Level B-13: Difference between revisions

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|after=[[Level B-14|>>]]
|after=[[Level B-14|>>]]
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'''Level B-13''' is the fifth course in the [[Bonus 2]] set and the thirteenth [[Bonus Levels|Bonus Level]] overall in ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is set in [[Orbiting Observatory]] and is unlocked by earning 52 [[Trophy|trophies]].
'''Level B-13''' is the fifth course in the [[Bonus 2]] set and the thirteenth [[Bonus Levels|Bonus Level]] overall in ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is set in [[Orbiting Observatory]] and is unlocked by earning 52 [[trophy|trophies]].
 
The level features two [[Mini Mario (toy)|Mini Marios]] and two [[Mini Donkey Kong|Mini DKs]].


The level features two [[Mini Mario (toy)|Mini Mario]]s and two [[Mini Donkey Kong|Mini DK]]s.
==Overview==
==Overview==
[[File:MvDKTSB-13mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTSB-13mapWiiU.jpg|thumb|left|200px|Level map]]
The course contains several [[Magnet Ground]]s arranged among normal platforms. There are also [[Purple Conveyor]] Rivets to help form connections between platforms, as well as [[Springboard#Mario vs. Donkey Kong series|High Spring]] slots that can bounce the [[Mini]]s up to the Magnet Grounds above when made functional. One Mini Mario starts on one side of a [[Spike Trap|spike]]-filled pit on the bottom floor, flanked by Purple Conveyor Rivets. The other Mini Mario starts on the same floor, between two High Spring slots beyond the pit, while the Mini DKs start next to each other on a platform higher up.
The course contains several [[Magnet Ground]]s arranged among normal platforms. There are also [[Purple Conveyor]] Rivets to help form connections between platforms, as well as [[Trampoline#Mario vs. Donkey Kong series|High Spring]] slots that can bounce the [[Mini]]s up to the Magnet Grounds above when made functional. One Mini Mario starts on one side of a [[Spike Trap|spike]]-filled pit on the bottom floor, flanked by Purple Conveyor Rivets. The other Mini Mario starts on the same floor, between two High Spring slots beyond the pit, while the Mini DKs start next to each other on a platform higher up.
 
Using a High Spring, the Minis must first reach for the branching Magnet Ground formation on the right. The direction followed by the Minis before bouncing off the spring causes them to walk counterclockwise around the Magnet Ground formation, which prevents them from climbing to a platform with a pair of [[Hammer]]s on the right. To change their direction, the player should draw an opposing Purple Conveyor from the platform higher on the left to the rivet in the center of the formation. This will cause the toys to round the Magnet Ground formation again clockwise, eventually returning to the same spot, from where the player should draw another Purple Conveyor leading up to the platform with the Hammers. After picking up the weapons and falling off the platform, the Minis will encounter a [[Shy Guy (toy)|Shy Guy]] which they will destroy, then walk a little further to find the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].


Using a High Spring, the Minis must first reach for the branching Magnet Ground formation on the right. The direction followed by the Minis before bouncing off the spring causes them to walk counterclockwise around the Magnet Ground formation, which prevents them from climbing to a platform with a pair of [[Hammer]]s on the right. To change their direction, the player should draw an opposing Purple Conveyor from the platform higher on the left to the rivet in the center of the formation. This will cause the toys to round the Magnet Ground formation again clockwise, eventually returning to the same spot, from where the player should draw another Purple Conveyor leading up to the platform with the Hammers. After picking up the weapons and falling off the platform, the Minis will encounter a [[Shy Guy]] which they will destroy, then walk a little further to find the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
===M Coin===
===M Coin===
The [[M-Token|M Coin]] is located on a platform at the top left. The player should build a horizontal Purple Conveyor leading to this platform and make the Minis bounce from a High Spring onto the Magnet Ground on the ceiling. They will eventually drop off the Magnet Ground and land on the conveyor, which will glide them to the coin.
The [[M-Token|M Coin]] is located on a platform at the top left. The player should build a horizontal Purple Conveyor leading to this platform and make the Minis bounce from a High Spring onto the Magnet Ground on the ceiling. They will eventually drop off the Magnet Ground and land on the conveyor, which will glide them to the coin.
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The following data applies in both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
The following data applies in both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
*Resource items:
*Resource items:
**[[Springboard#Mario vs. Donkey Kong series|High Springs]]: 2
**[[Trampoline#Mario vs. Donkey Kong series|High Spring]]s: 2
**[[Purple Conveyor]]s: 12
**[[Purple Conveyor]]s: 12
*High Spring slots: 5
*High Spring slots: 5
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*[[10-Coin|Large Coin]]s: 1
*[[10-Coin|Large Coin]]s: 1
*Enemies:
*Enemies:
**[[Shy Guy (toy)|Shy Guys]]: 2
**[[Shy Guy]]s: 2
 
{{MVDKTS levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]
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