Level 1-3 (Mario vs. Donkey Kong: Tipping Stars): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|title=Level 1-3
|image=[[File:MvsDKTS1-3.jpg|250px]]<br>Nintendo 3DS version  
|image=[[File:MvsDKTS1-3.jpg|250px]]
Nintendo 3DS version  
|code=1-3
|code=1-3
|world=[[Rolling Hills]]
|world=[[Rolling Hills]]
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|after=[[Level 1-4 (Mario vs. Donkey Kong: Tipping Stars)|>>]]
|after=[[Level 1-4 (Mario vs. Donkey Kong: Tipping Stars)|>>]]
}}
}}
'''Level 1-3''' is the third course in [[Rolling Hills]] in ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is the first course in the game to contain an enemy, namely a [[Shy Guy (toy)|Shy Guy]] toy that can destroy the [[Mini Mario (toy)|Mini Marios]] at direct contact. At the same time, [[Hammer]]s are also introduced, which the Minis can pick up temporarily and use them to destroy enemies.
'''Level 1-3''' is the third course in [[Rolling Hills]] in ''[[Mario vs. Donkey Kong: Tipping Stars]]''. It is the first course in the game to contain an enemy, namely a [[Shy Guy]] that can destroy the [[Mini Mario (toy)|Mini Marios]] at direct contact. At the same time, [[Hammer]]s are also introduced, which the Minis can pick up temporarily and use them to destroy enemies.


The level features two [[Mini Mario (toy)|Mini Mario]]s.
The level features two [[Mini Mario (toy)|Mini Mario]]s.
==Overview==
==Overview==
[[File:MvDKTS1-3mapWiiU.jpg|thumb|left|200px|Level map (Wii U)]]
[[File:MvDKTS1-3mapWiiU.jpg|thumb|left|200px|Level map (Wii U)]]
By using [[Red Girder]]s in various positions, the Mini Marios should first be lured into the pair of Hammers on the topmost platform. This enables the Mini Mario that grabbed it to destroy and safely pass a Shy Guy prowling on a lower platform. Soon after falling into a gap, they can reach the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
By using [[Red Girder]]s in various positions, the Mini Marios should first be lured into the pair of Hammers on the topmost platform. This enables the Mini Mario that grabbed it to destroy and safely pass a Shy Guy prowling on a lower platform. Soon after falling into a gap, they can reach the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
===M Coin===
===M Coin===
The [[M-Token|M Coin]] is found left from the Goal Door. In order to reach it, the player needs to draw a Red Girder wall before the door, which will cause the Mini Marios to turn the other way and collect it.
The [[M-Token|M Coin]] is found left from the Goal Door. In order to reach it, the player needs to draw a Red Girder wall before the door, which will cause the Mini Marios to turn the other way and collect it.
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*[[10-Coin|Large Coin]]s: 1
*[[10-Coin|Large Coin]]s: 1
*Enemies:
*Enemies:
**[[Shy Guy (toy)|Shy Guys]]: 1
**[[Shy Guy]]s: 1


===Wii U version===
===Wii U version===
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*Enemies:
*Enemies:
**Shy Guys: 1
**Shy Guys: 1
 
{{MVDKTS levels}}
{{MVDKTS Levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 13:38, March 8, 2024

Level
Level 1-3
Stage 1-3 of Rolling Hills
Nintendo 3DS version
Level code 1-3
World Rolling Hills
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level 1-3 is the third course in Rolling Hills in Mario vs. Donkey Kong: Tipping Stars. It is the first course in the game to contain an enemy, namely a Shy Guy that can destroy the Mini Marios at direct contact. At the same time, Hammers are also introduced, which the Minis can pick up temporarily and use them to destroy enemies.

The level features two Mini Marios.

Overview[edit]

Map of Level 1-3
Level map (Wii U)

By using Red Girders in various positions, the Mini Marios should first be lured into the pair of Hammers on the topmost platform. This enables the Mini Mario that grabbed it to destroy and safely pass a Shy Guy prowling on a lower platform. Soon after falling into a gap, they can reach the Goal Door.

M Coin[edit]

The M Coin is found left from the Goal Door. In order to reach it, the player needs to draw a Red Girder wall before the door, which will cause the Mini Marios to turn the other way and collect it.

High scores[edit]

Nintendo 3DS version[edit]

  • Bronze trophy: 5500 points
  • Silver trophy: 8500 points
  • Gold trophy: 14500 points

Wii U version[edit]

  • Bronze trophy: 6000 points
  • Silver trophy: 9000 points
  • Gold trophy: 15000 points

Statistics[edit]

Nintendo 3DS version[edit]

Wii U version[edit]

  • Red Girders: 8
  • Red Girder Rivets: 9
  • Coins: 6
  • Large Coins: 2
  • Enemies:
    • Shy Guys: 1