Bros. Attack: Difference between revisions

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[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]


'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Bowser's Inside Story]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''.
 
==History==
==History==
===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{see also|Advanced Command}}
{{see also|Super Attack}}
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their overworld Bros. Actions, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]], and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their overworld Bros. Actions, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]], and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.


Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].
Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom (crownless)|Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].


To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.
To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.


After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing [[List of items|items]], making the enemy [[Dizzy]], or simply doing more damage to it.
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting status ailments, or simply doing more damage to the boss or enemy.


In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
{{main|Bros. Item}}
{{main|Bros. Item}}
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]''.
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]'', which are disposable attacks that can be bought from shops or found in ? Blocks.


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
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====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
{{see also|Luiginary Attack}}
{{see also|Luiginary Attack}}
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, [[Luiginary Attack]]s are used instead of Bros. Attacks, though they are acquired the same way as Bros. Attacks in the Real World; by collecting 10 Attack Pieces in a certain area. Two Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]].
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, [[Luiginary Attack]]s are used instead of Bros. Attacks, though they are acquired the same way as Bros. Attacks in the Real World: by collecting 10 Attack Pieces in a certain area. Two Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]].


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
{{see also|Trio Attack}}
{{see also|Trio Attack}}
Bros. Attacks return for the fourth time in ''Mario & Luigi: Paper Jam'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they're instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after gaining access to [[Neo Bowser Castle (Mario & Luigi: Paper Jam)|Neo Bowser Castle]].
Bros. Attacks return for the fourth time in ''Mario & Luigi: Paper Jam'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they're instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle]].


==List of Bros. Attacks==
==List of Bros. Attacks==


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{| width=85% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="4;" style="color:white;background:red" | Mario
! colspan="4;" style="color:white; background:red" | Mario
|-
|- style="color:white; background:red"
!width=20%|Bros. Attack
!width=5%|Bros. Attack
!width=50%|Description
!width=50%|Description
!width=15%|BP
!width=15%|BP
!width=15%|Location
!width=15%|Location
|-
|-
|rowspan=2|[[Splash Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Splash Bros.]]
|GBA: ''Jump high and drop!''
|GBA: ''Jump high and drop!''
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
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|3DS: During the tutorial for Bros. Attacks.
|3DS: During the tutorial for Bros. Attacks.
|-
|-
|rowspan=2|[[Advanced Command|Super Splash Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon.png]]<br>[[Advanced Command|Super Splash Bros.]]
|rowspan=2|''This can be used to attack spiky enemies. When Mario climbs on top of Luigi, press {{button|3ds|A}}->{{button|3ds|A}}->{{button|3ds|B}} to the rhythm. Finish by pressing the {{button|3ds|A}} Button! Press it when you jump on the enemy to get an Excellent!''
|rowspan=2|''This can be used to attack spiky enemies. When Mario climbs on top of Luigi, press {{button|3ds|A}}->{{button|3ds|A}}->{{button|3ds|B}} to the rhythm. Finish by pressing the {{button|3ds|A}} Button! Press it when you jump on the enemy to get an Excellent!''
|rowspan=2|6 (Normal)/9 (Easy)
|rowspan=2|6 (Normal)/9 (Easy)
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|3DS: Get an Excellent with Splash Bros. 6 times.
|3DS: Get an Excellent with Splash Bros. 6 times.
|-
|-
|rowspan=2|[[Chopper Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon2.png]]<br>[[Chopper Bros.]]
|GBA: ''Dunk Luigi and attack!''
|GBA: ''Dunk Luigi and attack!''
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Luigi Dunk]]).
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
|3DS: 6 (Normal)/8 (Easy)
|3DS: 6 (Normal)/8 (Easy)
|-
|-
|rowspan=2|[[Advanced Command|Super Chopper Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon2.png]]<br>[[Advanced Command|Super Chopper Bros.]]
|rowspan=2|''This won't affect flying enemies. Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. When Luigi is directly under the enemy, press {{button|3ds|B}} to knock them into the air! If you knock Luigi back into the ground, you can hit your foe into the air again. To knock Luigi back underground, press the {{button|3ds|A}} Button when Luigi hits the ground. Then, press {{button|3ds|B}} when the foe hits the ground to make submerged Luigi knock them sky high! {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}... Continue this rhythm eight times to earn an Excellent rating!''
|rowspan=2|''This won't affect flying enemies. Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. When Luigi is directly under the enemy, press {{button|3ds|B}} to knock them into the air! If you knock Luigi back into the ground, you can hit your foe into the air again. To knock Luigi back underground, press the {{button|3ds|A}} Button when Luigi hits the ground. Then, press {{button|3ds|B}} when the foe hits the ground to make submerged Luigi knock them sky high! {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}... Continue this rhythm eight times to earn an Excellent rating!''
|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
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|3DS: Get an Excellent with Chopper Bros. 6 times.
|3DS: Get an Excellent with Chopper Bros. 6 times.
|-
|-
|rowspan=2|[[Swing Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Swing Bros.]]
|GBA: ''Swing Luigi around!''
|GBA: ''Swing Luigi around!''
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
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|-
|-
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: 8 (Normal)/15 (Easy)
|3DS: 8 (Normal)/10 (Easy)
|-
|-
|rowspan=2|[[Advanced Command|Super Swing Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Swing Bros.]]
|rowspan=2|''Successfully earn a Good rating or better to cause an item to drop. Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the {{button|3ds|A}} Button when Mario and Luigi touch to make them join together! Press {{button|3ds|A}} and {{button|3ds|B}} at once when you stomp on a foe. Don't let go to earn an Excellent rating!''
|rowspan=2|''Successfully earn a Good rating or better to cause an item to drop. Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the {{button|3ds|A}} Button when Mario and Luigi touch to make them join together! Press {{button|3ds|A}} and {{button|3ds|B}} at once when you stomp on a foe. Don't let go to earn an Excellent rating!''
|rowspan=2|10 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
|GBA:Use Swing Bros. 10 times.
|GBA:Use Swing Bros. 10 times.
|-
|-
|3DS: Get an Excellent with Swing Bros. 6 times.
|3DS: Get an Excellent with Swing Bros. 6 times.
|-
|-
|rowspan=2|[[Fire Bros. (move)|Fire Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon3.png]]<br>[[Fire Bros. (move)|Fire Bros.]]
|GBA: ''Attack with fireballs!''
|GBA: ''Attack with fireballs!''
|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
|GBA: 6 (Modes 1 & 2), 3 (Mode 3)
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|3DS: 12 (Normal)/15 (Easy)
|3DS: 12 (Normal)/15 (Easy)
|-
|-
|rowspan=2|[[Advanced Command|Super Fire Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon3.png]]<br>[[Advanced Command|Super Fire Bros.]]
|rowspan=2|''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! Press {{button|3ds|A}} when Mario and the fire are the same height! A larger flame may earn an Excellent! If you succeed, there's a chance you'll inflict the BURN status on your enemy.''
|rowspan=2|''When Mario throws a fireball, press the {{button|3ds|A}} Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the {{button|3ds|B}} Button! Press {{button|3ds|A}} when Mario and the fire are the same height! A larger flame may earn an Excellent! If you succeed, there's a chance you'll inflict the BURN status on your enemy.''
|rowspan=2|14 (Normal)/17 (Easy)
|rowspan=2|14 (Normal)/17 (Easy)
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|3DS: Get an Excellent with Fire Bros. 6 times.
|3DS: Get an Excellent with Fire Bros. 6 times.
|-
|-
! colspan="4;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white; background:green" |Luigi
|-
|- style="color:white; background:green"
!width=20%|Bros. Attack
!width=20%|Bros. Attack
!width=50%|Description
!width=50%|Description
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!width=15%|Location
!width=15%|Location
|-
|-
|rowspan=2|[[Bounce Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon.png]]<br>[[Bounce Bros.]]
|GBA: ''Jump off Mario!''
|GBA: ''Jump off Mario!''
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
|GBA: 4 (Modes 1 & 2), 3 (Mode 3)
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|3DS: During the tutorial for Bros. Attacks.
|3DS: During the tutorial for Bros. Attacks.
|-
|-
|rowspan=2|[[Advanced Command|Super Bounce Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon.png]]<br>[[Advanced Command|Super Bounce Bros.]]
|rowspan=2|''This move can hit two enemies. Press the {{button|3ds|A}} Button before Luigi jumps on Mario. Press the {{button|3ds|B}} Button before hitting the ground to perform a big jump! Get an Excellent rating by jumping on enemies using {{button|3ds|B}}→{{button|3ds|A}} in the correct order!''
|rowspan=2|''This move can hit two enemies. Press the {{button|3ds|A}} Button before Luigi jumps on Mario. Press the {{button|3ds|B}} Button before hitting the ground to perform a big jump! Get an Excellent rating by jumping on enemies using {{button|3ds|B}}→{{button|3ds|A}} in the correct order!''
|rowspan=2|8 (Normal)/11 (Easy)
|rowspan=2|8 (Normal)/11 (Easy)
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|3DS: Get an Excellent with Bounce Bros. 6 times.
|3DS: Get an Excellent with Bounce Bros. 6 times.
|-
|-
|rowspan=2|[[Knockback Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon2.png]]<br>[[Knockback Bros.]]
|GBA: ''Fire Mario to attack!''
|GBA: ''Fire Mario to attack!''
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
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|3DS: 8 (Normal)/10 (Easy)
|3DS: 8 (Normal)/10 (Easy)
|-
|-
|rowspan=2|[[Advanced Command|Super Knockback Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon2.png]]<br>[[Advanced Command|Super Knockback Bros.]]
|rowspan=2|''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Mini Mario will ask Luigi for help. During that time, press the {{button|3ds|A}} Button. Press the {{button|3ds|B}} Button whenever Luigi's swings are about to hit Mario! Mario will bounce back when he hits a foe. Luigi can then knock Mario into the foe again. Press {{button|3ds|A}} when Mario smashes into a foe. Press {{button|3ds|B}} to hit him again when he returns! {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}... Do this successfully five times for an Excellent! Note that the speed gets faster!''
|rowspan=2|''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! Mini Mario will ask Luigi for help. During that time, press the {{button|3ds|A}} Button. Press the {{button|3ds|B}} Button whenever Luigi's swings are about to hit Mario! Mario will bounce back when he hits a foe. Luigi can then knock Mario into the foe again. Press {{button|3ds|A}} when Mario smashes into a foe. Press {{button|3ds|B}} to hit him again when he returns! {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|A}}{{button|3ds|B}}... Do this successfully five times for an Excellent! Note that the speed gets faster!''
|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
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|3DS: Get an Excellent with Knockback Bros. 6 times.
|3DS: Get an Excellent with Knockback Bros. 6 times.
|-
|-
|rowspan=2|[[Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon4.png]]<br>[[Thunder Bros.]]
|GBA: ''Attack with thunder!''
|GBA: ''Attack with thunder!''
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
|GBA: 6 (Modes 1 & 2), 4 (Mode 3)
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|3DS: 14 (Normal)/17 (Easy)
|3DS: 14 (Normal)/17 (Easy)
|-
|-
|rowspan=2|[[Advanced Command|Super Thunder Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon4.png]]<br>[[Advanced Command|Super Thunder Bros.]]
|rowspan=2|''Press {{button|3ds|B}} when Luigi builds up his thunder. When Mario's Hammer is above his head, press {{button|3ds|A}}! When Luigi gets to the base of the foe's feet, press the {{button|3ds|B}} Button for an Excellent rating! If you succeed, there's a chance you'll lower the enemy's POW.''
|rowspan=2|''Press {{button|3ds|B}} when Luigi builds up his thunder. When Mario's Hammer is above his head, press {{button|3ds|A}}! When Luigi gets to the base of the foe's feet, press the {{button|3ds|B}} Button for an Excellent rating! If you succeed, there's a chance you'll lower the enemy's POW.''
|rowspan=2|10 (Normal)/13 (Easy)
|rowspan=2|10 (Normal)/13 (Easy)
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|3DS: Get an Excellent with Thunder Bros. 6 times.
|3DS: Get an Excellent with Thunder Bros. 6 times.
|-
|-
|rowspan=2|[[Cyclone Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMBrosAttackIcon5.png]]<br>[[Cyclone Bros.]]
|GBA: ''A twin-spin attack!''
|GBA: ''A twin-spin attack!''
|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
|GBA: 8 (Modes 1 & 2), 4 (Mode 3)
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|3DS: 13 (Normal)/16 (Easy)
|3DS: 13 (Normal)/16 (Easy)
|-
|-
|rowspan=2|[[Advanced Command|Super Cyclone Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Cyclone Bros.]]
|rowspan=2|''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target. In the Super version, an additional attack can be made at the end. When Mario and Luigi stop spinning, press the {{button|3ds|A}} Button to prepare for the finisher. Finish by pressing {{button|3ds|B}} when the Hammer is overhead! This can make enemies dizzy.''
|rowspan=2|''Press {{button|3ds|B}} when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the {{button|3ds|A}} Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target. In the Super version, an additional attack can be made at the end. When Mario and Luigi stop spinning, press the {{button|3ds|A}} Button to prepare for the finisher. Finish by pressing {{button|3ds|B}} when the Hammer is overhead! This can make enemies dizzy.''
|rowspan=2|15 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
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|3DS: Get an Excellent with Cyclone Bros. 6 times.
|3DS: Get an Excellent with Cyclone Bros. 6 times.
|}
|}


====Gallery====
====Gallery====
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===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
|-
|-style="background-color: #bfd3e3"
!width="10%"|Bros. Attack
!width="10%"|Bros. Attack
!width="1%"|Illustration
!width="1%"|Illustration
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!width="15%"|Location
!width="15%"|Location
|-
|-
|rowspan=2|[[File:Green Shell Sprite M&L3.png]][[File:MLBISBJJGreenShell.png]]<br>[[Green Shell]]*
|style="background-color: #bfd3e3" rowspan=2|[[File:Green Shell Sprite M&L3.png]][[File:MLBISBJJGreenShell.png]]<br>[[Green Shell]]*
|[[File:MLBiS Green Shell.png|200x120px]]
|[[File:MLBiS Green Shell.png|200x120px]]
|rowspan=2|''Mario kicks with {{button|3ds|A}}; Luigi with {{button|3ds|B}}! Keep on kicking the shell!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>None</font color>.''
|rowspan=2|''Mario kicks with {{button|3ds|A}}; Luigi with {{button|3ds|B}}! Keep on kicking the shell!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>None</font color>.''
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|[[File:BISDX Green Shell Illustration.png|200x120px]]
|[[File:BISDX Green Shell Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Fire Flower Sprite M&L3.png]][[File:MLBISBJJFireFlower.png]]<br>[[Fire Flower]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Fire Flower Sprite M&L3.png]][[File:MLBISBJJFireFlower.png]]<br>[[Fire Flower]]
|[[File:MLBiS Fire Flower.png|200x120px]]
|[[File:MLBiS Fire Flower.png|200x120px]]
|rowspan=2|''Repeatedly press the button of whoever's holding the big fireball!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>BURN</font color>.''
|rowspan=2|''Repeatedly press the button of whoever's holding the big fireball!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>BURN</font color>.''
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|[[File:BISDX Fire Flower Illustration.png|200x120px]]
|[[File:BISDX Fire Flower Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Jump Helmet Sprite.png]][[File:MLBISBJJJumpHelmet.png]]<br>[[Jump Helmet]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Jump Helmet Sprite.png]][[File:MLBISBJJJumpHelmet.png]]<br>[[Jump Helmet]]
|[[File:JumpHelmet BiS.png|200x120px]]
|[[File:JumpHelmet BiS.png|200x120px]]
|rowspan=2|''Land on the helmet and jump with {{button|3ds|A}}! Dash to the landing spots with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>None</font color>.''
|rowspan=2|''Land on the helmet and jump with {{button|3ds|A}}! Dash to the landing spots with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>None</font color>.''
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|[[File:BISDX Jump Helmet Illustration.png|200x120px]]
|[[File:BISDX Jump Helmet Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Yoo Who Cannon Sprite.png]][[File:MLBISBJJYooWhoCannon.png]]<br>[[Yoo Who Cannon]]*
|style="background-color: #bfd3e3" rowspan=2|[[File:Yoo Who Cannon Sprite.png]][[File:MLBISBJJYooWhoCannon.png]]<br>[[Yoo Who Cannon]]*
|[[File:Yoo who cannon.png|200x120px]]
|[[File:Yoo who cannon.png|200x120px]]
|rowspan=2|''Remember which barrels the bros are in! {{button|3ds|A}} launches Mario; {{button|3ds|B}} launches Luigi!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>None</font color>.''
|rowspan=2|''Remember which barrels the bros are in! {{button|3ds|A}} launches Mario; {{button|3ds|B}} launches Luigi!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>None</font color>.''
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|[[File:BISDX Yoo Who Cannon Illustration.png|200x120px]]
|[[File:BISDX Yoo Who Cannon Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]]
|[[File:Super bouncer.png|200x120px]]
|[[File:Super bouncer.png|200x120px]]
|rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing </font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|7
|rowspan=2|7
|rowspan=2|12
|rowspan=2|12
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|[[File:BISDX Super Bouncer Illustration.png|200x120px]]
|[[File:BISDX Super Bouncer Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]]*
|style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]]<!--DO NOT MARK MIGHTY METEOR AS REQUIRED. It is possible to walk out of the clinic without picking it up, still making it an optional Bros. Attack.-->
|[[File:Mighty meteor.png|200x120px]]
|[[File:Mighty meteor.png|200x120px]]
|rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.''
|rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.''
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|[[File:BISDX Mighty Meteor Illustration.png|200x120px]]
|[[File:BISDX Mighty Meteor Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Spin Pipe Sprite.png]][[File:MLBISBJJSpinPipe.png]]<br>[[Spin Pipe]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Spin Pipe Sprite.png]][[File:MLBISBJJSpinPipe.png]]<br>[[Spin Pipe]]
|[[File:Spin pipe.png|200x120px]]
|[[File:Spin pipe.png|200x120px]]
|rowspan=2|''Memorize how the bros stack up! Mario stomps with {{button|3ds|A}}; Luigi with {{button|3ds|B}}!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|''Memorize how the bros stack up! Mario stomps with {{button|3ds|A}}; Luigi with {{button|3ds|B}}!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>DIZZY</font color>.''
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|[[File:BISDX Spin Pipe Illustration.png|200x120px]]
|[[File:BISDX Spin Pipe Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Snack Basket Sprite.png]][[File:MLBISBJJSnackBasket.png]]<br>[[Snack Basket]]*
|style="background-color: #bfd3e3" rowspan=2|[[File:Snack Basket Sprite.png]][[File:MLBISBJJSnackBasket.png]]<br>[[Snack Basket]]*
|[[File:Snack basket.png|200x120px]]
|[[File:Snack basket.png|200x120px]]
|rowspan=2|''Use {{button|Padleft}} {{button|Padright}}/Press <font color=blue>left or right on {{button|3ds|Stick}}</font color> to eat, then repeatedly press {{button|3ds|A}} to throw Luigi. Slam down with {{button|3ds|B}}!<br>Target: <font color=blue>All ground-based enemies</font color>. Effect: <font color=blue>None</font color>.''
|rowspan=2|''Use {{button|Padleft}} {{button|Padright}}/Press <font color=blue>left or right on {{button|3ds|Stick}}</font color> to eat, then repeatedly press {{button|3ds|A}} to throw Luigi. Slam down with {{button|3ds|B}}!<br>Target: <font color=blue>All ground-based enemies</font color>. Effect: <font color=blue>None</font color>.''
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|[[File:BISDX Snack Basket Illustration.png|200x120px]]
|[[File:BISDX Snack Basket Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Magic Window Sprite.png]][[File:MLBISBJJMagicWindow.png]]<br>[[Magic Window]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Magic Window Sprite.png]][[File:MLBISBJJMagicWindow.png]]<br>[[Magic Window]]
|[[File:Magic window.png|200x120px]]
|[[File:Magic window.png|200x120px]]
|rowspan=2|''Mario stomps with {{button|3ds|A}}; Luigi with {{button|3ds|B}}. Both stomp together with {{button|3ds|A}} and {{button|3ds|B}}!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|''Mario stomps with {{button|3ds|A}}; Luigi with {{button|3ds|B}}. Both stomp together with {{button|3ds|A}} and {{button|3ds|B}}!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
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|[[File:BISDX Magic Window Illustration.png|200x120px]]
|[[File:BISDX Magic Window Illustration.png|200x120px]]
|-
|-
|rowspan=2|[[File:Falling Star Sprite.png]][[File:MLBISBJJFallingStar.png]]<br>[[Falling Star]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Falling Star Sprite.png]][[File:MLBISBJJFallingStar.png]]<br>[[Falling Star]]
|[[File:Falling star.png|200x120px]]
|[[File:Falling star.png|200x120px]]
|rowspan=2|''Aim with {{button|ds|Pad}}/Move Starlow with {{button|3ds|Stick}}. Throw at the star with <font color=red>{{button|3ds|A}} if the light is red</font color>, <font color=green>{{button|3ds|B}} if it's green</font color>!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>DEF down</font color>.''
|rowspan=2|''Aim with {{button|ds|Pad}}/Move Starlow with {{button|3ds|Stick}}. Throw at the star with <font color=red>{{button|3ds|A}} if the light is red</font color>, <font color=green>{{button|3ds|B}} if it's green</font color>!<br>Target: <font color=blue>One enemy</font color>. Effect: <font color=blue>DEF down</font color>.''
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====Gallery====
====Gallery====
{{more images|section=yes|Screenshots of all Bros. Attacks being performed in both versions.}}
<gallery>
<gallery>
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
BISDX - Snack Basket.png|Remake artwork of Snack Basket
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
MLBISDX FireFlower.png|Fire Flower
MLBIS FireFlower.png|''Mario & Luigi: Bowser's Inside Story'' (Fire Flower)
MLBISDX JumpHelmet.png|Jump Helmet
MLBISDX FireFlower.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Fire Flower)
YooWhoCannon3DS.png|Yoo Who Cannon
MLBIS JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story'' (Jump Helmet)
MLBISDX SuperBouncer.png|Super Bouncer
MLBISDX JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Jump Helmet)
MLBIS YooWhoCannon.png|''Mario & Luigi: Bowser's Inside Story'' (Yoo Who Cannon)
YooWhoCannon3DS.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Yoo Who Cannon)
MLBIS SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story'' (Super Bouncer)
MLBISDX SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Super Bouncer)
MLBIS MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story'' (Mighty Meteor)
MLBISDX MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mighty Meteor)
MLBIS SpinPipe.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Pipe)
MLBISDX SpinPipe.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Pipe)
MLBIS SnackBasket.png|''Mario & Luigi: Bowser's Inside Story'' (Snack Basket)
MLBISDX SnackBasket.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Snack Basket)
MLBIS MagicWindow.png|''Mario & Luigi: Bowser's Inside Story'' (Magic Window)
MLBISDX MagicWindow.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Magic Window)
MLBIS FallingStar.png|''Mario & Luigi: Bowser's Inside Story'' (Falling Star)
MLBISDX FallingStar.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Falling Star)
</gallery>
</gallery>


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="6;" style="color:white;background:red" | Mario
! colspan="7;" style="color:white;background:red" |Mario
|-
|-
!Bros. Attack
!style="color:white;background:red" width=8%|Bros. Attack
!Description
!style="color:white;background:red" |Illustration
!Effects
!style="color:white;background:red" |Description
!width=3%|BP
!style="color:white;background:red" |Effects
!Type
!style="color:white;background:red" width=3%|BP
!Location
!style="color:white;background:red" width=5%|Type
!style="color:white;background:red" |Location
|-
|-
|align="center"|[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|align="center"|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|[[File:M&LDT 3D Red Shell illustration.png]]
|align="center"|Similar to the previous ''Mario & Luigi'' games, Mario and Luigi kick a red shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|align="center"|4
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|align="center"|Boots
|4
|align="center"|[[Mushrise Park]]
|Boots
|[[Mushrise Park]]
|-
|-
|align="center"|[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|align="center"|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|[[File:M&LDT Bye-Bye Cannon illustration page 1.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 2.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 3.png]]
|align="center"|Mario and Luigi jump into a cannon. A randomized sequence of them blast out. The player must hit the {{button|3ds|A}} and {{button|3ds|B}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|align="center"|7
|Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|align="center"|Boots
|7
|align="center"|[[Wakeport]]
|Boots
|[[Wakeport]]
|-
|-
|align="center"|[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|align="center"|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|[[File:M&LDT Bomb Derby illustration page 1.png]]<br>[[File:M&LDT Bomb Derby illustration page 2.png]]
|align="center"|Using the {{button|3ds|Stick}}, Luigi passes bombs to Mario who must hit them towards the enemy before the bombs explode. The last bomb is bigger and likewise does the most damage.
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|align="center"|9
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must hit them towards the enemy using {{button|3ds|A}} before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs.
|align="center"|Hammer
|9
|align="center"|[[Driftwood Shore]]
|Hammer
|[[Driftwood Shore]]
|-
|-
|align="center"|[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|align="center"|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|[[File:M&LDT Jet-Board Bash illustration.png]]
|align="center"|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy when the board is accelerating at maximum speed to deal the most damage.
|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|align="center"|12
|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage.
|align="center"|Hammer
|12
|align="center"|[[Somnom Woods]]
|Hammer
|[[Somnom Woods]]
|-
|-
|align="center"|[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|align="center"|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|[[File:M&LDT Zee Egg illustration page 1.png]]<br>[[File:M&LDT Zee Egg illustration page 2.png]]<br>[[File:M&LDT Zee Egg illustration page 3.png]]
|align="center"|Mario throws the Zee Egg, unleashing the Zeekeeper for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|align="center"|15
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]] for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|align="center"|Hammer
|15
|align="center"|[[Mushrise Park]] - When the player rescues all Pi'illos, Eldream will reward them with the ten pieces.
|Hammer
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|-
|-
! colspan="6;" style="color:white;background:green" |Luigi
! colspan="7;" style="color:white;background:green" |Luigi
|-
|-
!Bros. Attack
!style="color:white;background:green" |Bros. Attack
!Description
!style="color:white;background:green" |Illustration
!Effects
!style="color:white;background:green" |Description
!BP
!style="color:white;background:green" |Effects
!Type
!style="color:white;background:green" |BP
!Location
!style="color:white;background:green" |Type
!style="color:white;background:green" |Location
|-
|-
|align="center"|[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|align="center"|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|[[File:M&LDT 3D Green Shell illustration.png]]
|align="center"|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|align="center"|4
|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|align="center"|Boots
|4
|align="center"|[[Mushrise Park]] - All ten pieces are given upon Brickle being freed from the main fountain.
|Boots
|[[Mushrise Park]] (given upon freeing [[Brickle]] from the main fountain)
|-
|-
|align="center"|[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|align="center"|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|[[File:M&LDT Fire Flower illustration page 1.png]]<br>[[File:M&LDT Fire Flower illustration page 2.png]]
|align="center"|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage.
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|align="center"|5
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage.
|align="center"|Fire
|5
|align="center"|[[Dozing Sands]]
|Fire
|[[Dozing Sands]]
|-
|-
|align="center"|[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|align="center"|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|[[File:M&LDT Dropchopper illustration page 1.png]]<br>[[File:M&LDT Dropchopper illustration page 2.png]]<br>[[File:M&LDT Dropchopper illustration page 3.png]]
|align="center"|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|align="center"|7
|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|align="center"|Boots
|7
|align="center"|[[Mount Pajamaja]]
|Boots
|[[Mount Pajamaja]]
|-
|-
|align="center"|[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|align="center"|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|[[File:M&LDT Slingsniper illustration page 1.png]]<br>[[File:M&LDT Slingsniper illustration page 2.png]]
|align="center"|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy.
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|align="center"|9
|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy.
|align="center"|-
|9
|align="center"|[[Mount Pajamaja]] - All ten pieces are given to Mario and Luigi upon solving a Ball Hop puzzle for the Massif Bros..
|<nowiki>-</nowiki>
|[[Mount Pajamaja]] (given by the [[Big Massif|Massif]] [[Lil' Massif|Bros.]] after completing the [[Ball Hop]] puzzle)
|-
|-
|align="center"|[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|align="center"|''Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|[[File:M&LDT Star Rocket illustration page 1.png]]<br>[[File:M&LDT Star Rocket illustration page 2.png]]
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|align="center"|12
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the smaller stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|align="center"|Boots
|12
|align="center"|[[Neo Bowser Castle]]
|Boots
|[[Neo Bowser Castle]]
|}
|}
<small>* - Mandatory Bros. Attacks.</small>
<small>* - Mandatory Bros. Attacks.</small>
Line 414: Line 440:
====Giant Luigi's Bros. Attacks====
====Giant Luigi's Bros. Attacks====
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
|-
|- style="color:white;background:green"
!width="1%"|Bros. Attack
!width="1%"|Bros. Attack
!width="1%"|Description
!width="1%"|Description
!width="1%"|Mechanics
!width="1%"|Mechanics
|-
|-
|[[Rhythm Mushroom]]
|style="background-color: #bfd3e3" |[[Rhythm Mushroom]]
|''Touch Mushrooms to heal up!''
|''Touch Mushrooms to heal up!''
|This move cannot be used in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. Once Mario throws mushrooms at Luigi, the player must tap the screen as Luigi eats them.
|This move cannot be used in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. Once Mario throws mushrooms at Luigi, the player must tap the screen as Luigi eats them.
|-
|-
|[[Drill Stomp]]
|style="background-color: #bfd3e3" |[[Drill Stomp]]
|''Spin more for a super stomp!''
|''Spin more for a super stomp!''
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. The player must slide as many circles as possible in the direction shown three times to make Mario stomp down on Luigi and deal heavy damage to the enemy.
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. The player must slide as many circles as possible in the direction shown three times to make Mario stomp down on Luigi and deal heavy damage to the enemy.
|-
|-
|[[Finishing Bros.]]
|style="background-color: #bfd3e3" |[[Finishing Bros.]]
|''Aim with the 3DS!''
|''Aim with the 3DS!''
|This move is used at the end of each battle. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an Excellent rating and reward the player with better items and more coins than if an OK rating is achieved upon missing the target.
|This move is used at the end of each battle. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
|-
|-
|[[Star Driver]]
|style="background-color: #bfd3e3" |[[Star Driver]]
|''Control the star to attack!''
|''Control the star to attack!''
|This move is used at the real end of the battle against [[Bowser]], as well as [[Bowser X]]. The player must tilt the 3DS to dodge Bowser's fireballs, which if hit will nullify the attack.
|This move is used at the real end of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. The player must tilt the 3DS to dodge Bowser's fireballs, which, if hit, will nullify the attack and Luigi must push Bowser into the pool of lava again.
|}
|}


Line 456: Line 482:


===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="4;" style="color:white;background:red" | Mario
! colspan="4;" style="color:white;background:red" |Mario
|-
|-
!Bros. Attack
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
!Description
! colspan="1;" style="color:white;background:red" |Description
!width=3%|BP
! colspan="1;" style="color:white;background:red" width=3%|BP
!Location
! colspan="1;" style="color:white;background:red" |Location
|-
|-
|[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|style="background-color: #bfd3e3" |[[Red Shell#Mario & Luigi: Paper Jam|3D Red Shell]]
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|''Mario kicks the shell with {{button|3ds|A}}, and Luigi kicks with {{button|3ds|B}}. Chain multiple kicks together!''
|3
|3
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|Dropped by [[Nabbit]] in [[Peach's Castle]].
|-
|-
|[[Rocket Blast]]
|style="background-color: #bfd3e3" |[[Rocket Blast]]
|''The rocket will take Mario and Luigi high up in the air before they jump off. To stomp, press each character's button just as he lands on the enemy. If both bros. stomp the enemy, the rocket will fire at the end. Aim the rocket by sliding <font color=blue>left</font color> and <font color=blue>right</font color> on the Circle Pad. Do one loop, and then aim right in the middle of where your enemies are standing!''
|''The rocket will take Mario and Luigi high up in the air before they jump off. To stomp, press each character's button just as he lands on the enemy. If both bros. stomp the enemy, the rocket will fire at the end. Aim the rocket by sliding <font color=blue>left</font color> and <font color=blue>right</font color> on the Circle Pad. Do one loop, and then aim right in the middle of where your enemies are standing!''
|5
|5
|Complete [[Catch Nabbit!]].
|Complete [[Catch Nabbit!]].
|-
|-
|[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[Bomb Derby]]
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|''Slide <font color=blue>right</font color> on the Circle Pad to throw a bomb, and then press {{button|3ds|A}} to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a <font color=blue>giant bomb</font color>!''
|7
|7
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|Throw a Bomb Bud at Nabbit in [[Gloomy Woods]].
|-
|-
|[[Cannonball Chuck]]
|style="background-color: #bfd3e3" |[[Cannonball Chuck]]
|''Press {{button|3ds|A}} to begin spinning, then {{button|3ds|A}} again when you're ready to launch. Aim straight ahead! Once your cannonball is in the air, you can steer <font color=blue>left</font color> and <font color=blue>right</font color> using the Circle Pad. You can also fly higher by sliding <font color=blue>down</font color> and lower by sliding <font color=blue>up</font color> on the Circle Pad. When aiming for tall enemies, slide <font color=blue>down</font color> on the Circle Pad to fly high and topple them!''
|''Press {{button|3ds|A}} to begin spinning, then {{button|3ds|A}} again when you're ready to launch. Aim straight ahead! Once your cannonball is in the air, you can steer <font color=blue>left</font color> and <font color=blue>right</font color> using the Circle Pad. You can also fly higher by sliding <font color=blue>down</font color> and lower by sliding <font color=blue>up</font color> on the Circle Pad. When aiming for tall enemies, slide <font color=blue>down</font color> on the Circle Pad to fly high and topple them!''
|9
|9
|Complete [[Nabbit Multiplication]].
|Complete [[Nabbit Multiplication]].
|-
|-
|[[Toad Trail]]
|style="background-color: #bfd3e3" |[[Toad Trail]]
|''Use the <font color=blue>Circle Pad</font color> to steer as you slide along the path of Paper Toads. Watch out! If you fall off the path, your attack will fail. Press {{button|3ds|A}} to jump over gaps in the rails. At the end of the path, steer Mario and Luigi towards the enemies with the <font color=blue>Circle Pad</font color>!''
|''Use the <font color=blue>Circle Pad</font color> to steer as you slide along the path of Paper Toads. Watch out! If you fall off the path, your attack will fail. Press {{button|3ds|A}} to jump over gaps in the rails. At the end of the path, steer Mario and Luigi towards the enemies with the <font color=blue>Circle Pad</font color>!''
|11
|11
Line 491: Line 517:
! colspan="4;" style="color:white;background:green" |Luigi
! colspan="4;" style="color:white;background:green" |Luigi
|-
|-
!Bros. Attack
!colspan="1;" style="color:white;background:green" |Bros. Attack
!Description
!colspan="1;" style="color:white;background:green" |Description
!BP
!colspan="1;" style="color:white;background:green" |BP
!Location
!colspan="1;" style="color:white;background:green" |Location
|-
|-
|[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|style="background-color: #bfd3e3" |[[Fire Flower#Mario & Luigi: Paper Jam|Fire Flower]]
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|''<font color=blue>Repeatedly press the button</font color> of the bro holding the <font color=blue>bigger fireball</font color>. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing {{button|3ds|A}} and {{button|3ds|B}}!''
|3
|3
|Dropped by Nabbit in Peach's Castle.
|Dropped by Nabbit in Peach's Castle.
|-
|-
|[[Drill Shell]]
|style="background-color: #bfd3e3" |[[Drill Shell]]
|''Press {{button|3ds|B}} to launch, and then press {{button|3ds|A}} to drill down when you're directly over an enemy. Once you connect, press {{button|3ds|B}} <font color=blue>as many times as possible</font color> to deal the most damage.''
|''Press {{button|3ds|B}} to launch, and then press {{button|3ds|A}} to drill down when you're directly over an enemy. Once you connect, press {{button|3ds|B}} <font color=blue>as many times as possible</font color> to deal the most damage.''
|5
|5
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|Catch Nabbit for the first time in [[Doop Doop Dunes]].
|-
|-
|[[Dropchopper]]
|style="background-color: #bfd3e3" |[[Dropchopper]]
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|''Move the Dropchopper above <font color=red>Mario</font color>'s and <font color=green>Luigi</font color>'s head using the <font color=blue>Circle Pad</font color>. Press {{button|3ds|A}} for Mario to grab on and {{button|3ds|B}} for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release!''
|7
|7
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|Trio Drill Dash into Nabbit in Doop Doop Dunes.
|-
|-
|[[Balloon Blast]]
|style="background-color: #bfd3e3" |[[Balloon Blast]]
|''At the top of each jump, press either {{button|3ds|A}} or {{button|3ds|B}} to blow up the balloon. The better your timing, the bigger the balloon will get. The timing gets harder with each jump. Pump that balloon and let it fly!''
|''At the top of each jump, press either {{button|3ds|A}} or {{button|3ds|B}} to blow up the balloon. The better your timing, the bigger the balloon will get. The timing gets harder with each jump. Pump that balloon and let it fly!''
|9
|9
|Complete [[Skyjinks with Nabbit]].
|Complete [[Skyjinks with Nabbit]].
|-
|-
|[[Mega Thwonk]]
|style="background-color: #bfd3e3" |[[Mega Thwonk]]
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|''Press {{button|3ds|B}} each time Luigi stomps on the ground. You'll speed up if you time it right. Press {{button|3ds|A}} at just the right time to whack your enemy with the hammer. Continue pressing {{button|3ds|A}} each time Mario lands on an enemy's head to keep dealing damage!''
|12
|12
Line 524: Line 550:
====Gallery====
====Gallery====
<gallery>
<gallery>
MLPJ3DRedShell.png|3D Red Shell
MLPJ 3DRedShell.png|3D Red Shell
MLPJRocketBlast.png|Rocket Blast
MLPJRocketBlast.png|Rocket Blast
MLPJBombDerby.png|Bomb Derby
MLPJBombDerby.png|Bomb Derby
PaperJam Cannonball Chuck.jpg|Cannonball Chuck
Cannonball Chuck M&LPJ spin.png|Cannonball Chuck
PaperJam Toad Trail.jpg|Toad Trail
Toad Trail M&LPJ.png|Toad Trail
MLPJFireFlower.png|Fire Flower
MLPJ FireFlower.png|Fire Flower
MLPJDrillShell.png|Drill Shell
MLPJDrillShell.png|Drill Shell
MLPJDropchopper.png|Dropchopper
MLPJDropchopper.png|Dropchopper
MLPJBalloonBlast.png|Balloon Blast
Balloon Blast M&LPJ.png|Balloon Blast
MLPJMegaThwonk.png|Mega Thwonk
MLPJMegaThwonk.png|Mega Thwonk
</gallery>
</gallery>
Line 541: Line 567:
|JapR=Burazā Atakku
|JapR=Burazā Atakku
|JapM=Brother Attack
|JapM=Brother Attack
|FraE=Attaque Duo
|Jap2=スペシャルアタック (''Mario & Luigi: Bowser's Inside Story'')
|FraEM=Duo Attack
|Jap2R=Supesharu Atakku
|Ita=Attacchi Fratelli
|Jap2M=Special Attack
|ItaM=Brothers Attacks
|FreE=Attaque duo (''Mario & Luigi: Superstar Saga'')<br>Attaque spéciale (''Mario & Luigi: Bowser's Inside Story'')<br>Attaque frère
|FreEM=Duo Attack<br>Special Attack<br>Brother Attack
|Ita=Attacco Fratelli<br>Attacco Speciale (''Mario & Luigi: Bowser's Inside Story'')
|ItaM=Brothers Attack<br>Special Attack
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|KorM=Brother Attack<br><br>Special Attack
|KorM=Brother Attack<br><br>Special Attack
Line 555: Line 584:
|Spa=Ataque tándem
|Spa=Ataque tándem
|SpaM=Tandem attack
|SpaM=Tandem attack
|Ger=Paar-Attacke <br> Spezialattacke (''Mario & Luigi: Bowser's Inside Story'')
|GerM=Pair attack <br> Special attack
}}
}}


Line 561: Line 592:
{{M&LDT}}
{{M&LDT}}
{{M&LPJ}}
{{M&LPJ}}
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks|*]]
[[Category:Mario & Luigi: Bowser's Inside Story attacks|*]]
[[Category:Mario & Luigi: Dream Team Attacks|*]]
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Paper Jam Attacks|*]]
[[Category:Mario & Luigi: Paper Jam attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[it:Attacchi Fratelli]]
[[it:Attacchi Fratelli]]