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|genre=[[Genre#Turn-based tactics|Turn-based tactics]]
|genre=[[Genre#Turn-based tactics|Turn-based tactics]]
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|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
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'''''Mario + Rabbids Kingdom Battle''''' is a [[Genre#Turn-based tactics|turn-based tactical]] title for the [[Nintendo Switch]] and a cross-over between the ''[[Mario (franchise)|Mario]]'' franchise and [[Ubisoft]]{{'}}s {{plain link|[https://raymanpc.com/wiki/en/Rabbids_(series) ''Rabbids'']}} series, being the first in the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]] of games. It is the first tactics game in the ''Mario'' franchise, and also incorporates some [[Genre#Role-playing|role-playing]] elements. The game sees [[Mario]] and his friends trying to restore order in the [[Mushroom Kingdom]] after [[Rabbid]]s invade and fuse it with their own world using a powerful merging device. They befriend a robot assistant, [[Beep-0]], who guides them in the overworld and can perform various actions to solve puzzles and find secrets. Throughout their journey, the heroes frequently engage in turn-based battles with enemy Rabbids during which they must complete objectives such as defeating a number of enemies or escorting a supporting character to a certain spot.
'''''Mario + Rabbids Kingdom Battle''''' is a [[Genre#Turn-based tactics|turn-based tactical]] title for the [[Nintendo Switch]] and a cross-over between the ''[[Super Mario (franchise)|Super Mario]]'' franchise and [[Ubisoft]]{{'}}s ''[[raywiki:Rabbids (series)|Rabbids]]'' series, being the first in the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]] of games. It is the first tactics game in the ''Super Mario'' franchise, and it also incorporates some [[Genre#Role-playing|role-playing]] elements. The game sees [[Mario]] and his friends trying to restore order in the [[Mushroom Kingdom]] after [[Rabbid]]s invade and fuse it with their own world using a powerful merging device. In overworld sections, the player takes control of [[Beep-0]], a robotic assistant who guides characters in tow and can perform various actions to solve puzzles and find secrets. Throughout their journey, the heroes frequently engage in turn-based battles with enemy Rabbids during which they must complete objectives such as defeating a number of enemies or escorting a supporting character to a certain spot. Each character's abilities in battle can be customized and upgraded via a skill tree.


The game presents a single-player story mode, which involves the above, and a local co-operative mode with separate stages in which multiple human players can face off against enemy Rabbids. A Versus mode was added through an update, enabling players to battle each other locally. The game also offers paid add-on content with new weapons, challenges, and a [[Donkey Kong Adventure|story expansion]] focusing on [[Donkey Kong]].
The game presents a single-player story mode, which involves the above, and a local co-operative mode with separate stages in which multiple human players can face off against enemy Rabbids. A Versus mode was added through an update, enabling players to battle each other locally. The game also offers paid add-on content with new weapons, challenges, and a [[Donkey Kong Adventure|story expansion]] focusing on [[Donkey Kong]].


A sequel, ''[[Mario + Rabbids Sparks of Hope]]'', is announced for release in 2022.
Ubisoft published the game for most territories (the Americas, EMEA, Oceania, Southeast Asia) in August 2017, whilst Nintendo themselves published the game for Japan, South Korea, Hong Kong, and Taiwan in January 2018, although Ubisoft would later re-publish the game digitally for Hong Kong in June 2018. Ubisoft's Chinese partner, Bihan Internet Technology, would eventually publish the game for mainland China in February 2022.
 
A sequel, ''[[Mario + Rabbids Sparks of Hope]]'', was released on October 20, 2022 in most territories.


==Story==
==Story==
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|image2=MarioRabbids story02.png  
|image2=MarioRabbids story02.png  
}}
}}
The [[Rabbid]]s end up with their [[Time Washing Machine]] in the laboratory of a [[Genius Girl|''Mario'' fan]] who is perfecting, along with her robot assistant [[Beep-0]], a visor able to fuse two objects into one, called the [[SupaMerge]]. [[Spawny|One Rabbid]] finds said visor and uses it to create [[Rabbid Peach]], [[Rabbid Mario]], and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the [[Mushroom Kingdom]].
The [[Rabbid]]s end up with their [[Time Washing Machine]] in the laboratory of a [[Genius Girl|''Super Mario'' fan]] who is perfecting, along with her robot assistant [[Beep-0]], a visor able to fuse two objects into one, called the [[SupaMerge]]. [[Spawny|One Rabbid]] finds said visor and uses it to create [[Rabbid Peach]], [[Rabbid Mario]], and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the [[Mushroom Kingdom]].


Meanwhile, [[Mario]], [[Luigi]], [[Yoshi]], [[Toadette]] (who is seen among an audience of [[Toad (species)|Toad]]s), [[Toad]], and [[Princess Peach]] are inaugurating a new Princess Peach statue. Suddenly, a vortex is formed and sucks Mario and the others in.
Meanwhile, [[Mario]], [[Luigi]], [[Yoshi]], [[Toad]], and [[Princess Peach]] are inaugurating a new statue of Peach while an audience of [[Toad (species)|Toad]]s (including [[Toadette]]) watches. Suddenly, a vortex is formed and sucks Mario and the others in.


In midair over the [[Ancient Gardens]], Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and [[Rabbid Luigi]], who join Mario's team and help them fight off various [[Ziggy|Garden Ziggies]], thanks to weapons attached to a message sent by a mysterious ''F.B.''. As they travel, they get a glimpse of the vortex, later referred to as the [[Megabug]].
In midair over the [[Ancient Gardens]], Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and [[Rabbid Luigi]], who join Mario's team and help them fight off various [[Ziggy|Garden Ziggies]], thanks to weapons attached to a message sent by a mysterious ''F.B.'' As they travel, they get a glimpse of the vortex, later referred to as the [[Megabug]].


Soon after, Mario's group find Luigi and the Rabbid with the SupaMerge headset. Luigi and the SupaMerge Rabbid are both scared by a [[Piranha Plant]] with which a Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the other Rabbid with the Piranha Plant, creating the [[Pirabbid Plant]]. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the Rabbid that was fused with it to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.
Soon after, Mario's group find Luigi and the Rabbid with the SupaMerge headset. Luigi and the SupaMerge Rabbid are both scared by a [[Piranha Plant]] with which a Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the other Rabbid with the Piranha Plant, creating the [[Pirabbid Plant]]. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the Rabbid that was fused with it to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.
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==Gameplay==
==Gameplay==
{{rewrite-expand|section=yes}}
{{rewrite-expand|section=yes|Explain the basics of the turn-based combat and overworld exploration}}
The game is estimated to be composed of 35% exploration elements and 65% turn-based combat. There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblerang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class).
The game is estimated to be composed of 30% exploration elements and 70% turn-based combat.<ref>[https://www.youtube.com/watch?v=WKFOuFaZz4Q&t=303s Mario + Rabbids Kingdom Battle Interview with Davide Soliani. Retrieved April 9, 2024]</ref> There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblebang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class).


The exploration aspect of the game is controlled by [[Beep-0]], a new character which serves as a helpful character which gives out tips and help. There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.
The exploration aspect of the game is controlled by [[Beep-0]], a new character which serves as a helpful character which gives out tips and help. There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.
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The player may use a total of three characters on a team, with [[Mario]] and at least one [[Rabbid]] always required. These restrictions were made for balancing, as the development team felt some combinations of characters were too powerful.<ref>[https://twitter.com/DavideSoliani/status/909168995038896128 Davide Soliani on twitter]. Retrieved October 2, 2017</ref>
The player may use a total of three characters on a team, with [[Mario]] and at least one [[Rabbid]] always required. These restrictions were made for balancing, as the development team felt some combinations of characters were too powerful.<ref>[https://twitter.com/DavideSoliani/status/909168995038896128 Davide Soliani on twitter]. Retrieved October 2, 2017</ref>


Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the ''Mario'' characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.
Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the ''Super Mario'' characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.


====Main Game====
====Main Game====
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|'''Stomp Jump'''<br>6 Cells
|'''Stomp Jump'''<br>6 Cells
|-
|-
|<small><hr>An attack at an enemy's headfollowing a '''TEAM JUMP'''. Afterwards Mario lands on a nearby cell.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Stomp Range'''''<br>''3 Cells''<br>'''''Damage'''''<br>''30''</small>
|<small><hr>An attack at an enemy's head following a '''TEAM JUMP'''. Afterwards Mario lands on a nearby cell.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Stomp Range'''''<br>''3 Cells''<br>'''''Damage'''''<br>''30''</small>
|}
|}
|style="background:PINK;vertical-align: top" colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
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|style="background:LIGHTGREEN"|<small>Defense ★★★★☆</small>
|style="background:LIGHTGREEN"|<small>Defense ★★★★☆</small>
|style="background:LIGHTGREEN"|<small>Mobility ★★★☆☆</small>
|style="background:LIGHTGREEN"|<small>Mobility ★★★☆☆</small>
|style="background:NAVAJOWHITE"|<small>Offense ★★★☆☆</small>
|style="background:NAVAJOWHITE"|<small>Offense ★★★★☆</small>
|style="background:NAVAJOWHITE"|<small>Defense ★★★★☆</small>
|style="background:NAVAJOWHITE"|<small>Defense ★★★★☆</small>
|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
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==Enemies==
==Enemies==
{{main|Mario + Rabbids Kingdom Battle bestiary}}
{{main|Mario + Rabbids Kingdom Battle bestiary}}
 
Enemies marked with an asterisk (*) are Midbosses, enemies marked with two are Bosses, and [[MegaDragonBowser]], marked with three, is the Final Boss.
\
===Ancient Gardens===
===Ancient Gardens===
<gallery>
<gallery>
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MRKB Garden Hopper Portrait.png|[[Hopper|Garden Hopper]]
MRKB Garden Hopper Portrait.png|[[Hopper|Garden Hopper]]
MRKB Garden Smasher Portrait.png|[[Smasher|Garden Smasher]]
MRKB Garden Smasher Portrait.png|[[Smasher|Garden Smasher]]
MRKB Pirabbid Plant Portrait.png|[[Pirabbid Plant]]
MRKB Pirabbid Plant Portrait.png|[[Pirabbid Plant]]*
MRKB Rabbid Kong Portrait.png|[[Rabbid Kong]]
MRKB Rabbid Kong Portrait.png|[[Rabbid Kong]]**
</gallery>
</gallery>


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MRKB Sherbet Smasher Portrait.png|Sherbet Smasher
MRKB Sherbet Smasher Portrait.png|Sherbet Smasher
MRKB Sherbet Supporter Portrait.png|[[Supporter|Sherbet Supporter]]
MRKB Sherbet Supporter Portrait.png|[[Supporter|Sherbet Supporter]]
MRKB Blizzy Portrait.png|[[Blizzy]]
MRKB Blizzy Portrait.png|[[Blizzy]]*
MRKB Sandy Portrait.png|[[Sandy]]
MRKB Sandy Portrait.png|[[Sandy]]*
MRKB Sherbet Buckler Portrait.png|[[Buckler|Sherbet Buckler]]
MRKB Sherbet Buckler Portrait.png|[[Buckler|Sherbet Buckler]]
MRKB Icicle Golem Portrait.png|[[Icicle Golem]]
MRKB Icicle Golem Portrait.png|[[Icicle Golem]]**
</gallery>
</gallery>


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MRKB Spooky Hopper Portrait.png|Spooky Hopper
MRKB Spooky Hopper Portrait.png|Spooky Hopper
MRKB Spooky Smasher Portrait.png|Spooky Smasher
MRKB Spooky Smasher Portrait.png|Spooky Smasher
MRKB Calavera Portrait.png|[[Calavera]]
MRKB Calavera Portrait.png|[[Calavera]]*
MRKB Spooky Valkyrie Portrait.png|[[Valkyrie|Spooky Valkyrie]]
MRKB Spooky Valkyrie Portrait.png|[[Valkyrie|Spooky Valkyrie]]
MRKB Spooky Buckler Portrait.png|Spooky Buckler
MRKB Spooky Buckler Portrait.png|Spooky Buckler
MRKB Phantom Portrait.png|[[Phantom (boss)|Phantom]]
MRKB Phantom Portrait.png|[[Phantom (boss)|Phantom]]**
</gallery>
</gallery>


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MRKB Lava Peek-A-Boo Portrait.png|Lava Peek-a-Boo
MRKB Lava Peek-A-Boo Portrait.png|Lava Peek-a-Boo
MRKB Lava Supporter Portrait.png|Lava Supporter
MRKB Lava Supporter Portrait.png|Lava Supporter
MRKB Mecha Jr. Portrait.png|[[Mecha Jr.]]
MRKB Mecha Jr. Portrait.png|[[Mecha Jr.]]*
MRKB Bwario Portrait.png|[[Bwario]]
MRKB Bwario Portrait.png|[[Bwario]]
MRKB Bwaluigi Portrait.png|[[Bwaluigi]]
MRKB Bwaluigi Portrait.png|[[Bwaluigi]]
MRKB Lava Queen Portrait.png|[[Lava Queen]]
MRKB Lava Queen Portrait.png|[[Lava Queen]]
MRKB MegaDragonBowser Portrait.png|[[MegaDragonBowser]]
MRKB MegaDragonBowser Portrait.png|[[MegaDragonBowser]]***
</gallery>
</gallery>


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*[[Banzai Bill]]
*[[Banzai Bill]]
*[[Bowser]]
*[[Bowser]]
*[[Bowser Jr.]]
*[[Chain Chomp]]s
*[[Goomba]]s
*[[Goomba]]s
*[[Madame Bwahstrella (character)|Madame Bwahstrella]]
*[[Madame Bwahstrella]]
*[[Piranha Plant]]
*[[Piranha Plant]]
*[[Rabbid]]s
*[[Rabbid]]s
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===Season Pass===
===Season Pass===
A season pass of paid add-on content is released in ''Mario + Rabbids Kingdom Battle''. The content was released in three packs, which contain the following:
A season pass of paid add-on content is released in ''Mario + Rabbids Kingdom Battle''. This content, alongside the base game, is included in ''Mario + Rabbids Kingdom Battle Gold Edition''. The content was released in three packs, which contain the following:


*Pack 1 (available at launch): A set of eight "steampunk"-themed secondary weapons with unique statistics. They are as follows:
====Steampunk Pack====
**[[Cranial Abogator]] for Mario
The Steampunk Pack was made available at launch. It adds a set of eight "steampunk"-themed secondary weapons with unique statistics. They are as follows:
**[[Effectual Atomizer]] for Rabbid Luigi
*[[Cranial Abogator]] for Mario
**[[Calamitous Coupe]] for Rabbid Peach
*[[Effectual Atomizer]] for Rabbid Luigi
**[[Jeopardous Jalopy]] for Luigi
*[[Calamitous Coupe]] for Rabbid Peach
**[[Baleful Bad-Ender]] for Rabbid Mario
*[[Jeopardous Jalopy]] for Luigi
**[[Defalcating Dandy]] for Peach
*[[Baleful Bad-Ender]] for Rabbid Mario
**[[Exalted Entropic Eggs]] for Rabbid Yoshi
*[[Defalcating Dandy]] for Peach
**[[Direly Dulcet Doomsayer]] for Yoshi
*[[Exalted Entropic Eggs]] for Rabbid Yoshi
*[[Direly Dulcet Doomsayer]] for Yoshi


*Pack 2 (released on October 17, 2017): Additional solo and co-op challenge levels.
====Ultra Challenge Pack====
*Pack 3 (released on June 26, 2018): The Donkey Kong Adventure DLC.
The Ultra Challenge Pack was released on October 17, 2017 and is available as a standalone purchase via the Nintendo eShop. It adds eight solo and five co-op challenge levels. They are as follows:
*Solo:
**[[Hurry-Up Offense]]
**[[The Toad Less Traveled]]
**[[Super Effect Free-for-All]]
**[[Phalanx Fracas]]
**[[A Sticky Situation]]
**[[Go Ahead and Take Ten]]
**[[Last Bounce of Courage]]
**[[Bowser Jr.'s Big Payback]]
*Co-op:
**[[High Ground Hijinx]]
**[[Chomping at the Bit]]
**[[Toadnado Alley]]
**[[The Bwahshank Redemption]]
**[[Forecast Calls for... Danger!]]


This content, alongside the base game, is included in ''Mario + Rabbids Kingdom Battle Gold Edition''.
====Donkey Kong Adventure====
[[File:M+R KB Donkey Kong Adventure logo.jpg|thumb]]
{{main|Donkey Kong Adventure}}
The Donkey Kong Adventure expansion pack was released on June 26, 2018 and is available as a standalone purchase via the Nintendo eShop. As its name suggests, it features [[Donkey Kong]]. This expansion sees [[Rabbid Peach]] and [[Beep-0]] becoming separated from the others and landing on [[Donkey Kong Island]], where [[Rabbid Kong]], who seeks revenge for his defeat in the main game, has formed an army. A [[Megabug]] has also appeared on the island, contaminating [[banana]]s and increasing Rabbid Kong's power. Rabbid Peach and Beep-0 work with [[Donkey Kong]] and [[Rabbid Cranky]] to get Rabbid Kong's army and the Megabug off the island, as well as decontaminate the bananas.


===Versus===
===Versus===
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[[File:RabbidsKingdomBattle Vsmode.jpg|thumb|upright=1.4|Gameplay of the Versus mode.]]
[[File:RabbidsKingdomBattle Vsmode.jpg|thumb|upright=1.4|Gameplay of the Versus mode.]]


Added through an update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from not based on those used in the main campaign, however each character has [[List of Versus Mode sets in Mario + Rabbids Kingdom Battle|three distinct sets]] based off of their ingame abilities.
Added through a free update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from not based on those used in the main campaign, however each character has [[List of Versus Mode sets in Mario + Rabbids Kingdom Battle|three distinct sets]] based off of their ingame abilities.
 
Included are four maps:
*[[Pipe Up!]]
*[[Trampoline Alley]]
*[[Nowhere to Hide]]
*[[Make Haste Slowly]]
{{br}}
{{br}}


===Donkey Kong Adventure===
==Nintendo Switch Online game trial==
[[File:M+R KB Donkey Kong Adventure logo.jpg|thumb]]
For a period of time in July 2022, subscribers to the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] service could download and play the entire game for free. The save data resulted from playing this trial can be used with a purchased copy of the game.<ref name="NSO Game Trial NA">July 5, 2022. [https://www.nintendo.com/whatsnew/try-the-latest-game-trial-mario-rabbids-kingdom-battle/ Try the latest Game Trial, Mario + Rabbids Kingdom Battle!] ''nintendo.com''. Retrieved July 19, 2022. ([https://web.archive.org/web/20220719162151/https://www.nintendo.com/whatsnew/try-the-latest-game-trial-mario-rabbids-kingdom-battle/ Archived] July 19, 2022, 16:21:51 UTC via Wayback Machine.)</ref> The trial was playable from July 6, 2022, 10:00 a.m. PT to July 12, 2022, 11:59 p.m. PT in North America<ref name="NSO Game Trial NA"/> and from July 4, 2022 to July 10, 2022 in Europe and Oceania.<ref>NintendoEurope (June 29, 2022). [https://twitter.com/NintendoEurope/status/1542055295182053376?s=20&t=0dsIn5380Y7SZ46dEYaD4A #NintendoSwitchOnline members can get a taste of the Mario + Rabbids experience with the upcoming Mario + Rabbids Kingdom Battle Game Trial! Download the game now so you're ready to start on 04/07:]. ''Twitter''. Retrieved July 19, 2022. ([https://web.archive.org/web/20220719163200/https://twitter.com/NintendoEurope/status/1542055295182053376 Archived] July 19, 2022, 16:32:00 UTC via Wayback Machine.)</ref>
{{main|Donkey Kong Adventure}}
The Donkey Kong Adventure Expansion Pack was released on June 26, 2018. As its name suggests, it features [[Donkey Kong]]. This expansion sees Rabbid Peach and Beep-0 becoming separated from the others and landing on [[Donkey Kong Island]], where [[Rabbid Kong]], who seeks revenge for his defeat in the main game, has formed an army. A Megabug has also appeared on the island, contaminating [[banana]]s and increasing Rabbid Kong's power. Rabbid Peach and Beep-0 work with Donkey Kong and [[Rabbid Cranky]] to get Rabbid Kong's army and the Megabug off the island, as well as decontaminate the bananas.Unlike the rest of the season pass, Donkey Kong Adventure can be purchased standalone.


==Development==
==Development==
[[File:Mario rabbids prototype board.jpg|thumb|left|The first prototype.]]
[[File:Mario rabbids prototype board.jpg|thumb|left|The first prototype]]


After the Japanese release of ''{{wp|Just Dance}}'' in 2011, [[Nintendo]] and [[Ubisoft]] began experimenting a concept featuring a "new genre" with Mario and the Rabbids<ref>Eurogamer. (June 15, 2017). [http://www.eurogamer.net/articles/2017-06-15-the-big-interview-shigeru-miyamoto-and-yves-guillemot The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot]. ''eurogamer.net''. Retrieved August 30, 2017.</ref>, in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's ''Rabbids'' developers were not going to make another ''Rabbids'' party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids characters could bring something unique to other genres of games.<ref name="GameInformer">Ben Reeves (August 1, 2017)[http://www.gameinformer.com/games/mario__rabbids_kingdom_battle/b/switch/archive/2017/08/01/mario-rabbids-devs-on-raymans-absence-and-mario-karts-influence.aspx Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence]. ''Game Informer''. Retrieved September 19, 2017</ref> Creative Director [[Davide Soliani]] and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the ''Mario'' universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.<ref>Nintendo Everything. (June 12, 2017). [http://nintendoeverything.com/ubisoft-on-mario-rabbids-kingdom-battle-origins-working-with-miyamoto-and-nintendo-grant-kirkhope/ Ubisoft on Mario + Rabbids Kingdom Battle – origins]. ''nintendoeverything.com''. Retrieved August 30, 2017.</ref> Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and [[Shigeru Miyamoto]] in Kyoto, Japan. Miyamoto was reportedly impressed<ref>Nintendo UK. (June 21, 2017) [https://www.nintendo.co.uk/News/2017/June/Interview-Taking-Mario-Rabbids-Kingdom-Battle-from-prototype-to-teary-E3-reveal-1237292.html Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal]. ''nintendo.co.uk''. Retrieved August 30, 2017.</ref>, telling the development team he wanted a type of ''Mario'' game that was never done before and challenged them to make a ''Mario'' game with no jumping.<ref name="Gamasutra">Stefanie Fogel(August 29, 2017) [https://www.gamasutra.com/view/news/304601/Blending_two_game_worlds_in_MarioRabbids_Kingdom_Battle.php Blending two game worlds in Mario+Rabbids Kingdom Battle]. ''Gamasutra''. Retrieved September 19, 2017</ref>  
After the Japanese release of ''{{wp|Just Dance}}'' in 2011, [[Nintendo]] and [[Ubisoft]] began experimenting a concept featuring a "new genre" with Mario and the Rabbids<ref>Eurogamer. (June 15, 2017). [http://www.eurogamer.net/articles/2017-06-15-the-big-interview-shigeru-miyamoto-and-yves-guillemot The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot]. ''eurogamer.net''. Retrieved August 30, 2017.</ref>, in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's ''Rabbids'' developers were not going to make another ''Rabbids'' party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids characters could bring something unique to other genres of games.<ref name="GameInformer">Ben Reeves (August 1, 2017)[http://www.gameinformer.com/games/mario__rabbids_kingdom_battle/b/switch/archive/2017/08/01/mario-rabbids-devs-on-raymans-absence-and-mario-karts-influence.aspx Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence]. ''Game Informer''. Retrieved September 19, 2017</ref> Creative Director [[Davide Soliani]] and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the ''Super Mario'' universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.<ref>Nintendo Everything. (June 12, 2017). [http://nintendoeverything.com/ubisoft-on-mario-rabbids-kingdom-battle-origins-working-with-miyamoto-and-nintendo-grant-kirkhope/ Ubisoft on Mario + Rabbids Kingdom Battle – origins]. ''nintendoeverything.com''. Retrieved August 30, 2017.</ref> Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and [[Shigeru Miyamoto]] in Kyoto, Japan. Miyamoto was reportedly impressed<ref>Nintendo UK. (June 21, 2017) [https://www.nintendo.co.uk/News/2017/June/Interview-Taking-Mario-Rabbids-Kingdom-Battle-from-prototype-to-teary-E3-reveal-1237292.html Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal]. ''nintendo.co.uk''. Retrieved August 30, 2017.</ref>, telling the development team he wanted a type of ''Super Mario'' game that was never done before and challenged them to make a ''Super Mario'' game with no jumping.<ref name="Gamasutra">Stefanie Fogel(August 29, 2017) [https://www.gamasutra.com/view/news/304601/Blending_two_game_worlds_in_MarioRabbids_Kingdom_Battle.php Blending two game worlds in Mario+Rabbids Kingdom Battle]. ''Gamasutra''. Retrieved September 19, 2017</ref>  


Although pre-release impressions often compared ''Mario + Rabbids Kingdom Battle'' to the long-running ''{{wp|X-COM}}'' series of turn-based tactics games (and indeed, ''X-COM'''s creator {{wp|Julian Gollop}} had been invited to work on the game<ref>Julian Benson (September 22, 2017). [https://www.pcgamesn.com/x-com-ufo-defense/mario-rabbids-kingdom-battle-xcom-julian-gollop X-Com creator Julian Gollop was asked to work on Mario + Rabbids Kingdom Battle]. ''PCGamer.com''. Retrieved October 21, 2017</ref>), Davide Soliani cited ''[[Mario Kart (series)|Mario Kart]]'' as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly.<ref name="Gamasutra"></ref> Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the ''Mario'' and ''Rabbids'' universes, but were encouraged by Nintendo to "not worry about it"<ref name="Gamasutra"></ref> and Miyamoto, who said "''Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be''".<ref name="GameInformer></ref> The developers were also apprehensive about the idea of featuring guns as the primary weapon in a ''Mario'' game, but Nintendo approved it the first time it was presented.<ref name="Kotaku">[https://kotaku.com/heres-how-ubisoft-convinced-nintendo-to-let-mario-use-g-1798713773 Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns]. ''Kotaku''. Retrieved September 19, 2017</ref> Soliani characterized Nintendo as open-minded, stating "''Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe''.<ref name="Kotaku"></ref>
Although pre-release impressions often compared ''Mario + Rabbids Kingdom Battle'' to the long-running ''{{wp|X-COM}}'' series of turn-based tactics games (and indeed, ''X-COM'''s creator {{wp|Julian Gollop}} had been invited to work on the game<ref>Julian Benson (September 22, 2017). [https://www.pcgamesn.com/x-com-ufo-defense/mario-rabbids-kingdom-battle-xcom-julian-gollop X-Com creator Julian Gollop was asked to work on Mario + Rabbids Kingdom Battle]. ''PCGamer.com''. Retrieved October 21, 2017</ref>), Davide Soliani cited ''[[Mario Kart (series)|Mario Kart]]'' as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly.<ref name="Gamasutra"></ref> Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the ''Super Mario'' and ''Rabbids'' universes, but were encouraged by Nintendo to "not worry about it"<ref name="Gamasutra"></ref> and Miyamoto, who said "''Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be''".<ref name="GameInformer></ref> The developers were also apprehensive about the idea of featuring guns as the primary weapon in a ''Super Mario'' game, but Nintendo approved it the first time it was presented.<ref name="Kotaku">[https://kotaku.com/heres-how-ubisoft-convinced-nintendo-to-let-mario-use-g-1798713773 Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns]. ''Kotaku''. Retrieved September 19, 2017</ref> Soliani characterized Nintendo as open-minded, stating "''Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe''.<ref name="Kotaku"></ref>


The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior. The "leak" caused grief to the development team due to the largely negative reaction, although their fears were assuaged after the game's E3 unveiling was met with a positive response. Upon release, the game garnered positive reception (detailed below).
The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior. The "leak" caused grief to the development team due to the largely negative reaction, although their fears were assuaged after the game's E3 unveiling was met with a positive response. Upon release, the game garnered positive reception (detailed below).
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==Glitches==
==Glitches==
[[File:MRKB goomba glitch.jpg|thumb|upright=1.4|An eyeless Goomba can be seen at the far left side of the image. (Taken during [[Remember the Bwahlamo]], the second co-op challenge of Ancient Gardens)]]
[[File:MRKB goomba glitch.jpg|thumb|upright=1.4|An eyeless Goomba can be seen at the far left side of the image. (Taken during [[Remember the Bwahlamo]], the second co-op challenge of Ancient Gardens)]]
===Boo Companion===
There is a random glitch that makes [[Boo]]s companions of sorts. There is no specific method to make this glitch occur, but during the glitch, Boos will nit teleport the player's heroes to different locations during a battle, and they'll also appear in the player's victory screen after winning a battle. In addition, one or more Boos will follow the player out of battle; additionally, the Boos from the battlefield will still appear, and in specifically in [[Spooky Trails]]' secret chapter, the player will not be allowed to leave the area (unless they exit the game via the pause menu).
===Eyeless Goomba===
===Eyeless Goomba===
[[Goomba]]s that are stuck in honey are rendered eyeless if the camera is positioned so that they appear near the side of the screen.
[[Goomba]]s that are stuck in honey are rendered eyeless if the camera is positioned so that they appear near the side of the screen.


===Boo Companion===
===Infinite Mushrooms===
There is a random glitch that makes [[Boo]]s companions of sorts. There is no specific method to make this glitch occur, but during the glitch, Boos won't teleport the player's heroes to different locations during a battle, and they'll also appear in the player's victory screen after winning a battle. In addition, one or more Boos will follow the player out of battle; additionally, the Boos from the battlefield will still appear, and in specifically in [[Spooky Trails]]' secret chapter, the player will not be allowed to leave the area (unless they exit the game via the pause menu).
Normally, a Mushroom will permanently disappear after collection, even if the player initiates and then restarts a battle. However, if the player quits to the main menu while mid-chapter and then reloads their save file, the Mushroom will reappear. All party members will retain their HP from before the player quit, allowing them to collect the Mushroom again and heal further, effectively providing an infinite health restoration method.


===Random flickering object placement glitch===
===Random flickering object placement glitch===
Sometimes in [[Spooky Trails]] and [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], random background objects will randomly flicker around to places they do not belong. Normally, this is a simple thing the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to get stuck in the ground and similar things. Occasionally, a piece will start to blink over [[Beep-O]], eventually leading to an exception that crashes the game.
Sometimes in [[Spooky Trails]] and [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], random background objects will randomly flicker around to places they do not belong. Normally, this is a simple thing the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to get stuck in the ground and similar things. Occasionally, a piece will start to blink over [[Beep-0]], eventually leading to an exception that crashes the game.
 
===Infinite Mushrooms===
Normally, a Mushroom will permanently disappear after collection, even if the player initiates and then restarts a battle. However, if the player quits to the main menu while mid-chapter and then reloads their save file, the Mushroom will reappear. All party members will retain their HP from before the player quit, allowing them to collect the Mushroom again and heal further, effectively providing an infinite health restoration method.


==Staff==
==Staff==
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==Critical reception==
==Critical reception==
''Mario + Rabbids Kingdom Battle'' has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly ''Mario'' audience", but also stated that "it doesn't quite have the full layer of spit and polish of a [Nintendo developed] title".<ref>https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft</ref> Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".<ref>http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review</ref> The game currently averages 85% on Metacritic based on 91 reviews.<ref>http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle</ref>
''Mario + Rabbids Kingdom Battle'' has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly ''Super Mario'' audience", but also stated that "it doesn't quite have the full layer of spit and polish of a [Nintendo developed] title".<ref>https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft</ref> Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".<ref>http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review</ref> The game currently averages 85% on Metacritic based on 91 reviews.<ref>http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle</ref>


The game has been credited by {{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}} staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.<ref>Matthew Handrahan (September 29, 107. [http://www.gamesindustry.biz/articles/2017-09-29-ubisoft-milan-i-see-a-really-brilliant-future-in-front-of-us Ubisoft Milan: "I see a really brilliant future in front of us"]. ''Gameindutrybiz''. Retrieved September 29, 2017</ref>
The game has been credited by {{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}} staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.<ref>Matthew Handrahan (September 29, 2017). [http://www.gamesindustry.biz/articles/2017-09-29-ubisoft-milan-i-see-a-really-brilliant-future-in-front-of-us Ubisoft Milan: "I see a really brilliant future in front of us"]. ''Gameindutrybiz''. Retrieved September 29, 2017.</ref>


{| class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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*"Best Strategy Game" '''(Won)'''. Other nominees were ''{{wp|XCOM 2: War of the Chosen}}'', ''{{wp|Tooth and Tail}}'', ''{{wp|Total War: Warhammer II}}'', and ''{{wp|Halo Wars 2}}''.<ref name="The Game Awards">[http://thegameawards.com/awards/ Awards - The Game Awards 2017]. ''The Game Awards''. Retrieved December 9, 2017.</ref>  
*"Best Strategy Game" '''(Won)'''. Other nominees were ''{{wp|XCOM 2: War of the Chosen}}'', ''{{wp|Tooth and Tail}}'', ''{{wp|Total War: Warhammer II}}'', and ''{{wp|Halo Wars 2}}''.<ref name="The Game Awards">[http://thegameawards.com/awards/ Awards - The Game Awards 2017]. ''The Game Awards''. Retrieved December 9, 2017.</ref>  
*"Best Family Game" '''(Nominated)'''. Lost to ''[[Super Mario Odyssey]]''.<ref name="The Game Awards" />
*"Best Family Game" '''(Nominated)'''. Lost to ''[[Super Mario Odyssey]]''.<ref name="The Game Awards" />
==Community Competition==
{{main|Community Competition}}
[[File:MRKB Community Competition S1 roadmap.jpg|thumb|300px|Initial roadmap of the Community Competition]]
From 2018 through 2019, Ubisoft sponsored an event in which participants had to complete certain in-game battles under new conditions for a chance to enter a [[#Versus|Versus]] tournament at one of Ubisoft's studios. The competition spanned three seasons, each ending with a studio tournament, followed by a number of final rounds at {{wp|Gamescom|Gamescom 2019}} which saw the best players from these studio tournaments competing for the championship. Ubisoft announced the latest developments of the Community Competition via their website and social media channels. The official "Mario + Rabbids" {{wp|Discord}} channel hosted periodic Q&A sessions where users could discuss the competition with Ubisoft staff.
{{br}}


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The [[Phantom (boss)|Phantom]] mentions this game in [[Phantom of the Bwahpera|his song]], which references the fact that it is Mario's first appearance. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the [[25m]] stage can been seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Donkey Kong (game)|Donkey Kong]]'': The [[Phantom (boss)|Phantom]] mentions this game in [[Phantom of the Bwahpera|his song]], which references the fact that it is Mario's first appearance. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the [[25m]] stage can been seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Mario Bros. (game)|Mario Bros.]]'': On the title screen for the game's battle mode, there is an arcade machine with artwork that heavily parodies ''Mario Bros.'' with [[Rabbid Mario]] and [[Rabbid Luigi]] replacing their respective counterparts, [[small bird]]s replacing the [[Shellcreeper]]s, [[Bee]]s (as seen in-game) replacing the [[Fighter Fly|Fighter Flies]], and mice replacing the [[Sidestepper]]s.
*''[[Super Mario Bros.]]'': The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after [[Mario]]/[[Luigi]] grabs the [[Goal Pole]] is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. [[Rabbid Mario]]'s The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the [[Minus World]].
*''[[Super Mario Bros.]]'': The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after [[Mario]]/[[Luigi]] grabs the [[Goal Pole]] is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. [[Rabbid Mario]]'s The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the [[Minus World]].
*''[[Super Mario Bros. 3]]'': When the Rabbids' Time Washing Machine malfunctions in the introductory cutscene, sprites of [[Super Mushroom]]s, [[? Block]]s, and Mario taken from this game can be seen on the number displays.
*''[[Super Mario Bros. 3]]'': When the Rabbids' Time Washing Machine malfunctions in the introductory cutscene, sprites of [[Super Mushroom]]s, [[? Block]]s, and Mario taken from this game can be seen on the number displays.
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*''[[New Super Mario Bros.]]'': A poster featuring artwork from this game appears in the introductory cutscene.
*''[[New Super Mario Bros.]]'': A poster featuring artwork from this game appears in the introductory cutscene.
*''[[Super Mario Galaxy]]'': A tube of honey with a [[Bee Mushroom]] design on it appears in World 1-1 and near Peach's castle. A weapon called the "Matter Splatter" shares its name and color scheme with [[Matter Splatter Galaxy|a galaxy]] from this game. The voice clip of Peach calling for Mario from this game is reused.
*''[[Super Mario Galaxy]]'': A tube of honey with a [[Bee Mushroom]] design on it appears in World 1-1 and near Peach's castle. A weapon called the "Matter Splatter" shares its name and color scheme with [[Matter Splatter Galaxy|a galaxy]] from this game. The voice clip of Peach calling for Mario from this game is reused.
*''[[Super Smash Bros. Brawl]]'': One of Mario's voice clips is recycled in one of the cutscenes.
*''[[New Super Mario Bros. Wii]]'': Several of Mario and Luigi's voice clips from this game are recycled.
*''[[New Super Mario Bros. Wii]]'': Several of Mario and Luigi's voice clips from this game are recycled.
*''[[Super Mario Galaxy 2]]'': A weapon modeled after [[Gobblegut]] appears.
*''[[Super Mario Galaxy 2]]'': A weapon modeled after [[Gobblegut]] appears.
*[[Mario Party (series)|''Mario Party'' series]]: The jingle that is heard after activating a switch was previously used in ''[[Mario Party 9]]'' and ''[[Mario Party 10]]'' for landing on a [[Bowser Jr. Space]]. Some of Luigi's animations from ''Mario Party 10'' are reused. A poster featuring artwork from ''[[Mario Party: Star Rush]]'' appears in the introductory cutscene.
*[[Mario Party (series)|''Mario Party'' series]]: The jingle that is heard after activating a switch was previously used in ''[[Mario Party 9]]'' and ''[[Mario Party 10]]'' for landing on a [[Bowser Jr. Space]]. Some of Luigi's animations from ''Mario Party 10'' are reused. A poster featuring artwork from ''[[Mario Party: Star Rush]]'' appears in the introductory cutscene.
*''[[Skylanders: SuperChargers]]'': One of [[Rabbid Peach]]'s weapons, the Barrel Blaster, has the same name as Donkey Kong's vehicle from this game.


==References in later games==
==References in later games==
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|file3=OGS The Phantom of the Bwahpera, Act 1.oga
|file3=OGS The Phantom of the Bwahpera, Act 1.oga
|title3=[[Phantom of the Bwahpera]] Act 1
|title3=[[Phantom of the Bwahpera]] Act 1
|file4=M+RKB Game Over Theme.oga
|title4={{conjectural|Game Over}}
}}
}}


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|JapR=Mario + Rabittsu Kingudamu Batoru
|JapR=Mario + Rabittsu Kingudamu Batoru
|JapM=Mario + Rabbids Kingdom Battle
|JapM=Mario + Rabbids Kingdom Battle
|Fra=Mario + The Lapins Crétins Kingdom Battle
|Fre=Mario + The Lapins Crétins Kingdom Battle
|FraM=Mario + Rabbids Kingdom Battle
|FreM=Mario + Rabbids Kingdom Battle
|Rus=Mario + Rabbids: Битва За Королевство
|Rus=Mario + Rabbids: Битва За Королевство
|RusR=Mario + Rabbids: Bitva Za Korolevstvo
|RusR=Mario + Rabbids: Bitva Za Korolevstvo
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==Trivia==
==Trivia==
*''Mario + Rabbids Kingdom Battle'' was not the first attempt by Ubisoft to crossover Mario with the Rabbids: in 2010, Ubisoft Paris had pitched a [[List of unreleased media#Mario.2FRabbids crossover adventure game|Mario/Rabbids crossover adventure game]] for the [[Wii]], which ended up being rejected by Nintendo.<ref>Liam Robertson (June 12, 2017). [https://www.youtube.com/watch?v=21oZewbY0j4 Mario + Rabbids: The Lost Adventure Game Concept]. ''YouTube''. Retrieved February 14, 2018</ref>
*''Mario + Rabbids Kingdom Battle'' was not the first attempt by Ubisoft to crossover Mario with the Rabbids: in 2010, Ubisoft Paris had pitched a [[List of unreleased media#Super Mario/Rabbids crossover adventure game|Mario/Rabbids crossover adventure game]] for the [[Wii]], which ended up being rejected by Nintendo.<ref>Liam Robertson (June 12, 2017). [https://www.youtube.com/watch?v=21oZewbY0j4 Mario + Rabbids: The Lost Adventure Game Concept]. ''YouTube''. Retrieved February 14, 2018</ref>
*In the opening sequence, [[Genius Girl]] opens a magazine, which shows herself in a posture referencing Pagan Min, the main antagonist of Ubisoft's ''{{wp|Far Cry 4}}'', which is taken from that game's box art.
*In the opening sequence, [[Genius Girl]] opens a magazine, which shows herself in a posture referencing Pagan Min, the main antagonist of Ubisoft's ''{{wp|Far Cry 4}}'', which is taken from that game's box art.
*This is the first ''Mario'' game that has been mainly developed by an Italian company.
*This is the first ''Super Mario'' game that has been mainly developed by an Italian company.
*The song that was used for the game's E3 trailers is "[https://www.youtube.com/watch?v=Q0q9a5QS6WQ It's All for Rock N' Roll]" by {{wp|Airbourne (band)|Airbourne}}.
*The song that was used for the game's E3 trailers is "[https://www.youtube.com/watch?v=Q0q9a5QS6WQ It's All for Rock N' Roll]" by {{wp|Airbourne (band)|Airbourne}}.


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*[https://www.nintendo.com/games/detail/mario-plus-rabbids-kingdom-battle-gold-edition-switch Nintendo of America site (Gold Edition)]
*[https://www.nintendo.com/games/detail/mario-plus-rabbids-kingdom-battle-gold-edition-switch Nintendo of America site (Gold Edition)]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Mario-Rabbids-Kingdom-Battle-1233954.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Mario-Rabbids-Kingdom-Battle-1233954.html Nintendo UK site]
*[https://www.nintendo.co.jp/switch/ac2ga/pc/ Japanese site]
*[https://www.nintendo.co.jp/switch/ac2ga/pc/ Official Japanese site]
*[https://ec.nintendo.com/JP/ja/titles/70010000002608 Japan eShop page]
*[https://ec.nintendo.com/JP/ja/titles/70010000002608 Japan eShop page]
*[https://raymanpc.com/wiki/en/Mario_+_Rabbids_Kingdom_Battle Article on RayWiki]
*[https://www.nintendo.co.kr/software/switch/ac2ga/pc/index.html Official Korean site]
*[https://www.ubisoft.com.cn/mrkb/ Official mainland Chinese site]
*[[raywiki:Mario + Rabbids Kingdom Battle|Article on RayWiki]]


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{{Super Mario games}}
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