Final Smash: Difference between revisions

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{{LLquote|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
{{about|a type of special move in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|the mission in [[Mario & Luigi: Paper Jam]]|[[Final Smash (mission)]]}}
[[Image:Glowing mario.jpg|200px|thumb|Mario before using a '''Final Smash'''.]]
{{multiple image
The '''Final Smash''' is a [[Special Moves|special move]] that is only possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. After breaking open one of these items, its power flows into the [[Super Smash Bros. Brawl#Characters|fighter]], charging him or her up. The fighter's eyes glow white and yellow, at which point the fighter is free to unleash the Final Smash at any moment by pressing the special move button. However, if the fighter does not initiate the Final Smash soon enough, other fighters can take away the Smash Ball by hitting the fighter in possession of it with a powerful attack. When this happens, the fighter's aura reverts to Smash Ball form and can be claimed by other fighters. Each person's attack is a manifestation of their individual personalities or unique abilities. For example, [[Zero Laser]] charges up [[Samus Aran|Samus]]' [[Power Suit]] while [[Princess Peach#Peach Blossom|Peach Blossom]] is a magnification of [[Princess Peach|Peach]]'s joyful personality.
|align=right
|direction=horizontal
|footer=How [[Mario]] looks before using his Final Smash in ''[[Super Smash Bros. Brawl]]'' (left) and ''[[Super Smash Bros. for Wii U]]'' (right)
|image1=SSBB - Mario Pre-Final Smash Screenshot.png
|width1=150
|image2=FinalSmashMario.jpg
|width2=220
}}
{{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}}
The '''Final Smash''' is a [[list of moves|special move]] that can be used from breaking a [[smashwiki:Smash Ball|Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the [[Super Mario (franchise)|''Super Mario'' franchise]].


The game also has a function known as a Pity Final Smash. The Pity Final Smash can be granted to fighters in special circumstances during a stock match. When the fighter is KO'd while being five stocks behind the leading player, the fighter respawns with a Pity Final Smash. A Pity Final Smash serves the same functions as a normal smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters.
The games also have a function known as a '''Pity Final Smash'''<ref>{{cite|date=December 5, 2007|url=www.smashbros.com/wii/en_us/howto/technique/technique09.html|title=The Battle for the Smash Ball|publisher=Smash Bros. DOJO!!|accessdate=November 8, 2018}}</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met.


Final Smashes are phenomenally powerful and can completely tip the scale of battles. However, each is not without its own repercussions. The attacks can cause self-destructs, and Samus even changes into [[Zero Suit Samus]] after using her Final Smash.
The Final Smashes in ''Super Smash Bros. Ultimate'' are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. [[Super Dragon]] being replaced by [[Stampede!]], and [[Konga Beat]] being replaced by [[Jungle Rush]]), although some retain their transformation effect (e.g. [[Giga Bowser Punch]]) or can still be affected by user input (e.g. [[smashwiki:Octopus|Octopus]] and [[smashwiki:Super Sonic|Super Sonic]] can be controlled vertically); while Final Smashes such as [[Shadow Mario Paint]] and [[Grand Star (move)|Grand Star]] have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
 
Due to the extreme power of the Final Smash, they are usually always banned in official tournaments along with items.
 
==Final Smash Types==
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
*'''Directional''' - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. Examples for this kind are [[Luigi]]'s [[Luigi#Negative Zone|Negative Zone]], [[Donkey Kong]]'s [[Donkey Kong#Konga Beat|Konga Beat]], [[Jigglypuff]]'s [[Jigglypuff#Puff Up|Puff Up]] and [[Zero Suit Samus]]'s [[Zero Suit Samus#Power Suit|Power Suit]].
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. Examples for this kind are [[Link]]'s [[Link#Triforce Slash|Triforce Slash]], [[Meta Knight]]'s [[Meta Knight#Galaxia Darkness|Galaxia Darkness]], [[Ike]]'s [[Ike#Great Aether|Great Aether]] and [[Captain Falcon]]'s [[Captain Falcon#Blue Falcon|Blue Falcon]].
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages.Examples for this kind are [[Solid Snake]]'s [[Solid Snake#Grenade Launcher|Grenade Launcher]], [[Pit]]'s [[Pit#Palutena's Army|Palutena's Army]], and [[Captain Olimar]]'s [[Captain Olimar#End of Day|End of Day]].
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. Most transformations leave the user immune to damage and most status effects. [[Sonic the Hedgehog|Sonic]]'s [[Sonic the Hedgehog#Super Sonic|Super Sonic]], [[Bowser]]'s [[Bowser#Giga Bowser|Giga Bowser]] and [[Mr. Game & Watch]]'s [[Mr. Game & Watch#Octopus|Octopus]]


==History==
==History==
Final Smashes are either based on the character's individual background in their series, like [[Zelda]]'s and [[Sheik]]'s [[Sheik#Special Moves#Light Arrow|Light Arrow]]. However, some may have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario#Mario Finale|Mario Finale]]. Although they were already planned to be included in the original ''[[Super Smash Bros.]]''<ref>"Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, Final Smashes made their first appearance in ''Super Smash Bros. Brawl'' and gained considerable attention due to their ability to turn the tide of battle in seconds. [[Masahiro Sakurai]] compared the moves to the [[Hammer]] item found in all ''Super Smash Bros.'' titles<ref>"People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, [http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5], accessed 2008-1-28</ref>, as all players rush to collect it, and the ones who didn't flee after it has been collected.
Most Final Smashes are based on the character's individual background in their series, like [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] and [[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]'s [[smashwiki:Light Arrow|Light Arrow]]. However, some have been invented specially for ''Super Smash Bros. Brawl'', like [[Mario]]'s [[Mario Finale]]. Although they were planned to be included in the original ''[[Super Smash Bros.]]''<ref>{{cite|quote=Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> (an unused voice sample of [[List of fighters debuting in Super Smash Bros.#Ness|Ness]]'s announcing "[[#PK Starstorm|PK Starstorm]]" can be found in the files), Final Smashes made their first appearance in ''Super Smash Bros. Brawl''. [[Masahiro Sakurai]] compared the Final Smash as a more powerful, "majestic" [[Hammer]] item (found in all ''Super Smash Bros.'' games),<ref>{{cite|quote=People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about.|publisher=Masahiro Sakurai|url=us.wii.com/iwata_asks/ssbb/vol5_page1.jsp|title=Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5|accessdate=January 28, 2008}}</ref> as all players rush to collect it, and the ones who didn't flee after it has been collected.


==List of Final Smashes==
==List of Final Smashes==
{|class="wikitable sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
These are Final Smashes used only by fighters representing the [[Super Mario (franchise)|''Super Mario'' franchise]]. A complete list can be found on [[List of Final Smashes|this page]].
!Name
 
!Character/s
{|class="wikitable sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse
!Character
!Final Smash
!Appears in
!Brief description
!Brief description
!Picture
!Picture
|-
|-
|[[Lucario#Aura Storm|Aura Storm]]
|[[Mario]]{{anchor|Mario}}
|[[Lucario]]
|[[Mario Finale]]{{anchor|Mario Finale}}
|Lucario will launch into the air and fire a beam of aura down damaging opponents.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:AuraStorm.jpg|200px]]
|Mario fires a giant wave of [[fireball]]s that travels across the screen. Any opponents caught in it will be damaged and carried away.
|-
|[[File:SSBU Mario Finale.jpg|200px]]
|[[Ganondorf#Beast Ganon|Beast Ganon]]  
|[[Ganondorf]]
|Ganondorf transforms into Dark Beast Ganon, paralyzing opponents in front of him. He then charges them.
|[[File:GanondorfBeastGanon1-Brawl.png|200px]]
|-
|[[Blue Falcon]]
|[[Captain Falcon]]
|Captain Falcon calls the Blue Falcon causing it to hit any nearby opponents. They will land on the track and then get hit by the Blue Falcon.
|[[Image:Blue_Falcon2.jpg|200px]]
|-
|[[Kirby#Cook Kirby|Cook Kirby]]
|[[Kirby]]
|Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws opponents in damaging them. They are thrown out of the pot with multiple items.
|[[File:Cook Kirby.jpg|200px]]
|-
|[[Marth#Critical Hit|Critical Hit]]
|[[Marth]]
|Marth charges up with power and then swipes forward with his sword seriously damaging opponents.
|[[File:FSmash Marth.jpg|200px]]
|-
|[[R.O.B.#Diffusion Beam|Diffusion Beam]]
|[[R.O.B.]]
|Swirling lasers come out of R.O.B.'s eyes which causes a lot of damage to opponents.
|[[File:ROB-DiffusionBeam-SSBBrawl.png|200px]]
|-
|[[Captain Olimar#End of Day|End of Day]]
|[[Captain Olimar]]
|Olimar gets into his ship and flies off camera whilst his opponents are attacked by Red Bulborbs. His ship then crashes back down damaging any opponents caught in the blast radius.
|[[File:Olimarendofday.jpg|200px]]
|-
|[[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|[[Meta Knight]]
|Meta Knight swipes his cape and if an opponent is caught in it he will swipe them with his sword.
|[[File:Galaxiadarkness.jpg|200px]]
|-
|[[Ike#Great Aether|Great Aether]]
|[[Ike]]
|Ike jumps into the air and if he hits any opponents they are caught in the attack as he ferociously swipes them with his sword.
|[[File:Great Aether.jpg|200px]]
|-
|[[Solid Snake#Grenade Launcher|Grenade Launcher]]
|[[Solid Snake]]
|Snake jumps into the air and into a helicopter where he gets a grenade launcher which he then fires at his opponents.
|[[File:Grenade Launcher.jpg|200px]]
|-
|[[Giga Bowser]]
|[[Bowser]]
|Bowser transforms into Giga Bowser enabling him to easily damage opponents.
|[[File:Giga bowser brawl.jpg|200px|]]
|-
|[[Ice Climbers#Iceberg|Iceberg]]
|[[Ice Climbers]]
|The Ice Climbers summon a massive iceberg that freezes and damages opponents.
|[[File:Iceberg.jpg|200px]]
|-
|[[Donkey Kong#Konga Beat|Konga Beat]]
|[[Donkey Kong]]
|Donkey Kong pulls out a pair of bongos and start playing them, the music waves will damage opponents.
|[[File:Donkeykong final.jpg|200px]]
|-
|-
|[[Landmaster]]  
|rowspan=3|[[Luigi]]{{anchor|Luigi}}
|[[Fox McCloud]], [[Falco Lombardi]], [[Wolf O'Donnell]]
|[[Negative Zone]]{{anchor|Negative Zone}}
|Fox, Falco or Wolf will summon a Landmaster and then use its array of weapons against opponents.
|[[File:Ssb brawl logo.png|center|60px]]
|[[File:Landmaster.jpg|200px]]
|Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably.
|[[File:Negative Zone Brawl screenshot.png|200px]]
|-
|-
|[[Light Arrow]]
|[[Poltergust 5000]]{{anchor|Poltergust 5000}}
|[[Zelda]], [[Sheik]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|Zelda or Sheik draw a bow and fire a light arrow, if it hits an opponent then it will instantly kill them.
|rowspan=2|Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In ''Super Smash Bros. for Nintendo 3DS / Wii U'', the vacuum Luigi uses is the Poltergust 5000 from ''[[Luigi's Mansion: Dark Moon]]'', while the vacuum in ''Super Smash Bros. Ultimate'' is the Poltergust G-00 from ''[[Luigi's Mansion 3]]''.
|[[FIle:Screen9.jpg|200px]]
|[[File:SSB4 WiiU LuigiPoltergust.jpg|200px]]
|-
|-
|[[Mario#Mario Finale|Mario Finale]]
|[[Poltergust G-00]]{{anchor|Poltergust G-00}}
|[[Mario]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Mario fires a giant wave of flames that damages and pushes opponents off the screen.
|[[File:SSBU Luigi Final Smash.png|200px]]
|[[File:mario finalsmash3.jpg|200px]]
|-
|-
|[[Luigi#Negative Zone|Negative Zone]]
|[[Princess Peach|Peach]]{{anchor|Peach}}
|[[Luigi]]
|[[Peach Blossom]]{{anchor|Peach Blossom}}
|Luigi starts dancing and causes a large green circle to appear, any opponents in the circle's radius will have a variety of things happen to them.
||[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Negative Zone.jpg|200px]]
|rowspan=2|Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them.
|[[File:Peach SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Mr. Game & Watch#Octopus|Octopus]]
|[[Princess Daisy|Daisy]]{{anchor|Daisy}}
|[[Mr. Game & Watch]]
|[[Peach Blossom|Daisy Blossom]]{{anchor|Daisy Blossom}}
|Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents.
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:FinalSmashBrawl MGW.jpg|200px]]
|[[File:Daisy SSBU Skill Preview Final Smash.png|200px]]
|-
|-
|[[Pit#Palutena's Army|Palutena's Army]]
|rowspan=2|[[Bowser]]{{anchor|Bowser}}
|[[Pit]]
|[[Giga Bowser]]{{anchor|Giga Bowser}}
|Pit summons Palutena who in turn summons an army of Centurions who then charge forward at opponents causing damage.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Palutena's Army.jpg|200px]]
|Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation.
|[[File:GigaBowser-SSBWiiU.jpg|200px]]
|-
|-
|[[Princess Peach#Peach Blossom|Peach Blossom]]
|[[Giga Bowser Punch]]{{anchor|Giga Bowser Punch}}
|[[Princess Peach]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Princess Peach starts dancing causing opponents to fall asleep and take damage, an peaches which restore HP to appear.
|Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd.
|[[File:Peach Blossom.jpg|200px]]
|[[File:SSBU Giga Bowser.png|200px]]
|-
|-
|rowspan=2|[[PK Starstorm]]  
|[[Dr. Mario]]{{anchor|Dr. Mario}}
|[[Ness]]
|[[Doctor Finale]]{{anchor|Doctor Finale}}
|Ness summons several PSI Comets which fall at angles from the air damaging opponents.
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:PK Starstorm Ness.jpg|200px|]]
|Dr. Mario fires two giant [[capsule|vitamin capsule]]s that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off.  
|[[File:Dr Finale SSBU.png|200px]]
|-
|-
|[[Lucas]]
|rowspan=2|[[Rosalina]] & [[Luma]]{{anchor|Rosalina & Luma}}
|Lucas summon several PSI Comets which fall straight down from the air damaging opponents.
|[[Grand Star (move)|Power Star]]{{anchor|Power Star}}
|[[File:PK Starstorm.jpg|200px|]]
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|rowspan=2|Rosalina summons a [[Power Star]] (in ''Super Smash Bros. for Nintendo 3DS / Wii U'') or a [[Grand Star]] (in ''Super Smash Bros. Ultimate''), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active.
|[[File:Rosalina Final Smash.jpeg|200px]]
|-
|-
|[[Zero Suit Samus#Power Suit Samus|Power Suit Samus]]
|[[Grand Star (move)|Grand Star]]{{anchor|Grand Star}}
|[[Zero Suit Samus]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Zero Suit Samus summons an energy whirl around her causing her to regain her Power Suit.
|[[File:RosalinaFS-U.png|200px]]
|[[File:PowerSuitSamus.jpg|200px]]
|-
|-
|[[Jigglypuff#Puff Up|Puff Up]]
||[[Bowser Jr.]]{{anchor|Bowser Jr.}}
|[[Jigglypuff]]
||[[Shadow Mario Paint]]{{anchor|Shadow Mario Paint}}
|Jigglypuff grows in size and any opponent that touches Jigglypuff is bounced off.
|[[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]][[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Puff Up.jpg|200px]]
|Bowser Jr. (or a [[Koopalings|Koopaling]]) turns into [[Shadow Mario]] and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents.
|[[File:Bowser Jr SSBU Skill Preview Final Smash.png|200px]]  
|-
|-
|[[Diddy Kong#Rocketbarrel Barrage|Rocketbarrel Barrage]]
|[[Piranha Plant]]{{anchor|Piranha Plant}}
|[[Diddy Kong]]
|[[Petey Piranha#Super Smash Bros. Ultimate|Petey Piranha]]{{anchor|Petey Piranha}}
|Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing peanuts at opponents.
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[File:Rocketbarrel Barrage.jpg|200px]]
|The Piranha Plant summons [[Petey Piranha]] (who wields his cages from ''Super Smash Bros. Brawl''{{'}}s Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down.
|[[File:Petey FS Ultimate.png|200px]]
|-
|-
|[[Yoshi#Super Dragon|Super Dragon]]  
|rowspan=2|[[Yoshi]]{{anchor|Yoshi}}
|[[Yoshi]]
|[[Super Dragon]]{{anchor|Super Dragon}}
|Yoshi transforms into Winged Yoshi and can fire fireballs and breathe fire.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:Super Dragon.jpg|200px]]
|Yoshi transforms into [[Winged Yoshi]] and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs.
|[[File:Yoshi Super Dragon Wii U.jpg|200px]]
|-
|-
|[[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|[[Stampede!]]{{anchor|Stampede!}}
|[[Sonic the Hedgehog]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Sonic summons the Chaos Emeralds and transforms into Super Sonic and then flies around the stage at high speeds damaging any opponent he touches.
|Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to ''[[Super Smash Bros. Melee]]'') and run over the player(s) in the process.
|[[File:Super Sonic.jpg|200px]]
|[[File:Stampede SSBU.jpg|200px]]
|-
|-
|[[Triforce Slash]]
|rowspan=2|[[Donkey Kong]]{{anchor|Donkey Kong}}
|[[Link]], [[Toon Link]]
|[[Konga Beat]]{{anchor|Konga Beat}}
|Link or Toon Link use the Triforce to trap an opponent. They then slash at the opponent with the final one being the most powerful.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:TriforceSlash2.jpg|200px]]
|Donkey Kong pulls out a pair of [[bongo]]s and start playing them with ''[[Donkey Kong Country]]'' music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat.
|[[File:Konga Beat SSB4 Wii U.jpg|200px]]
|-
|-
|[[Pokémon Trainer#Triple Finish|Triple Finish]]
|[[Jungle Rush]]{{anchor|Jungle Rush}}
|[[Pokémon Trainer]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|Pokemon Trainer calls out all three Pokemon and they use their most powerful attacks.
|Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing ''[[Donkey Kong Jungle Beat]]''.
|[[File:Triple Finish.jpg|200px]]
|[[File:SSBU Rapid Punch.png|200px]]
|-
|-
|[[Pikachu#Volt Tackle|Volt Tackle]]
|rowspan=2|[[Diddy Kong]]{{anchor|Diddy Kong}}
|[[Pikachu]]
|[[Rocketbarrel Barrage]]{{anchor|Rocketbarrel Barrage}}
|Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:VoltTackle3.jpg|200px]]
|Diddy Kong equips his [[Barrel Jet|Rocketbarrel Pack]] and [[Popgun|Peanut Popgun]]s and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing.
|[[File:Diddy Kong Rocketbarrel Barrage.jpg|200px]]
|-
|-
|[[King Dedede#Waddle Dee Army|Waddle Dee Army]]
|[[Hyper Rocketbarrel]]{{anchor|Rocketbarrel Barrage}}
|[[King Dedede]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|King Dedede summons a bunch of Waddle Dees, Waddle Doos and Gordos that charge opponents causing damage.
|Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them.
|[[File:Waddle Dee Army.jpg|200px]]
|[[File:Diddy Kong SSBU Final Smash.png|200px]]
|-
|-
|[[Wario-Man]]
|[[King K. Rool]]{{anchor|King K. Rool}}
|[[Wario]]
|[[Blast-o-Matic]]{{anchor|Blast-o-Matic}}
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage.
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Image:WarioMan_Brawl.jpg|200px]]
|King K. Rool traps players on [[Donkey Kong Island]] and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing ''[[Donkey Kong 64]]'' where failure to shutdown the machine in [[Hideout Helm]] will result in the island’s destruction.
|[[File:SSBUKingKRoolFinalSmash.png|200px]]
|-
|-
|[[Wii Fit Trainer|Wii Fit]]  
|rowspan=2|[[Wario]]{{anchor|Wario}}
|[[Wii Fit Trainer]]
|rowspan=2|[[Wario-Man]]{{anchor|Wario-Man}}
|The Wii Fit Trainer summons a barrage of images of various Wii Fit poses to damage opponents.
|[[File:Ssb brawl logo.png|center|60px]][[File:Logo EN - Super Smash Bros. Wii U 3DS.png|center|60px]]
|[[File:WiiFitTrainer FinalSmash.png|200px]]
|Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal.
|[[File:WarioFinalSmash-Smash4WiiU.jpg|200px]]
|-
|-
|[[Samus Aran#Zero Laser|Zero Laser]]
|[[File:Super Smash Bros. Ultimate logo.png|center|60px]]
|[[Samus Aran]]
|Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them.
|Samus unleashes a powerful charging beam that damage and knock opponents off screen. Her Power Suit is destroyed after the attack.
|[[File:SBBU Wario-Man.png|200px]]
|[[File:Zero Laser.jpg|200px]]
|}
|}


==Name in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=最後の切りふだ
|Jap=最後の切りふだ
|JapR=Saigo no Kiri Fuda
|JapR=Saigo no kirifuda
|JapM=Final Trump Card
|JapM=Final Trump Card
|Spa=Smash Final
|Chi=最後的絕招 (Traditional)<br>最后的绝招 (Simplified)
|SpaM=Final Smash
|ChiR=Zuìhòu de juézhāo
|SpaA=
|ChiM=Final Trump Card
|SpaAM=
|Dut=Ultieme Smash
|SpaE=
|DutM=Ultimate Smash
|SpaEM=
|Fre=Smash final
|Fra=
|FreM=Final Smash
|FraM=
|FraA=
|FraAM=
|FraE=
|FraEM=
|Dut=
|DutM=
|Ger=Ultra-Smash
|Ger=Ultra-Smash
|GerM=Extremist Smash<br>Ultra Smash
|GerM=Ultra Smash
|Ita=Smash finale
|Ita=Smash finale
|ItaM=Final Smash
|ItaM=Final Smash
|Por=
|Por=Smash Final
|PorM=
|PorM=Final Smash
|Rus=
|Rus=Финальный смеш
|RusM=
|RusR=Final'nyy smesh
|Kor=
|RusM=Final Smash
|KorR=
|Spa=Smash Final
|KorM=
|SpaM=Final Smash
|Chi=
|ChiR=
|ChiM=
|Rom=
|RomM=
}}
}}


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<references/>
<references/>


[[Category:Special Moves]]
{{SSBB}}
[[Category:Super Smash Bros. Special Moves]]
{{SSB4}}
[[Category:Super Smash Bros. Series]]
{{SSBU}}
[[Category:Final Smashes|*]]
[[Category:Final Smashes|*]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]
[[de:Ultra-Smash]]

Revision as of 03:16, April 26, 2024

This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)
How Mario looks before using his Final Smash in Super Smash Bros. Brawl (left) and Super Smash Bros. for Wii U (right)

Template:Quote2 The Final Smash is a special move that can be used from breaking a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. Final Smashes can be used by any fighter, including those representing the Super Mario franchise.

The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.

The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.

History

Most Final Smashes are based on the character's individual background in their series, like Zelda and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games),[3] as all players rush to collect it, and the ones who didn't flee after it has been collected.

List of Final Smashes

These are Final Smashes used only by fighters representing the Super Mario franchise. A complete list can be found on this page.

Character Final Smash Appears in Brief description Picture
Mario Mario Finale
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Mario fires a giant wave of fireballs that travels across the screen. Any opponents caught in it will be damaged and carried away. Mario using Mario Finale on Sonic, Pac-Man, and Mega Man in Super Smash Bros. Ultimate.
Luigi Negative Zone
Logo of Super Smash Bros. Brawl
Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Poltergust 5000
Logo EN - Super Smash Bros. Wii U 3DS.png
Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. Luigi with the Poltergust 5000 in Super Smash Bros. for Wii U.
Poltergust G-00
Logo of Super Smash Bros. Ultimate
Poltergust G-00 in Super Smash Bros. Ultimate.
Peach Peach Blossom
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. Skill menu preview of Peach's Final Smash in Super Smash Bros. Ultimate
Daisy Daisy Blossom
Logo of Super Smash Bros. Ultimate
Skill preview of Daisy's Final Smash from Super Smash Bros. Ultimate
Bowser Giga Bowser
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. Giga Bowser
Giga Bowser Punch
Logo of Super Smash Bros. Ultimate
Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. Giga Bowser in Super Smash Bros. Ultimate
Dr. Mario Doctor Finale
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. Dr. Mario's Final Smash in Super Smash Bros. Ultimate
Rosalina & Luma Power Star
Logo EN - Super Smash Bros. Wii U 3DS.png
Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. Rosalina and Luma's Final Smash in Super Smash Bros. for Wii U.
Grand Star
Logo of Super Smash Bros. Ultimate
Rosalina's Final Smash in Super Smash Bros. Ultimate
Bowser Jr. Shadow Mario Paint
Logo EN - Super Smash Bros. Wii U 3DS.png
Logo of Super Smash Bros. Ultimate
Bowser Jr. (or a Koopaling) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. Bowser Jr.'s Final Smash in Ultimate.
Piranha Plant Petey Piranha
Logo of Super Smash Bros. Ultimate
The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. Petey Piranha in the Final Smash for Piranha Plant in Super Smash Bros. Ultimate.
Yoshi Super Dragon
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. Yoshi's Super Dragon in Super Smash Bros. for Wii U.
Stampede!
Logo of Super Smash Bros. Ultimate
Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. Stampede! in Super Smash Bros. Ultimate
Donkey Kong Konga Beat
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. Donkey Kong's Konga Beat in Super Smash Bros. for Wii U.
Jungle Rush
Logo of Super Smash Bros. Ultimate
Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. Rapid Punch in Super Smash Bros. Ultimate
Diddy Kong Rocketbarrel Barrage
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Diddy Kong equips his Rocketbarrel Pack and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. Diddy Kong's Rocketbarrel Barrage in Super Smash Bros. for Wii U.
Hyper Rocketbarrel
Logo of Super Smash Bros. Ultimate
Diddy Kong equips his Rocketbarrel Pack and zips across the screen in many different directions. At the end, he homes in on one random player and the barrels will explode on them. Diddy Kong's Final Smash in Super Smash Bros. Ultimate.
King K. Rool Blast-o-Matic
Logo of Super Smash Bros. Ultimate
King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-o-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. King K. Rool's Final Smash in Super Smash Bros. Ultimate
Wario Wario-Man
Logo of Super Smash Bros. Brawl
Logo EN - Super Smash Bros. Wii U 3DS.png
Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. Wario's Wario-Man in Super Smash Bros. for Wii U.
Logo of Super Smash Bros. Ultimate
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. Wario-Man in Super Smash Bros. Ultimate.

Names in other languages

Language Name Meaning
Japanese 最後の切りふだ
Saigo no kirifuda
Final Trump Card

Chinese 最後的絕招 (Traditional)
最后的绝招 (Simplified)
Zuìhòu de juézhāo
Final Trump Card

Dutch Ultieme Smash
Ultimate Smash
French Smash final
Final Smash
German Ultra-Smash
Ultra Smash
Italian Smash finale
Final Smash
Portuguese Smash Final
Final Smash
Russian Финальный смеш
Final'nyy smesh
Final Smash

Spanish Smash Final
Final Smash

References

  1. ^ (December 5, 2007). The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
  2. ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.
  3. ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." – Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5. Masahiro Sakurai. Retrieved January 28, 2008.