Sherbet Desert: Difference between revisions

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{{worldbox
{{world infobox
|title=Sherbet Desert
|title=Sherbet Desert
|image=[[File:SherbetDesert.jpg|270px]]
|image=[[File:SherbetDesert.jpg|270px]]
|app=''[[Mario + Rabbids Kingdom Battle]]''
|game=''[[Mario + Rabbids Kingdom Battle]]''
|lev=10  
|levels=10  
|before=[[Ancient Gardens|<<]]
|before=[[Ancient Gardens|<<]]
|after=[[Spooky Trails|>>]]
|after=[[Spooky Trails|>>]]
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{{quote2|If we could move these blocks we could visit this hostile, unforgiving wasteland anytime we wanted.|Beep-0's quote before World 2}}
{{quote2|If we could move these blocks we could visit this hostile, unforgiving wasteland anytime we wanted.|Beep-0's quote before World 2}}


'''Sherbet Desert''' is the second world in ''[[Mario + Rabbids Kingdom Battle]]'', and the first world in which enemies start using Super Effects and Techniques. It is a desert and snow area located to the west of [[Ancient Gardens]] and to the east of [[Spooky Trails]], consisting of many canyons, snowdrifts, frozen [[Blooper]]s, and an icy summit. Hallmarks of this world include gigantic Rabbid underwear entangled into the scenery, as well as the remains of a dilapidated mine. An ancient Rabbid-themed temple is located in Sherbet Desert as well, hosting a site with sarcophaguses, vases, and hieroglyphs, which curiously depict the main story of the game. Another thematic element of this world are the groups of strange, Rabbid balls that bounce on cactus-like drums. These can occasionally be spotted in the nearby scenery, and coming close to one such group adds a rattling percussion to the music.
'''Sherbet Desert''' is the second world in ''[[Mario + Rabbids Kingdom Battle]]'', and the first world in which enemies start using Super Effects and Techniques. It is a desert and snow area located to the west of [[Ancient Gardens]] and to the east of [[Spooky Trails]], consisting of many canyons, snowdrifts, frozen [[Blooper]]s, and an icy summit. Hallmarks of this world include gigantic Rabbid underwear entangled into the scenery, as well as the remains of a dilapidated mine. An ancient Rabbid-themed temple is located in Sherbet Desert as well, hosting a site with sarcophaguses, vases, and hieroglyphs, which curiously depict the main story of the game. Another thematic element of this world are groups of strange, Rabbid balls that bounce on cactus-like drums. These can occasionally be spotted in the nearby scenery, and approaching them adds a rattling percussion to the music.


==History==
==History==
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===Hot N' Cold Commons===
===Hot N' Cold Commons===
[[File:MRKB Sherbet Desert Hot N' Cold Commons.jpg|thumb|Hot N' Cold Commons]]
[[File:MRKB Sherbet Desert Hot N' Cold Commons.jpg|thumb|Hot N' Cold Commons]]
When they first enter the Sherbet Desert, the heroes find themselves in an expansive area called the '''Hot N' Cold Commons''', which contains both snow and sand. Several paths converge into this area, but two opposing ones are initially blocked by snow blocks, prompting the heroes to take the sandy path in front of their starting positions. Soon after two consecutive battlefields, where [[Ziggy|Sherbet Ziggies]] are introduced in [[Cold Hands, Warm Heart|Chapter 2-1]], the road becomes increasingly more snowy, ending with an icy field where the heroes need to bring a [[Rabbid Mario]] pinball onto an icy slant. The slant causes the pinball to roll through and smash the snow blocks from earlier, opening a path back to the starting area and a sandy pass straight ahead. This path weaves around a gulch with giant undergarments on wires, and leads onto a battlefield where [[Smasher|Sherbet Smashers]] first appear.
The heroes start out Sherbet Desert in '''Hot N' Cold Commons''', an expansive area with both snow and sand. There are several paths that converge into this area, but two of them are initially blocked by snow blocks, prompting the heroes to take the sandy path in front of their starting positions. Two consecutive battlefields are found on this path, where [[Ziggy|Sherbet Ziggies]] are introduced in [[Cold Hands, Warm Heart|Chapter 2-1]], and the road becomes increasingly more snowy, ending with an icy field where the heroes need to bring a [[Rabbid Mario]] pinball onto an icy slant. The slant causes the pinball to roll through and smash the snow blocks from earlier, opening a path back to the starting area and a sandy pass straight ahead. This path weaves around a gulch with giant undergarments on wires, and leads onto a battlefield where [[Smasher|Sherbet Smashers]] first appear.
{{br}}
{{br}}


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=シャーベットさばく
|JapR=Shābetto Sabaku
|JapM=Sherbet Desert
|Ita=Deserto Gelato
|Ita=Deserto Gelato
|ItaM=Frozen Desert
|ItaM=Frozen Desert
|Rus=Заснеженная пустыня
|RusR=Zasnezhennaya pustynya
|RusM=Snow-covered Desert
|Spa=Desierto Sorbete
|SpaM=Sherbet Desert
}}
}}


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[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Mario + Rabbids Kingdom Battle Worlds]]
[[Category:Mario + Rabbids Kingdom Battle worlds]]
[[it:Deserto Gelato]]
[[it:Deserto Gelato]]
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