Room 7-4: Difference between revisions

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{{about|the level designated "7-4" in American and Japanese regions|the level designated "7-4" in other regions|[[Room 8-4]]}}
{{about|the level designated "7-4" in American and Japanese regions|the level designated "7-4" in other regions|[[Room 8-4]]}}
{{Levelbox
{{level infobox
|title=Room 7-4
|title=Room 7-4
|image=[[File:MvDK2 Room 7-4.png|256px]]
|image=[[File:MvDK2 Room 7-4.png|256px]]
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|world=[[Spooky Attic]]
|world=[[Spooky Attic]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|limit=300 seconds
|limit=600 seconds
|before=[[Room 7-3|<<]]
|before=[[Room 7-3|<<]]
|after=[[Room 7-5|>>]]
|after=[[Room 7-5|>>]]
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'''Room 7-4''' (titled '''Room 6-4''' in the British English version) is the fourth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Room 7-4''' (titled '''Room 6-4''' in the British English version) is the fourth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.


The course features three [[Mini]] toys.
The course features four [[Mini Mario (toy)|Mini Mario]]s.


==Overview==
==Overview==
This level reuses the [[Magnet (Mario vs. Donkey Kong series)|magnetic]] floor gimmick introduced in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. There are [[Donut Block]]s, several [[Pink Block]] chains and a Yellow [[Color Switch]] throughout the level to use to reach the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. The Minis must use the magnetic floor to make it to the top of the level, where the player must remove the four Pink Blocks preventing them from dropping to the ground below. After the Minis fall through, they must take advantage of the nearby [[Cool Kong]] to reach the exit. Alternatively, the player could use the revolving magnet floor at the top, the Donut Blocks afterwards and the ability to remove Pink Blocks to make it to the exit. From the beginning, they could also grab on to the Cool Kong's tie to get across the spike pit below, and use the nearby [[Crash Kong]] to access to the exit.
This level reuses the [[Magnet Ground|magnetic floor]] gimmick introduced in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. There are [[Donut Block]]s, several [[Pink Block]] chains, and a yellow [[Color Switch]] throughout the level, which can all be used to reach the [[Goal Door (Mario vs. Donkey Kong series)|exit]]. The Mini Marios must use the magnetic floor to make it to the top of the level, where the player must remove the four Pink Blocks preventing them from dropping to the ground below. After the Minis fall through, they must take advantage of the nearby [[Cool Kong]] to reach the exit. Alternatively, the player could use the [[Magnet Rod|Rotating Magnet Stick]] at the top, the Donut Blocks afterwards, and the ability to remove Pink Blocks to make it to the exit. From the beginning, Mini Marios can also grab on to the Cool Kong's tie to get across the spike pit below, and use the nearby [[Crash Kong]] to access the exit.


===Mini Mario Card===
===Mini Mario Card===
This "I" [[Mini Mario Card]] is found right below the revolving magnet floor and the magnetic floor it rests on top of. A Mini must use the Cool Kong nearby to gain some extra height to be able to reach the girder the card is above.
The [[Mini Mario Card]] is found right below the Rotating Magnet Stick and the magnetic floor it rests on top of. A Mini Mario must use the Cool Kong nearby to gain some extra height to be able to reach the [[girder]] the card is above.
 
===Star scores===
*[[File: Bronze Star.svg|16px]] '''Bronze star:''' 12950 points
*[[File: Silver Star.svg|16px]] '''Silver star:''' 14950 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 36200 points


==Enemies==
==Enemies==
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*[[Candle]]s
*[[Candle]]s


{{MVDKMOTM Levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis Levels]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 21:16, August 6, 2023

This article is about the level designated "7-4" in American and Japanese regions. For the level designated "7-4" in other regions, see Room 8-4.
Level
Room 7-4
MvDK2 Room 7-4.png
Level code 7-4
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 7-4 (titled Room 6-4 in the British English version) is the fourth course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis.

The course features four Mini Marios.

Overview[edit]

This level reuses the magnetic floor gimmick introduced in Magnet Mania. There are Donut Blocks, several Pink Block chains, and a yellow Color Switch throughout the level, which can all be used to reach the exit. The Mini Marios must use the magnetic floor to make it to the top of the level, where the player must remove the four Pink Blocks preventing them from dropping to the ground below. After the Minis fall through, they must take advantage of the nearby Cool Kong to reach the exit. Alternatively, the player could use the Rotating Magnet Stick at the top, the Donut Blocks afterwards, and the ability to remove Pink Blocks to make it to the exit. From the beginning, Mini Marios can also grab on to the Cool Kong's tie to get across the spike pit below, and use the nearby Crash Kong to access the exit.

Mini Mario Card[edit]

The Mini Mario Card is found right below the Rotating Magnet Stick and the magnetic floor it rests on top of. A Mini Mario must use the Cool Kong nearby to gain some extra height to be able to reach the girder the card is above.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 12950 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 14950 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 36200 points

Enemies[edit]