Super Mario Run: Difference between revisions

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'''''Super Mario Run''''' is an automatic runner platformer game for mobile devices. It is the nineteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> In the game, [[Mario]] is constantly moving to the right and the player can make him [[jump]] by tapping the screen. The game features four modes: World Tour, the main game mode where players go through 6 different worlds to rescue [[Princess Peach]]; Kingdom Builder, where players can customize their own kingdom with different objects; Toad Rally, a battle mode where players can race against another player's time; and Remix 10, where the player has to play through a series of 10 short courses multiple times as part of a quest to rescue [[Princess Daisy]].<ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> Nintendo markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by [[Nintendo]] (following ''[[nwiki:Miitomo|Miitomo]]''), and the first ''[[Super Mario (franchise)|Super Mario]]'' mobile game.
'''''Super Mario Run''''' is an automatic runner platformer game for mobile devices. It is the nineteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> In the game, [[Mario]] is constantly moving to the right and the player can make him [[jump]] by tapping the screen. The game features four modes: World Tour, the main game mode where players go through 6 different worlds to rescue [[Princess Peach]]; Kingdom Builder, where players can customize their own kingdom with different objects; Toad Rally, a battle mode where players can race against another player's time; and Remix 10, where the player has to play through a series of 10 short courses multiple times as part of a quest to rescue [[Princess Daisy]].<ref>http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios</ref><ref>http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios</ref> Nintendo markets the game as the first ''Super Mario'' title that can be played with one hand. This game was developed with the {{wp|Unity (game engine)|Unity}} game engine. It is the second mobile application developed and published by [[Nintendo]] (following ''[[nwiki:Miitomo|Miitomo]]''), and the first ''[[Super Mario (franchise)|Super Mario]]'' mobile game.


The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016, released in South Korea on February 1, 2017, and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Mario'' game to be officially localized to Portuguese for Brazil.
The game was initially released exclusively on {{wp|iOS}} in 150 territories<!-- The game was available in exactly 150 countries at launch, as the three additional countries supported by Nintendo Account in December 2016 – Aruba, Rwanda, and Zambia – were originally listed for Miitomo support, and do not have official access to the iOS App Store. These countries eventually later received Super Mario Run exclusively via Android. --> on December 15, 2016, released in South Korea on February 1, 2017, and released on {{wp|Android (operating system)|Android}} devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. ''Super Mario Run'' was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when ''[[pikipedia:Pikmin Bloom|Pikmin Bloom]]'' became officially available in 180 markets. ''Super Mario Run'' is also the first ''Super Mario'' game to be officially localized to Portuguese for Brazil.


''Super Mario Run'' is free-to-start, with the first four courses of World Tour available to play, as well time-restricted play of Toad Rally and Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release) and from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] only has a 20 second timer.
''Super Mario Run'' is free-to-start, with the first four courses of World Tour available to play, as well time-restricted play of Toad Rally and Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release) and from March 10, 2018 to March 26, 2018 (celebrating [[Mario Day]]). A demo of ''Super Mario Run'' was made available at Apple Store outlets worldwide starting December 8, 2016.<ref>Cipriani, Jason (December 8, 2016). [http://www.zdnet.com/article/play-super-mario-run-in-apple-stores-starting-today/ Play Super Mario Run in Apple Stores starting today]. ZDNet. Retrieved December 8, 2016.</ref> Only World Tour is playable in the demo, with the same courses available as the trial version, although [[Bowser's Castle Hangout]] only has a 20 second timer.
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==Gameplay==
==Gameplay==
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]]
[[File:SMR Shot - World 1 Gameplay.png|thumb|Mario in the first stage of the game, [[Up and Over]].]]
Unlike previous installments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, the type of jump can be affected by standing on a [[Long Jump Block]] or a [[Backflip Block]], which allow the player to perform a [[Long Jump]] or a [[Backward Somersault]] respectively for the first time in a 2D ''Mario'' game. In addition, if the player taps on the screen while sliding against a wall, they perform a [[Wall Jump]] away from a wall. The player automatically vaults over certain obstacles and small enemies, such as [[Pipe]]s and [[Goomba]]s, without taking damage.
Unlike previous installments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, the type of jump can be affected by standing on a [[Long Jump Block]] or a [[Backflip Block]], which allow the player to perform a [[Long Jump]] or a [[Backward Somersault]] respectively for the first time in a 2D ''Super Mario'' game. In addition, if the player taps on the screen while sliding against a wall, they perform a [[Wall Jump]] away from a wall. The player automatically vaults over certain obstacles and small enemies, such as [[Pipe]]s and [[Goomba]]s, without taking damage.


Normally, players are able to take only one hit before either being sent into a [[Bubble|bubble]], which they can then pop by tapping the screen (in World Tour and Toad Rally), or dying (in Remix 10 and World Tour if the player has ran out of bubbles). Instead of a traditional lives system, the player can continue playing a level as long as they have any bubbles remaining. The player starts with 2 bubbles at the start of each level, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen, allowing them attempt to collect any collectables they missed earlier in the level without having to restart the level entirely.
Normally, players are able to take only one hit before either being sent into a [[Bubble|bubble]], which they can then pop by tapping the screen (in World Tour and Toad Rally), or dying (in Remix 10 and World Tour if the player has ran out of bubbles). Instead of a traditional lives system, the player can continue playing a level as long as they have any bubbles remaining. The player starts with 2 bubbles at the start of each level, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen, allowing them attempt to collect any collectables they missed earlier in the level without having to restart the level entirely.
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==Cross-promotional events==
==Cross-promotional events==
Nintendo held cross-promotional events to celebrate releases for ''Mario'' and other Nintendo mobile games. Certain rewards like coins and Kingdom Builder items were given to players.
Nintendo held cross-promotional events to celebrate releases for ''Super Mario'' and other Nintendo mobile games. Certain rewards like coins and Kingdom Builder items were given to players.
*To coincide with the release for ''[[fireemblem:Fire Emblem Heroes|Fire Emblem Heroes]]'' on February 2, 2017, players have received 2,222 coins.
*To coincide with the release for ''[[fireemblem:Fire Emblem Heroes|Fire Emblem Heroes]]'' on February 2, 2017, players have received 2,222 coins.
*To coincide with the release for ''[[Mario Kart 8 Deluxe]]'' on April 28, 2017, players have received ''Mario Kart''-related items for Kingdom Builder. This included statues of [[Banana]]s, a [[Blooper]], Mario in his [[Standard Kart]], and a [[Nintendo Switch]].
*To coincide with the release for ''[[Mario Kart 8 Deluxe]]'' on April 28, 2017, players have received ''Mario Kart''-related items for Kingdom Builder. This included statues of [[Banana]]s, a [[Blooper]], Mario in his [[Standard Kart]], and a [[Nintendo Switch]].
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario Run'' has received generally positive reviews, with the iOS version earning a score of 76 on Metacritic based on 59 reviews<ref>[http://www.metacritic.com/game/ios/super-mario-run Metacritic score for ''Super Mario Run''.] ''Metacritic''. Retrieved December 16, 2016.</ref> and a score of 76.23% on GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/iphone/195777-super-mario-run/index.html GameRankings score for ''Super Mario Run''.] ''GameRankings''. Retrieved December 16, 2016.</ref> The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous ''Mario'' platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.
''Super Mario Run'' has received generally positive reviews, with the iOS version earning a score of 76 on Metacritic based on 59 reviews<ref>[http://www.metacritic.com/game/ios/super-mario-run Metacritic score for ''Super Mario Run''.] ''Metacritic''. Retrieved December 16, 2016.</ref> and a score of 76.23% on GameRankings based on 30 reviews.<ref>[http://www.gamerankings.com/iphone/195777-super-mario-run/index.html GameRankings score for ''Super Mario Run''.] ''GameRankings''. Retrieved December 16, 2016.</ref> The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous ''Super Mario'' platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.


Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Mario'' game by a longshot.
Michael McWhertor of Polygon gave ''Super Mario Run'' a 7 out of 10 in his review.<ref>McWhertor, Michael. (December 15, 2016). [http://www.polygon.com/2016/12/15/13976400/super-mario-run-review-ios-iphone-ipad-android-nintendo-mobile Super Mario Run review]. ''Polygon''. Retrieved December 16, 2016.</ref> He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given ''Super Mario Run'' an 8 out of 10,<ref>Otero, Jose. (December 15, 2016). [http://www.ign.com/articles/2016/12/15/super-mario-run-review Super Mario Run Review.] ''IGN''. Retrieved December 16, 2016.</ref>, praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, ''{{wp|Rayman Jungle Run}}'', but has praised Mario's animations within the game. His final statement stated that ''Super Mario Run'' is an elegantly designed platformer with strong hooks despite not being the best-looking ''Super Mario'' game by a longshot.
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