Ghost (Mario Kart series): Difference between revisions

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A '''ghost''' is the recording of a player's driving performance in the ''[[Mario Kart (series)|Mario Kart]]'' series. The concept of ghosts has appeared in most games in the series. Ghost drivers appear as semi-transparent characters and behave as players who used them did while achieving a high score. These drivers cannot be touched and pass through [[kart]]s and obstacles. Driving against one's own ghost enables a player to directly compete against their own record. Ghost data can be recorded only in [[Mario Kart (series)#Modes of play|Time Trial]] mode; recording this data may be impossible in races that are too long in some games due to memory limitations.
A '''ghost''' is the recording of a player's driving performance in the ''[[Mario Kart (series)|Mario Kart]]'' series. The concept of ghosts has appeared in most games in the series. Ghost drivers appear as semi-transparent characters and behave as players who used them did while achieving a high score. These drivers cannot be touched and pass through [[kart]]s and obstacles. Driving against one's own ghost enables a player to directly compete against their own record. Ghost data can be recorded only in [[Mario Kart (series)#Modes of play|Time Trial]] mode; recording this data may be impossible in races that are too long in some games due to memory limitations.


In ''[[Mario Kart 64]]'', because none of the available controllers have a [[Controller Pak]] Slot, it is impossible to record ghost data on the [[Wii]] and [[Wii U]] [[Virtual Console]] versions of the game.
In ''[[Mario Kart 64]]'', because none of the available controllers have a [[Memory Card#Nintendo 64|Controller Pak]] Slot, it is impossible to record ghost data on the [[Wii]] and [[Wii U]] [[Virtual Console]] versions of the game.


In ''[[Mario Kart: Super Circuit]]'', players are able to save up to ten ghosts. Ghosts can be traded between players using the link cable, allowing up to two ghosts to be raced against on a single track (the player's own ghost and the traded ghost). There can be up to two traded ghosts saved to the game.
In ''[[Mario Kart: Super Circuit]]'', players are able to save up to ten ghosts. Ghosts can be traded between players using the link cable, allowing up to two ghosts to be raced against on a single track (the player's own ghost and the traded ghost). There can be up to two traded ghosts saved to the game.
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