Super Mario Galaxy: Difference between revisions

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==Enemies and obstacles==
==Enemies and obstacles==
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one hundred. Most enemies [[Mario]]<ref name=weegee group=note/> defeats drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy is actively tracking Mario, it usually stop briefly after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one hundred. Most enemies [[Mario]]<ref name=weegee group=note/> defeats drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy is actively tracking Mario, it will usually stop briefly after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.


About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''[[Super Mario (franchise)|Super Mario]]'' games or have inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; mechanical, spinning enemies called [[Topman|Topmen]]; and stationary enemies that discharge rings of electricity called [[Ring Beamer|Beamer]]s. Though some enemies look like robots, there are no enemies visually comparable to the typical alien designs found in science fiction. Some of the new enemies are derivative of creatures that appeared in earlier ''[[Super Mario (series)|Super Mario]]'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]''. Some of them even resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series, such as [[bat (Super Mario Galaxy)|bat]]s (which resemble [[zeldawiki:Keese|Keeses]]) and the Electrogoombas (which resemble [[zeldawiki:Octorok|Octoroks]]). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from the name "Octorok".
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''[[Super Mario (franchise)|Super Mario]]'' games or have inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; mechanical, spinning enemies called [[Topman|Topmen]]; and stationary enemies that discharge rings of electricity called [[Ring Beamer|Beamer]]s. Though some enemies look like robots, there are no enemies visually comparable to the typical alien designs found in science fiction. Some of the new enemies are derivative of creatures that appeared in earlier ''[[Super Mario (series)|Super Mario]]'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]''. Some of them even resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series, such as [[bat (Super Mario Galaxy)|bat]]s (which resemble [[zeldawiki:Keese|Keeses]]) and the Electrogoombas (which resemble [[zeldawiki:Octorok|Octoroks]]). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from the name "Octorok".
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