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{{ | {{level infobox | ||
|image=[[File:ThatOneHotCar SMM2.png|270px]] | |image=[[File:ThatOneHotCar SMM2.png|270px]] | ||
|code= | |code= | ||
|game=''[[Super Mario Maker 2]]'' | |game=''[[Super Mario Maker 2]]'' | ||
|style={{ | |style={{SMM style|nsmbu}} | ||
|theme=Castle | |theme=Castle | ||
|difficulty=3 | |difficulty={{SMM2 difficulty|3}} | ||
|limit=500 seconds | |limit=500 seconds | ||
|before=[[NO JUMPING ALLOWED!|<<]] | |before=[[NO JUMPING ALLOWED!|<<]] | ||
|after=[[Swing, Claw! Swing!|>>]] | |after=[[Swing, Claw! Swing!|>>]] | ||
}} | }} | ||
'''That's One Hot Car!''' is the sixteenth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the castle theme and in the ''[[New Super Mario Bros. U]]'' style. It is posted by Celebrity MC, and has a difficulty rating of 3/4 stars. Completing this course in Story Mode awards Mario 200 [[Coin]]s. | '''That's One Hot Car!''' is the sixteenth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the castle theme and in the ''[[New Super Mario Bros. U]]'' style. It is posted by Celebrity MC, and has a difficulty rating of 3/4 stars. Completing this course in Story Mode awards Mario with 200 [[Coin]]s. | ||
==Layout== | ==Layout== | ||
The level begins with a [[Fire Koopa Clown Car]] that Mario must enter. Mario must then proceed to take out two rows of [[Goomba]]s, followed by a zigzag row of [[Paragoomba]]s, then a few Winged [[Spiny|Spinies]], collecting Coins, a [[Super Mushroom]], and a [[10-Coin]] along the way, before the [[Checkpoint Flag]] and a [[ | The level begins with a [[Fire Koopa Clown Car]] that Mario must enter. Mario must then proceed to take out two rows of [[Goomba]]s, followed by a zigzag row of [[Paragoomba]]s, then a few Winged [[Spiny|Spinies]], collecting Coins, a [[Super Mushroom]], and a [[10-Coin]] along the way, before the [[Checkpoint Flag]] and a [[Pipe]] leading to the next area. Mario then lands in another Fire Koopa Clown Car with a [[Fire Flower]] and must take out some [[Hard Block]]s with [[Stretch]]es and a [[Rocky Wrench]], followed by some Hard Blocks with [[cannon]]s, a [[Bill Blaster]] firing [[Cheep Cheep]]s, and [[giant cannon]]s, which leads to another Pipe and a Checkpoint Flag. Afterwards, Mario must use another Fire Koopa Clown Car to fight [[Bowser Jr.]], who is in another Fire Koopa Clown Car, and break some additional Hard Blocks obstructing the [[axe]]. | ||
==Description== | ==Description== | ||
'' | "''Yo, this <font color=#0080FF>Fire Junior Clown Car</font> course that I made is off the hook! <font color=#FF00FF>Hold {{button|switch|Y}}</font> to charge up your cannon, and then let it go to fire a charge shot that can cook fools and bust <font color=#0080FF>Hard Blocks</font>! Oh, and press {{button|switch|R}} to get out of the car. You'll need that to go down a <font color=#0080FF>Pipe</font> at some point.''" | ||
==Enemies== | ==Enemies== | ||
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*Winged [[Spiny|Spinies]] (6) | *Winged [[Spiny|Spinies]] (6) | ||
*[[Stretch]]es (4) | *[[Stretch]]es (4) | ||
*[[Rocky Wrench]] (2) | *[[Rocky Wrench]]es (2) | ||
*[[Cannonball]]s (8) | *[[Cannonball]]s (8) | ||
*[[Giant | *[[Giant cannonball]]s (3) | ||
*[[Bowser Jr.]] (1) | *[[Bowser Jr.]] (1) | ||
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|Spa=Vehículos al rojo vivo | |Spa=Vehículos al rojo vivo | ||
|SpaM=Red-Hot Vehicles | |SpaM=Red-Hot Vehicles | ||
| | |Fre=Ça va chauffer | ||
| | |FreM=It Will Get Warmer | ||
|Ger=Wilder Kutschenritt | |Ger=Wilder Kutschenritt | ||
|GerM=Wild Clown Car Ride | |GerM=Wild Clown Car Ride | ||
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|ChiTM=Breathing Fire Everywhere using the Fire Junior Clown Car! | |ChiTM=Breathing Fire Everywhere using the Fire Junior Clown Car! | ||
}} | }} | ||
{{SMM2 levels}} | |||
{{SMM2 | |||
[[Category:Castles]] | [[Category:Castles]] | ||
[[Category:Super Mario Maker 2 | [[Category:Volcanic areas]] | ||
[[Category:Super Mario Maker 2 levels]] | |||
[[it:La fuoriserie spaccatutto]] | [[it:La fuoriserie spaccatutto]] |
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