle (1)
|N/A
|}
|}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
===Toad Houses===
===Toad Houses===
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="width:100%; text-align:center"
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|Red Toad House
|Red Toad House
|[[File:NSMBDS Red Toad House.png]]
|[[File:NSMBDS Red Toad House.png]]
|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|-
|-
|Green Toad House
|Green Toad House
|[[File:ToadHouseGreen.png]]
|[[File:ToadHouseGreen.png]]
|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|-
|-
|Orange Toad House
|Orange Toad House
|[[File:Mega Mushroom House.png]]
|[[File:Mega Mushroom House.png]]
|Gives the player a Mega Mushroom.
|align=left|Gives the player a Mega Mushroom.
|-
|-
|Blue Toad House
|Blue Toad House
|[[File:NSMB Blue Toad House.png]]
|[[File:NSMB Blue Toad House.png]]
|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|}
|}


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===Story Mode characters===
===Story Mode characters===
====Playable characters====
====Playable characters====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
![[Mario]]
|[[Mario]]
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and [[Bowser Jr.]] He is the default playable character in the Story Mode.
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode.
|-
|-
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
![[Luigi]]
|[[Luigi]]
|Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|Luigi, Mario's brother, returns to the [[Super Mario (series)|''Super Mario'' series]] as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding {{button|ds|L}} + {{button|ds|R}} + {{button|ds|A}} on the file selection screen.
|}
|}


====Supporting protagonists====
====Supporting protagonists====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
![[Princess Peach]]  
|[[Princess Peach]]  
|The damsel in distress.
|The damsel in distress, who was kidnapped by Bowser Jr.
|-
|-
|align="center"|[[File:NSMB Toadsworth.png|60px]]
|align="center"|[[File:NSMB Toadsworth.png|60px]]
![[Toadsworth]]
|[[Toadsworth]]
|An ally who appears in [[Toad House]]s.
|An ally who appears in [[Toad House]]s.
|}
|}


====Allies====
====Allies====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:NSMBDorrie.PNG|120px]]
|align="center"|[[File:NSMBDorrie.PNG|120px]]
![[Dorrie]]
|[[Dorrie]]
|A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
|A large {{wp|plesiosaur}}-like creature that the player can ride over poisoned water.
|-
|-
|align="center"|[[File:7-3 NSMB.png|120px]]
|align="center"|[[File:7-3 NSMB.png|120px]]
![[Giant Wiggler]]
|[[Big Wiggler|Giant Wiggler]]
|A giant Wiggler made up of many segments that the player can ride over pits.
|A giant Wiggler made up of many segments that the player can ride over pits.
|-
|-
|align="center"|[[File:Phantom_Hand.png|120px]]
|align="center"|[[File:Phantom_Hand.png|120px]]
![[Phantom Hand]]
|[[Phantom Hand]]
|Harmless, floating hands that point to secrets.
|Harmless, floating hands that point to secrets.
|}
|}


====Main antagonists====
====Main antagonists====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
!Image
!Image
!Name
!Name
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|-
|-
|align="center"|[[File:NSMB BowserJr.png|120px]]
|align="center"|[[File:NSMB BowserJr.png|120px]]
![[Bowser Jr.]]
|[[Bowser Jr.]]
|The main antagonist.
|The main antagonist who kidnaps Peach.
|-
|-
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
![[Bowser]]/[[Dry Bowser]]
|[[Bowser]]/[[Dry Bowser]]
|The other main antagonist alongside Bowser Jr. and the final boss.
|The other main antagonist alongside his son Bowser Jr. and the final boss.
|}
|}


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*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]].
*[[Bob-omb Buddy]] - Bob-omb Buddy appears in various Minigames including [[Danger, Bob-omb! Danger!]], [[Bob-omb Reverse]], [[Bob-omb Sudden Death]], and [[Bob-omb Trampoline]].
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]].
*[[Bowser Jr.]] - Bowser Jr. appears in the two-player mode, in [[Bob-omb Reverse]].
*[[Mecha Bowser|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]].
*[[Bowser Statue|Mechanical Bowser]] - Primary obstacle in [[Danger, Bob-omb! Danger!]].
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]].
*[[Fly Guy]]s - Obstacle in [[Balloon Racing]] and [[Jumping Brothers]].
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybags]] appear throughout Minigames as well.
*[[Mario]], [[Luigi]], [[Lakitu]], [[Mr. Blizzard]]s, [[Wiggler]]s, [[Piranha Plant]]s, [[Boo]]s, and [[Moneybags]] appear throughout Minigames as well.


==Enemies and obstacles==
==Enemies==
===Enemies===
New enemies are marked with an asterisk (*).
New enemies are marked with an asterisk (*).
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Name
!width=8%|Name
!Sprite
!Sprite
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|align="center"|[[Boomerang Bro]]||align="center"|[[File:NSMBDS Boomerang Bro Sprite.png]]||align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A variation of the [[Hammer Bro]] that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|align="center"|[[Boomerang Bro]]||align="center"|[[File:NSMBDS Boomerang Bro Sprite.png]]||align="center"|[[World 2-5 (New Super Mario Bros.)|World 2-5]]||align="center"|[[World 8-7 (New Super Mario Bros.)|World 8-7]]||A variation of the [[Hammer Bro]] that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
|-
|-
|align="center"|[[Broozer]]*||align="center"|[[File:Broozer Punch.png]]||align="center"|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 5-C]]||Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to ''[[Chargin' Chuck]]'' in ''Super Mario World''.
|align="center"|[[Broozer]]*||align="center"|[[File:Broozer Punch.png]]||align="center"|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}}||align="center"|[[World 5-C]]||Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. Similar to ''[[Chargin' Chuck]]'' in ''Super Mario World''.
|-
|-
|align="center"|[[Bullet Bill]]||align="center"|[[File:NSMBDS Bullet Bill Sprite.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
|align="center"|[[Bullet Bill]]||align="center"|[[File:NSMBDS Bullet Bill Sprite.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|[[World 8-1 (New Super Mario Bros.)|World 8-1]]||It is launched by [[Bill Blaster]]s and [[Bill Blaster Turret]]s. Mario must stomp on it to defeat it.
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|-
|-
|align="center"|[[Lakitu]]||align="center"|[[File:NSMB Lakitu.png]]||align="center"|[[World 2-2 (New Super Mario Bros.)|World 2-2]]||align="center"|[[World 6-A (New Super Mario Bros.)|World 6-A]]||Throws [[Spiny Egg]]s and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|align="center"|[[Lakitu]]||align="center"|[[File:NSMB Lakitu.png]]||align="center"|[[World 2-2 (New Super Mario Bros.)|World 2-2]]||align="center"|[[World 6-A (New Super Mario Bros.)|World 6-A]]||Throws [[Spiny Egg]]s and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
|-
|align="center"|[[Lava Bubble]]||align="center"|[[File:PodobooNSMB.png]]||align="center"|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Lava balls that jump out of lava.
|-
|-
|align="center"|[[Big Cheep Cheep|Mega Cheep-Cheep]]||align="center"|[[File:NSMB MegaCheep-Cheep.png]]||colspan=2, align="center"|[[World 3-1 (New Super Mario Bros.)|World 3-1]]||A bigger [[Cheep Cheep|Cheep-Cheep]] that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
|align="center"|[[Big Cheep Cheep|Mega Cheep-Cheep]]||align="center"|[[File:NSMB MegaCheep-Cheep.png]]||colspan=2, align="center"|[[World 3-1 (New Super Mario Bros.)|World 3-1]]||A bigger [[Cheep Cheep|Cheep-Cheep]] that acts the same as the small form,  Defeated with [[Fire Mario]]'s fireballs.
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|align="center"|[[Mega Unagi]]*||align="center"|[[File:NSMB Mega Unagi.png]]||align="center"|[[World 4-3 (New Super Mario Bros.)|World 4-3]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||A bigger [[Maw-Ray|Unagi]]. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|align="center"|[[Mega Unagi]]*||align="center"|[[File:NSMB Mega Unagi.png]]||align="center"|[[World 4-3 (New Super Mario Bros.)|World 4-3]]||align="center"|[[World 8-3 (New Super Mario Bros.)|World 8-3]]||A bigger [[Maw-Ray|Unagi]]. Cannot be defeated, but can be swam through with a [[Mega Mushroom]] or [[Super Star|Starman]] (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
|-
|-
|align="center"|[[Mini Goomba]]||align="center"|[[File:Micro-GoombaNSMB.png]]||align="center"|[[World 3-A (New Super Mario Bros.)|World 3-A]]||align="center"|[[World 8-4 (New Super Mario Bros.)|World 8-4]]||This small [[Goomba]] works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can kill with one stomp. Other versions of Mario kill it by just touching it.
|align="center"|[[Mini Goomba]]||align="center"|[[File:Micro-GoombaNSMB.png]]||align="center"|[[World 3-A (New Super Mario Bros.)|World 3-A]]||align="center"|[[World 8-4 (New Super Mario Bros.)|World 8-4]]||This small [[Goomba]] works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy [[Mini Mario (form)|Mini Mario]] can defeat them with one stomp. Other versions of Mario can defeat them by just touching them.
|-
|-
|align="center"|[[Moneybags]]||align="center"|[[File:NSMB Moneybag.png]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||align="center"|[[World 6-3 (New Super Mario Bros.)|World 6-3]]||A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
|align="center"|[[Moneybags]]||align="center"|[[File:NSMB Moneybag.png]]||align="center"|[[World 5-2 (New Super Mario Bros.)|World 5-2]]||align="center"|[[World 6-3 (New Super Mario Bros.)|World 6-3]]||A hopping pest that at first looks like a coin. Stomp on it or hit it with a [[Fire Ball]] to get coins, and if it is jumped on or hit enough times, Mario gets a [[1-Up Mushroom]].
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|-
|-
|align="center"|[[Piranha Plant]]||align="center"|[[File:PiranhaPlantNSMB.png]]||align="center"|[[World 1-2 (New Super Mario Bros.)|World 1-2]]||align="center"|[[World 7-A]]||This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|align="center"|[[Piranha Plant]]||align="center"|[[File:PiranhaPlantNSMB.png]]||align="center"|[[World 1-2 (New Super Mario Bros.)|World 1-2]]||align="center"|[[World 7-A]]||This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
|-
|align="center"|[[Lava Bubble|Podoboo]]||align="center"|[[File:PodobooNSMB.png]]||align="center"|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}||Lava balls that jump out of lava.
|-
|-
|align="center"|[[Pokey]]||align="center"|[[File:PokeyNSMB.png]]||colspan=2, align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
|align="center"|[[Pokey]]||align="center"|[[File:PokeyNSMB.png]]||colspan=2, align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
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|align="center"|[[Spike Ball|Spiked Ball]]*||align="center"|[[File:SpikedBallNSMB.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}||Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|align="center"|[[Spike Ball|Spiked Ball]]*||align="center"|[[File:SpikedBallNSMB.png]]||align="center"|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}||align="center"|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}||Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart [[Giant Spiked Ball]].
|-
|-
|align="center"|[[Spiny]]||align="center"|[[File:NSMB Spiny.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|[[World 8-6 (New Super Mario Bros.)|World 8-6]]||These hatch from [[Spiny Egg]]s. Any stomp, even the Ground Pound, hurts Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. Fireballs can also defeat them.
|align="center"|[[Spiny]]||align="center"|[[File:NSMB Spiny.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|[[World 8-6 (New Super Mario Bros.)|World 8-6]]||These hatch from [[Spiny Egg]]s. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them.
|-
|-
|align="center"|[[Spiny Egg]]||align="center"|[[File:NSMB Spiny Egg.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
|align="center"|[[Spiny Egg]]||align="center"|[[File:NSMB Spiny Egg.png]]||align="center"|[[World 2-1 (New Super Mario Bros.)|World 2-1]]||align="center"|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}}||Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. [[Lakithunder]]'s Spiny Eggs instead bounce around the arena.
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|}
|}


===Obstacles===
==Obstacles==
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Sprite
!width=8%|Sprite
!Name
!Name
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|align=center|[[File:NSMB Pipe current.png|150px]]
|align=center|[[File:NSMB Pipe current.png|150px]]
|[[Current]]
|[[Current]]
|align=center|Currents that push the player.
|Currents that push the player.
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|align=center|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
|align=center|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}}
|-
|align=center|[[File:NSMB Jelly.png|150px]]
|[[Jelly|Gelatin]]
|Yellow, translucent ground that moves in waves or can be ground-pounded.
|colspan="2"align=center|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|-
|-
|align=center|[[File:Snailicorn.png|150px]]
|align=center|[[File:Snailicorn.png|150px]]
|{{conjectural|Ice}}
|{{conjectural|Ice}}
|align=center|Frozen surfaces that reduces Mario's traction causing him to slide.
|Frozen surfaces that reduces Mario's traction causing him to slide.
|align=center|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|align=center|[[World 5-2 (New Super Mario Bros.)|World 5-2]]
|align=center|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|align=center|[[World 6-B (New Super Mario Bros.)|World 6-B]]
|-
|align=center|[[File:NSMB Jelly.png|150px]]
|{{conjectural|Jelly}}
|align=center|Yellow, translucent ground that moves in waves or can be ground-pounded.
|colspan="2"align=center|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|-
|-
|align=center|[[File:NSMB_W1-Castle.png|150px]]
|align=center|[[File:NSMB_W1-Castle.png|150px]]
|[[Lava]]
|[[Lava]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|Molten rock that causes the player to instantly lose a life if touched.
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|align=center|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|-
|align=center|[[File:NSMB 4-Tower.png|150px]]
|align=center|[[File:NSMB 4-Tower.png|150px]]
|{{conjectural|Lava tide}}
|[[Lava tide]]
|align=center|Lava that rises up.
|Lava that rises up.
|align=center|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}}
|align=center|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}}
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|align=center|[[File:4-1 NSMB.png|150px]]
|align=center|[[File:4-1 NSMB.png|150px]]
|[[Poison (obstacle)|Poison]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|A liquid hazard that causes the player to instantly lose a life if touched, similar to [[lava]].
|align=center|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|align=center|[[World 4-1 (New Super Mario Bros.)|World 4-1]]
|align=center|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
|align=center|[[World 6-3 (New Super Mario Bros.)|World 6-3]]
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|align=center|[[File:6-A NSMB.png|150px]]
|align=center|[[File:6-A NSMB.png|150px]]
|[[Quicksand]]
|[[Quicksand]]
|align=center|Sand that sinks the player.
|Sand that sinks the player if they fall in. Jumping repeatedly is required to escape.
|colspan="2"align=center|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|align=center|[[World 2-1 (New Super Mario Bros.)|World 2-1]]
|align=center|[[World 6-A (New Super Mario Bros.)|World 6-A]]
|-
|-
|align=center|[[File:5-1 NSMB.png|150px]]
|align=center|[[File:5-1 NSMB.png|150px]]
|{{conjectural|Snow pit}}
|{{conjectural|Snow pit}}
|align=center|Deep snow that causes Mario or Luigi to sink in a little and reduces his jump height.
|Deep snow that causes the player to sink, reducing jump height.
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|-
|-
|align=center|[[File:nocoverart.png|150px]]
|align=center|[[File:NsmbSnowTrap.png|150px]]
|{{conjectural|Snow trap}}
|{{conjectural|Snow trap}}
|align=center|Snow that hangs on branches and falls on Mario or Luigi once they pass underneath. It traps him for a moment if he is hit by it and makes him vulnerable to enemies.
|Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies.
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|colspan="2"align=center|[[World 5-1 (New Super Mario Bros.)|World 5-1]]
|-
|-
|align=center|[[File:nocoverart.png|100px]]
|align=center|[[File:NsmbSpikeLine.png|150px]]
|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
|align=center|Pointy obstacles that damage the player.
|Pointy obstacles that damage the player if touched.
|align=center|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|align=center|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|-
|align=center|[[File:3-1 NSMB.png|150px]]
|[[Water]]
|Large bodies of harmless liquid that the player can [[Swim|swim]] through.
|align=center|[[World 1-A (New Super Mario Bros.)|World 1-A]]
|align=center|[[World 8-3 (New Super Mario Bros.)|World 8-3]]
|-
|-
|align=center|[[File:NSMB World 8-2.png|150px]]
|align=center|[[File:NSMB World 8-2.png|150px]]
|{{conjectural|Water tide}}
|[[Water tide]]
|align=center|Water that rises up and down.
|[[Water]] that rises up and down.
|align=center|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|align=center|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
|align=center|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
|align=center|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}}
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|align=center|[[File:WhirlpoolNSMB.png|150px]]
|align=center|[[File:WhirlpoolNSMB.png|150px]]
|[[Whirlpool]]
|[[Whirlpool]]
|align=center|A swirling vortex of water that can sink the player to the pit.
|A swirling vortex of water that can sink the player to the pit.
|colspan="2"align=center|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|colspan="2"align=center|[[World 6-5 (New Super Mario Bros.)|World 6-5]]
|}
|}
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==Bosses==
==Bosses==
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times.  With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
There are nine different bosses found in ''New Super Mario Bros.'', with Bowser and Bowser Jr. encountered multiple times.  With the exception of Bowser, Bowser Jr. and [[Petey Piranha]], all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for [[Dry Bowser]].
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!Boss !! Place(s) fought !! How to defeat
!Boss !! Place(s) fought !! How to defeat
|-
|-
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==Items==
==Items==
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Item!!Function
!width=8%|Item!!Function
|-
|-
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|align="center"|[[Big Star]]<br>[[File:StarBig.png]]||A set number of these must be collected to win in Mario Vs. Luigi mode.
|align="center"|[[Big Star]]<br>[[File:StarBig.png]]||A set number of these must be collected to win in Mario Vs. Luigi mode.
|-
|-
|align="center"|[[Blue Coin]]<br>[[File:CoinSilver.png]]||Just like normal Coins, but appear by hitting a [[P Switch]].
|align="center"|[[Blue Coin]]<br>[[File:Silverbluecoin.gif]]||Just like normal Coins, but appear by hitting a [[P Switch]].
|-
|-
|align="center"|[[Blue Shell]]<br>[[File:NSMB Blue Shell.png]]||Turns Mario or Luigi into [[Shell Mario]] or [[Shell Luigi]].
|align="center"|[[Blue Shell]]<br>[[File:NSMB Blue Shell.png]]||Turns Mario or Luigi into [[Shell Mario]] or [[Shell Luigi]].
|-
|-
|align="center"|[[Coin]]<br>[[File:CoinNSMB.png]]||Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|align="center"|[[Coin]]<br>[[File:Coin Spinning NSMB.gif]]||Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
|-
|-
|align="center"|[[Fire Flower]]<br>[[File:NSMB Fire Flower.png]]||Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi.
|align="center"|[[Fire Flower]]<br>[[File:NSMB Fire Flower.png]]||Turns Mario or Luigi into [[Fire Mario]] or Fire Luigi.
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|align="center"|[[Mini Mushroom]]<br>[[File:NSMBMiniMushroom.png]]||Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi.
|align="center"|[[Mini Mushroom]]<br>[[File:NSMBMiniMushroom.png]]||Turns Mario or Luigi into [[Mini_Mario_(form)|Mini Mario]] or Mini Luigi.
|-
|-
|align="center"|[[Red Coin]]<br>[[File:RedConNSMB.png]]||Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|align="center"|[[Red Coin]]<br>[[File:Red Coin Spinning NSMB.gif]]||Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
|-
|-
|align="center"|[[Super Mushroom]]<br>[[File:Mushroom nsmb.png]]||Turns [[Small Mario]] or [[Small Luigi|Luigi]] into [[Super Mario (form)|Super Mario]] or Super Luigi.
|align="center"|[[Super Mushroom]]<br>[[File:Mushroom nsmb.png]]||Turns [[Small Mario]] or [[Small Luigi|Luigi]] into [[Super Mario (form)|Super Mario]] or Super Luigi.
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|align="center"|[[Star Coin]]<br>[[File:NSMB StarCoinAnimated.gif]]||Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|align="center"|[[Star Coin]]<br>[[File:NSMB StarCoinAnimated.gif]]||Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove [[Star Coin Sign]]s and purchase different touch screen background skins.
|-
|-
|align="center"|[[Super Star|Starman]]<br>[[File:StrSprteNSMB.png]]||Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|align="center"|[[Super Star|Starman]]<br>[[File:NSMB Star.gif]]||Turns Mario or Luigi into [[Invincible Mario]] or Invincible Luigi.
|}
|}


==Objects==
==Objects==
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class="wikitable" style="width: 100%"
|-style="background-color: whitesmoke;"
!width=8%|Item!!Function
!width=8%|Item!!Function
|-
|-
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|align="center"|[[Warp Door|Door]]<br>[[File:DoorNSMB.png]]||Takes Mario or Luigi to another room.
|align="center"|[[Warp Door|Door]]<br>[[File:DoorNSMB.png]]||Takes Mario or Luigi to another room.
|-
|-
|align="center"|[[Empty Block]]<br>[[File:NSMB Ground Empty Block.png]]||Cannot be broken normally; usually appears after a ? Block is hit.
|align="center"|[[Empty Block]]<br>[[File:NSMB Ground Empty Block.png]]||Cannot be broken normally; usually appears after a [[? Block]] is hit.
|-
|-
|align="center"|[[Face block (platform)|Face block]]<br>[[File:Platform Blocks NSMB.png]]||Become a taller stack every time they are hit.
|align="center"|[[Face block (platform)|Face block]]<br>[[File:Platform Blocks NSMB.png]]||Become a taller stack every time they are hit.
|-
|-
|align="center"|[[Chain-Link|Fence]]<br>[[File:NSMB fence.png]]||Can be climbed on both sides.
|align="center"|[[Chain-Link]]<br>[[File:NSMB fence.png]]||A large fence that can be climbed on. [[Climbing Koopa]]s can often be found climbing on them.
|-
|align="center"|[[Flip Panel (Chain-Link)|Flip Panel]]<br>[[File:NsmbFlipPanel.png|75px]]||Sections of [[Chain-Link]]s that can be punched to flip to the other side.
|-
|-
|align="center"|[[Flip Panel (Chain-Link)|Flip Panel]]<br>[[File:nocoverart.png|75px]]||Fence gates the player can enter the other side by punching.
|align="center"|[[Flipper]]<br>[[File:NsmbFlipper.png|75px]]||Wooden gates with red arrows, indicating which way they open to.
|-
|-
|align="center"|[[Floor (Mario Bros.)|Floor]]<br>[[File:nocoverart.png|75px]]||Platforms that the player can bump from below to stun enemies.
|align="center"|[[Floor (Mario Bros.)|Floor]]<br>[[File:NsmbFloor.png|90px]]||Platforms that the player can bump from below to stun or defeat enemies.
|-
|-
|align="center"|[[Flying ? Block]]<br>[[File:NSMB Flying Block.png]]||Fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit.
|align="center"|[[Flying ? Block]]<br>[[File:NSMB Flying Block.png]]||Fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit.
|-
|-
|align="center"|[[Goal Pole]]<br>[[File:NSMB Flagpole.png]]||Every non-boss stage's goal.
|align="center"|[[Goal Pole]]<br>[[File:NSMB Flagpole.png]]||A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
|-
|-
|align="center"|[[Hard Block]]<br>[[File:NSMB Hard Block.png]]||Cannot be broken except by [[Mega Mario]] or Mega Luigi.
|align="center"|[[Goal Pole (secret)]]<br>[[File:NsmbGoalPoleSecret.png|50px]]||Similar to [[Goal Pole]]s, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
|-
|align="center"|[[Hard Block]]<br>[[File:NSMB Hard Block.png]]||Can only be destroyed by [[Big Thwomp]]s, [[Bob-omb]]s, or by using the [[Mega Mario|Mega]] form.
|-
|-
|align="center"|[[Ice Block]]<br>[[File:IceBlockNSMB.png]]||Acts as a slippery floor.
|align="center"|[[Ice Block]]<br>[[File:IceBlockNSMB.png]]||Acts as a slippery floor.
|-
|-
|align="center"|[[Lift]]<br>[[File:NSMBPlatform.png]]||Floating, moving platforms.
|align="center"|[[Lift]]<br>[[File:NSMBPlatform.png]]||Floating, moving platforms.
|-
|align="center"|[[Manhole|Manhole cover]]<br>[[File:NsmbManholeLid2.png|75px]]||A lid that prevents access. The only way to enter is to Ground-Pound.
|-
|-
|align="center"|[[Mega ? Block]]<br>[[File:NSMBDS Mega Question Block.png]]||Gives Mario or Luigi a Mega Mushroom in storage.
|align="center"|[[Mega ? Block]]<br>[[File:NSMBDS Mega Question Block.png]]||Gives Mario or Luigi a Mega Mushroom in storage.
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|align="center"|[[P Switch]]<br>[[File:PSwitchNSMB.png]]||Switches the positions of coins and bricks and spawns Blue Coins.
|align="center"|[[P Switch]]<br>[[File:PSwitchNSMB.png]]||Switches the positions of coins and bricks and spawns Blue Coins.
|-
|-
|align="center"|{{conjectural|Paddle lift}}<br>[[File:nocoverart.png|75px]]||A set of four lifts that perpetually spin around their pivot point.
|align="center"|[[Paddle Platform]]<br>[[File:NsmbPaddlePlatform.png|75px]]||A paddle wheel-like device made of four small [[Lift]]s that move in a wheel on tracks.
|-
|align="center"|[[Paddle Platform]]<br>[[File:nocoverart.png|75px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|-
|-
|align="center"|[[Warp Pipe|Pipe]]<br>[[File:Warp PipeNSMB.png]]||Can often be entered to go elsewhere.
|align="center"|[[Warp Pipe|Pipe]]<br>[[File:Warp PipeNSMB.png]]||Can often be entered to warp elsewhere.
|-
|-
|align="center"|[[Pipe Cannon]]<br>[[File:Warp PipeNSMB.png]]||Can be entered to be launched.
|align="center"|[[Pipe Cannon]]<br>[[File:Warp PipeNSMB.png]]||Can be entered to be launched.
|-
|-
|align="center"|[[Platform]]<br>[[File:nocoverart.png]]||Gray coloured platforms that move in any direction and come in various sizes with some containing spikes. It can either help or hinder Mario.
|align="center"|[[Platform]]<br>[[File:NsmbPlatform.png|50px]]||Grey stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in [[tower]]s.
|-
|-
|align="center"|[[Pole]]<br>[[File:6-B NSMB.png|75px]]||Climbable poles that Mario or Luigi can climb.
|align="center"|[[Pole]]<br>[[File:NsmbPole.png|35px]]||A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in {{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} near a group of [[Whomp]]s.
|-
|-
|align="center"|[[Red Ring]]<br>[[File:Red Ring NSMB.png]]||Makes 8 [[Red Coins]] appear for a limited time.
|align="center"|[[Red Ring]]<br>[[File:Red Ring NSMB.png]]||Makes 8 [[Red Coins]] appear for a limited time.
|-
|-
|align="center"|{{conjectural|Rotating platform}}<br>[[File:nocoverart.png|75px]]||Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
|align="center"|{{conjectural|Rotating platform}}<br>[[File:NsmbRotatingPlatform.png|75px]]||Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
|-
|-
|align="center"|[[Roulette Block]]<br>[[File:NSMB Rouletteblock.gif]]||Gives a random item to Mario or Luigi.
|align="center"|[[Roulette Block]]<br>[[File:NSMB Rouletteblock.gif]]||Gives a random item to Mario or Luigi.
|-
|align="center"|[[Seesaw]]<br>[[File:NsmbSeesaw.png|x50px]]<br>||A long platform that tilts left or right depending on where the player walks.
|-
|-
|align="center"|[[Sinking and Rising Mushrooms]]<br>[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]||Mushroom Platforms that act as elevators.
|align="center"|[[Sinking and Rising Mushrooms]]<br>[[File:Red Updown Mushroom sprite NSMB.png]] [[File:Yellow Updown Mushroom sprite NSMB.png]]||Mushroom Platforms that act as elevators.
|-
|-
|align="center"|[[Skull switch]]<br>[[File:NSMB Skullswitch.png]]||Immediately defeats Bowser when pushed.
|align="center"|[[Skull switch]]<br>[[File:NSMB Skullswitch.png]]||Immediately defeats [[Bowser]] when pressed.
|-
|-
|align="center"|[[Small pipe]]<br>[[File:MiniWarpPipe NSMB.png]]||Can only be entered by [[Mini Mario]] and Mini Luigi.
|align="center"|[[Small pipe]]<br>[[File:MiniWarpPipe NSMB.png]]||Can only be entered by [[Mini Mario]] and Mini Luigi.
|-
|-
|align="center"|[[Snake Block]]<br>[[File:Snake Block.png]]||Travel along winding paths but do not move anything on them directly.
|align="center"|[[Snake Block]]<br>[[File:Snake Block.png]]||Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
|-
|align="center"|[[Spiked ? Block]]<br>[[File:SpikedQBlockNSMB.png]]||Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
|-
|-
|align="center"|[[Spiked ? Block]]<br>[[File:SpikedQBlockNSMB.png]]||Gives Mario or Luigi a coin or an item and spins around. The spiked side can harm Mario.
|align="center"|[[Spin Block (New Super Mario Bros.)|Spin Block]]<br>[[File:SpinBlockNSMB.png]]||Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|-
|-
|align="center"|[[Spin Block]]<br>[[File:SpinBlockNSMB.png]]||Lets Mario or Luigi perform a high, gliding [[Spin Jump]].
|align="center"|{{conjectural|Spoon lift}}<br>[[File:4-GH NSMB.png|75px]]||A striped platform that flips the player to the other side of a wall when stepped on.
|-
|-
|align="center"|{{conjectural|Spoon lift}}<br>[[File:4-GH NSMB.png|75px]]||A striped platform that takes him past a wall.
|align="center"|[[Rope|Tightrope]]<br>[[File:NsmbTightrope.png]]||Yellow, striped ropes that move in a continuous pattern on [[Track]]s. They can be grabbed by the player and swung back and forth with momentum.
|-
|-
|align="center"|[[Trampoline|Spring]]<br>[[File:NSMB Tram.png]]||Can be carried and used to bounce high.
|align="center"|[[Trampoline]]<br>[[File:NSMB Tram.png]]||Bounces the player high into the air when jumped on.
|-
|-
|align="center"|[[Beanstalk|Vine]]<br>[[File:Bean Stalk NSMB.png]]||Can be climbed, sometimes leading to bonuses.
|align="center"|[[Beanstalk|Vine]]<br>[[File:Bean Stalk NSMB.png]]||Can be climbed, sometimes leading to bonuses.
|-
|-
|align="center"|{{conjectural|Wall jump platform}}<br>[[File:nocoverart.png|75px]]||Golden blocks in the shape of an "n" that activate once the player wall jumps.
|align="center"|{{conjectural|Wall jump platform}}<br>[[File:NSMBDS_WallJumpPlatform.png]]||Golden blocks in the shape of an "n" that activate once the player wall jumps.
|}
|}


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*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Bricks'''<ref name=BattleLevels/> - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. [[Mario]]/[[Luigi]] should be very careful if they get a [[Mega Mushroom]] in this stage, as they can easily crush through the bricks and fall through the floor.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Ice'''<ref name=BattleLevels/> - A slippery stage that resembles levels found in World 5. [[Bullet Bill]]s are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue [[Koopa Troopa]] in this level; jumping on it reduces it to being a [[Blue Shell]] which can be used.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in World 7, it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''Pipes'''<ref name=BattleLevels/> - A pipe world that resembles a level in [[Pipe Land|World 7]] of ''[[Super Mario Bros. 3]]'', it contains many [[Warp Pipe]]s and [[Piranha Plant]]s.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.
*'''[[Fortress]]'''<ref name=BattleLevels/> - The most hazardous level, resembling most [[castle]] levels in the game. It contains [[Bob-omb]]s and moving walls which can crush Mario and Luigi, among other dangers.


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==Minigames==
==Minigames==
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
[[File:NSMB Minigames.png|thumb|upright=1.1|The 1 Player minigames menu.]]
In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in ''New Super Mario Bros.'' are the same as the ones from ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
''New Super Mario Bros.'' also features a selection of minigames, many of which are identical to those in ''[[Super Mario 64 DS]]'', but some new ones are also present. The games are not divided based on the characters that unlock them by catching [[rabbit]]s, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.
===Vs. Battle===
===Vs. Battle===
{|
{|
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==Credits==
==Credits==
If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of [[Mario]] jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed and the bosses that they have faced are shown on the top screen during the credits.
If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of [[Mario]] jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed (including [[Warp Cannon]]s) and the bosses that they have faced are shown on the top screen during the credits.
{|
{|
|-
|-
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==Critical reception==
==Critical reception==
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>[http://www.ign.com/articles/2006/05/06/new-super-mario-bros IGN - ''New Super Mario Bros.'']</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>[http://www.gamespot.com/new-super-mario-bros/reviews/new-super-mario-bros-review-6151365/ ''New Super Mario Bros.'' Review - GameSpot.com]</ref>  
''New Super Mario Bros.'' received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D [[Genre#Platform|platformers]], while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".<ref>[http://www.ign.com/articles/2006/05/06/new-super-mario-bros IGN - ''New Super Mario Bros.'']</ref> It was also given a high rating by GameSpot, who rated it 9/10.<ref>[http://www.gamespot.com/new-super-mario-bros/reviews/new-super-mario-bros-review-6151365/ ''New Super Mario Bros.'' Review - GameSpot.com]</ref>  
{| class="wikitable reception"
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==Differences from previous ''Super Mario'' games==
==Differences from previous ''Super Mario'' games==
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
*In the previous ''Super Mario'' games (particularly [[Nintendo Entertainment System|8-bit]] and [[Super Nintendo Entertainment System|16-bit]] ''Super Mario'' games), when Mario picks up a 100th [[Coin]] for a 1-Up, the [[1-Up Mushroom]] sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future ''New Super Mario Bros.'' games.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
**In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit ''Super Mario'' games. In later installments, the "bump" noise is given a new one.
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*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]]. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=https://www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], and the [[Ground Pound]] are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game.
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino.
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games.
*''[[Super Mario Sunshine]]'' - [[Bowser Jr.]] reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters [[Petey Piranha]]'s room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in [[Bianco Hills]]. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from [[Casino Delfino]] plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The [[Monty Mole]] boss of [[World 6 (New Super Mario Bros.)|World 6]] attacks Mario by throwing [[Bob-omb]]s and shooting [[Bullet Bill]]s from a cannon-bearing machine, like the Monty Mole boss of this game.
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs.
*''[[Mario Party 4]]'' - The [[Mini Mushroom]] and [[Mega Mushroom]] return with the same function as in this game, albeit with different designs.
*''[[Mario Kart: Double Dash!!]]'' - Some character voices come from this game.
*''[[Mario Kart: Double Dash!!]]'' - [[Pokey]]s use their design from this game. Also, some character voices come from this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Mario Party 6]]'' - Mario, Luigi, and Princess Peach's artwork is reused for this game.
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Super Mario 64 DS]]'' - The characters reappearing from ''Super Mario 64'' look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as [[Scuttlebug]]s, which debut in 2D ''Super Mario'' games here, using their behavior from ''Super Mario 64 DS''. Additionally, the [[Mega Mushroom]] grants the same effect as grabbing a [[Super Mushroom]] in this game. Most of the minigames in ''New Super Mario Bros.'' return or are edited from this game. The Mario Vs. Luigi mode is very similar to this game's [[Super Mario 64 DS#VS mode|VS mode]]. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, ''New Super Mario Bros.'' runs on a heavily modified version of this game's engine.{{ref needed}}
*''[[Mario Kart DS]]'': The [[Blooper]]'s and [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s designs originate from this game and become their standard designs in subsequent games.


==References in later games==
==References in later media==
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Super Smash Bros. Brawl]]'' - The Mega Mushroom appears as a sticker. Plus, the ''New Super Mario Bros.'' ground theme is one of the many covered songs in this game.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character.
*''[[Mario Kart Wii]]'' - The [[Mega Mushroom]] appears as an item. Also, Dry Bowser is a playable character.
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*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Captain Toad: Treasure Tracker]]'' - The lava level music is partially covered in this game.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in ''New Super Mario Bros.'', although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
*''[[The Super Mario Bros. Movie]]'' - The "''Super Mario Bros.''" part of the ''New Super Mario Bros.'' logo is used in the logo for [[Super Mario Bros. Plumbing]]. A "[[paah]]" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'' - The "''Super Mario Bros.''" part of the game's logo is the same one present in the logo for ''New Super Mario Bros.''


==Names in other languages==
==Names in other languages==
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|ChiTM=New Super Mario Brothers
|ChiTM=New Super Mario Brothers
}}
}}
==Trivia==
*''New Super Mario Bros.'' is the last game in the ''Super Mario'' franchise in which the sound effect of a [[Warp Pipe]] is also the damage sound effect for Mario/Luigi. Later ''Super Mario'' platformers use the ''[[Super Mario World]]'' variant of the pipe sound to indicate damage, while still keeping the original ''[[Super Mario Bros.]]'' sound effect for pipes.
**Likewise, the [[Coin]] sound in this game is very similar to the Coin sound from the 8-bit ''Super Mario'' games, whereas in later games in the series, the sound effect sounds closer to that of ''Super Mario World''.
**Likewise, this is the last game where the [[Goal Pole]] has a skull on the flags. Starting with ''[[New Super Mario Bros. Wii]]'', Bowser's emblem is used.


==References==
==References==
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[http://web.archive.org/web/20061115100300/http://mario.nintendo.com/ Official North American website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ds/a2dj/index.html Official Japanese website]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English manual]
*[https://web.archive.org/web/20220829125537/https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf American English instruction booklet]
 
*[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf Japanese instruction booklet]
{{footnote|note|1|Specifically, 13 years, 6 months, and 25 days between the first release of both respective titles.}}
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{{Super Mario games}}
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