Superguard: Difference between revisions

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(Guards prevent status effects, too)
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The '''Superguard''' is a move used in ''[[Paper Mario: The Thousand Year Door]]''. It is the more advanced version of a [[Guard]]. It stops any attack from doing any damage at all. Plus any direct-contact moves will be returned to the attacker causing the enemy 1 damage. On indirect-attacks, the Superguard will simply negate all damage. Unlike a Guard, it also prevents any status effects.  
The '''Superguard''' is a move used in ''[[Paper Mario: The Thousand Year Door]]''. It is the more advanced version of a [[Guard]]. It stops any attack from doing any damage at all. Plus any direct-contact moves will be returned to the attacker causing the enemy 1 damage. On indirect-attacks, the Superguard will simply negate all damage.  


There is one catch, however. It is extremely hard to time, even harder than a Guard. This can be done by pressing B right before contact. If done correctly, [[Mario]] or one his partners will spin around and words will pop out next to him or her saying '''Great!!'''.
There is one catch, however. It is extremely hard to time, even harder than a Guard. This can be done by pressing B right before contact. If done correctly, [[Mario]] or his partner will spin around and words will pop out next to him or her saying '''Great!!'''.


[[Category:Special Moves]]
[[Category: Special Moves]]

Revision as of 10:35, October 1, 2006

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The Superguard is a move used in Paper Mario: The Thousand Year Door. It is the more advanced version of a Guard. It stops any attack from doing any damage at all. Plus any direct-contact moves will be returned to the attacker causing the enemy 1 damage. On indirect-attacks, the Superguard will simply negate all damage.

There is one catch, however. It is extremely hard to time, even harder than a Guard. This can be done by pressing B right before contact. If done correctly, Mario or his partner will spin around and words will pop out next to him or her saying Great!!.