Super Jump (Super Mario RPG): Difference between revisions

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{{about|the move used in several ''Mario'' RPG games|the special ability used in the [[Mario Baseball (series)|''Mario Baseball'' series]]|[[Super Jump (Mario Baseball)]]|the special move used by Mario, Luigi and [[Dr. Mario]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]|[[Super Jump Punch]]|the Super Jump used in co-op mode in the [[Super Mario Galaxy]] [[Super Mario Galaxy 2|games]]|[[Co-Star Super Jump]]}}
{{italic title|id=yes}}
[[File:Super_Jump.PNG|thumb|Luigi using the '''Super Jump''' in ''Super Paper Mario''.]]
{{SMRPG move infobox
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
|image=[[File:SuperMarioRPG Super Jump.png]]
|used_by=[[Mario]]
|type=Magic
|power=45
|effect=None
|element=Jump
|range=One enemy
|mitigation=N/A
}}
__NOTOC__
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.


The Super Jump, based on Mario's [[Spring Jump]] from ''[[Paper Mario: The Thousand-Year Door]]'', is also used as [[Luigi]]'s special move in ''[[Super Paper Mario]]''. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds {{button|wii|Paddown}} (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards, like a spring, followed by a slight stream of trailing stars, which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable during a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 7. [[Mr. L]] uses this as one of his attacks in the battle with him in the [[Whoa Zone]] along with [[Shadoo]]'s first form in the [[Flopside Pit of 100 Trials]].
A [[Chow]] in [[Monstro Town]] will give Mario the [[Attack Scarf]] for hitting 30 consecutive Super Jumps, and the [[Super Suit]] for 100.
==Profiles==
===''Super Mario RPG: Legend of the Seven Stars''===
*'''Menu description:'''
**''Flower Used 7''
**''Mg. Power 45''
**''Push "Y" prior to hit for DAMAGE!''
<!--===''Super Mario RPG'' (Nintendo Switch)===
*Battle menu description: '' ''-->


==Names in other languages==
==Names in other languages==
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|Jap=スーパージャンプ
|Jap=スーパージャンプ
|JapR=Sūpā Janpu
|JapR=Sūpā Janpu
|JapM=Super Jump}}
|JapM=Super Jump
{{Super Mario RPG}}
|ChiS=超级跳跃
{{SPM}}
|ChiSR=Chāojí Tiàoyuè
|ChiSM=Super Jump
|ChiT=超級跳躍
|ChiTR=Chāojí Tiàoyuè
|ChiTM=Super Jump
|Dut=Supersprong
|DutM=Super jump
|Fre=Super saut
|FreM=Super jump
|Ger=Supersprung
|GerM=Super jump
|Ita=Super salto
|ItaM=Super jump
|Kor=슈퍼점프
|KorR=Syupeo Jeompeu
|KorM=Super Jump
|Spa=Supersalto
|SpaM=Super jump
}}
{{SMRPG}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Super Paper Mario Moves]]
[[it:Super Jump]]

Latest revision as of 10:58, March 23, 2024

Super Mario RPG: Legend of the Seven Stars move
SuperMarioRPG Super Jump.png
Super Jump
Used by Mario
Type Magic
Magic power 45
Effect None
Element Jump
Target One enemy
Damage reduced N/A

The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 FP and has a Magic Power rating of 45.

A Chow in Monstro Town will give Mario the Attack Scarf for hitting 30 consecutive Super Jumps, and the Super Suit for 100.

Profiles[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

  • Menu description:
    • Flower Used 7
    • Mg. Power 45
    • Push "Y" prior to hit for DAMAGE!

Names in other languages[edit]

Language Name Meaning
Japanese スーパージャンプ
Sūpā Janpu
Super Jump

Chinese (simplified) 超级跳跃
Chāojí Tiàoyuè
Super Jump

Chinese (traditional) 超級跳躍
Chāojí Tiàoyuè
Super Jump

Dutch Supersprong
Super jump
French Super saut
Super jump
German Supersprung
Super jump
Italian Super salto
Super jump
Korean 슈퍼점프
Syupeo Jeompeu
Super Jump

Spanish Supersalto
Super jump