Mario Bros. (game): Difference between revisions

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(Undo revision 4193786 by MrBeastFan (talk) They're not Koopa Troopas)
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{{italic title}}
{{italic title}}
{{split|Mario Bros. (game)|Classic Mario Bros.|Mario Bros. (Game Boy Advance)}}
{{split|proposal=yes|Mario Bros. (game)|Mario Bros. (Super Mario Bros. 3)|proposal=Talk:Mario_Bros._(game)#Split_SMB3_.22Mario_Bros..22.2C_SMAS_.22Classic_Mario_Bros..22.2C_GBA_.22Mario_Bros..22.2C_and.2For_.22Luigi_Bros..22_into_their_own_articles}}
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}}
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}}
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}}
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}}
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|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port)
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port)
|publisher=[[Nintendo]]<br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'')
|publisher=[[Nintendo]]<br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'')
|platforms=Arcade, [[Nintendo Entertainment System|NES]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]]/[[e-Reader]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Arcade, [[Nintendo Entertainment System|NES]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Arcade:'''<br>{{release|Japan|June 21, 1983|USA|July 20, 1983}}'''Famicom/NES:'''<br>{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 (Classic Series)}}'''Atari 2600:'''<br>{{release|USA|December 1983}}'''Atari 5200:'''<br>{{release|USA|February 1984}}'''PC-8001:'''<br>{{release|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{release|USA|August 1986}}'''Amstrad CPC:'''<br>{{release|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{release|Europe|1987}}'''ZX Spectrum:'''<br>{{release|Europe|1987}}'''Atari 8-bit:'''<br>{{release|USA|November 22, 1988}}'''Atari 7800:<br>'''{{release|USA|December 1988}}'''e-Reader:'''<br>{{release|USA|November 11, 2002}}'''Game Boy Advance:'''<br>{{release|Japan|May 21, 2004|Europe|May 22, 2004 (only as secondary)|Australia|May 23, 2004 (only as secondary)|USA|May 24, 2004 (only as secondary)}}'''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{release|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{release|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''Arcade:'''<br>{{release|Japan|June 21, 1983|USA|July 20, 1983}}'''Famicom/NES:'''<br>{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 (Classic Series)}}'''Atari 2600:'''<br>{{release|USA|December 1983}}'''Atari 5200:'''<br>{{release|USA|February 1984}}'''PC-8001:'''<br>{{release|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{release|USA|August 1986}}'''Amstrad CPC:'''<br>{{release|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{release|Europe|1987}}'''ZX Spectrum:'''<br>{{release|Europe|1987}}'''Atari 8-bit:'''<br>{{release|USA|November 22, 1988}}'''Atari 7800:<br>'''{{release|USA|December 1988}}'''Game Boy Advance:'''<br>{{release|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{release|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{release|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|media={{media|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
|media={{media|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
}}
}}
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of [[Luigi]] in a game; moreover, Nintendo officially acknowledged this as well during [[the Year of Luigi]] that commemorated his debut. However, this is incorrect as Luigi actually had previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game. This was the first game to introduce [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s.
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game.


''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', for ''[[Mario & Luigi: Superstar Saga]]'', and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
==Story==
==Story==
The premise of this game revolves around twin plumbers, [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> ([[Mario Bros.' House|their house]] according to Atari<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can’t get rid of them{{hover| |, [5200/7800/8-bit]}}they’ll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref>). The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s.
The premise of the game revolves around twin plumbers [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> (or [[Mario Bros.' House|their house]] according to Atari).<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can't get rid of them{{hover| |, [5200/7800/8-bit]}}they'll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref> The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s.


==Gameplay==
==Gameplay==
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==Controls==
==Controls==
===NES controls===
===[[Nintendo Entertainment System|NES]]/[[Family Computer|Famicom]] controls===
*{{button|nes|pad}}: Move to the left/right
*{{button|nes|pad}}: Move to the left/right
*{{button|nes|A}}: Jump / Punch from underneath
*{{button|nes|A}}: Jump / Punch from underneath
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*{{button|nes|select}}: Select game mode
*{{button|nes|select}}: Select game mode


===GBA controls===
===[[Game Boy Advance]] controls===
*{{button|gba|pad}}: Move to the left/right
*{{button|gba|pad}}: Move to the left/right
*{{button|gba|L}} + {{button|gba|R}}: Quit
*{{button|gba|L}} + {{button|gba|R}}: Quit
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*{{button|gba|select}}: Select game mode
*{{button|gba|select}}: Select game mode


===Wii controls (Wii Remote)===
===[[Wii]]/Wii U controls (Wii Remote)===
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|2}}: Jump / Punch from underneath
*{{button|wii|2}}: Jump / Punch from underneath
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*{{button|wii|-}}: Select game mode
*{{button|wii|-}}: Select game mode


===Wii controls (Classic Controller)===
===Wii/Wii U controls (Classic Controller)===
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|ccA}}: Jump / Punch from underneath
*{{button|wii|ccA}}: Jump / Punch from underneath
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*{{button|gcn|Z}}: Select game mode
*{{button|gcn|Z}}: Select game mode


===3DS controls===
===[[Nintendo 3DS]] controls===
*{{button|3ds|pad}}: Move to the left/right
*{{button|3ds|pad}}: Move to the left/right
*{{button|3ds|A}}: Jump / Punch from underneath
*{{button|3ds|A}}: Jump / Punch from underneath
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*{{button|3ds|select}}: Select game mode
*{{button|3ds|select}}: Select game mode


===Wii U controls===
===[[Wii U]] controls (GamePad / Pro Controller)===
*{{button|wiiu|pad}}: Move to the left/right
*{{button|wiiu|pad}}: Move to the left/right
*{{button|wiiu|A}}: Jump / Punch from underneath
*{{button|wiiu|A}}: Jump / Punch from underneath
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*{{button|wiiu|minus}}: Select game mode
*{{button|wiiu|minus}}: Select game mode


===Nintendo Switch controls (Dual Joy-Con / Pro Controller)===
===[[Nintendo Switch]] controls (Dual Joy-Con / Pro Controller)===
*{{button|switch|pad}}: Move to the left/right
*{{button|switch|pad}}: Move to the left/right
*{{button|switch|A}}: Jump / Punch from underneath
*{{button|switch|A}}: Jump / Punch from underneath
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*{{button|switch|stick}}: Move to the left/right
*{{button|switch|stick}}: Move to the left/right
*{{button|switch|jc-right}}: Jump / Punch from underneath
*{{button|switch|jc-right}}: Jump / Punch from underneath
*{{button|switch|minus}}{{button|switch|Plus}} + {{button|switch|SR}}: Pause the game / Start the game
*{{button|switch|PlusMinus}} + {{button|switch|SR}}: Pause the game / Start the game
*{{button|switch|minus}}{{button|switch|Plus}} + {{button|switch|SL}}: Select game mode
*{{button|switch|PlusMinus}} + {{button|switch|SL}}: Select game mode


==Characters==
==Characters==
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|align=center|'''[[Luigi]]'''
|align=center|'''[[Luigi]]'''
|The younger Mario brother, who serves as player two.
|The younger Mario brother, who serves as player two.
|-
|align=center|[[File:ThirdMarioBrotherGBA.png]][[File:FourthMarioBrotherGBA.png]]
|align=center|GBA-exclusive players
|Clones of Mario that only appear in the GBA version. The yellow one is player three, and the blue one is player four. They both have light tan overalls in the original, though the Wii U ports replace them with purple overalls and black overalls, resembling [[Wario]] and [[Waluigi]] respectively (despite multiplayer being unavailable in the Wii U version). Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls, with the latter resembling [[Fire Mario]] and Fire Luigi's appearance from the original [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros. 3]]''.<ref>https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#</ref>
|}
|}


===Enemies===
===Enemies===
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japanese). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.


====Target enemies====
====Target enemies====
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!Information and abilities
!Information and abilities
|-
|-
|align=center|[[File:MB Arcade Green Shellcreeper Sprite.gif]]<br>[[File:MBSMB3 Spiny.png]]
|align=center bgcolor=black|[[File:MB Arcade Green Shellcreeper Sprite.gif]]<br>[[File:MBSMB3 Spiny.png]]
|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''Super Mario Bros. 3'' onwards)
|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''[[Super Mario Bros. 3]]'' onwards)
|Phase 1
|Phase 1
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions.
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. This is the only target enemy to appear before the first bonus round.
|-
|-
|align=center|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center bgcolor=black|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center|'''[[Sidestepper]]'''
|align=center|'''[[Sidestepper]]'''
|Phase 4 (Phase 5 in Japanese)
|Phase 4 (Phase 5 in Japan) - The next phase after the first bonus round.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|-
|-
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|'''[[Fighter Fly]]'''
|align=center|'''[[Fighter Fly]]'''
|Phase 6 (Phase 7 in Japanese)
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|}
|}


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!Information and abilities
!Information and abilities
|-
|-
|align=center|[[File:MB Arcade Slipice Sprite.png]]
|align=center bgcolor=black|[[File:MB Arcade Slipice.gif]]
|align=center|'''[[Freezie|Slipice]]'''
|align=center|'''[[Freezie|Slipice]]'''
|Phase 9 (Phase 10 in Japanese)
|Phase 9 (Phase 10 in Japan)
|Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Mario Bros. less traction. Renamed to Freezie in later games.
|Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Mario Bros. less traction. Renamed to Freezie in later games.
|-
|-
|align=center|[[File:MB Arcade Icicle.gif]]
|align=center bgcolor=black|[[File:MB Arcade Icicle.gif]]
|align=center|'''[[Icicle]]'''
|align=center|'''[[Icicle]]'''
|Phase 16 (Phase 17 in Japanese)
|Phase 16 (Phase 17 in Japan)
|Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any bros. underneath.
|Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any bros. underneath.
|-
|-
|align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]]<br>[[File:MBSNES Boo.png]]
|align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]]
|align=center|'''[[Fireball (obstacle)|Fireball]]''' ('''[[Boo]]''' in ''Super Mario All-Stars'')
|align=center|'''[[Fireball (obstacle)|Fireball]]'''
|Phase 1
|Phase 1
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. In ''[[Super Mario Bros. 3]]'', both types share the red sprite in the 2 player battle mode. In the Battle Game found in the SMB3 menu of ''[[Super Mario All-Stars]]'', both types use identical [[Boo]] sprites.
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. In ''[[Super Mario Bros. 3]]'', both types share the red sprite in the 2 player battle mode.
|-
|align=center|[[File:MBSNES Troopa.png]]
|align=center|'''[[Koopa Troopa]]''' (''Super Mario All-Stars'' only)
|Round 1
|A single green Koopa Troopa appears in each round of the Battle Game. Unlike other enemies, it can be stomped, and in the process, the player can kick its shell at other contenders. When its shell collides with other enemies, it merely knocks them slightly upward. It cannot be permanently defeated.
|-
|align=center|[[File:BowserMB.png]]
|align=center|'''[[Bowser]]''' (GBA only)
|Round 4
|Bowser appears in the GBA version of ''Mario Bros.'' during the battle game in every fourth round, possessing the ability to breathe fire on enemies. He patrols the central floor and cannot be defeated but can be stunned by bumping him from below.
|}
|}


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[[File:MB NES 2P.png|thumb|1983 NES port]]
[[File:MB NES 2P.png|thumb|1983 NES port]]
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]''. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.
*The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.


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After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music.
After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music.


In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}} and Atari 8-bit computers. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
====Ports of 1983 NES version====
====Ports of 1983 NES version====
{{multiple image
{{multiple image
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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]]
[[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]]
A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]], called '''Classic Mario Bros.'''<ref>''Super Mario All-Stars'' English instruction booklet, page 36. "''If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose battle mode, you can play the CLASSIC MARIO BROS. game.''"</ref> or simply '''Mario Bros.'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 28. "''HOW TO PLAY THE ‘MARIO BROS.GAME''"</ref>, in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games.
A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]], called '''Classic Mario Bros.'''<ref>''Super Mario All-Stars'' English instruction booklet, page 36. "''If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose battle mode, you can play the CLASSIC MARIO BROS. game.''"</ref> or simply '''Mario Bros.'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 28. "''HOW TO PLAY THE 'MARIO BROS.' GAME''"</ref>, in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games.


It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes.
It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes.
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====''Super Mario All-Stars''====
====''Super Mario All-Stars''====
[[File:SMAS Battle Game.png|thumb|right|The Battle Game in ''Super Mario All-Stars''.]]
{{main|Battle Game (Super Mario All-Stars)}}
[[File:SMAS Battle Game.png|thumb|The Battle Game in ''Super Mario All-Stars''.]]
In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. The sprites for the Koopa Troopa and the Boos are different than those used in the main game. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? Kinoko]] which can swap the players position if they are the same form or switch their forms if they are different.
In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. The sprites for the Koopa Troopa and the Boos are different than those used in the main game. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? Kinoko]] which can swap the players position if they are the same form or switch their forms if they are different.


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====Game Boy Advance remake====
====Game Boy Advance remake====
{{Main|Mario Bros. (Game Boy Advance)}}
[[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']]
[[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']]
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (though it does not reappear in the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.


The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The [[Charge jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
{{br|left}}
{{br|left}}


====''Luigi Bros.''====
====''Luigi Bros.''====
{{main|Luigi Bros.}}
{{multiple image
{{multiple image
|align=right
|align=right
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|caption2=Gameplay of ''Luigi Bros.''
|caption2=Gameplay of ''Luigi Bros.''
}}
}}
'''''Luigi Bros.''''', a remake of the 1983 [[Nintendo Entertainment System|NES]] port of ''Mario Bros.'', is included in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'' as unlockable content. The only difference is that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (a white hat and shirt with green overalls, similar to [[Fire Mario|Fire Luigi]]'s color scheme in later ''Mario'' games). Unlike ''[[Super Mario 3D World]]'' itself, which uses a 16:9 aspect ratio, ''Luigi Bros.'' uses a 4:3 aspect ratio like the NES port on which it is based.
'''''Luigi Bros.''''', a remake of the 1983 [[Nintendo Entertainment System|NES]] port of ''Mario Bros.'', is included in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'' as unlockable content. The only difference is that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (a white hat and shirt with green overalls, similar to [[Fire Mario|Fire Luigi]]'s color scheme in later ''Super Mario'' games). Unlike ''[[Super Mario 3D World]]'' itself, which uses a 16:9 aspect ratio, ''Luigi Bros.'' uses a 4:3 aspect ratio like the NES port on which it is based.


''Luigi Bros.'' is unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]], which completes the main story of ''Super Mario 3D World''. In the original Wii U version, if the player has save data for ''[[New Super Luigi U]]'' on their console, ''Luigi Bros.'' can be played straight away without having to be unlocked. The game is accessed on the title screen for the ''Super Mario 3D World'' campaign. In the Nintendo Switch version, there is an additional option to exit back to this title screen, rather than having to exit to the Home Menu and return to access functionality outside of ''Luigi Bros.''
''Luigi Bros.'' is unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]], which completes the main story of ''Super Mario 3D World''. In the original Wii U version, if the player has save data for ''[[New Super Luigi U]]'' on their console, ''Luigi Bros.'' can be played straight away without having to be unlocked. The game is accessed on the title screen for the ''Super Mario 3D World'' campaign. In the Nintendo Switch version, there is an additional option to exit back to this title screen, rather than having to exit to the Home Menu and return to access functionality outside of ''Luigi Bros.''
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*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which the song itself turns out to be Mozart's ''{{wp|Eine kleine Nachtmusik}}''.
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's ''{{wp|Eine kleine Nachtmusik}}''.
*''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage.
*''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage.
*''[[WarioWare: Smooth Moves]]'': One of the song played in [[Opening Night]] is an arrangement of this game's title screen music.
*''[[WarioWare: Smooth Moves]]'': One of the songs played in [[Opening Night]] is an arrangement of this game's title screen music.
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music.
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music.
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the [[Warp Pipe]], which is the same jingle that plays when the player respawns in ''Mario Bros.''
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the [[Warp Pipe]], which is the same jingle that plays when the player respawns in ''Mario Bros.''
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*''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resembles the ''Mario Bros.'' arena.
*''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resembles the ''Mario Bros.'' arena.
*''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]].
*''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]].
*''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. Later in the [[Wii U]] re-releases of the ''Mario Bros.'' remake, the yellow Mario for player three wears purple overalls (similar to Wario's), the blue Mario for player four wears black overalls like the yellow and blue Miis' colored overalls, and the green Mario resembling Luigi wears dark blue overalls instead of the original purple.
*''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game.
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game.
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game.
*''[[NES Remix]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[NES Remix]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
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*''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]]
*''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]]
*''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game.
*''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game.
*''[[Mario Kart Tour]]'': There is a glider called the [[Mario Bros. Parafoil]] in this game.
*''[[Super Mario Bros. Wonder]]'': This game's demonstration cutscene music track is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.


==Staff==
==Staff==
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|file1=MB Arcade Start Theme.oga
|file1=MB Arcade Start Theme.oga
|title1=Start theme
|title1=Start theme
|description1=The theme that plays when starting a new game.
|description1=The theme that plays during the instruction video for the Shellcreeper when starting a new game.
|length1=0:05
|length1=0:05
|file2=MB Arcade Level Clear Theme.oga
|file2=MB Arcade Level Clear Theme.oga
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|file3=MB Arcade Level Start Theme.oga
|file3=MB Arcade Level Start Theme.oga
|title3=Level Start
|title3=Level Start
|description3=Music that plays when starting any level after the first.
|description3=Music that plays when starting any level.
|length3=0:03
|length3=0:03
|file4=Mario Bros Demo.oga
|file4=Mario Bros Demo.oga
|title4=Demo (With SFX)
|title4=Demo (With SFX)
|description4=Music playing during the instruction videos.
|description4=Music playing during the instruction videos for the Sidestepper, Fighter Fly, and Slipice.
|length4=0:05
|length4=0:05
|file5=Mario Bros Perfect.oga
|file5=Mario Bros Perfect.oga
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|JapR=Natsukashi no Mario Burosu Gēmu
|JapR=Natsukashi no Mario Burosu Gēmu
|JapM=Nostalgic Mario Bros. Game
|JapM=Nostalgic Mario Bros. Game
}}
===''Luigi Bros.''===
{{foreign names
|Jap=ルイージブラザーズ
|JapR=Ruīji Burazāzu
|JapM=Luigi Brothers
|ChiS=路易吉兄弟
|ChiSR=Lùyìjí Xiōngdì
|ChiSM=Luigi Brothers
}}
}}


==Trivia==
==Trivia==
*The music that plays when the player begins Phase 1 is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'' and ''[[Super Smash Bros. Brawl]]''.
*The [[Game Start A|music that plays]] when the player begins Phase 1 in the original NES port, and during the instruction cutscene for the Shellcreeper in the arcade version, is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Mario Bros. Wonder]]''.
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s.
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s.
*The music in the Atari commercial is sung to the tune of the theme song of the 1960s sitcom ''{{wp|Car 54, Where Are You?}}''<ref>GameConsoleTV (October 27, 2011). [https://www.youtube.com/watch?v=-G0PA7lDRO8 Atari 5200 Mario Bros TV Commercial]. ''YouTube''. Retrieved April 8, 2023.</ref>
==External links==
*[https://www.nintendo.com/jp/famicom/software/hvc-ma/index.html Official Japanese Site]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAWJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf North American NES manual]


==References==
==References==
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{{MB}}
{{MB}}
{{Mario games}}
{{Super Mario games}}
{{Arcade}}
{{Arcade}}
{{NES}}
{{NES}}
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[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:1983 games]]
[[Category:1983 games]]
[[Category:2004 games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Super Mario series minigames]]
[[Category:Super Mario series minigames]]
[[de:Mario Bros. (Arcade)]]
[[de:Mario Bros. (Arcade)]]
[[it:Mario Bros. (gioco)]]
[[it:Mario Bros. (gioco)]]