Room 1-9: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
 
Line 13: Line 13:


The course features three [[Mini Mario (toy)|Mini Mario]]s.
The course features three [[Mini Mario (toy)|Mini Mario]]s.
==Overview==
==Overview==
This course is vertically oriented, with four different elevations that can be reached through various means, including the [[elevator]] on the far left side of the level, a [[Yellow Spring]], or a [[Capture Kong]]. Minis can descend to lower elevations by using the elevator or by falling through a set of deactivated [[Pink Block]]s. There are two pairs of [[Hammer]]s in the level, which can be used to defeat [[Shy Guy (toy)|Shy Guy]]s and temporarily stun Capture Kongs; one Mini Mario starts next to each pair. A row of [[coin]]s is located in the top left corner of the level, and the [[Goal Door (Mario vs. Donkey Kong series)|exit]] is on the left side of the second elevation.
This course is vertically oriented, with four different elevations that can be reached through various means, including the [[elevator]] on the far left side of the level, a [[Yellow Spring]], or a [[Capture Kong]]. Minis can descend to lower elevations by using the elevator or by falling through a set of deactivated [[Pink Block]]s. There are two pairs of [[Hammer]]s in the level, which can be used to defeat [[Shy Guy]]s and temporarily stun Capture Kongs; one Mini Mario starts next to each pair. A row of [[coin]]s is located in the top left corner of the level, and the [[Goal Door (Mario vs. Donkey Kong series)|exit]] is on the left side of the second elevation.
 
===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is located on the far right side of the level, in between two [[girder]]s. A Mini Mario can collect the card by reaching the right side of the level's second elevation, then using both Yellow Springs in that area.
The [[Mini Mario Card]] is located on the far right side of the level, in between two [[girder]]s. A Mini Mario can collect the card by reaching the right side of the level's second elevation, then using both Yellow Springs in that area.
Line 26: Line 24:


==Enemies==
==Enemies==
*[[Shy Guy (toy)|Shy Guy]]s
*[[Shy Guy]]s
*[[Capture Kong]]s
*[[Capture Kong]]s
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 13:56, March 8, 2024

This article is about the level designated "1-9" in American and Japanese regions. For the level designated "1-9" in other regions, see Room 2-9.
Level
Room 1-9
A screenshot of Room 1-9 from Mario vs. Donkey Kong 2: March of the Minis.
Level code 1-9
World Mushroom Mayhem
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 1-9 (titled Room G-9 in the British English version) is the ninth course of Mushroom Mayhem in Mario vs. Donkey Kong 2: March of the Minis.

The course features three Mini Marios.

Overview[edit]

This course is vertically oriented, with four different elevations that can be reached through various means, including the elevator on the far left side of the level, a Yellow Spring, or a Capture Kong. Minis can descend to lower elevations by using the elevator or by falling through a set of deactivated Pink Blocks. There are two pairs of Hammers in the level, which can be used to defeat Shy Guys and temporarily stun Capture Kongs; one Mini Mario starts next to each pair. A row of coins is located in the top left corner of the level, and the exit is on the left side of the second elevation.

Mini Mario Card[edit]

The Mini Mario Card is located on the far right side of the level, in between two girders. A Mini Mario can collect the card by reaching the right side of the level's second elevation, then using both Yellow Springs in that area.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 11200 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 14200 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 27200 points

Enemies[edit]