Ally Buff: Difference between revisions

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{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}}
{{quote2|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}}
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]]  
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]]  
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a Timing Chain is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a [[Chain]] is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:
*Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
*Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
*Mallow: '''Magic Attack''' (+10% at 2 Chain (overriden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain)
*Mallow: '''Magic Attack''' (+10% at 2 Chain (overridden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain)
*Geno: '''Physical Attack''' (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overriden by Shooting Star Shot's +12%) and '''Speed''' (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
*Geno: '''Physical Attack''' (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and '''Speed''' (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
*Bowser: '''Physical Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Bowser: '''Physical Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Peach: '''Magic Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Jonathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]].
A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Jonathan Jones]] or certain phases of the fight with [[Dodo]] and [[Valentina]].


An action where mistiming happens and causes the Timing Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Timing Chain, but the Timing Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names

Revision as of 23:22, March 29, 2024

Template:Quote2

Bowser's Ally Buff reducing damage VS Mallow (base PDEF of 98, for result PDEF of 122, as indicated by source stream video) by Axem Black's regular attack (140 PATK); intended for Ally Buffs
Bowser's Ally Buff significantly reducing damage to Mallow from Axem Black

Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:

  • Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
  • Mallow: Magic Attack (+10% at 2 Chain (overridden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
  • Geno: Physical Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overriden by Shooting Star Shot's +24%)
  • Bowser: Physical Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
  • Peach: Magic Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)

A character's Ally Buffs are provided as long as the character is in the Active Party and not downed. The buffs are provided without fail by an ally grabbed by one of King Calamari's tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with Jonathan Jones or certain phases of the fight with Dodo and Valentina.

An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.

Names in other languages

Language Name Meaning
Japanese なかまボーナス
Nakama Bōnasu
Friend Bonus

Italian Bonus gruppo
Bonus party [members]