Mortal blow: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(in-game name)
mNo edit summary
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:Silver Bullet.png|frame|[[Silver Bullet]], an example of a mortal blow]]
[[File:Silver Bullet.png|frame|[[Silver Bullet]], an example of a mortal blow]]
'''Mortal blows''', also known as '''instant death'''<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 123.</ref> attacks, are a class of special attacks from ''[[Super Mario RPG: Legend of the Seven Stars]]''.  The term refers to any special attack that can one-hit [[down]] a party member, regardless of either the party member's or the enemy's stats (such as [[Hit Point]]s, attack, and defense).  Attacks of this variety include [[Magnum]] and [[Shaker]]. Mortal blows can be blunted by pressing {{button|snes|A}} at the right time during attack, allowing the party member to keep either one HP or all HP. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Certain accessories, such as the [[Jinx Belt]], [[Safety Ring (Super Mario RPG: Legend of the Seven Stars)|Safety Ring]], and [[Quartz Charm]], can prevent mortal blows from having any effect.
'''Mortal blows''', also known as '''instant death'''<ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 123.</ref> attacks, are a class of special attacks from ''[[Super Mario RPG: Legend of the Seven Stars]]''.  The term refers to any special attack that can one-hit [[down]] a party member, regardless of either the party member's or the enemy's stats (such as [[Heart Point|Hit Point]]s, attack, and defense).  Attacks of this variety include [[Magnum]] and [[Shaker]]. Mortal blows can be blunted by pressing {{button|snes|A}} at the right time during attack, allowing the party member to keep either one HP or all HP. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Certain accessories, such as the [[Jinx Belt]], [[Safety Ring (Super Mario RPG)|Safety Ring]], and [[Quartz Charm]], can prevent mortal blows from having any effect.
==Mortal blows==
==Mortal blows==
Attacks marked with an asterisk (*) can be blunted by pressing {{button|snes|A}}.
Attacks marked with an asterisk (*) can be blunted by pressing {{button|snes|A}} in the original. All of these attacks can be blunted by timing in the remake, and would have to be in order to maintain the [[Chain]] even if the target has immunity from equipment.
*[[Blazer]] - [[Blaster]], [[Big Bertha (Blaster)|Big Bertha]]
*[[Blazer]] - [[Bill Blaster|Blaster]], [[Big Blaster]]
*[[Fear Roulette]] - [[Ding-A-Ling]]
*[[Fear Roulette]] - [[Ring-a-Ding]]
*[[Magnum]] - [[Smithy]] (Tank Head)
*[[Magnum]] - [[Smithy]] (Tank Head)
*[[Migraine]]* - [[Pulsar]], [[Corkpedite|Body]]
*[[Migraine]]* - [[Pulsar]], [[Stompillar|Body]]
*[[Psyche!]]* - [[Cluster]]
*[[Psyche]]* - [[Cluster]]
*[[Scythe]]* - [[Glum Reaper]]
*[[Reaper Sickle]]* - [[Glum Reaper]]
*[[Shaker]]* - [[Boomer (Super Mario RPG: Legend of the Seven Stars)|Boomer]]
*[[Shaker]]* - [[Boomer (Super Mario RPG)|Boomer]]
*[[Silver Bullet]]* - [[Jinx]]
*[[Silver Bullet]]* - [[Jinx]], [[Jinx Clone]]


==Names in other languages==
==Names in other languages==
Line 17: Line 17:
|JapR=Ichigeki shi
|JapR=Ichigeki shi
|JapM=Mortal blow
|JapM=Mortal blow
|Chi=一击必死
|ChiR=Yījījísǐ
|ChiM=Mortal blow
|ChiT=一擊即死
|ChiTR=Yījījísǐ
|ChiTM=Mortal blow
|Dut=dodelijke treffer
|DutM=deadly blow
|FreE=attaque fatale
|FreEM=fatal attack
|FreA=coup mortel
|FreAM=mortal blow
|Ger=Sofort-K.O.
|GerM=Instant K.O.
|Ita=colpo mortale
|ItaM=mortal blow
|Kor=즉사 공격
|KorR=Jeugsa gong-gyeog
|KorM=Instant death attack
|Spa=golpe capaz de dejar fuera de combate
|SpaM=K.O.-capable blow
}}
}}


Line 22: Line 43:
<references/>
<references/>


{{Super Mario RPG}}
{{SMRPG}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]

Revision as of 23:23, March 29, 2024

Silver Bullet, an example of a mortal blow

Mortal blows, also known as instant death[1] attacks, are a class of special attacks from Super Mario RPG: Legend of the Seven Stars. The term refers to any special attack that can one-hit down a party member, regardless of either the party member's or the enemy's stats (such as Hit Points, attack, and defense). Attacks of this variety include Magnum and Shaker. Mortal blows can be blunted by pressing A Button at the right time during attack, allowing the party member to keep either one HP or all HP. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Certain accessories, such as the Jinx Belt, Safety Ring, and Quartz Charm, can prevent mortal blows from having any effect.

Mortal blows

Attacks marked with an asterisk (*) can be blunted by pressing A Button in the original. All of these attacks can be blunted by timing in the remake, and would have to be in order to maintain the Chain even if the target has immunity from equipment.

Names in other languages

Language Name Meaning
Japanese いちげき死
Ichigeki shi
Mortal blow

Chinese 一击必死
Yījījísǐ
Mortal blow

Chinese (traditional) 一擊即死
Yījījísǐ
Mortal blow

Dutch dodelijke treffer
deadly blow
French (NOA) coup mortel
mortal blow
French (NOE) attaque fatale
fatal attack
German Sofort-K.O.
Instant K.O.
Italian colpo mortale
mortal blow
Korean 즉사 공격
Jeugsa gong-gyeog
Instant death attack

Spanish golpe capaz de dejar fuera de combate
K.O.-capable blow

References

  1. ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Page 123.