Bowser Jr.'s Boom Bunker: Difference between revisions

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{{galaxybox
{{course infobox
|image=[[File:Bowser_Jr.'s_Boom_Bunker.png|250px]]
|image=[[File:Bowser Jrs Boom Bunker.png|250px]]
|area=[[World 5 (Super Mario Galaxy 2)|World 5]]
|area=[[World 5 (Super Mario Galaxy 2)|World 5]]
|boss=[[Boomsday Machine]]
|boss=[[Boomsday Machine]]
|comet=[[Daredevil Comet]]<br>[[Green Comet]]
|comets=[[Daredevil Comet]]<br>[[Green Comet]]
|level=[[#Bowser Jr.'s Boomsday Machine|Bowser Jr.'s Boomsday Machine]]<br>[[#Boomsday Machine Daredevil Run|Boomsday Machine Daredevil Run]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]
|missions=[[Bowser Jr.'s Boomsday Machine]]<br>[[Boomsday Machine Daredevil Run]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]]
|stars=[[File:Smg2_icon_grandstar.png|20px|Bowser Jr.'s Boomsday Machine]][[File:Smg2_icon_prankstercomet.png|20px|Boomsday Machine Daredevil Run]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]]
|stars=[[File:Smg2_icon_grandstar.png|20px|link=Bowser Jr.'s Boomsday Machine]][[File:Smg2_icon_prankstercomet.png|20px|link=Boomsday Machine Daredevil Run]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]]
|unlock=Get 55 [[Power Star]]s, including the first one from [[Space Storm Galaxy]]
|unlock=Get 55 [[Power Star]]s, including [[Follow Me, Bob-omb|the first one]] from [[Space Storm Galaxy]]
|icon=A small castle on top of a [[lava]] lake with jumping fireballs
|icon=A [[fortress]] on top of a [[lava]] lake with jumping fireballs
|story=[[Fleet Glide Galaxy|<<]] [[Melty Monster Galaxy|>>]]
|more=[[Fleet Glide Galaxy|<<]] [[Melty Monster Galaxy|>>]]
}}
}}
{{quote|[[Bowser|My dad]]'s gonna get angry if I let [[Mario|you]] get another [[Grand Star]]... Time to break out my [[Boomsday Machine]]!|Bowser Jr.|Super Mario Galaxy 2}}
{{quote|[[Bowser|My dad]]'s gonna get angry if I let [[Mario|you]] get another [[Grand Star]]... Time to break out my [[Boomsday Machine]]! I'll just relax in my comfy cockpit and watch you go BOOM!|Bowser Jr.|Super Mario Galaxy 2}}
 
'''Bowser Jr.'s Boom Bunker''' is a boss [[galaxy]] in ''[[Super Mario Galaxy 2]]'', located in [[World 5 (Super Mario Galaxy 2)|World 5]]. Here, Mario will fight [[Bowser Jr.]]'s latest invention, the [[Boomsday Machine]]. The main enemies here are [[Boomerang Bro]]s. and [[Mikey Mine|Space Mine]]s. This is one of two galaxies that features a planet exclusive to a Prankster Comet, the other being the [[Rolling Masterpiece Galaxy]]. It is also the only Bowser Jr. level that does not feature Earth orbiting in the background.
'''Bowser Jr.'s Boom Bunker''' is a boss [[galaxy]] in ''[[Super Mario Galaxy 2]]''. Here, Mario will fight [[Bowser Jr.]]'s most  powerful weapon, the [[Boomsday Machine]]. The main enemies here are [[Boomerang Bro]]s. and [[Mine]]s.
 
==Planets==
==Planets==
'''NOTE''': Unless otherwise noted, all names are unofficial.
'''NOTE''': Unless otherwise noted, all names are unofficial.
===Starting Planet===
===Starting Planet===
[[File:Bowser jr.'s robot cockpit 3.png|200px|thumb|left|Mario landing on the {{conjectural|Starting Planet|planet}}.]]
[[File:SMG2 Welcome to Bowser Jrs Boom Bunker.png|200px|thumb|left|Mario landing on the {{conjectural|Starting Planet|planet}}.]]
The starting planet of the galaxy. There is a lot of mud on this planet, as well as a few [[Fizzlit]]s and a [[Chance Cube]]. When [[Mario]] lands, various parts of [[Megahammer]] that Mario fought and defeated earlier in [[Bowser Jr.'s Fearsome Fleet]] are found destroyed, including [[Bowser Jr.'s Robot Cockpit]]. A single [[Bullet Bill]] still pops out of one of Megahammer's blasters however. There is a glass cage protecting a [[Cannon]] on top of the remains of one of the robot's arms. Mario must lure the Bullet Bill over here and have it destroy the cage to access the cannon and progress to the next planet. The entire [[Toad Brigade]] is also found here.
The starting planet of the galaxy. There is a lot of mud on this planet, as well as a few [[Fizzlit]]s and a [[Chance Cube]]. When [[Mario]] lands, various parts of [[Megahammer]] that Mario fought and defeated earlier in [[Bowser Jr.'s Fearsome Fleet]] are found destroyed, including the [[robot cockpit]]. A single [[Bullet Bill]] still pops out of one of Megahammer's blasters however. There is a glass cage protecting a [[Cannon]] on top of the remains of one of the robot's arms. Mario must lure the Bullet Bill over here and have it destroy the cage to access the cannon and progress to the next planet. The entire [[Toad Brigade]] is also found here.


===Boomerang Bros. Planet===
===Boomerang Bros. Planet===
[[File:SMG2 BJBB BJBM Cannon.png|thumb|right|200px|Mario aiming at the {{conjectural|Boomerang Bros. Planet|planet}} with a cannon.]]
{{multiple image
|align=right
|direction=horizontal
|width=200
|image1=SMG2 Bowser Jr Boom Bunker Aiming The Cannon.png
|caption1=Mario aiming at the {{conjectural|Boomerang Bros. Planet|planet}} with a cannon.
|image2=SMG2 Boom Bunker Boomerang Bros.png
|caption2=Mario fighting Boomerang Bros. on the planet.
}}
A castle-like planet inhabited by two [[Boomerang Bro]]s. There is a large target on one side. If Mario launches himself out of the cannon and hits it in the center, he will get a [[1-Up Mushroom|1-Up]]. There are also several poles on this planet, and one of them has a [[Life Mushroom]] at the top. After defeating the two Boomerang Bros, a [[Launch Star]] leading to the next planet will appear.
A castle-like planet inhabited by two [[Boomerang Bro]]s. There is a large target on one side. If Mario launches himself out of the cannon and hits it in the center, he will get a [[1-Up Mushroom|1-Up]]. There are also several poles on this planet, and one of them has a [[Life Mushroom]] at the top. After defeating the two Boomerang Bros, a [[Launch Star]] leading to the next planet will appear.


===Cannon Planet===
===Cannon Planet===
[[File:SMG2 BJBB Cannon Planet.png|thumb|left|200px|The {{conjectural|Cannon Planet|planet}}.]]
[[File:SMG2 Bowser Jr Boom Bunker Cannon Planet.png|thumb|left|200px|The {{conjectural|Cannon Planet|planet}}.]]
This small planet has only a [[Checkpoint Flag]] and a cannon on top of it. Mario must shoot himself out of the cannon and onto another large target on the bottom of the next planet, but he must make sure not to hit one of the four [[Mine]]s orbiting around the top of the planet. There is also a small electric fence extending partway around the middle of the planet.
This small planet has only a [[Checkpoint Flag]] and a cannon on top of it. Mario must shoot himself out of the cannon and onto another large target on the bottom of the next planet, but he must make sure not to hit one of the four [[Mikey Mine|Space Mine]]s orbiting around the top of the planet. There is also a small electric fence extending partway around the middle of the planet. The Checkpoint Flag is absent in the "Boomsday Machine Daredevil Run" mission, as it is moved to the Dark Matter Planet instead.


===Spinning Platforms Planet===
===Spinning Platforms Planet===
[[File:Bowser's_Jr_Platforming.png|200px|thumb|right|Mario jumping from platform to platform.]]
[[File:SMG2 Boom Bunker Spinning Platforms Planet.png|200px|thumb|Mario jumping from platform to platform.]]
After Mario hits the next target, he will find himself on a planet consisting mostly of many different colored platforms spinning around at various speeds with a [[Black Hole]] inside of it. The second set of platforms has Mines floating over them and a [[Comet Medal]] in between two more Mines. There are also a few [[Cloud Flower]]s here. Mario must use them to make his way to the top of the planet where he will [[Ground Pound]] more stone wheels to make the Launch Star appear. This will lead him to the final planet in the galaxy.
After Mario hits the next target, he will find himself on a planet consisting mostly of many different colored platforms spinning around at various speeds with a [[black hole]] inside of it. The second set of platforms has Space Mines floating over them and a [[Comet Medal]] in between two more Space Mines. There are also a few [[Cloud Flower]]s here. Mario must use them to make his way to the top of the planet where he will [[Ground Pound]] more stone wheels to make the Launch Star appear. This will lead him to the final planet in the galaxy.


===Dark Matter Planet===
===Dark Matter Planet===
[[File:Dark_Matter_Planet.png|200px|thumb|left|[[Mario]] on the {{conjectural|Dark Matter Planet|planet}}.]]
[[File:Dark_Matter_Planet.png|200px|thumb|left|[[Mario]] on the {{conjectural|Dark Matter Planet|planet}}.]]
A large, rectangular-shaped planet with a few small platforms floating in [[Dark Matter]]. Following these, there is also a platform that tilts and moves while carrying Mario. He must move from side to side as the platform tilts back and forth and moves along so as to avoid touching the dark matter. At the end of the planet is a Checkpoint Flag and a Launch Star. This planet only appears in the ''Boomsday Machine Daredevil Run'' level, and replaces the Spinning Platforms Planet that appears in the regular level.
A large, rectangular-shaped planet with a few small platforms floating in [[dark matter]]. Following these, there is also a platform that tilts and moves while carrying Mario. He must move from side to side as the platform tilts back and forth and moves along so as to avoid touching the dark matter. At the end of the planet is a Checkpoint Flag and a Launch Star. This planet only appears in the "Boomsday Machine Daredevil Run" mission, and replaces the Spinning Platforms Planet that appears in the regular level.


===Boomsday Machine Planet===
===Boomsday Machine Planet===
[[File:Bowser Jr.'s Boomsday Machine.png|thumb|right|200px|Mario on the {{conjectural|Boomsday Machine Planet|planet}}.]]
[[File:Bowser Jrs Boomsday Machine.png|thumb|200px|Mario on the {{conjectural|Boomsday Machine Planet|planet}}.]]
A cylindrical planet where Bowser Jr. waits in his [[Boomsday Machine]] to battle Mario. There are also multiple air vents located on the planet, which Mario must use in tandem with the [[Cloud Flower]]s found on the surface of the planet to propel himself upward where he must Ground Pound Bowser Jr.'s Boomsday Machine a total of three times to defeat it.
A cylindrical planet where Bowser Jr. waits in his latest invention, the [[Boomsday Machine]], to battle Mario. There are also multiple air vents located on the planet, which Mario must use in tandem with the [[Cloud Flower]]s found on the surface of the planet to propel himself upward where he must Ground Pound Bowser Jr.'s Boomsday Machine a total of three times to defeat it.
{{br}}
{{br}}


==Missions==
==Missions==
===Bowser Jr.'s Boomsday Machine===
{|width=100% cellspacing=0 border=1 #88a cellpadding=3 style="border-collapse:collapse;background:ghostwhite"
[[File:SMG2 ToadBrigade BoomBunker.png|thumb|right|200px|[[Captain Toad]] analyzing the wreck of [[Bowser Jr.'s Robot Cockpit]].]]
|-style="background:skyblue;color:black"
In this mission, [[Mario]] must get a [[Bullet Bill]] to follow him and break open the cage which holds a [[cannon]] inside. Then, he must defeat the [[Boomerang Bro]]s., use the Launch Star to get to the Midway Planet, and use the cannon to get to the Spinning Platforms Planet. Mario must then [[Ground Pound]] the stones on the other end of the planet and launch to the Boomsday Machine Planet. Here, Mario must defeat the Boomsday Machine by creating cloud platforms using the [[Cloud Flower]] and ground pounding the glass top. But with Mario en route to the machine's top, the Boomsday Machine will be shooting at Cloud Mario with electric balls that can disintegrate his clouds or shock Mario. After one hit, Bowser Jr. will activate vacuums that suck in the clouds in the arena, along with an electrical field in his cockpit, and still shoot at our hero. After two hits, the Boomsday Machine will expose its enormous, spiked, tank-like treads. To destroy the Boomsday Machine, Mario must climb to the top and hit it one more time, while avoiding the vacuums, electric field, and electric balls. Once he destroys it, Bowser Jr. is defeated, and Mario gets the [[Grand Star]] which opens the portal to [[World 6 (Super Mario Galaxy 2)|World 6]].
!Level
 
!Image
;Enemies
!Summary
[[File:SMG2 Bowser Jr Boomsday Machine Full.png|200px|thumb|right|Cloud Mario, fighting the '''Boomsday Machine'''.]]
|-
*[[Fizzlit]]s
![[Bowser Jr.'s Boomsday Machine]]
*[[Bullet Bill]]s
![[File:SMG2_Bowser_Jr_Boomsday_Machine_Full.png|200px]]
*[[Boomerang Bro]]s.
|This mission's objective is to defeat [[Bowser Jr.]]'s [[Boomsday Machine]].
*[[Mine]]s
|-
;Planets Visited
![[Boomsday Machine Daredevil Run]]
*[[#Megahammer Planet|Megahammer Planet]]
![[File:Dark_Matter_Planet.png|200px]]
*[[#Boomerang Bros. Planet|Boomerang Bros. Planet]]
|This mission's objective is to clear the galaxy with only one health.
*[[#Midway Planet|Midway Planet]]
|}
*[[#Spinning Platforms Planet|Spinning Platforms Planet]]
===Green Stars===
*[[#Boomsday Machine Planet|Boomsday Machine Planet]]
====Green Star 1====
 
;Names in other languages
{{foreignname
|Jap=決戦! クッパJr.の最終兵器?!
|JapR=Kessen! Kuppa Jr. no Saishūheiki?!
|JapM=Showdown! Bowser Jr.'s Final Weapon?!
|SpaE=El bastión bombardero de Bowsy
|SpaEM=Bowser Jr.'s bomber bastion
|Fra=Char à canon
|FraM=Tank of cannon (also a pun on "Chair à canon", Cannon fodder)
|Ger=Diese Maschine ist ein Megamurks!
|GerM=This machine's a mega-botch}}
 
===Boomsday Machine Daredevil Run===
The [[Prankster Comet#Daredevil Comet|Daredevil Comet]] must be present in order to select this mission. Mario must get through this mission with one health. The level is the same as the first mission, except instead of the Spinning Platforms Planet, Mario must go though the Dark Matter Planet to get to the Boomsday Machine Planet.
 
;Enemies
*[[Fizzlit]]s
*[[Bullet Bill]]s
*[[Boomerang Bro]]s.
*[[Mine]]s
*[[Dry Bones]]
;Planets Visited
*[[#Starting Planet|Starting Planet]]
*[[#Boomerang Bros. Planet|Boomerang Bros. Planet]]
*[[#Midway Planet|Midway Planet]]
*[[#Dark Matter Planet|Dark Matter Planet]]
*[[#Boomsday Machine Planet|Boomsday Machine Planet]]
 
;Names in other languages
{{foreignname
|SpaE=¡Muerte súbita! El bastión de Bowsy
|SpaEM=Sudden death! Bowser Jr.'s bastion
|Fra=Char à canon (une seule chance)
|FraM=Tank of cannon (also a pun on "Chair à canon", Cannon fodder) (only one chance)
|Ger=Risikokomet! Megamurks für Profis
|GerM=Daredevil Comet! Mega-botch for experts}}
 
===Green Star 1===
[[File:Boom Bunker Green Star 1.png|thumb|200px|Location of the first Green Star.]]
[[File:Boom Bunker Green Star 1.png|thumb|200px|Location of the first Green Star.]]
The player will have to break open the cage in order to get in the cannon on the Megahammer Planet. However, the player will notice the star above the target. The player will just have to shoot directly at the star with careful aiming and concentration, then the player may receive their reward.
The player will have to break open the cage in order to get in the cannon on the Megahammer Planet. Using the cannon, the player can reach the [[Green Star]] located over the target by firing directly at it.
 
;Enemies
;Enemies
*[[Fizzlit]]s
*[[Fizzlit]]s
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*[[#Starting Planet|Starting Planet]]
*[[#Starting Planet|Starting Planet]]


===Green Star 2===
====Green Star 2====
[[File:Boom Bunker Green Star 2.png|thumb|left|200px|Location of the second Green Star.]]
[[File:Boom Bunker Green Star 2.png|thumb|left|200px|Location of the second Green Star.]]
In order to get the next star, the player must jump in the cannon of the Midway Planet. However, when the player turns to the left, he or she will notice something sparkling in space. The player will have to use aiming, timing and concentration in order to get the prize.
In order to get the next star, the player must jump in the cannon of the Cannon Planet. Using the cannon and aiming to the far left, the player can collect the Green Star by firing directly at it.
 
;Enemies
;Enemies
*[[Fizzlit]]s
*[[Fizzlit]]s
*[[Bullet Bill]]s
*[[Bullet Bill]]s
*[[Boomerang Bro]]s.
*[[Boomerang Bro]]s.
*[[Mine]]s
*[[Mikey Mine|Space Mine]]s
;Planets Visited
;Planets Visited
*[[#Starting Planet|Starting Planet]]
*[[#Starting Planet|Starting Planet]]
*[[#Boomerang Bros. Planet|Boomerang Bros. Planet]]
*[[#Boomerang Bros. Planet|Boomerang Bros. Planet]]
*[[#Midway Planet|Midway Planet]]
*[[#Cannon Planet|Cannon Planet]]
<br clear=all>
{{br}}


==Music==
==Music==
''See [[Bowser_Jr.'s_Fiery_Flotilla#Music|here]].''
{{media table
|file1=Bowser Jr Fiery Super Mario Galaxy 2.oga
|title1=Bowser Jr.'s Fiery Flotilla
|description1=Bowser Jr.'s Fiery Flotilla theme. [[Bowser Jr.'s Fearsome Fleet]] and [[Bowser Jr.'s Boom Bunker]] from this game also share this music.
|length1=0:30
}}
 
==Prima Official Game Guide description==
*''"While [[Bowser]] licks his wounds from your last battle, [[Bowser Jr.]] resumes the quest to keep you from scoring [[Grand Star]]s. You must fight your way to Bowser Jr.'s last stand and defeat his [[Boomsday Machine|latest invention]], the Boomsday Machine, to earn the Grand Star that opens up the next world."''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=クッパJr.の大砲の城
|Jap=クッパJr.の大砲の城
|JapR=Kuppa Jr. no taihō no shiro
|JapR=Kuppa Junia no Taihō no Shiro
|JapM=Bowser Jr.'s Cannon Castle
|JapM=Bowser Jr.'s Cannon Castle
|SpaA=Torreta Atronadora de Bowser Jr.
|SpaA=Torreta Atronadora de Bowser Jr.
Line 133: Line 106:
|SpaE=Torreta Atronadora de Bowsy
|SpaE=Torreta Atronadora de Bowsy
|SpaEM=Bowsy's Thundering Turret ("Bowsy" is Bowser Jr.'s name in Spain)
|SpaEM=Bowsy's Thundering Turret ("Bowsy" is Bowser Jr.'s name in Spain)
|Fra=Fort foudroyant de Bowser Jr.
|Fre=Fort foudroyant de Bowser Jr.
|FraM=Bowser Jr.'s lighting fort
|FreM=Bowser Jr.'s lighting fort
|Ita=Bunker di Bowser Jr.
|Ita=Bunker di Bowser Jr.
|ItaM=Bowser Jr.'s Bunker
|ItaM=Bowser Jr.'s Bunker
|Ger=Bowser Jrs. Böllerbunker
|Ger=Bowser Jrs. Böllerbunker
|GerM=Bowser Jr.'s Bang Bunker
|GerM=Bowser Jr.'s Bang Bunker
|Kor=쿠파 주니어의 대포 성
|Kor=쿠파주니어의 대포 성
|KorR=Kuppa Junioreui Daepo Seong
|KorR=Kupajunieo-ui Daepo Seong
|KorM=Bowser Jr.'s Cannon Castle
|KorM=Bowser Jr.'s Cannon Castle
|Chi=庫巴Jr.的大炮城堡
|ChiR=Kùbā Jr. de Dàpào Chéngbǎo
|ChiM=Bowser Jr.'s Cannon Castle
}}
}}
{{br}}
{{br}}
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==Trivia==
==Trivia==
*The backdrop of this galaxy is extremely similar to the backdrop that is present in [[Bowser's Galaxy Reactor]] behind [[Bowser's Galaxy Reactor#The Pathway|The Pathway]], as both feature a large sun that is very close to these areas.  
*The backdrop of this galaxy is extremely similar to the backdrop that is present in [[Bowser's Galaxy Reactor]] behind [[Bowser's Galaxy Reactor#The Pathway|The Pathway]], as both feature a large sun that is very close to these areas.  
*It is also the only Bowser Jr. level that does not feature a large blue-and-white planet orbiting in the background.


{{SMG2}}
{{SMG2 missions}}
{{Galaxy2}}
[[Category:Fortresses]]
[[Category:Outer Space Locations]]
[[Category:Boss galaxies]]
[[Category:Galaxies]]
[[Category:Super Mario Galaxy 2 locations]]
[[Category:Boss Galaxies]]
[[de:Bowser Jr.s Böllerbunker]]
[[Category:Places]]

Revision as of 02:15, January 8, 2024

Bowser Jr.'s Boom Bunker
Bowser Jrs Boom Bunker.png
Area World 5
How to unlock Get 55 Power Stars, including the first one from Space Storm Galaxy
Boss(es) Boomsday Machine
Comet(s) Daredevil Comet
Green Comet
Mission(s) Bowser Jr.'s Boomsday Machine
Boomsday Machine Daredevil Run
Green Star 1
Green Star 2
Stars Grand Star icon in Super Mario Galaxy 2.Prankster Comet icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.
Galaxy icon A fortress on top of a lava lake with jumping fireballs
<< >>
My dad's gonna get angry if I let you get another Grand Star... Time to break out my Boomsday Machine! I'll just relax in my comfy cockpit and watch you go BOOM!”
Bowser Jr., Super Mario Galaxy 2

Bowser Jr.'s Boom Bunker is a boss galaxy in Super Mario Galaxy 2, located in World 5. Here, Mario will fight Bowser Jr.'s latest invention, the Boomsday Machine. The main enemies here are Boomerang Bros. and Space Mines. This is one of two galaxies that features a planet exclusive to a Prankster Comet, the other being the Rolling Masterpiece Galaxy. It is also the only Bowser Jr. level that does not feature Earth orbiting in the background.

Planets

NOTE: Unless otherwise noted, all names are unofficial.

Starting Planet

Bowser Jr.'s robot cockpit
Mario landing on the Starting Planet.

The starting planet of the galaxy. There is a lot of mud on this planet, as well as a few Fizzlits and a Chance Cube. When Mario lands, various parts of Megahammer that Mario fought and defeated earlier in Bowser Jr.'s Fearsome Fleet are found destroyed, including the robot cockpit. A single Bullet Bill still pops out of one of Megahammer's blasters however. There is a glass cage protecting a Cannon on top of the remains of one of the robot's arms. Mario must lure the Bullet Bill over here and have it destroy the cage to access the cannon and progress to the next planet. The entire Toad Brigade is also found here.

Boomerang Bros. Planet

SMG2 Bowser Jr Boom Bunker Aiming The Cannon.png
Mario aiming at the Boomerang Bros. Planet with a cannon.
Boomerang Bros. in Bowser Jr.'s Boom Bunker
Mario fighting Boomerang Bros. on the planet.

A castle-like planet inhabited by two Boomerang Bros. There is a large target on one side. If Mario launches himself out of the cannon and hits it in the center, he will get a 1-Up. There are also several poles on this planet, and one of them has a Life Mushroom at the top. After defeating the two Boomerang Bros, a Launch Star leading to the next planet will appear.

Cannon Planet

The Cannon Planet.

This small planet has only a Checkpoint Flag and a cannon on top of it. Mario must shoot himself out of the cannon and onto another large target on the bottom of the next planet, but he must make sure not to hit one of the four Space Mines orbiting around the top of the planet. There is also a small electric fence extending partway around the middle of the planet. The Checkpoint Flag is absent in the "Boomsday Machine Daredevil Run" mission, as it is moved to the Dark Matter Planet instead.

Spinning Platforms Planet

Mario jumping from platform to platform.

After Mario hits the next target, he will find himself on a planet consisting mostly of many different colored platforms spinning around at various speeds with a black hole inside of it. The second set of platforms has Space Mines floating over them and a Comet Medal in between two more Space Mines. There are also a few Cloud Flowers here. Mario must use them to make his way to the top of the planet where he will Ground Pound more stone wheels to make the Launch Star appear. This will lead him to the final planet in the galaxy.

Dark Matter Planet

Mario on the Dark Matter Planet.

A large, rectangular-shaped planet with a few small platforms floating in dark matter. Following these, there is also a platform that tilts and moves while carrying Mario. He must move from side to side as the platform tilts back and forth and moves along so as to avoid touching the dark matter. At the end of the planet is a Checkpoint Flag and a Launch Star. This planet only appears in the "Boomsday Machine Daredevil Run" mission, and replaces the Spinning Platforms Planet that appears in the regular level.

Boomsday Machine Planet

Mario on the Boomsday Machine Planet.

A cylindrical planet where Bowser Jr. waits in his latest invention, the Boomsday Machine, to battle Mario. There are also multiple air vents located on the planet, which Mario must use in tandem with the Cloud Flowers found on the surface of the planet to propel himself upward where he must Ground Pound Bowser Jr.'s Boomsday Machine a total of three times to defeat it.

Missions

Level Image Summary
Bowser Jr.'s Boomsday Machine A screenshot of Cloud Mario fighting the Boomsday Machine. This mission's objective is to defeat Bowser Jr.'s Boomsday Machine.
Boomsday Machine Daredevil Run Dark Matter Planet.png This mission's objective is to clear the galaxy with only one health.

Green Stars

Green Star 1

The first Green Star found in Bowser Jr.'s Boom Bunker.
Location of the first Green Star.

The player will have to break open the cage in order to get in the cannon on the Megahammer Planet. Using the cannon, the player can reach the Green Star located over the target by firing directly at it.

Enemies
Planets Visited

Green Star 2

The second Green Star found in Bowser Jr.'s Boom Bunker.
Location of the second Green Star.

In order to get the next star, the player must jump in the cannon of the Cannon Planet. Using the cannon and aiming to the far left, the player can collect the Green Star by firing directly at it.

Enemies
Planets Visited

Music

Audio.svg Bowser Jr.'s Fiery Flotilla - Bowser Jr.'s Fiery Flotilla theme. Bowser Jr.'s Fearsome Fleet and Bowser Jr.'s Boom Bunker from this game also share this music.
File infoMedia:Bowser Jr Fiery Super Mario Galaxy 2.oga
0:30
Help:MediaHaving trouble playing?

Prima Official Game Guide description

  • "While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the Boomsday Machine, to earn the Grand Star that opens up the next world."

Names in other languages

Language Name Meaning
Japanese クッパJr.の大砲の城
Kuppa Junia no Taihō no Shiro
Bowser Jr.'s Cannon Castle

Chinese 庫巴Jr.的大炮城堡
Kùbā Jr. de Dàpào Chéngbǎo
Bowser Jr.'s Cannon Castle

French Fort foudroyant de Bowser Jr.
Bowser Jr.'s lighting fort
German Bowser Jrs. Böllerbunker
Bowser Jr.'s Bang Bunker
Italian Bunker di Bowser Jr.
Bowser Jr.'s Bunker
Korean 쿠파주니어의 대포 성
Kupajunieo-ui Daepo Seong
Bowser Jr.'s Cannon Castle

Spanish (NOA) Torreta Atronadora de Bowser Jr.
Bowser Jr.'s Thundering Turret
Spanish (NOE) Torreta Atronadora de Bowsy
Bowsy's Thundering Turret ("Bowsy" is Bowser Jr.'s name in Spain)

Trivia

  • The backdrop of this galaxy is extremely similar to the backdrop that is present in Bowser's Galaxy Reactor behind The Pathway, as both feature a large sun that is very close to these areas.