Catchy Tunes: Difference between revisions

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{{minigame-infobox
{{distinguish|Catch a Tune}}
| image = [[File:CatchyTunes.png|260px]]
{{minigame infobox
| appeared_in = ''[[Mario Party 7]]''
|image=[[File:CatchyTunes.png|260px]]
| type = 4-player mini-game
|appears_in=''[[Mario Party 7]]''
| time = 30 seconds
|type=4-Player minigame
| song = Lazy Day Lollygag
|time=30 seconds
|track=Lazy Day Lollygag
|sample=[[File:MP7 Lazy Day Lollygag.oga]]
}}
}}
'''Catchy Tunes''' is a 4-player [[minigame]] that is found in ''[[Mario Party 7]]''. The name is a pun on the phrase "catchy tunes" since the characters have to ''catch'' falling music notes.
 
'''Catchy Tunes''' is a 4-Player [[minigame]] that is found in ''[[Mario Party 7]]''. The name is a pun on a phrase that refers to songs that are easily memorable.


==Introduction==
==Introduction==
The introduction of the minigame shows all of the music notes falling on one of the two xylophones making musical sound notes after they hit the ground and disappear. The screen then fades and then it shows the whole play field that has the players on it, then the minigame begins.
Musical symbols fall on one of the two xylophones, making musical sound notes after they hit the ground and disappear. The screen fades and then shows the whole playfield that has the players on it, then the minigame begins.


==Gameplay==
==Gameplay==
Two players are on the top side between one of the two xylophones while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.
Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.


The players attempt to gather five different music symbols that fall down onto the ground within the time limit of thirty seconds. Each different music symbol is required to win the minigame. The players' dialog box on the screen indicates which certain music symbols are collected and which ones are not collected. The music symbols come from the sky and fall down onto the floor; the shadow of a falling music note hints that there's a symbol that is going to hit the ground. If a music note hits the ground, it disappears and cannot be collected.  
The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. If one of the players successfully collects all five different symbols before the time is up, that player wins. If the time is up and players did not get all the required symbols, the minigame is considered a tie.
 
The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment.  
 
If one of the players successfully collects all five different notes before the time is up, that player wins. If the time is up and players didn't get all the required notes, it is considered a tie.


==Ending==
==Ending==
The losers stand in a row behind the winner, who does his or her victory animation.
[[File:Catchy Tunes Ending.png|thumb|250px|The ending to Catchy Tunes]]
The losers stand behind the winner, with the former doing their losing animations while the latter does their winning animation.


==Controls==
==Controls==
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==In-game text==
==In-game text==
* '''Rules''' –''"Run around and collect the falling musical symbols. You must collect one of each kind to win."''
* '''Rules''' – ''"Run around and collect the falling musical symbols. You must collect one of each kind to win."''
* '''Advice''' – ''"Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"''
* '''Advice''' – ''"Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"''
==Gallery==
<gallery>
Catchy Tunes Red Note.gif|Red {{wp|eighth note}}
Catchy Tunes Indigo Note.gif|Two indigo {{wp|beam (music)|beamed}} eighth notes
Catchy Tunes Green Note.gif|Green {{wp|Clef#Treble clef|treble clef}}
Catchy Tunes Blue Note.gif|Blue {{wp|sharp (music)|sharp}} symbol
Catchy Tunes Yellow Note.gif|Yellow {{wp|Clef#bass clef|bass clef}}
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=あつめておんぷ!
|Jap=あつめておんぷ!
|JapR=Atsumete ompu!
|JapR=Atsumete onpu!
|JapM=Collect Notes!
|JapM=Collect Notes!
|Ger=Notenregen
|Ger=Notenregen
|GerM=Note Rain
|GerM=Note Rain
|Fra=Saute-Notes
|Fre=Saute-Notes
|FraM=Note Jump
|FreM=Note Jump
|Spa=Pilla la melodía
|Spa=Pilla la melodía
|SpaM=Catch the melody
|SpaM=Catch the Melody
|Ita=La musica nel sangue
|Ita=La musica nel sangue
|ItaM=Music in the blood
|ItaM=Music in the blood
}}
}}
{{MP7 Minigames}}
 
[[Category:4-player Minigames]]
{{MP7 minigames}}
[[Category:Mario Party 7 Minigames]]
[[Category:4-player minigames]]
[[Category:Mario Party 7 minigames]]

Latest revision as of 02:45, January 8, 2024

Not to be confused with Catch a Tune.
Catchy Tunes
Wario in Catchy Tunes from Mario Party 7
Appears in Mario Party 7
Type 4-Player minigame
Time limit 30 seconds
Music track Lazy Day Lollygag
Music sample

Catchy Tunes is a 4-Player minigame that is found in Mario Party 7. The name is a pun on a phrase that refers to songs that are easily memorable.

Introduction[edit]

Musical symbols fall on one of the two xylophones, making musical sound notes after they hit the ground and disappear. The screen fades and then shows the whole playfield that has the players on it, then the minigame begins.

Gameplay[edit]

Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to jump to get to the top side where the other two players are.

The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. If one of the players successfully collects all five different symbols before the time is up, that player wins. If the time is up and players did not get all the required symbols, the minigame is considered a tie.

Ending[edit]

The ending to Catchy Tunes

The losers stand behind the winner, with the former doing their losing animations while the latter does their winning animation.

Controls[edit]

  • Control Stick – Move
  • A Button – Jump

In-game text[edit]

  • Rules"Run around and collect the falling musical symbols. You must collect one of each kind to win."
  • Advice"Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese あつめておんぷ!
Atsumete onpu!
Collect Notes!

French Saute-Notes
Note Jump
German Notenregen
Note Rain
Italian La musica nel sangue
Music in the blood
Spanish Pilla la melodía
Catch the Melody